Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts

23/09/2013

Fiddling Around with: Chaos-End Master


I was playing around with the new Dododos, thinking of how nice they were, and I was brainstorming for more options on how to search Gasser to the hand and summon Witch to get him face-down, instead of relying on a searcher+Tsukuyomi (which was, for those who want to try it, probably the most efficient way to play it). One of those searchers was Chaos-End Master (CEM for short). CEM special summons a LV5+ monster with 1600- ATK when he destroys a monster by battle.You may think that this card is a +1 (assuming you used a card to boost his 1500 ATK) but pretty hard to pull off and without any real result, but that's not it. Start by considering that it is a LV3 LIGHT Warrior Tuner, pretty nice set. Let's first see a couple of possible synchros to go into:

15/01/2013

Collasso Dimensionale: CollapseWyburster Monarch (aka. Chaos Pet Monarch)


Monsters: [28]
3 Battle Fader
1 Black Luster Soldier - Envoy of the Beginning
3 Caius the Shadow Monarch
1 Chaos Sorcerer
3 Dark-Winged Dragon Collapserpent
3 Cyber Valley
3 Dimensional Alchemist
2 Effect Veiler
1 Gorz the Emissary of Darkness
1 Jinzo
1 Plaguespreader Zombie
1 Raiza the Storm Monarch
1 Tragoedia
1 Vanity's Fiend
3 Bright-White Dragon Wyburster

Spells: [9]
1 Book of Moon
2 Chaos Zone
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Soul Exchange

Traps: [3]
2 Compulsory Evacuation Device
1 Mirror Force


The extra is quite random, I'd want to play some LV8 Synchros, too, because I'd want to side Trap Eater (more on this later), and Chimeratech Fortress Dragon, because I'd want to side or even main Cyber Dragon.
The deck itself is kinda great, I envy OCG players for having those two great monsters and we'll have to wait quite some time. Basically, Collapserpent and Wyburster are younger version of Lightpulsar and Darkflare (not for a matter of effects, but of artwork and being "coupled" like these two) (this is the reason for the alternate, and my favourite, name for the deck, "pet" because they're younger). They can summon themself by banishing one of the opposite attribute (Wyburster banishes a DARK and Collapserpent banished a LIGHT), and IF sent to the grave from the field, you can add the other one from the deck. If...you can means they never miss the timing, and thus making them great Synchro or Tribute fodder. My main idea was making a LV8 Synchro-reliant build, with Summoner Monk and Vylon Prism and such, since LV8 Synchros are great. However, building it, I noticed it was completely inconsistent, because it would have had way too many dead draws. I thought a little more about it and I realized that going into a monarch build would have been awesome, because caius was DARK, Veiler was LIGHT and such. I looked into ALL of my monarch builds, even older ones (I found even perfect circle monarch among them, LOL), to gather some more ideas, and I finally found "Dimensional Monarch". It used Fader as main tribute fodder, while cyber valley was the second favorite tribute fodder and even recycling and stalling source while being even the main source of draw power of the deck (I didn't like allure and I still don't in this deck) while Dimensional Alchemist recycled all of those things, and at the same time was a beatstick and eventually tribute fodder.
Right now, with the build revamped quite a lot, the deck is consistent, way too consistent than lots of other things or so-called tier2 decks. A starting hand consisting of one of Battle Fader, Cyber Valley or Dimensional Alchemist is a good starting hand, expecially if you mill well with Alchemist.
Having one DARK or LIGHT in the grave, allows for a chain of dragons basically endless. Have, for example, veiler in the grave. Summon Collapserpent (that, btw, is my favourite because of the pun I love), tribute him, get Wyburster and summon him banishing Collapse so that when Wyburster is destroyed, you'll have once again a banish fodder in the grave and so on.

