30/04/2012

Batteryman AAA, other ideas

When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.

I talked about this in another post, but I had some other ideas, and wanted to write them down.
NS Batteryman AAA, SS Batteryman AAA.
XYZ into Constellar Omega, attack with him if you fear some spells/traps that would destroy/banish your monster, or if you want to run over a bigger monster or deal more damages, chaos xyz into Ptolemys M7. If you don't in MP1, Chaos XYZ into M7, and wait till next turn. Use M7's effect, take back AAA, summon him and repeat the combo.

I think a Chaos deck may be done with this cards, even if they aren't related at all, I just liked the idea LOL. After you setted-up your grave with at leas one AAA, and you have 1 in hand, you can simply summon him, use his effect and xyz into lavalval chain, use chain to send a dark to the grave detaching an AAA (light), and SS BLS or Sorcerer.

I'm thinking of a way to send really fastly these to the grave, but I can't think of nothing, being light means no grave-sending cards, being thunder and not machine doesn't help with Future Fusion, too, LV 4 is too unsupported. Basically I want to send 2 or 3 of them to the grave, and then take at least one of them back thanks to recyclilng batteries or quick charger.

Yeah, I'm definitely going to build this, no matter how bad it is. I'm thinking to build both the chaos build and the M7 (with gaia thunderclap, too) build.

P.s. a friend of mine made me notice that exists a card naemd Thunder Seahorse. Well, no, it doesn't exists yet, but once it'll come out, I'll use in here for sure. I'll re-start reading V-Jump card's effect, I didn't read them for a while, and I didn't see one of the best card ever I'm looking for.

Just realized, Happy Third Mesiversary, Blog

Exactly 3 Month from the birth of the blog, hooray.

Well, what to say about the blog, I like it, there are no reader as it is now, but I don't like to spam and don't want to request someone to do shout-outs, if they want to, they are welcome, I'll thank them. If someone wants to shout-out this blog, well, I hope he/she'll do this because he/she likes this.
Again, greetings, Blog.

Some changement in the blog's layout

Know I'm not expert in Blog's layout, but I did something. I added a logo, modified posts and gadget backgrounds setting them to transparent, added some gadget and changed blog's background

Deck Review: Revolution Mill


Shuffle all cards from your hand and Graveyard into the Deck.

If you're wondering how does this card helps, well, I'm not going to say it now. What does Localized Tornado do? It basically shuffle all cards in YOUR grave and in YOUR hand into the deck, and nothing else, no draw, no damage, nothing. Pretty bad, uh? If it was opponent's grave and opponent's hand, well, that would be broken, probably it wouldn't be never printed or banned immedately, even Konami isn't so stupid to leave a card like this in the game, it's like the Wind-up loop, but it puts back in deck, so no necro gardna or other effect like this abuse, and you can activate in opponent's stand-by phase, so it's like the loop but it does put back and no draw. OK, this was if it wasn't your hand and your grave, now it is bad.
Let's see another card.


Each player draw 1 card, and neither player takes damage until the end of the opponent's next turn.

Another easy effect. I like a lot this card, it helps like hell in burn and stall deck, but helping opponent in drawing isn't that good. However, I'll make this effect useful in the deck I'm going to talk about after the next card I'll show you.


Activate only if your opponent's Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponent's.

Till now it is the hardest effect LOL. Simple, pay 1000 LP, and draw at least 1 card, but how does this works with the other 2 cards in a brand new deck?

Well, let's say that the win condition is deck out of your opponent, but we play no mill cards, did you realized it? Let's say even that we have Dragged Down into the grave, Dark World Dealings, hand destruction and card destruction, now you realized it?

Basically, make both player draw alot of cards, set 2 Hope for Escape and 1 Localized Tornado, chain to an opponent heavy storm/MST, first the 2 hopes, and then the tornado, resolving backwards you get to shuffle all thing from hand and grave back, and then draw. Your opponent can't deal damage to you thanks to One Day of Peace, and you can use this as stall card, the only one in this deck. Repeat the combo till your opponent decks-out and win. It has a powerful draw engine, better than the Exodia one, because you can play dragged down into the grave and card destruction. You can play even Dark World Dealings and Broww, increasing deck's speed power.

2 or 3 turns are needed to deck-out your opponent, so it's like a powerful FTK, but without FTKing.

Here's an example decklist


However, neither the idea, nor this decklist are mine, I've taken them somewhere, don't remember where. I have other version of this build, but I decided to post the original one, I'm working on one with cup of ace, that's funnier, but of course less consistent.

