Monsters: [21]
3 Meda-Bat
3 Mokey Mokey
1 Black Luster Soldier - Envoy of the Beginning
2 Chaos Sorcerer
2 Chaos Sorcerer
1 Dark Armed Dragon
2 Effect Veiler
1 Gorz
3 Rescue Rabbit
1 Sangan
3 Tour Guide from the Underworld
1 Tragoedia
Spells: [14]
1 Allure of Darkness
2 Creature Swap
1 Dark Hole
2 Forbidden Lance
1 Allure of Darkness
2 Creature Swap
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Pot of Avarice
1 Tri-Wight
2 Gift of the White Elephant
Traps: [5]
2 Common Charity
3 Reckless Greed
I'm still working on the Extra Deck, that's a sample one. Don't know the situation in other countries, but here in Italy, mokey mokey and meda bat are the perfect examples of troll cards, just like larvae moth. So I decided to build something using them, and it came out pretty awesome. I played against a lot of meta decks, and totally killed them. This is the troll build, if you want to make it better you simply need to take out mokey mokeys and put in happy lovers, that should, at least, increase this deck's competitivity of the 25%, I believe. Or, if they make some rank 1 that needs 2 materials, that would be good too.
Talking of the actual deck, this is pretty good, Creature Swap is one of the main win condition (not that it directly wins games, even if it does sometimes, but it permit you doing so, supporting simple and low beats, or other win conditions), lots of draw cards let you get everything you need. Other win condition are, in order from the greatest to the worst, Tour Guide into some big monster, Dark Armed Dragon and then Chaos. I find 3 rabbits be too much, but they work good as they are now, so I decided to leave them like this.
Just try it, is more good then how much you may think.
Only things I think I'll change are Tri-Wight and I think I'll add an Enemy Controller.
Don't think I'll build a Side Deck for now, but if I'll do it, I'll put in some more controller and creature swap against Chaos Dragons, Enemy Controller should work good even against wind-ups and inzektor by stealing them respectively hunter and Dragonfly/Centipede (basing on which one they're using to start the loop). Against Rabbit controller steals either rabbit or one of the monsters summoned with him, the first one will make him having a dead rabbit for your entire turn, but if the opponent has some backrows he could stop you and then go into his evolzar the next turn, the second one will leave your opponent with no monsters on the field, but if he draws into a tour guide he'll be able to go into laggia however, so make sure to side something else against this. I'd side a third veiler, mainly against wind-up, rabbit and inzektor, maybe one or two d.d. crows, they help both with chaos monsters and dad, even if darks are rarely your problem. Since it happens to be defenseless while playing this deck I'd side swift scarecrow, not battle fader since he's stoppable with warning. This is a base guideline for the side, if you want to build it.
Some things you should note while playing this deck:
-You should be always aware of what cards are still in your deck, to not misplay with rabbit and tour guide, simply looking the grave won't help if you don't know your deck well;
-Always keep in mind what cards you have in your grave, don't check them some turns before you want to summon a BLS or DAD, except if you want to bluff;
-Veiler isn't only an Hand Trap, it won me plenty of games using it to synchro;
-Don't mindlessly use all of your draw cards, expecially to do not draw too much normal monsters making your rabbit dead, or drawing into tour guides and sangan for tour's target.
Gorz wins games, ya all know that, right?
This is pretty much all, hope you liked this, and, no, I wasn't kidding when I said that this deck is competitive enough even against meta deck.
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