Let's see the cards one at time:
Fader, tribute fodder and attack blocker, alchemist recyclable.
BLS, great, 'nuff said.
Caius, best monarch ever.
Chaos Sorcerer, same of BLS.
Collapserpent and Wyburster are the main engine.
Valley is draw power, tribute fodder and stalling card.
Dimensional Alchemist, great, recycles anything, has a good body, triggers chaos zone, and is LIGHT.
Veiler, LV1 for Chaos Zone searching effect, good card itself, and LIGHT.
Gorz, good against OTKs and such, and is DARK.
Jinzo, good "monarch", to allow OTKs and go into control on the opponent. In one game I drew into all 3 of my traps and this one alongside fader. I used everything not worrying about my set traps, and after they destroyed my jinzo, I activated my traps one after another totally scaring the opponent and making him thinking my deck had quite some traps, and thus setting MSTs was pretty good and useful and he didn't see that Gorz coming.
Plague, not sure about this one, however DARK tuner recyclable that lets you go into Volcan, the new LV6 Synchro. Tribute fodder too.
Raiza, good monarch, I was thinking of playing another one in place of Plague or something else.
Tragoedia, you usually have large hands, and that's good. What's more, DARK.
Vanity's Fiend, lets you go into control on the opponent if he has a Special Summoning heavy deck, and if well played, this card can sit onto the field for quite some time.
Book of Moon, good card.
Chaos Zone, good card, sometimes it has lots of counters that it can search you a caius, and you can use it to revive anything. What's more, it's the only card in the main that you have to counter those Macro decks, Heavy and MST apart.
Staples everywhere.
Soul Exchange, teched at 1, I feel that one is good enough, because more would make you skip your BP too many times. Great against Dolkka and for when you fear a set monster.
Staples for the traps.

I used Lightray Sorcerer (1 copy), but later on I took him out because I didn't really feel the need for him, and was quite hard to summon mid game, and late game he wasn't needed.

About Trap Eater, I'd like to side him for those Macro Decks, mainly, and then going into Stardust, Scrap or such. That's always a great thing, isn't it? Either Eater or Warnings to stop starlights, macro and regular summons.

Well, that was it, try the deck out because it really works wonders.
See Ya

Usual Trivia: "Collasso Dimensionale" means "Dimensional Collapse", referred to Collapserpent and Dimensional Alchemist, other than the banishing ability of the deck.

16/08/2012

10.000 visits special #1: Chaos Contact

What's this?
Chaos Contact is a deck that uses Miracle Contact, along with Convert Contact, with Chaos monsters (too much "C"s), while summoning beatstick and recycling your monsters.
Given the part of the neo-spacian fusions that make them go back to the deck, you will recycle even them, while speeding-up your game with convert contact and recycling the monsters via miracle contact itself.
The deck does play Stratos too, since it can search for prisma, a great card in here. I play even double hero lives, since using it on stratos, searching and summoning prisma, sending neos/hummingbird with the other one in the grave, and miracle contact, will provide you a giant beatstick, air neos.
The chaos part is played thanks to convert contact. Sending glow moss and dark panther you'll have a perfect grave setup.
To speed-up things, we have cross porter. Send it to the grave, SS a neo-spacian from the hand and search another one, giving you the perfect set-up for miracle contact, too, as long as you have a neos in the grave or in hand (even on the field, but that's less likely). This way you'll be able to go into 3-material contact fusions, too.
Debris Dragon is a good card in here. Assuming that this banlist is the true one, we can use 2 debrises. Debris that summons cross porter to go into iron chain and then search a neo-spacian monster isn't bad, is it?
But that's not all, debris can go into R4 XYZs with the right monsters, but you're probalby thinking "who can be summoned via debris' effect that's lv4?". I'd say Batteryman AAA. The ones who knew that by my older post, raise an hand, here's a cookie for you. Batteryman AAA itself can go into easy R4, even ptolemys and gaia, but having 0 ATK will make him a good target for debris' effect, and thus going into a R4. A R4 that helps us a lot in here is pobably lavalval chain, since you can send that missing neos, that missing neo-spacian monster for the fusion you need.

The various possibilities that this deck has and the searchability of cards make this a toolbox deck. A reverse toolbox, to be precise. Send things you need to the grave to use 'em.