Overall Impressions: the deck is funny, it doesn't cost too much, it works against nowadays meta, both in TCG and OCG. Bad side is that it needs more than 1 turn, so it isn't FTK, and TK ruins some of your cards. Other bad thing is that if you're plauynig on DN, more likely your opponent will quit thinking it is Exodia or something like that.

Well, that was all, if I come with a good variant, I'll post it. Stay Tuned.

27/04/2012

Looking for an helper

I'd like someone that write along with me posts on this blog, that'll make this experience funnier, and will make the blog richer of contents.
If you want to write for the blog, contact me via email (Leodip97@gmail.com) or write here under the comments leaving your own email account. I'd like someone who can do something for the blog (background, logo, and so on), or maybe someone coming from japan. I'm not that exigent, though, only thing needed is someone who can talk in english and, more importantly, is really nice.

See ya

Crazy Idea: Banishing Lightsworn

Yeah, let me explain this. What would someone side against lightsworn? more likely Macro Cosmos (if possible) or Dimensional Fissure. But if we could use Macro Cosmos as main card in our deck? That would wreck the meta, no inzektor loop, no Wind-up loop, no Hieratic abuse of REDMD, no Dark World, no Miracle fusion for heroes (even if their shining will raise to incredible amount of ATK), only rabbit won't get hit a lot, but right now rabbit is weakened for Priority rules, and don't know how many people would play that knowing that anyone plays 3 veilers and 3 fiendish chain. But how would this work, then? Well, lightray sorcerer. Isn't this enough? light of redemption. Not enough even now? CHAOS ZONE. Yes, this is another big piece of the deck. Lightsworns mill, macro comsos banishes, chaos zone gain a lot of counter, and then SS what you want from the banished zone.
Is the idea starting forming in your mind? Light of redemption works like a rota because lightsworn banishes as hell.
As usual you are permitted to summon excalibur and blade armor, but you can take out opponent's monster even with D.D. Warrior Lady.
What do you think of this? If you have some other ideas, post them in comments.

Falcon Emptiness feat. NINJAS

Lulz, bad connnection strikes again, I preferred to cancel the update, it needed 5 hours now, and it looked like it was only going to increase the time needed.
Let's talk about the real post, however.


Yeah, I wrote that, Ninjas. Well, a little engine, 3 Hanzo, 2 Upstart and 1 Ebisu, but still ninjas. Remember, I needed a boss monster. Well, I got Dark Simorgh and a bunch of good xyz now. Maybe it may seem to you like I just put these in only to have a boss monster, and they have nothing in common, and that may seem legit, well, let me explain that.

Basically Falcon bounces back old and used card, can bounce even emptiness if you want to SS, and then re-activate it. Emptiness won't be destroyed thanks to Imperial Custom, that protects all of the continuous traps. Custom will even protect your call of the haunted, bounce it back with falcon and re-use it. Use safe zone to protect yourself or on opponent's monster to bounce it back, blow up your opponent's monster, and get replay to attack again. You can use fiendish chain to negate effects of opponent's monster and then re-use it, just like veiler but usable in both player's turn and re-usable. It stops even attack from opponent's monsters. Big Bang Shot has exactly the same functions of Safe zone, only that it doesn't protect your monster, but gives you a boost and piercing effect. Then you can use easily Magic Planter as draw engine, and PoDs, just in case.

This was how the old Falcon Emptiness would have worked, but now with addition of Ninjas a lot of comboes are shown to you. Hanzo search Transformation Ninjitsu (not super-transformation, but if you want you could play super-transformation instead of transformation, play white dragon that has basically the same effect as imperial custom, only it protects even spell cards, but you lose an advantage I'm going to talk about right now): with Transformation, you can either summon Simorgh if you realy need a Boss, or Falcon, letting you starting all the combo of the deck.
Other this, Ninjas Engine lets you play Excalibur and Blade Ninja, easy Dark Simorgh summon and then backrow lock, provides even DARK monster for summon Dark Simorg from hand and LIGHT monsters for BLS or Sorcerer (you could try playing them, I don't but my list is still neither tested nor studied, I just builded it really fastly without thinking alot). With Dark Simorgh you may even try to fit in a copy of Anti-Spell Fragrance to lock your opponent's S/Ts.
This is a really heavy-trap deck, so Upstart Gold Ninja works really well, Ebisu summoned via upstart or normal summoned after being added via Hanzo lets you bounce 2/3 S/T, usually, and typhoon and night shot along with this means really backrow hate. With a re-usable call of the haunted, you can even resummon this after xyzzing and bounce again, if you have another ninja, and then xyz again.

