Showing posts with label Troll. Show all posts
Showing posts with label Troll. Show all posts
12/07/2012
The Seal of Orichalcos
Trollnami Strikes Again.
Well, aside of this version of this card, I was wondering, along with some friends, of this card's true effect. The conclusion I arrived myself before starting talking was the same of when we finished, LOL.
I believe it'll have:
1.+500 ATK Bonus, that's the obvious one, I think, great boost, generic, will be one of the most awesome field spell even if it has only this effect. Just Think of the boost that necrovalley gives, without thinking of its other effect, +500 is deadly.
2.Indestructible by cards' effect, still wondering if it could be destroyed by activating another spell card, if it prevents it, this is really the most broken field spell, just think of siding it against dark world, gravekeepers, eventually madolches, and so on. If it has even an effect that prevents its activation to be negated, like in the anime, it'll be kind of godly, I'd play a copy of this, and 3 terraforming, along with other field spell, when needed, or 2 of this and 1 terra, but changes from deck to deck, of course.
3.This is the most difficult one, I believe they'll mantain the main effect, the one that protects your monsters from opponent's attacks, here are the options:
a.The anime one, you can use your s/t zones as monster zones and summon monsters there/move them from the "real" monster zones to those and viceversa, only that this would cause loooots of OTKs/FTKs that are usually locked from the lack of monster zones, I have a lot of infernity comboes locked by that.
b.You decide the target of your opponent's attacks.
c.Your opponent can attack only the stronger monster on your field.
The 3c is derivated from an official article of konami where they say "Allows your stronger monsters to protect your weaker ones", obviously I thought of that. Well, time for soft Watt Lock? Giraffe/random watt monster+Watthopper, wait till you draw into another watthopper to complete the lock.
I'll have fun with this card for sure, every card that has the text "other xxx monster cannot be attacked, except this card/yyy" (where xxx is the kind of monsters you want to protect, and yyy is that monster's name ) can create this lock, without the effect one, but doesn't matter. Coming Back to watts, think of a 500 ATK boost, on giraffe, protected with watthopper/double watthopper, that can attack directly, kind of godly, 1700 for every attack. Sad Side is taht the 500 boost is continuous, that means that giraffe and other 1000 or higher ATK monsters will be hit by bottomless with orichalcos on the field.
Well, we'll need to wait for this set's release to know this card's true effect, they won't show it to us before, maybe they'll make it kinda crappy, except for the confirmed 500 ATK boost, and they don't want to show it to make it sell more? Don't know, I just hope it's good, but not too much.
Yeah, Stay Tuned, it's Thursday, in the worst of cases next post'll be on Monday.
P.s. created a new label, Seal of Orichalcos, since I expect to talk about this card in the future, I believe.
02/07/2012
Troll deck: MedaMokeyChaos(Rabbit?)
Monsters: [21]
3 Meda-Bat
3 Mokey Mokey
1 Black Luster Soldier - Envoy of the Beginning
2 Chaos Sorcerer
2 Chaos Sorcerer
1 Dark Armed Dragon
2 Effect Veiler
1 Gorz
3 Rescue Rabbit
1 Sangan
3 Tour Guide from the Underworld
1 Tragoedia
Spells: [14]
1 Allure of Darkness
2 Creature Swap
1 Dark Hole
2 Forbidden Lance
1 Allure of Darkness
2 Creature Swap
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Pot of Avarice
1 Tri-Wight
2 Gift of the White Elephant
Traps: [5]
2 Common Charity
3 Reckless Greed
I'm still working on the Extra Deck, that's a sample one. Don't know the situation in other countries, but here in Italy, mokey mokey and meda bat are the perfect examples of troll cards, just like larvae moth. So I decided to build something using them, and it came out pretty awesome. I played against a lot of meta decks, and totally killed them. This is the troll build, if you want to make it better you simply need to take out mokey mokeys and put in happy lovers, that should, at least, increase this deck's competitivity of the 25%, I believe. Or, if they make some rank 1 that needs 2 materials, that would be good too.
Talking of the actual deck, this is pretty good, Creature Swap is one of the main win condition (not that it directly wins games, even if it does sometimes, but it permit you doing so, supporting simple and low beats, or other win conditions), lots of draw cards let you get everything you need. Other win condition are, in order from the greatest to the worst, Tour Guide into some big monster, Dark Armed Dragon and then Chaos. I find 3 rabbits be too much, but they work good as they are now, so I decided to leave them like this.
Just try it, is more good then how much you may think.
Only things I think I'll change are Tri-Wight and I think I'll add an Enemy Controller.
Don't think I'll build a Side Deck for now, but if I'll do it, I'll put in some more controller and creature swap against Chaos Dragons, Enemy Controller should work good even against wind-ups and inzektor by stealing them respectively hunter and Dragonfly/Centipede (basing on which one they're using to start the loop). Against Rabbit controller steals either rabbit or one of the monsters summoned with him, the first one will make him having a dead rabbit for your entire turn, but if the opponent has some backrows he could stop you and then go into his evolzar the next turn, the second one will leave your opponent with no monsters on the field, but if he draws into a tour guide he'll be able to go into laggia however, so make sure to side something else against this. I'd side a third veiler, mainly against wind-up, rabbit and inzektor, maybe one or two d.d. crows, they help both with chaos monsters and dad, even if darks are rarely your problem. Since it happens to be defenseless while playing this deck I'd side swift scarecrow, not battle fader since he's stoppable with warning. This is a base guideline for the side, if you want to build it.
Some things you should note while playing this deck:
-You should be always aware of what cards are still in your deck, to not misplay with rabbit and tour guide, simply looking the grave won't help if you don't know your deck well;
-Always keep in mind what cards you have in your grave, don't check them some turns before you want to summon a BLS or DAD, except if you want to bluff;
-Veiler isn't only an Hand Trap, it won me plenty of games using it to synchro;
-Don't mindlessly use all of your draw cards, expecially to do not draw too much normal monsters making your rabbit dead, or drawing into tour guides and sangan for tour's target.
Gorz wins games, ya all know that, right?
This is pretty much all, hope you liked this, and, no, I wasn't kidding when I said that this deck is competitive enough even against meta deck.
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