17/06/2012

Toolbox: Main, Extra, Reverse and Banished

What's Toolbox? Why does more kind of it exist?
Well, basically Toolbox is the name we give to a deck that can search a specific monster or card when needed. These decks are called "Toolbox" because, like a box full of tools, you can pick what you need.



The ultimate Toolbox is, for sure, Gladiator Beasts, they attack, then tag out and SS the monster the need, Laquari if they need a Beatstick, Retiari if they need to banish an opponent's card in the grave, murmillo if they need to destroy an opponent's monster, Bestiari if they need to destroy an opponent's S/T and so on, based on which card you're playing. You can even summon specific monster material this way, if you have 2 GBs and you want to destroy multiple cards, you can tag out into bestiari, destroy a card, maybe with the other one you SS murmillo, destroy an opponent's monster, then go into Gyzaurus e destroy other cards.
Basically GBs are a perfect example of Main Toolbox, but even Extra Toolbox, since they can Summon what they need both from the Main and the Extra Deck.

Until now we talked about Main and Extra Toolbox, but what are Reverse and Banished Toolbox?

Let's use examples again:


Yeah, Infernity, those are the Ultimate Reverse Toolbox, they send everything to the grave, and then summon what they need to start comboeing. However they can do even pretty good Main Toolbox with Archfiend that searches everything, but even an awesome Extra Toolbox, they can synchro or XYZ in what they need like hell, go into HED if you want to search more ABCs (Awesome Backrow Card, I wrote it in infernities-related posts), go into void if you want more control, go into Doom Dragon if you want to kill opponent's monster, go into Trishula (no more sadly) Wurm to control more the opponent and prepare for an OTK, you can recruit pretty much anything from the extra deck like that.

Now let's arrive to the Banished Toolbox, it isn't used, I don't think a real Banished Toolbox Deck exists, but since it is a game zone, it's needed.
Cards like Dimensional Alchemist, Return from the Different Dimension, Escape from the Dark Dimension, D.D. Survivor, D.D. Scout Plane and other cards like this provide Toolbox from an "untouchable" zone, untouchable cause there aren't card (played right now) that affects opponent's RFG, if not in a good way. These cards combo well with cards that self remove themself, like D.D. Warrior Lady or Battle Fader, Cyber Valley is one of the most useful, too.

However, let's come back to Extra Toolbox. I wrote this post because I wanted to talk about this.
You know why before GBs there was no extra toolbox? Because to Fusion Summon you needed Polymerization, that meant that you were no more relying on your monsters, but even on a one-use spell card, and materials were specific, too. That meant that if your opponent knows your deck, you would be pretty predictable and your opponent could have prepared something to counter you.
GBs were the first to create an Extra Deck Toolbox (even the first Main Toolbox that didn't rely on recruiters like giant rat, shining angel and so on) because they had a wide range of monster they could have summoned by tagging out, destroy opponent's threat and then go in what you need.
Then Synchros came out, they needed only monsters and with the same two monsters (let's say junk synchron and armageddon knight) they could have done a wide range of monsters basing on what they needed. For this exact reason player at the start weren't fully happy about Synchros, because they weren't a lot and thus predictable. Initially you could have done only few level 7 monsters, then other monsters started appearing and then they became a lot, requiring you to build wisely your extra deck, since the 15-cards limit was applied. Then XYZ came out, same thing of Synchros, only that now we have 2 kind of generic monsters we can easily summon, in a strict deck (15, I'm talking of the extra deck, of course), but even if it's hard to put in what we need, we created a full generic Extra Toolbox that could fit in every deck.

2 Level 4 monsters
Once per turn, you can activate 1 of these effects: ● Detach 1 Xyz Material from this card to target 3 monsters in your Graveyard; shuffle those targets into your Deck, then draw 1 card. ● Detach 1 Xyz Material from this card to target 1 non-Effect Monster in your Graveyard; Special Summon that target.

However Extra Toolbox is awesome because of the fact that most Synchros/XYZ have main-deck-cards-like effect, let's say Laggia, he is surely easy to summon in a proper deck than drawing, setting and hoping to be not MST'd/Heavy Storm'd, while having a big body too. Same goes for Daigusto Emeral, can be used twice, one in this turn, one in the other, has another effect and putting back 3 is not ever a bad side (it's easiest to have 3 monster instead of 5), and being generic is easiest to be summoned, too. This is another reason why Gagaga Gunman is broken, because having 2 effects, one makes him 3000 ATK while attacking an opponent's monster, the other one is an Ookazi effect that can be used whenever you need it, surely easiest to summon than to draw into Ookazi. More it has a good defense body, meaning that he can protect our life points as well.

That's All Folks, I hope it was clear, this was to explain basically why Extra Deck became broken, but even to explain new players what's toolbox, since it was a kind of deck really used a lot time ago, before they started playing if they are new to the game.

See Ya

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