Showing posts with label Psychic. Show all posts
Showing posts with label Psychic. Show all posts

27/08/2012

Banned Lock: Card of the Week///After-Ban Thoughts

Well, should have done this before, but doesn't really matter. Well, it's just that I wanted to do a deeper review of the banlist, about what this will do the next meta

FORBIDDEN:
Future Fusion
Brionac, Dragon of the Ice Barrier

LIMITED:
Inzektor Hornet
Inzektor Dragonfly
Gishki Gustkraken
Chaos Sorcerer
Ultimate Offering
Spore
Wind-Up Zenmighty
Tsukuyomi
Red-Eyes Darkness Metal Dragon

SEMI-LIMITED:
Mirror Force
Hieratic Seal of Convocation
The Agent of Mystery-Earth
Reasoning
Rescue Rabbit
E-Emergency Call
A Hero Lives
Pot of Duality
Blackwing-Kalut of Moon Shadow
Debris Dragon
Tour Guide From the Underworld

UNLIMITED:
Emergency Teleport
Marshmallon
Necro Gardna
Destiny Draw
Magic Cylinder
Sword of Revealing Light
Level Limit-Area B

General Thoughts, more skilled meta, killed/damaged lots of the auto-piloted deck, double mirror and the double torrential, along with bth, warn, judg, etc... will make every player think carefully about what to do before every move.

Single Ones:
Inzektors, heavy hit, now that this happened, I'd like to start playing them. Ya know, I don't play something that is mainstream, now they'd be perfect. I was thinking of looping with giga-weevil and giga-mantis (with a centipede in the grave):
NS Dragonfly, equip hornet and mantis, eff hornet, destroy random card, eff dragonfly, SS Centipede, equip hornet, eff hornet, destroy mantis, SS Centipede and search weevil, used centipede+dragonfly=leviathan, eff leviathan, detach dragonfly, eff centipede, equip hornet, equip weevil, eff hornet, destroy weevil, SS Dragonfly and search ladybug/weevil/mantis (based on what you want to do, with ladybug you'd go now in a R5 while leaving a centipede on the field and a weevil/mantis in hand to loop the next turn with centipede), equip hornet to dragonfly, eff hornet, destroy opponent's card and SS Centipede, equip hornet, destroy opponent's card and search mantis.
One of the loops, however, this deck is played with a different mindset than before. Before you went into the -2 loop in the exact moment you drew it, now you'll have to wait, skillfully play and gather your pieces to explode into something giant when you can.
So, for Inzekors, I'd build a Swap Build with howling insect and mystic tomato (thanks to a friend of mine, tengu, for the idea) or a control build, controls the opponent, goes into centipede+hornet when possible to destroy one at turn and search to gather your pieces, and then, when you can go into dragonfly-hornet, I'd leave the monsters on the field (if you have enough protection, of course) to combo lot more the next turn, more likely blowing-up the entire opponent's field and having some great xyzs or power-upped inzektors.

Gishki, oh, well, except for the ptolemys loop build, I never liked too much that one, even if it is a great card. I'll play teched gishkis, I believe.

Infernities, they lost their loop card, but, doesn't matter, they've kept the same level of strength, kinda. I'm working on some loops, however, with double emeral to recycle the cards, but as now the only thing I could come up with was using a card that tributes (actually toon cannon soldier) to get rid of cards on the field, however the draw is a problem, sometimes. I'm working on that, though.

Wind-Ups, oh, well, good ones. Don't hate them anymore, but I'm sure there'll be other loops with hunter, maybe abusing of magician, too. I won't play them, however, since I don't like 'em. I'd rather play an Inzektor-Wind-Up build, more than a pure one.

Gadgets, Madolches, offering hit both, however I'm not that disappointed. It's true that I love offering loops, I was thinking of it with centipede, but at 1 it's just too inconsistent and occasional, but limiting offering was more than fair from my point of view. That'll even punish bad players that don't think of anything while using that card. I'll continue playing madolches, more control-oriented, I believe, and play something like MachinaGadgetGeargia, should be kinda funny, lol

Hieratics, I believe they're still playable, if I see that only few players play that deck, I'll build something. I'd go for the wizard-Galaxy Queen's Light, I believe (I talked about that, search it). They're still a funny support (even competitive, with funny I meant they're funny to play) and good standalone deck.

Chaos Dragons, never liked 'em, they are too...dunno...let's say that I hate how they rely on just summon and beat. They lost some power, nothing great, though.

Blackwings, don't like them, I'll just hate playing against them, nothing else. They lost pretty much nothing, just gained a kalut.

Rabbit Laggia, oh well, I wouldn't have played this, however. it didn't lost too much power, only a bit of speed, but nothing great. If I were to play them, I'd stick around with guaibas.

Agents, I'll start playing these. For sure. 'nuff said.

Naturia Synchros Control, oh well, that's what I thought while reading triple teleport. I'll play some control builds like this, but even tons and tons of Psychic decks. It's time to bring back my T.G.PsychicSwap. Geargias/karakuris will play those, too.

Geargias, I'll definitely build something with them, mainly as supports, I like a lot geargia karakuris, but I didn't have a chance to test them, yet. I was thinking of some other geargiaccelerator's abuses, too.