If you're wondering why this post should be a special, well, it is because I'll do a post per day for four/five days. Of course they'll need to be short, but, well, I like those, so I'll focus on them in the future. This deck will be reviewed properly after the banlist, since I need to test it kinda seriously.

Well, this was all. Stay Tuned.

13/08/2012

Banned Lock: Card of the Week///Chronomaly Crystal Engine

I'm temporaly locking this label due to the banned, since everything I say for techs and side cards could be wrecked by the banned, still not fully confirmed.
In place of this, I'd rather talk of engines or likes, since it's more generic. I'll add those to the Card of the Week page, too. I'll restart the original card of the week on 3rd September, the first Monday of September. Well, let's start this:

OOPArts Crystal Engine: Chronomaly Cyrstal Bones and Chronomaly Crystal Skull

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".


If you control a face-up "Chronomaly" monster: You can discard this card; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
What about those? It's a little and kinda splashable engine.
Both LV3, both LIGHT, both Rock, both rocks when they're together. One searches the other, and the other special summons the one.
SS Bones and SS Skull, XYZ.
Discard skull to search Bones, when possible, SS Bones and go into another XYZ.
Yeah, probably the limitation that skull has, having a Chronomaly on the field to use its effect, is kinda bad, but, think of how much it would have been broken. A starting hand of skull+Tour guide would have meant double XYZ R3 with chaos materials everywhere. Yep, that's the power of those, they're light and LV3, means they are chaos material and can go into leviair to retrieve things banished with BLS/Sorcerer, good, uh?
Still, there's an XYZ that helps using Skull. Tour guide into tour guide into Chronomaly Crystal Chrononaut. This helps having monsters on the field for skull's effect thus searching Bones for later uses.
Basically, what's this? An alternative engine that can be player along with tour guide engine for chaos decks lacking lights and/or darks. It's, of course, a R3 engine, not something to dislike, since R3s are actually the best kind of XYZs, Zenmaines, Leviair, Leviathan, and so on.
Actually, being those a total of 10 cards without the chaos monsters (6 from the Crystal Engine and 4 from the Tour Guide engine), you could even easily build a deck around those two engines instead of using them as a support engine. Adding the chaos monsters, 1 BLS 1/2 Chaos Sorcerer, some other staples, 2/3 Veiler, Solemn Trio, reborn, dark hole, 2/3 typhoon, 1 heavy storm, and we've already filled 10+2-3+10-12=22-25 slots. To this it's still needed to decide how the deck should work, and we need other monsters, I'd go for D.D. Warrior Lady that removes threats and generates monsters for Leviair, other than being LIGHT, RotA to search lady and other warriors I'm going to put in, like photon thrasher since he's a big beater easily summonable, warrior that goes thus into Excalibur/Blade Armor with lady, and we've filled other 6 slots. At this I'd add some other darks, caius could be a decent/good idea, based on personal preferences, I'd say. Other DARK monsters playable in here should be D.D. Crow to counter something in the actual and future meta. Breaker for more Backrow Hate, but I believe that it isn't needed. I'd rather go for Hanzo, searchable via RotA, letting us go into Guaiba for subsequential laggia/dollka. As another DARK monster, I'd add Gorz too, good against lots of decks, stops OTKs and is a win condition on his own. Given Hanzo and Super-Transformation, I'd add a LIGHT monster summonable via it, I'd say Prime Material Dragon or Horus LV6 (if you don't mind it not being LIGHT) are good choices. I actually put in Prime since it is LIGHT while Hanzo is DARK

Monsters: [27]
3 Tour Guide
1 Sangan

3 Chronomaly Crystal Skull
3 Chronomaly Crystal Bones

1 Black Luster Soldier
1 Chaos Sorcerer

2 Effect Veiler
3 Photon Thrasher
2 D.D. Warrior Lady
1 Prime Material Dragon

3 Ninja Grandmaster Hanzo
1 Gorz the Emissary of Darkness
3 Jurrac Guaiba

Spells: [10]
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
2 Mystical Space Typhoon
1 Reinforcement of the Army
3 Forbidden Lance
1 Pot of Avarice

