Effects Vs. Costs, How are they different one from the other?
Basically effects are applied during the resolution of a card, while costs are paid at the activation of the card, reason why a negated Solemn Judgment will make you pay half of your life points no matter.
I said this first because this will be helpful in pretty much every ruling or to understand some game mechanics, like the one that will follow.
Chains, What are they? How do they work?
A chain is formed when 2 or more effects are chained one at the other, so when one is activated following another one. When a card is activated in a chain, it is considered a Chain Link, they are numbered and they resolve backward. Some things happens while resolving a card effect, so while resolving the chain, others happens while paying the cost, so while activating the card.
Example: I activate Enemy Controller, for his cost I tribute my Treeborn Frog and select my opponent's Inzektor Centipede, then my opponent activates Call of the Haunted. Now Chain Link 1 is Enemy Controller, Chain Link 2 is Call of the Haunted. Resolving backwards your will first SS his selected monster and then your E-Con will take control of your opponent's centipede.
You can't absolutely take control of the monster reborned with Cal of the Haunted because you selected the monster you wanted to take during the activation of your card.
In the meta before this there was a combo used by pretty much everyone, Trap Dustshoot+Mind Crush, it basically let you watch your opponent's hand, send back a card and then discard one or more of them (if they had multiple copies of a card in their hand. There was a question that a lot of newbies asked, "Is it possible to chain one to the other to let the combo work?". The answer obviously is no. Why? Mind Crush asks you what card you want to check during the activation of the card, while Trap Dustshoot's show effect works during resolution, not lettin' you never watching opponent's hand before saying what card to discard.
SEGOC, What does it stands for? What is it?
SEGOC, Simultaneous Effects Go On Chain. You could have guessed by the name what it is, basically, if 2 or more effects activates at the same time they form a chain and no one lose timing, they go on chain following some rules and the others are choosed in which order they should activate.
The rule that rules the order is: (taken from Yugioh Wikia)
- Turn Player's Mandatory Effects
- Non-Turn Player's Mandatory Effects
- Turn Player's Optional Effects
- Non-Turn Player's Optional Effects
What happens if a player has 2 or more effects of the same type? Simple, that player choose the order they activate. You're thinking (if you're new to this rule) "how could this help me? It won't help me, of course". Well, you're wrong. Let's examine 2 cards and an Archetype:
Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s). |
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