08/06/2012

Useful Rulings and Game Mechanics #3: Spell Speed and Various Types of Effects

Here we are, this is the third post for Useful Rulings and Game Mechanics, here I'll post some rulings and game mechanics regarding Effects, Let's Start:

Spell Speed, What's that? What does it helps in?
Spell Speed is a way to classify the speed of an effect, and 3 types of it exist, Spell Speed 1, Spell Speed 2 and Spell Speed 3. You can chain to an effect only effects that has a Spell Speed greater of equal, except for Spell Speed 1, if an effect doesn't specify that. However, only effects have Spell Speed, attacks and summon doesn't, so if you summon a monster, you won't be able to activate bottomless trap hole, following this reasoning. For this, exist the possibility to use a card to "Respond" to an action. This means that you can activate a card when something happens to respond at that, nothing else. Spell Speed 1 are some Spells and all of the monster except for Quick Effect, Spell Speed 2 are Quick Effects, some spells and some traps, while Spell Speed 3 is made only of Counter Traps, nothing else.


Types of Effects, What are the various kind of them? What are the differences between them?
There are a lot of effects, but there are 2 types of effect and under them you can place all of the other: Optional and Compulsory, I talked a bit about them on the first post of Rulings and Game Mechanics explaining SEGOC and chains, be sure to have read that before continue reading this.
Under those two categories we have a lot of other kind of effects, I'll list and explain them here:

Trigger Effect, they are called like that cause they are activated when something happens, all of the Monarch are under this category, because they activate when they are tribute summoned, but even cards that activate when other cards do something, just think of Aurora Paragon, he destroys himself when some monster is normal summoned. However those effects aren't only activated when a monster is summoned, but even when a card is activated, a card is sent to the graveyard and so on. Another category of Trigger Effect exist, it is called Pseudo-Flip Effect, but I'll talk about that later.

Ignition Effect, those are effect that are activated "manually" by the player that control that card. Those effects are usually activated in main phase 1 or 2, except rare cards like Red-Eyes Wyvern. An example could be Rescue Rabbit. If you were playing yugioh before April 25th (for TCG players) or before March 19th (for OCG players) you should know that there were a thing called Priority. I wrote about its disappearance in this post. So if weren't playing before those dates, don't continue reading this paragraph, that could confuse you.
Basically when priority existed, you could have activated Ignition Effect of monsters at the same time of when they were summoned. With Effect Veiler that wasn't a problem, if you activated gale's effect at the same time it was summoned using priority, you could have negated that with Veiler and nothing happened, but the problem is with card that tributes, bounces back, remove themself for COST. As you should know costs are payedat the card's activation, so whatever was going to happens, you paid already the cost, it's like going to an Ice-Cream Shop and paying before you can get your Ice-Cream (here in Italy it is used, I don't knwo the situtation in other countries). Coming back to our topic, if you used Rescue Rabbit's effect with priority, he would remove himself and be immune to Effect Veiler, since he was no more on the field after your opponent has paid the cost and you were stuck with an Effect Veiler in hand with nothing to negate, cause there was no poin in negating laggia if you weren't going to activate a trap after that.
However without priority, this is no more possible and you need to wait till there is no more resolving, so you can avoid those kind of things with a destruction card before they can activate their effect, like Raigeki Break or Effect Veiler before your opponent could activate their monster's effect (because all of the monster's effect are Spell Speed 1, except for Quick Effect (known before as Multi-Trigger Effect, but I'll talk about them later).

Continuous Effect, are effect that don't activate, so that they don't start a chain. An example could be Aurora Paragon, again, since his first effect is continuous, not that when a player attempts to Special Summon a monster, this card suddenly activates and stops the opponent from doing so, he just totally stops Special Summons. Because of that, those monsters' effects can't be negated with Divine Wrath, because with that you can negate an effect that "activates" in that moment, but they can be negated by cards that totally nullify card's effects, like Skill Drain. However, sometimes, there are effects that can confuse you, like Bontiful Artemis. Even if this card's effect is triggered when a counter trap activates, it still is a continuous effect. You can guess that by the fact that you draw DURING the chain, and you know that it is impossible for a card to activate during a chain, meaning that you will be able to draw when the counter trap resolves because it is a Continuous Effect.

(Pseudo-)Flip Effect, they are effect that have "FLIP:" at the start of the effect, meaning that its effect works when it is flip summoned or turned from face-down position to face-up (no matter if ATK or DEF position). Ryko, Lightsworn Hunter is the best example for this. However there are cards that flip some monsters face-up, but clearly state that Flip Effect aren't activated at that time, reason why Pseudo-Flip Effects exist. Basically those cards don't have a flip effect, but they have a trigger effect that activate when they are flipped face-up from face-down. Most known card with this effect is Fossil Dyna Pachycephalo. However, don't confuse them with Flip Effect, they are simple Trigger Effect as they activate when a thing happens (being flipped face-up in this case).

Quick Effect, they are the only Spell Speed 2 monster's effects. They usually have the string of text "You can activate this effect during either player's turn". You should notice however that some Quick Effect can't activate twice or more during the same chain. The most known card with this effect is Light and Darkness Dragon.

Lingering Effect, I believe this one is the less-known kind of effect ever. Bascally this kind of effect activates after the card that generates that effect has resolved, like Final Countdown. This kind of effect can't be negated, except by negating directly the source of the effect at the activation, like Judgment on Final Countdown at its activation.


Hope this helped and, sorry, no images, but today my pc is somehow slow and images weren't totally needed here, am I wrong?
See Ya.

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