Traps: [3]
3 Ninjitsu Art of Super-Transformation


Now, how many of you noticed that this was a cookie cutter deck? A cookie cutter is, for those who don't know, a deck made of staples or little engines all put together that require no skill in building and usually even in playing.
The point of the post was that if there are too much good engines, a cookie cutter deck will be easier and easier to build. I did this cause, actually, the decks have, pretty much all, a standard list that you use everywhere:
3 Tour Guides+1 Sangan (usually)
Dark Hole+Monster Reborn+Heavy Storm+2/3 Typhoons
2 Solemn Warnings+1 Solemn Judgment
2/3 Veilers

Even only those are 14-16 cards, but we'll need to add other staples that aren't always played, like Book of moon, BTH, Mirror Force, torrential, D-Prison and so on.
Maybe this didn't look like that, but it was actually a post against those cookie cutter deck. You saw that the cards were all there because of a reason and they are all little engines:
Tour Guide Engine
Crystal Engine
Hanzo Engine (Hanzo+guaiba+usually other target+super-transformation)
Chaos Engine (chaos monsters+crystal engine+tour engine+random lights and darks)
Staples

Did this require some skills in building? It actually didn't. For that exact reason, it is even bad built (kinda), since it lacks of some cards to control the field, solemn trio at least, but when building a deck skilless it's kinda easy not putting something, because you can't shift from skilless to skillful.
Hope it was clear enough, however, I wasn't saying that having engines is a bad thing, but to use them moderately.
What's more, I believe the Crystal Engine is kinda good, even if I haven't still tested it.

Hope the post was useful, Stay Tuned.

P.s. I believe that the deck is actually playable, should be something like little under Tier 2, I don't know since I haven't tested it.

If you have some requests for the cards of the week once it will be re-opened, feel free to tell me under the comment or on DN (account: Leodip).

11/08/2012

Summoner of Infinity

Aka DS-Approved deck.
What's this? It's a deck I saw for the first time on Duelingdays (Baha and DS' Blog) in this post.
Once I saw the deck, I fell in love, and now it is an year and some month I'm playing it.
Now, with the release of Forbidden Garment/Shroud, the deck has gained lot of power.
Just think that before I summoned prety much onli Cyber End Dragon, Twin Dragon, and Gaia, it happened only (that I remember) 2 times to summon Barbaroid and 2 Exterio. I love Exterio, but here it was good only for 3000/4000 damages when the opponent has lots of backrows to be protected, or when you have 2 illusion on the field and want to OTK with twin, usually.
The reason why I summon mainly those 3 are because two are for OTKs, the other one stays on the field with his own effect, not being destroyed in the end phase via summoner. But what if Exterio wasn't able to be destroyed during that end phase?
I like to think that as a pure game, no matter what, expecially with some backrows. Just think of it as a ladd that negates multiple times in a chain without any real cost. Well, with Forbidden Shroud it's possible, and for that turn exterio won't be able to be targeted or destroyed by other cards, kinda awesome, isn't it?
Well, after those few credits, here's the actual decklist:

Monsters: [21]
1 Black Luster Soldier - EotB
2 Black Salvo
1 Chaos Sorcerer
1 Dark Armed Dragon
2 Effect Veiler
2 Genex Ally Birdman
1 Genex Neutron
2 Meklord Army of Wisel
2 Meklord Emperor Wisel
1 Morphing Jar
2 Ryko, Lightsworn Hunter
1 Sangan
3 Summoner of Illusion

Spells: [11]
1 Allure of the Darkness
1 Book of Moon
1 Dark Hole
2 Enemy Controller
3 Forbidden Shroud
1 Heavy Storm
1 Limiter Removal
1 Monster Reborn

Traps: [8]
2 Call of the Haunted
3 Chaos Infinity
1 Solemn Judgment
2 Solemn Warning

Ok, so this is the decklist, the extra is kinda random, I should modify it. Fortress is in there since Cyber Dragon should be on the side, but I'm too lazy to build the side, lol. Substitute it if you aren't going to play with the side deck with a Genex Ally Triarm and you should be ok.

