10/08/2012

Deck Concept: New Avenger Abuse

If you're asking what an avenger abuse is, you need to check Infernity Avenger out. You're saying "I know this card", "he's well known, I won't even open that wikia page", probably. I wouldn't have said you to check that out, but I realized that lots of people don't know his effect.
Basically: While you have no card in hand, and a monster you control is sent to your graveyard, you'll get to SS avenger with the level of the destroyed monster.
Note how awesome this effect is, since it's a free revival, and you can summon multiple avengers at the same time. You're probably thinking of XYZs, but they aren't the only (and not even main) use of this combo.
Just consider one of your armageddon knight being destroyed in battle, SS 3 of these, go into disigma/shock master. If, in place of armagedden, there was a tomato/pyramid turtle, you would have summoned goblin zombie, synchro goblin and avenger#1 into void ogre/DED, search and then normal summon beast of the pharaoh to go into a random lv7, or, with eater in the grave you can do another lv8 synchro, use beast's effect and summon goblin/another zombie lv4/beast itself ane then summon level eater to go into another lv8 synchro, with no cards in hand, meaning you can use virtually 3 void ogre dragon, or 2 and a stardust dragon, or what you like the most.
This is the base combo, but lots are possible, expecially using XYZs as second resources if you have no non-tuners.

Those avengers are, then, recyclable, but, I wonder, what would you do with 3 avengers and a level eater in the grave and a lv8 synchro on the field that's going to be destroyed by battle?
No need to explain, but let's just say that it would result in 3 more lv8 synchros, and both DED and Void Ogre are possible, so you could end, virtually, with a field with 3 void ogres and 2 stardusts, while having an engine in the grave for other 3 lv8 synchros.

Said like this the deck is awesome? Well, in the past it was, the meta was a lot slower and reborn tengu was our savior. Now the hard part of the deck is set-upping the grave and a lv4 monster. I tried lot of builds, just one or two tests each, since they're all concept build, and winning was kinda hard, though I'm actually into a little set monsters that's kinda unusual:
3 Infernity Avenger
3 Armageddon Knight+Dark Grepher (the sum of those two is 3, then you can try the possibilities you like, I'm into 2 arma and 1 grepher)
2 Level Eater
(1 Reinforcement of the Army)

That's it. A more usual set contains tomatoes/pyramids and beast of the pharaoh+goblin zombie, usually, but that's why mine is unusual. The problem was that I always had too much cards in hand, so I decided to try this. No matter what, I'll always have a monster to discard for grepher, if he's at 1 copy, so I won't recommend you to play more than 1.
I play like 2 Call of the Haunted and 1 Reborn, so that I can do something like:
Arma gets destroyed by battle, summon only 1 avenger, coth on arma, send the second/third avenger (based on how much you have, however, if you don't have level eater, that's highly recommendable), go into DED, use its effect, then suicide, summon 1/2/3 avengers lv8 and combo with eater, if only one avenger, stardust should be the best option, since it can't be destroyed by effects but only by battle, thus triggering avengers.

Some builds do play even summoner monk, given the high number of spells playable, summon arma/grepher, send avenger/eater, go into lavalval, send another one OR leave them on the field as attack target to trigger avengers.

Given the stall ability of those avengers, it's possible to play wave-motion cannon. This card has lots of good sides:
-Pressure on the opponent, other than causing misplays, putting pressure on the opponent usually makes him destroy this card or win the duel as first objective, meaning he can forget about those avengers in the grave while attacking, or if you had another response to his moves, he would be kinda unprepared (mirror force on the attack that would kill one of your avengers and thus not letting you comboein during your turn would leave the opponent unprepared to the giant lv8 synchros he's going to meet).
-Second simultaneous win condition, while beating your opponent and controlling his moves with void ogre, stardust and some ABCs (to those who don't know, it is Awesome Backrow Card), your opponent will have to face even this in 8 turns in the best of the scenarios (for the opponent).

The deck has easy access to Pot of Duality too, it's awesome in here, since you can chose what to pick, and that's awesome if you don't want other monsters in hand or you do want one.

In a classic build you'll have access even to book of life, if you like it, and mezuki, that will increase the possibilities of start some synchro combo.

Some good cards are:
Hate Buster, mainly for stall builds, but even in normal ones this card could be great, have only 1 arma on the field and the opponent has two monsters but you want to keep all of the three of those avengers? Use this. Worth considering it;
Vanity's Emptiness, at first impact (should be fast to not notice it) this card could look bad in this deck given the moltitude of SS we do, but there's a point in it. Pretty much all of the special we do are placed after a discard/destruction (respectively monk and avenger, just to say some), meaning we'll be free to combo when we like while keeping the opponent closed for a while.

The deck has lot of potential, only I don't know how to build it right. I believe that the actual engine I'm using, maybe with the addition of summoner monk should be good enough to be played.

Well, See Ya.
P.s. I talked about this deck in the past, but didn't want to link that other post as introduction because the game style and mindset is totally different from the old version.

6 comments:

  1. Ciao Leodip! Sono Roxas del planet e sentendo del tuo blog sono venuto a cercarlo asd. Che lv 8 si potrebbero giocare secondo te ? Ovvio che i lv 8 sono pesanti e quindi ci vuole qualche mostro che si cala easy. Ti saluto.

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    Replies
    1. Io di lv8 non ne giocherei (se ti riferisci al main come penso io), anche perché abbiamo l'extra per fare quelle combo, che vengono meglio, addirittura. Quelli che sono evocabili facilmente qui richiedono un costo che però non ci possiamo permettere, ed è il problema più grande.

      Traducing for non-italian people, he basically asked what kind of lv8 monsters I'd play in the main, and I just said that it's better not to run them.

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    2. Bene, io ho montato qualcosa con i Zombie ma e' orribile lol.
      I have i build with zombies but it sucks lol.

      Something like :
      Monster : [14]
      3 Avenger
      2 Arma
      3 Pyramid Turtle
      1 Zombie Master
      3 Goblin Zombie
      1 Plague
      1 Mezuki

      Come faresti la lista ?
      How'd you build the deck ?

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    3. Oh, well, it's just that I'd play it a little different, with a different game style, that's all. Just sayin that I play 17 total monsters, lol.
      I'd lower the target for goblin zombie and goblin zombie itself. I discovered that the key for the Zombie engine is to play the fewer number of targets for goblin, so that if you synchro with him you'll most likely run out of targets, and that's good when you're going for void ogre, since his effect is mandatory.

      @Everyone, I'm going to post my list tuesday/wednesday, because I've yet a post for tomorrow, and monday there's the banlist locked card of the week, even if the banlist is revealed.

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