13/08/2012

Banned Lock: Card of the Week///Chronomaly Crystal Engine

I'm temporaly locking this label due to the banned, since everything I say for techs and side cards could be wrecked by the banned, still not fully confirmed.
In place of this, I'd rather talk of engines or likes, since it's more generic. I'll add those to the Card of the Week page, too. I'll restart the original card of the week on 3rd September, the first Monday of September. Well, let's start this:

OOPArts Crystal Engine: Chronomaly Cyrstal Bones and Chronomaly Crystal Skull

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".


If you control a face-up "Chronomaly" monster: You can discard this card; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
What about those? It's a little and kinda splashable engine.
Both LV3, both LIGHT, both Rock, both rocks when they're together. One searches the other, and the other special summons the one.
SS Bones and SS Skull, XYZ.
Discard skull to search Bones, when possible, SS Bones and go into another XYZ.
Yeah, probably the limitation that skull has, having a Chronomaly on the field to use its effect, is kinda bad, but, think of how much it would have been broken. A starting hand of skull+Tour guide would have meant double XYZ R3 with chaos materials everywhere. Yep, that's the power of those, they're light and LV3, means they are chaos material and can go into leviair to retrieve things banished with BLS/Sorcerer, good, uh?
Still, there's an XYZ that helps using Skull. Tour guide into tour guide into Chronomaly Crystal Chrononaut. This helps having monsters on the field for skull's effect thus searching Bones for later uses.
Basically, what's this? An alternative engine that can be player along with tour guide engine for chaos decks lacking lights and/or darks. It's, of course, a R3 engine, not something to dislike, since R3s are actually the best kind of XYZs, Zenmaines, Leviair, Leviathan, and so on.
Actually, being those a total of 10 cards without the chaos monsters (6 from the Crystal Engine and 4 from the Tour Guide engine), you could even easily build a deck around those two engines instead of using them as a support engine. Adding the chaos monsters, 1 BLS 1/2 Chaos Sorcerer, some other staples, 2/3 Veiler, Solemn Trio, reborn, dark hole, 2/3 typhoon, 1 heavy storm, and we've already filled 10+2-3+10-12=22-25 slots. To this it's still needed to decide how the deck should work, and we need other monsters, I'd go for D.D. Warrior Lady that removes threats and generates monsters for Leviair, other than being LIGHT, RotA to search lady and other warriors I'm going to put in, like photon thrasher since he's a big beater easily summonable, warrior that goes thus into Excalibur/Blade Armor with lady, and we've filled other 6 slots. At this I'd add some other darks, caius could be a decent/good idea, based on personal preferences, I'd say. Other DARK monsters playable in here should be D.D. Crow to counter something in the actual and future meta. Breaker for more Backrow Hate, but I believe that it isn't needed. I'd rather go for Hanzo, searchable via RotA, letting us go into Guaiba for subsequential laggia/dollka. As another DARK monster, I'd add Gorz too, good against lots of decks, stops OTKs and is a win condition on his own. Given Hanzo and Super-Transformation, I'd add a LIGHT monster summonable via it, I'd say Prime Material Dragon or Horus LV6 (if you don't mind it not being LIGHT) are good choices. I actually put in Prime since it is LIGHT while Hanzo is DARK

Monsters: [27]
3 Tour Guide
1 Sangan

3 Chronomaly Crystal Skull
3 Chronomaly Crystal Bones

1 Black Luster Soldier
1 Chaos Sorcerer

2 Effect Veiler
3 Photon Thrasher
2 D.D. Warrior Lady
1 Prime Material Dragon

3 Ninja Grandmaster Hanzo
1 Gorz the Emissary of Darkness
3 Jurrac Guaiba

Spells: [10]
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
2 Mystical Space Typhoon
1 Reinforcement of the Army
3 Forbidden Lance
1 Pot of Avarice

Traps: [3]
3 Ninjitsu Art of Super-Transformation


Now, how many of you noticed that this was a cookie cutter deck? A cookie cutter is, for those who don't know, a deck made of staples or little engines all put together that require no skill in building and usually even in playing.
The point of the post was that if there are too much good engines, a cookie cutter deck will be easier and easier to build. I did this cause, actually, the decks have, pretty much all, a standard list that you use everywhere:
3 Tour Guides+1 Sangan (usually)
Dark Hole+Monster Reborn+Heavy Storm+2/3 Typhoons
2 Solemn Warnings+1 Solemn Judgment
2/3 Veilers

Even only those are 14-16 cards, but we'll need to add other staples that aren't always played, like Book of moon, BTH, Mirror Force, torrential, D-Prison and so on.
Maybe this didn't look like that, but it was actually a post against those cookie cutter deck. You saw that the cards were all there because of a reason and they are all little engines:
Tour Guide Engine
Crystal Engine
Hanzo Engine (Hanzo+guaiba+usually other target+super-transformation)
Chaos Engine (chaos monsters+crystal engine+tour engine+random lights and darks)
Staples

Did this require some skills in building? It actually didn't. For that exact reason, it is even bad built (kinda), since it lacks of some cards to control the field, solemn trio at least, but when building a deck skilless it's kinda easy not putting something, because you can't shift from skilless to skillful.
Hope it was clear enough, however, I wasn't saying that having engines is a bad thing, but to use them moderately.
What's more, I believe the Crystal Engine is kinda good, even if I haven't still tested it.

Hope the post was useful, Stay Tuned.

P.s. I believe that the deck is actually playable, should be something like little under Tier 2, I don't know since I haven't tested it.

If you have some requests for the cards of the week once it will be re-opened, feel free to tell me under the comment or on DN (account: Leodip).

5 comments:

  1. Very interesting. Only problem is that opening double bones is pretty bad, and assuming the list baha posted is correct, tour guide becomes less consistant.
    - BtanH

    ReplyDelete
    Replies
    1. I'd say so, but I said recently to a friend of mine, "till offering will be at 2, I'll play madolches with double offering. And I mean till the 31st of august. Then I'll change it". I just locked the card of the week for the readers, they wouldn't like reading about cards that could lose their power, while the deck can be adapted from ban to ban. Strangely enough, I recently said, too, "well, if madolches lose an offering and a pod, I'll have slots for Double Summon", in this case we'll have just to drop a tour guide for something else, maybe a random kagemucha knight, searchable with RotA while being dark and summonable when starting with bones.
      But, not really, double bones aren't that bad, SS one, NS the other, just got your XYZ, lol.
      However, I believe the deck needs Pot of Avarice. Still not tested it, though, so I'm just talking theorically, I don't even know how solid it is.

      Delete
    2. Oh well, actually noticed that I wrote 28 monsters in place of 27, so I added that Pot of Avarice in there.

      Delete
  2. If crystal bones would be special summoned by another card though would it still be able to SS a chronomaly?
    I'm just wondering because the text is confusing... O.o

    ReplyDelete
    Replies
    1. Actually not. When the text says "when you do", it refers to the previous effect. If the previous effect has been activated, this does work.
      The same of Archlord Kristya.

      Delete