Why only 2 Salvo and 1 Neutron? I needed more space to put in those shroud and for some modifies I did as time passed, and that's the result. I'm fine with 2 Salvo since here we don't synchro too much, only BRD when we have wisel in hand or the karakuri synchro to flip our face-down monsters just set, but that's more occasional. Actually, I used it as a free birdman summon, NS Salvo, SS Wisel Army, bounce for birdman, XYZ. 1 Neutron is a searchef for both bird and salvo, but being they played only in 2 copies each, it should be good enough. You'll find him a good beater, as time passes.

Why only 2 enemy controller? Well, it's a good card to protect our monsters, good enought to be worth 2 slots, it isn't worth the third because of only 40 slots in the deck, and because Summoner+Enemy Controller combo doesn't work here in TCG. On Dueling Network TCG ruling are used, so, that's it.

Why 3 Shroud? If you're thinking this because of the fact it works only with exterio or other fusion, well, you're kinda wrong. Wisel Army is summoned via chaos infinity and then destroyed during the end phase, just let him live during the opponent turn to use him on your turn; Black Rose doesn't need to destroy herself/your boss monsters on the field, does she? Limiter Removal isn't just an ATK increaser for OTKs, could be used to save yourself from impossible situations, then, just let the monster live using shroud. So, 3 is awesome.

Why only 2 CotH? Well, not that the third is needed, but it is mainly because of slots.

Why no duradark? I didn't like it, that's all, inzektor goes into zenmaines during the end of the turn, wind-up does too, chaos dragon have probably won if they have redmd on the field, rabbit goes into laggia, dollka and leviair, nothing else.


Satisfied with the decklist? If you haven't, just try it, it's awesome, I believe you can easily take it to tournament if you have shroud yet (in that case you're an OCG player and I'd say you to play the third enemy controller in place of morphing jar, maybe).

I'm still deciding if to keep or drop Morphing Jar. That's because of the fact I don't fully like it. Yeah, it's true that this could be a really bad surprise for the opponent, that'll lose his full prepared hand, and drawing this after a WU loop is kinda lolly, but I still don't like it totally. But I'll keep it, I believe.

I still like the deck as the first day I saw it, so, thanks to Baha for the deck and DS for approvation, LOL.

Stay Tuned, Monday the new card of the week, still don't know which one I'll select, though.

08/08/2012

Bushi Abuse


Monsters: [16]
3 Armageddon Knight
1 Black Luster Soldier - Envoy of the Beginning
2 D.D. Warrior Lady
1 Doppel Warrior
3 Junk Warrior
3 Photon Thrasher
2 The Immortal Bushi
1 X-Saber Pashuul

Spells: [16]
1 Book of Moon
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Reinforcement of the Army
3 Smashing Ground
2 Solidarity
1 The Warrior Returning Alive
1 Tuning

Traps: [9]
2 Bottomless Trap Hole
1 Dimensional Prison
1 Mirror Force
1 Solemn Judgment
2 Solemn Warning
1 Starlight Road
1 Torrential Tribute


Extra is still under testing, however, but's considerable, at least.
What I think about this deck? I don't like the 41-cards-deck setup, but I really didn't know what to take out for 3 thrashers and 1 bls, but on a second impact on the build I believe I'll drop the tuning, it's kinda unuseful for my tastes.
Testing the deck I noticed that this goes pretty much into XYZs, instead of Synchros, excalibur and blade armor are Imba, that's it.

So, want some explanation? Don't want them? Doesn't matter, I'll explain it however, lol.
Armageddon, good card, sends both bushi and doppel, good ones.
D.D. Warrior Lady, good card is good, takes out big bosses like everyday's business, and suiciding her isn't even bad in terms of life points, usually.
Pashuul is a good lv2 tuner SS-able via Junk, that stalls when needed. If you want to put something in the deck, this is the first candidate to be took out, following Tuning.