Ok, let's summarize what Ninjas add to the deck:
Multiple and really easy tu summon Boss Monster, like excalibur, blade ninja and Simorgh.
Let you use a little S/Ts lock with Anti-Spell Fragrance and Dark Simorgh.
Let you search fastly for Falcon and start all of the combo.
Heavy backrow hate with Ebisu.

The normal deck, without Ninjas, had:
Recycling possibilites with Falcon and combo with this.
Locking Opponent's SS, if you have yet a bg monster out you're in a big advantage.
Let you play some cards like safe zone without making them never dead.
Let you have a good Draw Engine.
Let you negate a lot of opponent's monster effect with Fiendish Chain and then re-use them.

I think this was all, when I'll come with a good decklist, I won't hesitate from posting it. See ya.

Was going to write about the deck...

...but then I needed to update my Ubuntu, it may need 2 hours, so it will end about lunch time, then I will have lunch, and immediately I'll post the deck. Sorry for this, just Stay Tuned.

26/04/2012

Had a bad day, even though, I got a bit of inspiration

Bad day at school, my teacher interrogate me (Latin, english people don't study taht, you're pretty lucky, is one of the hardest language ever. Just kidding of course, I know that Chinese and Japanese does exist), got a not so high, not so low vote (5 and half, considering that 6 is needed to be promoted, I'm not expert of English/american grades, so I don't know how to convert it, lol), I forgot about a school related thing where all partecipated, and this teacher said that tomorrow we will have another test, this time written, and I knew this around 20:00, when I was coming back from a trip abroad not that funny because there were no one I know, but it was for my brother and he wanted me to go with him, I was reall ytired and I studied 320 pages of a book, and readed them again, luckily second time it was easier. Now I'm really tired, but I wanted to get some inspiration for a post I want to do tomorrow or the day after tomorrow, readed some old post of mine hoping there was something I promised to talk about and forgot, and I found this post where I promised to show you Falcon Control with emptiness. Well, only thing we lacked for the deck was a boss monster, I finally found it, just wait till tomorrow, I'm all fired up and I want to build it the fastest way possibile, hope you'll like it.
See ya, this time it surely is all for today.

Comparing Cards: Solemn Warning Vs. Bottomless Trap Hole

Yeah, another comparing cards post, I like it, it isn't difficult to write, it really helps a lot players deciding what to play, it makes up my mind, sometimes I have confused ideas about some cards, like the 2 of today, and writing this helps me too.

I said the other post will be regarding no-priority rule in TCG, Bottomless against Solemn Warning, I think it does make sense, right?
When Solemn Warning got printed, it was treated like a god card because it may help stopping ignition effects used with priority and trigger effects (if you don't know what this does mean, read the previous post). Before this, Bottomless Trap Hole was the main resource against summons, but it didn't work with monster under 1500 ATK and doesn't stopped Ignition and Trigger effect.
So why am I even comparing them? Warning only adds the cost of 2000 LP, it is alot better compared with bottomless, it even negates igntion effect with prior- RIGHT, no more prio, this makes this card alot more playable.
As always, let's start with PROs and CONs:

Warning need 2000 LP to work, Bottomless does not.
Because of the previous, Warning may be a dead card.
Warning only destroy, Bottomless banishes too (but this may be a con for bottomless, if you want to know the reason, read the other comparing cards post).

Bottomless doesn't work against monster with less than 1500 ATK, Warning does (big con for bottomless, no rabbit and alot-of-others-monsters-very-important-in-this-meta hate).
Bottomless doesn't stop trigger effect, Warning does.
Bottomless is only SS2, Warning is SS3.

Yeah, there wasn't too much to say, so let's go directly to the overall impressions:
Warning is way more better, but it depends on player's play style and deck, if it is a deck that risks alot of damage, warning may easily become a dead draw, if you are going into a macro deck however, banishing effect of bottomless is totally unuseful, so warning is better. As said, it depends on player and deck.

This was all for today, I think.

See ya.

Priority Gone, no more rabbit abuse hopefully

Hurray!!! I hate peoples on Dueling Network that saying "I'm playing OCG", "I'm playing TCG" say "there isn't priority" or "there's still priority", then we start discussing and I lose interest in playing because I'll probably be in a bad mood.

For persons who doesn't knor what priority is I'll explain better: priority means the capability of the turn player to activate an Ignition effect of a monster yet summoned, and bypass Bottomless/veiler letting you use that monster's effect. Remember the difference from Ignition and Trigger effect. A trigger effect is an effect called like that because it is triggered from some situations, like the monster's own summon, an example may be Monarch. An ignition effect is an effect, usually once per turn, but not always, activated by the player who controls that monster during main phase 1 or 2, an example may be Rescue Rabbit, reason why a lot of players are happy of this changement.

