17/08/2012

10.000 Visits Special #2: Deck Concept(s): Crystal Beast Various Builds

Basically, what are Crystal Beasts?
Crystal Beasts, often reduced to CB, are a group of 7 monsters that have a particular effect: once they are destroyed, they transform into crystals (an expression often used with CBs, it means that they go to the s/t zone instead of being destroyed, and they are treated as continuous spells).
That means they don't even need to touch the grave, so in some cases it would be an advantage when facing D-Fissure or Macro Cosmos, expecially D-Fissure, since the beasts are treated as continuous spell and won't be banished once they'll be sent to the grave while being crystals.
Given the Crystal Beasts theirselves and some support cards, mainly Rainbow Ruins, they've got lots and lots of playstyles, here I'll talk about some:

Classic Crystal Beasts, just gain advantage with the crystal beasts being treated as continuous spell to summon tragic queen or to go into swarms with carbuncle. Usually the crystal beasts monsters used here are 3 pegasus, 1-3 amber, 3 topaz, 2 carbuncle and 0/1 turtle (lol, good wall that goes into XYZ with carbuncle), along with Rainbow Ruins. The deck is supported by horn of the phantom beast, usually, 1/2 crystal beacon (for pegasus), 1/2 rare value, 1 crystal blessing, 2/3 crystal promise for carbuncle mainly, 2/3 crystal release, 0/1 tree and 1/2 abundance (personal preferences). Monk is also a good choice in here. I don't like it since I see no point in this deck, is like random beat till your opponent lose.

Scrap Crystal Beast, basically, go into scrap dragon, destroy your field and an opponent's card, but your field isn't destroyed given its effect (if you have a crystallized monster at least) but you'll get to destroy the opponent's card. This generates free +1s and pressure on the opponent. You'll need to consider that this build will have a decent amount of control on the opponent thanks to rainbow ruins' 3+ effect, while generating other pluses with 4+ effect and gaining more and more field advantage with the 5+ effect that can help going into some Carbuncle OTK. 2+ effect is good, too, since halving damages isn't half bad, it protects from lots and lots of OTKs and random attacks that would mean game.
Here I'll take something around a classic build and add 2 monks and 2 scrap beast (resummonable with scrap dragon if it gets destroyed). You can even add some terra to search easier ruins while being discard fodder for monk.

Dark Crystal Beast, yeah, more a fun one, but still is something. Use the new advanced dark to make your crystal beasts dark and go into DAD. Advanced dark will protect you from damages too, while sending materials for DAD to the grave. This goes for a OTK, usually, but it's kinda slow to setup, as every crystal beast deck. Substitute ruins with advanced dark and add DAD and some card you like, maybe even a the creator wouldn't be that bad, but you'll need to play more rare values and other cards that send the crystal beasts to the grave. If you play monk, you'll be able to use creeping darkness, too. Given that much remotion, I'd play a tech RfDD (return from the different dimension, for who doesn't know it).


As the previous post, I'll continue this in the future.
Now, this was the second special, hope you liked it. Stay Tuned.

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