24/09/2012

Card of the Week #16: Arcana Force XXI - The World

When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
Awww~ this card brings back memories. Well, let's see some rulings:
You can't tribute tokens or any monster if macro cosmo or dimensional fissure is on the field for this card's heads effect.
This card can be sent, alongside another card, to pay this card's cost (for heads effect).

Rapid explanation to the first one:
That's because this card specifically says that you need to send them to the grave, and not randomly tribute or destroy.
Let's give it a close look, then:
Arcana Force, got some supports, we'll see some later, but mainly light barrier;
LIGHT, tons and tons of supports, if needed, even chaos material;
LV8, Trade-In-able, then you can draw and SS it back from the grave to use its effect;
Fairy-type, quite some supports, one could say they're few, and it wouldn't be wrong, but there are some quite useful for us, we'll see some later;
Stats, 3100 for both, awesome stats, almost nothing can run over this thing.

Awesome card. I believe anyone tried at least one time the World Lock, right? For new players, a World Lock consists of using this card's effect to repeatedly make your opponent skip his turn, and subsequently winning.
I decided to review this card mainly to talk widely about the world lock, because it has pretty much no uses outside this deck, not even in arcana force deck.

Performing the Loop
There are multiple ways to perform the loop. Before anything else, you must have the World with its Heads effect enabled, usually light barrier is used, but even Reversal of Fate is a popular card. Then, once this is settled, what about the tribute fodder? Here are quite some engines:
Frog/Samsara Engine, double tribute fodder, good, probably the one best known, but it needs you to have no spell/traps. This one is bad. If you want to use reversal, you can't summon treeborn, if you want to use light barrier, you can't summon lotus. Meh engine, there's something way better.
Double Samsara Engine, slower than the one over here, but at least you can use reversal of fate. Sadly, reversal isn't searchable, so this makes this engine quite bad.
Drill Warrior Engine, probably one of the best. This engine is quite good because it has speed mainly, but even because if you can't summon the world, you've got one more win condition. Basically, go into Drill Warrior, SS 2 Eaters, banish drill and tribute the 2 eaters for World's effect, SS back drill on your turn, SS 2 eaters, rinse and repeat. This does work because the World says "send to the graveyard", and not "tribute". What's more, you can use eaters themselves as tribute fodder for world. Let's say you summon drill warrior, SS double eater, tribute them for world, eat two levels from world, banish drill, tribute the two eaters for world's effect, rinse and repeat.
TragoEater Engine, it's like the drill warrior engine, only that this one is less specific. Summon Trago, SS the two eaters, tribute them for world, eat from tragoedia and tribute eaters for World. When you've only few levels on tragoedia, just copy an high level monster's level and continue.
Ninja/Bazoo Scout Plane Engine, use scout planes as tribute fodder for world's effect, then banish them with Dark Ninja or Bazoo the Soul Eater, and retrieve them. Ninja is more searchable, but Bazoo has an hidden gem: since the opponent's end phase will never come, its atk will never decrease, so you can infinitely increase its attack.

The ones I like the most are the Drill Warrior Engine, the TragoEater and the Scout Plane one, even if I see this one less stable compared to the other two, but consider that trago isn't searchable, so either you send it to the grave and then reborn or something like that, or you hope into drawing that.

Good Cards
Good cards to abuse the situation we're in:
Psi-Blocker, banish one card's use, next turn banish another one while still having the first banished. That's because your opponent's end phase will never come, like Bazoo. Good card, you can use this to prevent cards on World's summon, and then continue forbidding other cards.
Number 16: Shock Master, another good card, sad this does block your own cards too, and is quite difficult to bring, expecially if compared to psi-blocker. The one above is preferable.

I like Psi-Blocker alot, I'm using it in lots of decks actually, good card is good.

Advantages and Disadvantages
The deck has its PROs, but even has its CONs, as everything in this world (yeah, random wannabe-cool statement):
PROs
If the opponent has nothing on the activation of main things (world's summon, world's eff, crows on eaters and such), he's in a worst situation than if he was facing a yata lock, since even an eventual necro gardna wouldn't save him.
Is truly funny and can play even if you can't do the loop, but changes from situation to situation.

CONs
Takes quite some time to set-up, but luck has a great part in here.
It's not meant to be competitive, but if you were looking for a funny deck, you've got it.

Overall:
Awesome Card for a Good Deck. Card is funny, that's all. (Awesome stats, and love the Artwork for some reason)

That's All Folks.

2 comments:

  1. I was searching some card to replace LaDD in my Frog lancer (control), The World seemed good, but like you explain, I can't summon Treeborn, then it most likely useless for me....
    To bad....

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    Replies
    1. I once tried the World in Frog Lance, it worked quite good because of ronin, but it wasn't needed, since lancer stalled quite enough by itself.

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