Basically before this changement, one could summon rabbit in turn 1, use effect with priority and avoid veiler, summon laggia/dollka and fuck the opponent. Now one could summon rabbit in turn 1 and just hope opponent doesn't have veiler, if he does have him, well, you've lost a rabbit without reason, because opponent will summon a monster and attack your rabbit. SO, with this change 3 veilers are really recommended in every deck.

I'll write something else about this changement, I think i'll write it today.

That's all folks.

P.s. I was planning on writing this yesterday, but sadly connection disappeared (that's the right word, suddenly on the list of wireless connection, my list disappeared, not even a loss of signal first, it disappeared and stop, nothing else)

25/04/2012

Deck Review: Tethys Crazy Draw, FTK, OTK, Beatdown, Control, whatever you want.


Tethys, Goddess of LIght, good card is good. She's the monster that won't kill your opponent, but wil llet you do that. Just Imagine, there's a deck full of fairy monster, the only monsters are fairies, then monster reborn and 3 valhalla (with 3 hecatrice of course), all other spells are drawing spell. How do you think a deck like this would work? You can draw pretty all of your deck, if a lucky. But what is the win condition? One may say exodia, but exodia isn't fairy, that would wreck our deck main combo. So how? Athena is fairy, darklord superbia too, then why don't burn opponent's LP?

I'll explain better. Use hecatrice effect to search for valhalla, use valhalla to summon tethys from hand, now let the crazy draw start. Use a draw spell, no matter what, and draw into a fairy monster, draw as helle till you draw a spell card, activate that spell to start the combo again. Use trade-in and hand destruction to send 3 Athenas and 3 Darklord Superbia in the grave. When you have few cards left in your deck, you can start the combo. Activate monster reborn, summon athena, eff athena, tribute tethys and SS Superbia (-600 LP to the opponent), eff Superbia, SS another Athena (-600, 1200 total till now). Eff of the second athena, tribute Superbia, SS Superbia (-1200, 2400 till now), eff Superbia SS another Athena (-1200, 3600 till now). Eff third athena, tribute Superbia, SS superbia (-1800, 5400 till now), eff Superbia SS another fairy monster, usually hyperion, (-1800, 7200 till now). Eff hyperion, destroy your own superbia, and normal summon someone OR normal summon someone who needs tribute (I like kristya in times like this) and kill your opponent (-1800, 9000 total, win).

Let's say now how will the deck be structured:

Talkin' about the FTK part we other than 3 Tehtys we need 3 Athena, 3 Hecatrice and 3 valhalla to SS her fastly. Then we need all sort of drawing card, but this combo can't do that lot of damages, so it's better to avoid Upstart Goblin, but other than this, Upstart make your tethys lose the timing, so it would be unuseful. I play instead 3 Hand Destruction, 3 Magical Mallet, 2 Reload and 3 Trade-in. Then you need Reborn really needed.

Talking about Beatdown, we need Hyperion and related Agents,  I play 2 Jupiter and 1 Earth, but that may change, they are needed to destroy your own monster in the FTK combo, too. Then we need other big monster, reason why I play Kristya even if she's good to control your opponent.

Talking about control part, that's not very controlling, of course, we don't even play dark hole and heavy storm, but Krystia wrecks a lot of deck in today's meta. Other than this we have 3 Orange Herald to avoid veiler, if not Crow. I had 1 free space and played even herald of purple light to face some traps when starting second.


Fairy Monster I recommend, other than the ones I mentioned before, there's honest, I use it when tryng to OTK or to beatdown my opponent.


Overall I'd say this deck is more consistent than it may look, but not good for tournaments, because it is easily killable by simple traps, SS negation card, Fiendish, Veiler, Crow, and so on. So you may need to win dice roll, start first, hope your opponent has no Hand Traps or hope you have herald of orange light, win, then second game your opponent will probably win, but if he is unlucky you can easily win even this time, if you don't, you'll start first in the next game and hope for the same things of the first game. But, the reason why I builded it was because I want a really funny for fun deck, and this is funny.

Stay Tuned, don't know what I'll talk about next time, but I may opne Dueling Network and select a random deck to talk about, really don't know.


