05/06/2012

Useful Rulings and Game Mechanics #2: Kind of Summons, Inherent Summon and External Effects that Cause Summons and How to Negate them

Wasn't sure under what label post this, if in tips for pro playing or rulings, but since this one is going to be a giant post, that would be a giant rule.
Make sure to have read this or know the argument "Chains" good before reading this.

Basically, what are the two kinds of Summons? Normal Summons and Special Summons, I think everyone knows 'till here.
Normal Summons are limited to once per turn, this is a game mechanic (or rule, call it as you want, I'll call them Game Mechanic, but think at them as you want), but there are cards that can freely break this one, like Double Summon or Ultimate Offering, making possible summoning more than a time per turn. The latter breaks another Game Mechanic, the one that says that you can Normal Summon only during your turn, making possible to summon during opponent's battle phase. However breaking Game Mechanics like this isn't a bad thing, because it is expressed by the card itself, so it isn't like "breaking" them, but more likely "ignoring" them giving an higher priority to the cards' effect. In this kind of summons are included gemini summons, normal summoning a gemini monster while he's on the field.

Then there is another kind of Summons, Special Summons. In this kind of summons are included ritual summons, performed via a ritual spell card, fusion summons, performed via polymerization or cards like that, contact fusion summons, performed with two monsters on the field that fuse without using any other card, Synchro Summons, performed via 2 or more materials, and one needs to be a tuner monster (it is specified what kind of monster you need to synchro, but usually they are a tuner and 1 or more non tuner monster), which the sum of their level is equal to the monster you need to summon, XYZ summons, performed via overlaying 2 or more monster with the same level to summon a monster that has a rank (not a level) equal to the level of those monsters, and Chaos XYZ Change Summons, by overlaying a given XYZ monster to summon another one, it is specified on the card what kind of monster you need in order to summon him, Inherent Special Summons, Special Summons caused by the card that's going to be summoned itself or by game mechanics (all of the kind of special summons listed before are inherent special summons because they were caused by game mechaincs), and lastly Special Summons caused by other cards' effect, cards like monster reborn.

That was a long introduction, wasn't it? Well, now let's arrive to the point of the post. A lot of people don't see the difference between inherent summons and other kind, so let's explain them.

Let's see a card:
Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon and destroy it.
This is the main card that causes problems with other player, someones say that you can negate the summon of a monster summoned via monster reborn with this, but they are wrong.
Let's think about it and examine his effect:

During either player's turn, when your opponent would Special Summon a monster: You can send this face-up card to the Graveyard; negate the Special Summon and destroy it.

So, basically, what does it says? It says that by tributing himself you can NEGATE the summon of a monster. Does this remember you something? Yeah, it does, read the other "Useful Rulings and Game Mechanics post" (I linked it at the start of the post). It is like Solemn Warning. 
We said in the other post that Solemn Warning needs to be chained directly to the effect you need to negate because it NEGATES a card's summon/effect. This one is the same, but why this can't negate Reborn while solemn can? Because Solemn says:

When a monster would be Summoned, OR when a Spell Card, Trap Card or Effect Monster's effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon OR activation, and destroy that card.

The bolded part is the one we need, it can negate the activation of a card that Summons. But why Rai-Oh can't?
Well, we'll need chains here.
As you know you can't use an effect while a chain is resolving, so let's think of a chain with only a chain link.
Player B uses Monster Reborn targetting Hyperion in the Grave while Player A has Rai-Oh on the field, a chain is formed. No one chains nothing else, because Rai-Oh can't be chained to a card that SS another card. Resolving the chain we'll SS Hyperion from the grave, and since we are resolving a chain, player A can't negate hyperion summons, because, you know, you need to chain a card that negates directly to the card you need to negate. Hyperion will safely be summoned and he will (probably) kill Rai-Oh attacking him totaly fucking-up player A.

By reading the other post you'll know why Bottomless can destroy and remove Hyperion at that point.
So, Rai-Oh can negate only Inherent Special Summons. So you can negate a fusion summon, a synchro summon, an XYZ summon, the summon of (for example) Cyber Dragon, but not the SS of (for example) Sangan summoned via tour.
To recognize easily non-inheren special summons you can check the card text that has the problem solving card text in it. If it has a colon ":", it isn't an inherent special summon. For example: (Gorz the Emissary of Darkness)

When you take damage from a card your opponent control: You can Special Summon this card from your hand. You must control no cards to activate and resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage.
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
● Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.

The effect that summons himself isn't inherent because of the colon, the effect from battle damage isn't inherent because it does summon another card and the third doesn't summon anything at all.

There's still a little more tricky card we need to see:

While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
How does Fusion gate works? Let's see it.

While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.

There are colons at the start, so even if it is a Fusion Summon, it is a non-inherent summon.
This card is one of the trickiest card ever. We know that TK can't negate non-inherent summon, so he is out of our game. After have read this pretty much everyone that doesn't know this card well would say "Solemn Warning FTW!!!". But he/she would be wrong. What does Solemn Warning exactly do? Solemn can only negate inherent summons and cards that generate summons, BUT, reading it closely you'll see that it says "when...is activated", so it can stop it only when you activate that card, even if you aren't going to summon anything, just like how you can negate Starlight Road or Macro Cosmos with Solemn Warning. So either you stop this card on the activation, or you bottomless the monster summoned or you MST Gate after they removed the materials (being a field spell, it needs to be on the field to apply its effect, so you'll make your opponent remove fusion materials and nothing will be summoned.

If you've learned everything that is written here, you need to learn when and how to apply it.
I'd recommend to study this for random cards like call of the haunted, monster reborn, tour guide from the underworld, but even for Gladiator Beasts, HEROes and things like that. Well, was a long post, but I think it was pretty easy to read because of images and random text. Well, That's All Folks.

No comments:

Post a Comment