21/07/2012

Madolche Classic

Prefered the word Classic over Pure, but Pure is how the deck should be named. 


Monsters: [22]
2 Battle Faders
1 D.D. Warrior Lady
3 Genex Ally Birdman
1 Gorz
1 Madolche Butlerusk
3 Madolche Cruffssant
3 Madolche Magiline
3 Madolche Messengelato
3 Madolche Mew-Feuille
2 Madolche Puddingcess

Spells: [8]
2 Forbidden Lance
3 Madolche Chateau
2 Madolche Ticket
1 Reinforcement of the Army

Traps: [10]
2 Compulsory Evacuation Device
2 Madolche Manners
1 Mirror Force
2 Safe Zone
1 The Huge Revolution Is Over
2 Ultimate Offering

 This time the Extra is usable, if you want, you can use that too, it's fine.

The deck works really good, it comboes as hell and have lots of choices. Before explaining the cards, I want to say that I actually forgot Festa while building, and I'm thinking what to drop to add 1 in, maybe Reinforcement or Warrior Lady.

Battle Faders are there because they self-banish themselves, that creates the perfect tribute fodder for puddingcess, other than stopping OTKs and eventually synchro with Birdman.
Warrior Lady is a RotA target, while taking off big bosses and removing herself thus not clogging the grave.
Birdman is one of the main combo generator, it lets you recycle butler/magi/mew/gelato while providing a good tuner that lets you use arcanite too, a perfect r3 material, and a good tribute for pudding (bounce a monster, SS Bird, tribute bird for pudding while removing bird and have no problems with grave-clogging.
Gorz is special here, even with the good amount of cards that stay for a long time on the field, I see him being pretty good. That's because if I still have those cards on the field, gorz isn't needed since I'm probably winning, but if I haven't them, I'll need gorz.
The Madolche part is self explanatory, no maid though, since the deck is kinda speedy, triple mew because it is a combo generator here, it's awesome, double princess because of all the tribute fodders and because of triple mew, triple messangelato because of how much comboes it leads to, expecially with Mew and Invoker.
Lance is to protect our monster from no matter which issue they are going to suffer, high attacks? No problem with Lance. Dark Hole? Sure this card is good.
RotA is a card I'm not sure about, but still is good.
Compulsory is good, it triggers ticket when needed or could do the usual stuff, bounce opponent's monsters.
Manners are really good, that boost made me win a lot of times. While playing this you should know that you can use Manners when a madolche is destroyed from an opponent's card and put it back with manners in place that its own effect.
Mirror is kinda staplish, but it's a fast way to destroy opponent's monsters, since we don't play Dark Hole.
Safe Zone is godly with Puddingcess and protects other monsters. Don't forget you can use it on opponent's monsters when they blind MST/Heavy storm it.
Huge Revolution is way better than starlight, since the stardust summoned with starlight sits in the grave eternally until we use manners. Huge Revolution is counter too, and needs only 2 cards on the field, not on your field. More, it isn't negable with Warning.
Offering, comboes like hell. Nothing Else.

Why no Dark Hole-Heavy Storm-Monster Reborn-Mystical Space Typhoon? Well, initially I forgot, but then, after lots of duels I haven't felt the need of those since Tiaramisù takes care of everything. I'd side them, I believe.
If you have some questions, go ahead and ask in the comments. If you want to say something about gorz, go ahead and ask, stil I don't know what to do with him.

No comments:

Post a Comment