24/04/2012

Comparing Cards: Mirror Force Vs. Dimensional Prison


Mirror Force and Dimensional Prison...
I remember times when Mirror Force was a really rare card, hard to find and expensive (I don't and didn't play IRL, but I know something about prices), then when it got reprinted in structure deck a lot of person said "That's not possible" "It's going to be totally unexpensive" "I prefer mine over one coming out from a structure deck.", but it become a normal thing with time. Then Synchro Era begun, Stardust abused everywhere made this card unuseful, expecially with starlight road. Then another card become over-used, it was Dimensional Prison. Not negable via Stardust and banishes a monster. Banishing was really good those times, you had 2 choices when a monster got removed, Use Return from Different Dimension or Burial from the Different Dimension, OR cry.
Now there's something I can't really understand. Why even in XYZ Era is Dimensiona Prison being over-used? With this meta, doing leviair is not hard, and there are a lot of cards that summon back from the banished zone, surely less than the graveyard reborner, so why? Let's compare Pros and Cons

PROs for Mirror Vs. Prison

-Mirror Force destroys multiple monsters at a time, Dimensional Prison banish 1 only. It happens a lot of time that your opponent has a big monster and little monsters, attack starting from the lower to the higher ATK monster, but doesn't attack with the "Boss" monster because fearing of Prison. Now you can just activate Mirror on first attack and fuck all of your opponent's monster.

-Mirror Force destroys, Prison banish. With Tour Guide everywhere, Inzektors based on LV3 and WInd-up based on LV3, too, banishing is not sure anymore.

-Mirror Force destroys even monster that don't attack, needed thing is the must be in attack position, but that's not hard.

PROs for Prison Vs. Mirror

-Prison banishing is useful when facing stardust, zenmaines or gachi gachi, but no one attacks with the latter.


Sorry, I've no other ideas for Pros for Prison, because I'm a Mirror fan. If you have something to say, write it here on the comments.

23/04/2012

Blog's stuff

I was a blog reader before starting writing one, and what I saw was that they where slow, but I expected that writing a blog in free time is not that easy, but after 3 month of blogging (just a week and they will be exactly 3 month) I realized some things.

Starting I decided to write some posts and cutting them in the first part of the post to have an easy-and-fast-reading home page, so that someone could open only the posts he was intrested in...
Initially I wanted to put a lot of images in the posts to lighten the reading and make it colorfull...
...I was wrong.

Cutting posts at the starting causes a loss in interest from the reader, I noticed it reading a blog regarding Ubuntu. Basically only the title and few strings of text are not enough to interest the reader, usually. A long post without redirecting on another tab or closing the current tab to go into another is against lazy peoples. Other than this, long posts without "continue reading" causes in the reader, when scrolling the page, increasing interest in the reader, expecially if he see some images of cards he like.
If I putted a collage of cards I talked about in the last post, maybe readers would be interested with Eatos, or Village, because they like those cards for examples, and started reading how to use them in a different deck from the one they use them usually. So not a lot of images like in the first 2 post about madolches, because with too much images, the contents seemed more than needed, and lazyness would stop readers from reading.
I decided now to correct those things. Last post was one of the proto-examples of how a post needs to be. It lacked of images, but contents where a lot, but it was colorless. I think 1 or 2 images for post are needed.
For cutting the post, the last one was good, because the text was too much and without images it was boring to see it while scrolling the page, but I need to don't cut them next time.

I'm planning even a radical change in layout, wallpaper and logo. Stay Tuned (again), you'll see some changes.

Introduction to...Madolche indirect-supports and builds

I was looking forward to write this post, I love this archetype and how they work. Before you read, this will be a lacking-image post, but i'll explain why in another post, it has nothing to do with Madolche or other Yu-Gi-Oh stuff. Oh, just a little thing, you need to read all the post, don't jump from a card to another, or else you can read only how to do a build of madolche, because I noticed now, when reading what I wrote that I did a lot of mentions to other cards.

16/04/2012

Introduction to...Madolches monster

As you can read in the previous post I falled in love with madolches, they have a lot of potential, and I think they will be supported more in the next pack. With 5 builds of madolces I have, I decided to write this post as an introduction to them and then post in the next posts the finished or still testing/developing build and explain them.
Let's see how madolches are made and how they work.

08/04/2012

I'm Back (at home)///Jam Breeding's Token Abuse

I'm finally back at home, what a good feeling. Even if I was at my grandmother's house, a flat some floors under my flat, I was like a fish out of water (is a really popular expression here in Italy, it is written "pesce fuor d'acqua", where "pesce" means fish, "fuor" is an abbreviation of "fuori", that means out, "d'" is an abbreviation of "di", means of, and "acqua" means, of course, water). I had a lot of time these days, and I had an inspiration talking with a friend of mine of the old anime, the first season, with mai that used that totally unuseful, self-locking card, Jam Breeding Machine.