The rest is no worth an explanation, everything is either staple, protection, ATK boost, searchers or destroyers.

Well, I have only few things to say about this deck:
The deck works kinda good, can keep up at the pace of this meta, too, but it's a 4fun, don't expect too much of it;
The deck could easily summon BLS pretty much anytime, the only thing that you won't have to summon BLS is BLS itself, he's kinda hard to get, the warrior returning alive can recycle him, though, and that's really good;
I haven't tested it too much for lacking of time, but from old results and the few new ones, it should be ok for locals, if you're lucky enough.

And, yeah, Thrasher is godly here.

That's All Folks, See Ya.

02/07/2012

Troll deck: MedaMokeyChaos(Rabbit?)


Monsters: [21]
3 Meda-Bat
3 Mokey Mokey
1 Black Luster Soldier - Envoy of the Beginning
2 Chaos Sorcerer
1 Dark Armed Dragon
2 Effect Veiler
1 Gorz
3 Rescue Rabbit
1 Sangan
3 Tour Guide from the Underworld
1 Tragoedia

Spells: [14]
1 Allure of Darkness
2 Creature Swap
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Pot of Avarice
1 Tri-Wight
2 Gift of the White Elephant

Traps: [5]
2 Common Charity
3 Reckless Greed


I'm still working on the Extra Deck, that's a sample one. Don't know the situation in other countries, but here in Italy, mokey mokey and meda bat are the perfect examples of troll cards, just like larvae moth. So I decided to build something using them, and it came out pretty awesome. I played against a lot of meta decks, and totally killed them. This is the troll build, if you want to make it better you simply need to take out mokey mokeys and put in happy lovers, that should, at least, increase this deck's competitivity of the 25%, I believe. Or, if they make some rank 1 that needs 2 materials, that would be good too.
Talking of the actual deck, this is pretty good, Creature Swap is one of the main win condition (not that it directly wins games, even if it does sometimes, but it permit you doing so, supporting simple and low beats, or other win conditions), lots of draw cards let you get everything you need. Other win condition are, in order from the greatest to the worst, Tour Guide into some big monster, Dark Armed Dragon and then Chaos. I find 3 rabbits be too much, but they work good as they are now, so I decided to leave them like this.
Just try it, is more good then how much you may think.
Only things I think I'll change are Tri-Wight and I think I'll add an Enemy Controller.
Don't think I'll build a Side Deck for now, but if I'll do it, I'll put in some more controller and creature swap against Chaos Dragons, Enemy Controller should work good even against wind-ups and inzektor by stealing them respectively hunter and Dragonfly/Centipede (basing on which one they're using to start the loop). Against Rabbit controller steals either rabbit or one of the monsters summoned with him, the first one will make him having a dead rabbit for your entire turn, but if the opponent has some backrows he could stop you and then go into his evolzar the next turn, the second one will leave your opponent with no monsters on the field, but if he draws into a tour guide he'll be able to go into laggia however, so make sure to side something else against this. I'd side a third veiler, mainly against wind-up, rabbit and inzektor, maybe one or two d.d. crows, they help both with chaos monsters and dad, even if darks are rarely your problem. Since it happens to be defenseless while playing this deck I'd side swift scarecrow, not battle fader since he's stoppable with warning. This is a base guideline for the side, if you want to build it.
Some things you should note while playing this deck:
-You should be always aware of what cards are still in your deck, to not misplay with rabbit and tour guide, simply looking the grave won't help if you don't know your deck well;
-Always keep in mind what cards you have in your grave, don't check them some turns before you want to summon a BLS or DAD, except if you want to bluff;
-Veiler isn't only an Hand Trap, it won me plenty of games using it to synchro;
-Don't mindlessly use all of your draw cards, expecially to do not draw too much normal monsters making your rabbit dead, or drawing into tour guides and sangan for tour's target.

Gorz wins games, ya all know that, right?

This is pretty much all, hope you liked this, and, no, I wasn't kidding when I said that this deck is competitive enough even against meta deck.