18/06/2012

Card of the Week #5: Daigusto Emeral

2 Level 4 monsters
Once per turn, you can activate 1 of these effects: ● Detach 1 Xyz Material from this card to target 3 monsters in your Graveyard; shuffle those targets into your Deck, then draw 1 card. ● Detach 1 Xyz Material from this card to target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Random Rulings: (all written by me, since they are easiest to comprend and to learn, other than to apply in other situations, than the ones on wikia's page)

1.You can use both of the effects on the targeted monster, but it's needed that there are respectively before you detach 3 monsters in grave or a non-effect monster in grave.

2.Ritual, Synchro, XYZ and fusion monsters with no effect (an example for each one, Black Luster Soldier, Gaia Knight the force of Earth, Gem-Knight Pearl and Sanwitch) are considered non-effect monsters, and you can Special Summon them with Daigusto Emeral's second effect. Gemini Monsters can be Special Summoned, too.

3.Both of the effect target.

4.You can put back Fusion, Synchro and/or XYZ monsters with Emeral's first effect.

5.Having 3 monsters in the grave for Emeral's first effect is needed, you can't activate it if you have less than 3 monsters, that's the same reason that let ruling n.1 exist. If on the activation of the effect you have 3 or more monsters, but in resolution you'll have less than 3, you won't be able to shuffle the remaining back in the Deck (or Extra Deck) and to draw a card.


Well, these rulings are easy to explain too, first one needs as a "condition" to have at least 3 monsters or 1 non-effect to use it, that would have lead probably to a lot of abuses.
Second ruling has nothing to explain since it says non-effect monsters.
Third effect isn't really explainable, they target, nothing else.
Fourth is one of the rulings I like the most, since putting back isn't a cost but an effect, you can put 'em back and then draw.
Fifth one is good too, since putting back is an effect, if you can't put all the three cards back, you won't be able to put back any, and since that effect hasn't resolved, you won't be able to resolve any other effect, like drawing a card.

Well, let's see this card closely:
1.Gusto, random gusto support, nothing really good, however.
2.WIND, yeah, WIND has some good recycling supports and other things like that.
3.Rock-type, rock isn't really the most supported type ever, LOL.
4.XYZ, mainly re-summonable via XYZ Reborn and then use his effect.
5.Non-specific XYZ material.
6.Rank 4 is easy to summon.
7.Toolbox-able micro-PoA/Reborn
8.Weak Stats, enough to run over low-atk monsters, but a low atk monster won't last on the field more than an opponent's turn, if you don't veiler it.

Yeah, said like this, this card might look a weak card, while it is a weEk card (I didn't prepared this awful pun, and I'm hoping I used this card the right way, it just came up while writing), point 4, 5, 6 and 7 are enough to make him a good if not awesome card, sadly only-ocg for now, mainly point number 7. You should have noticed it by yourself how much it is a good point, if you didn't, it probably is because you haven't read this post regarding various kind of toolbox and why Extra Toolbox is great.

Putting this in a less-objective way, we could say that this card is great because you can basically summon a pot of avarice when needed, surely easiest than drawing into one, can be played in 3 copies and has a legs (LOL). Being XYZ is one of the best advantages, since he is easier to summon than a Synchro in this very moment, and rank 4 are the second easiest to summon, first ones are rank 3 because of inzektors, wind-ups and, mainly, tour guide.

I noticed how people tend to forget the second effect, that's pretty good, actually it won me games with HEROes.
Ex. Opponent had a set card (s/t, more likely trap since he was playing a random heavy trap deck that should have won via Beatdown), he had 1600 lp, I had Alius and Bubbleman and a gemini spark that I setted the turn before and didn't have a change to activate it. I had 700 lp. I wanted to be sure to win, even if in the end the set card was just a bluffed pot of avarice while he had 4 monsters in grave. Just went into Emeral with alius and Bubble, detached Bubbleman and revived another alius I had, then simply gemini spark, drawing totally unuseful stuff (another spark, lol), then went into beatdown with Emeral and won.

That was obvious, but sometimes people tend to forget that, just keep in mind, can help no matter the deck you're playing, even while playing against an opponent's Emeral. I always say to friends of mine, "Random Knowledge Help ALot" (RKHAL, pronounced like Recall), in Italian it was "Conoscenze Random Aiutano Molto" (CRAM, pronounced, with an English-like pronounciation, like Creme, a French word that means "cream", but that is mainly used to say "the best" or "the elite"), when I say Cram, they realize what they should see, what they forget and things like that.

Being a monster is probably the best point in this card even because he can be used for some loops. From the time this card came out I never saw a new loop that was effectively an infinite loop that didn't used this. An example could be my Infernity Gagaga FTK.

Ok, this is all, Stay Tuned, not too much however, since I have kinda finished the top things I wanted to talk about, lol.

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