02/08/2012

Madolche Control


Monsters: [15]
1x Madolche Butlerusk
3x Madolche Cruffssant
3x Madolche Magileine
3x Madolche Messengelato
3x Madolche Mewl-Feuille
2x Tragoedia

Spells: [14]
1x Book of Moon
1x Dark Hole
3x Forbidden Lance
3x Madolche Chateau
2x Madolche Ticket
1x Monster Reborn
3x Pot of Duality

Traps: [11]
2x Bottomless Trap Hole
2x Dimensional Prison
2x Fiendish Chain
1x Madolche Happy Festa
1x Madolche Tea Break
1x Summon Limit
2x Ultimate Offering

KInda the build, the extra should be good enough, I've considered all of the situations, except reborn on an opponent's tuner, but, yeah, it was worth not using it.
The deck is still under heavy testing, but, yeah, it works good enough.
Mono butlerusk is there for emergency searchs of chateau. Why not terraforming, then? Well, butlerusk does have a body, decent one under chateau (2000 ATK). What's more, terraforming isn't searchable via ticket or magileine.
Tragoedia is a big one. Try the build, you'll notice what I noticed: in late game you'll always have a full hand, from 5 to 8 cards, usually, and going into tragoedia would mean having a really big body. What's more, steal a LV3/4 monster, copy what you've discarded, go into XYZs. Mainly you'll go into invoker to summon gelato from the deck, or into emeral if you have other monsters into the grave. Tragoedia is really versatile, here.
Why double ticket? well, searchable enough but not stackable, it's one of the strongest spells of the deck, still isn't worth the third space because of the non-stackability.
Mono festa, why? Searchable enough, recyclable with tiara. Does crazy comboes. Usually I bait some torrentials/bottomless with something before, and then go into this, it wins games.
Mono Tea Break, not why mono, but why playing it at all? I played a lot with madolches, and I noticed taht if you're going to win with festa or offering, and your opponent judges/warnings that, you're fucked up. This card is a troll one, bounce back, being spell speed 3 opponent can't chain lots of things on that. Even without puddingcess, it's good if used good. However mono because of the limitations and the bounce part, and it's recyclable. More, sometimes it happens not to have targets for tiara in the grave, well, this is one.
Summon limit is another tech. We can control the opponent with this and slowly climb searching and searching, once you're with summon limit and tiaramisu on the field at the same time, you've basically won, control his S/Ts to avoid something nasty, then his monsters to avoid nasty XYZs, while you go in other crazy pluses. Still, tech one since it does nothing against inzektors. However, since this deck is coming in TCG after the banned list, we madolche players will just hope for heavy damages to inzektors, since they're one of our worst match-ups, and this card could be taken to 2 or even 3 in some builds.

P.s. note that even if this build is called Madolche Control, it doesn't go in heavy control, but it's still combo, using some control things.

Well, this was it, next time, banned list wonders, hopes and expectations.

3 comments:

  1. Why not Solemn Judgment instead of Tea Break? I think it's better. Ok, it's not searcable by Messengelato and the Life Points are for the Offerings, but SJ is a better option.

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    Replies
    1. Yeah, was one of my first thoughts, but playing (playing neither tea nor judgment) I noticed how many lps I lose during the duel, and you need to save them for offering.
      Let's say a random 1900 damages from a random attack or a coulple, that's a little damage, right?
      Well, let's say we're going with offering, but opponent uses judgment on it. With Judgment that would be a 3050-lps-left situation, and thus we have only the regular ns+6 summons. I believe those aren't enough if opponent has a good field that you need to wipe out first with tiaramisu.
      However the searchability is a great point, it makes a great mind game with the opponent, he'll probably set 2/3 cards to destroy/negate offering, and you'll have lots of control of the situation, if you can foresee your opponent's moves.
      You could just summon a random magi searched with another magi the turn before, go into tiara, bounce back 2 S/Ts, and you'll have control of it.
      And being tiara's target is not something to forget, it's really useful.

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    2. However, it's a fine and fun tech, I'd keep it there even only for this reason, since I'm not going competitive.

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