Karakuris, I use to play these at least a couple of times for banned, then I tend to forgot those. Still, I like 'em, I'd go for some tele build, too.

Gigavise, yeah, I'll play this. Nothing else. You'll see my build this week, I believe.

Heroes, I used to play those when they weren't popular, but lots of players started to, and I stopped using them. Of course I won't use them not even this format.

Gol'gar Control, I'l definitely use this, it's a strong choice for 4funs this format, I believe. I'll have some fun, just I'll need to build a good build.

PACMAN, oh well, I'm actually trying this, for those who don't know, Pure Advantage Camels Munch  All Noobs. I'm not convinced from my actual build, but I have some fixes I'll do, I believe.


That was all, if you see something missing is probably because I didn't want it being here, unusuefulness for this post could be the main reason.

Well, See Ya.

18/07/2012

Some more Madolches Ideas

Ya know, when I'm excited about something, I'll talk of it for a little while. Well, to be precise I'm writing this article since I don't want to forget some ideas and, since they aren't yet on DN, I could forget some. I could write this on a Word file, but what's the point? I write them here and share all of the Ideas with others, since they're still drafts.
Let's start:

Chaos End Master+Puddingcess=Scrap Dragon, may not seem that good of an idea, needs a build that doesn't rely heavily on the grave but at the same time it goes into XYZs and Synchros. We need to be able to play Gadjiltron and geartown too. Well, no other explanation, I'm sure ya all got what I was saying.

Birdman, not really a new idea, just that I recently noticed that most players tend to forget this card. It's awesome, comboes with pretty much everything, gives access to Arcanite, recycles majo/messangelato/butlerusk/mew-phle (not sure I got its name right, I hate the new one and tend to write it wrong), and gives more access to R3 XYZs, mew+bird+messengelato (gives the most advantage, but generally a madolche monster is ok) without having used the normal summon means a search (with messengelato), an XYZ, and, if you have another beast-type monster on the field, you could go into Invoker, summon another messengelato and search again.

Invoker, just said it, no other explanations. Not really needed, but if you have a slot, put him in.

Arcanite, bird+majo is an example of how to summon him, madolche needs cards that get rid of cards on the opponent's field.

Battle Fader, for Puddingcess build, stops OTKs, is a tribute fodder that auto-removes itself, kinda awesome,isn't it?

Teleport Engine, psy girl, commander say "hi!". Just consider they all are earth and you can go into Naturia Synchros. If you're using a grave-less build you can play mostly barkion, if not, beast is kinda awesome, not considering that even in grave-less build you can help cleaning the grave with manners and queen.

Safe Zone, on Puddincess, mainly, pops everything in combo with her, OR chain to blind MSTs, to pop opponent's monsters OR use to save one of your monster to go into XYZs/Synchros next turn.

Shard of Greed, yeah, I like this one. If your build is one of the build that can't live without chateau, this card is great, since it baits opponent's msts, or, if the don't, drawing 2 cards isn't bad at all.


Well, should be all for now, I'll update this if anything else comes in mind.

29/06/2012

Digital Mortal /// Speedy Fixes: Overdrive Monarch /// Hanoi's Tower

Digital Mortal: first of all I wanted to thank K'yde for naming me in the post regarding Gagaga Gunman, for my Gagaga FTK loop. I'll make a video to help lazy persons/persons that use mainly visual memory learning the combo. Check out his blog, Digital Mortal (even if a Shout Out of mine doesn't help at all, if someone stumbles in this article, make sure to check out his blog)

Overdrive Monarch: Ufficial name is Overdrive Monarch now. Just a couple of little fixes on the deck of the previous post.
I added Miracle Synchro Fusion, if you know how to use it, it won't even conflict with Treeborn if you decide to set it.
In exchange I took out a Tragoedia. Then I took out another Tragoedia (I really don't like it, it's pretty unuseful) for a Creature Swap, I used it the most to open bricks in giant wall with cards like Zenmaines with Treeborn Frog.

In the Extra I took out Leviair and Leviathan (sad choice, but I was never palying them since they didn't helped comboeing with Cleric) for a BRD (which I felt the need a lot of times) and, of course, Ultimate Axon Kicker for Miracle Synchro Fusion. It won me games and games.

Hanoi's Tower: I tried it yesterday night at a friend of mine's house, I used all of the 12 rings and I won. Just random thing, it was a revenge over a friend that said that without the manual to learn how it should be cleared, I wouldn't be able to solve it.
Nothing more.

28/06/2012

Beta Overdrive Frog Monarch

Uh? Are you saying that I'm doing too much post on this deck? Probable, but I said that if I didn't find a deck that I could mantain for a long time I would grow bored more than I'm now, so this isn't necessary a bad thing, what's more I said, promised, that I would post the decklist, so it was.



Monsters: [29]
3 Battle Fader
3 Caius the Shadow Monarch
2 Esper Girl
1 Gorz
3 Hushed Psychic Cleric
1 Mental Seeker
3 Overdrive Teleporter
3 Psychic Commander
1 Ronintoadin
2 Serene Psychic Witch
3 Swap Frig
2 Tragoedia
2 Treeborn Frog

Spells: [11]
1 Dark Hole
2 Emergency Teleport
3 Enemy Controller
1 Foolish Burial
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon


I noticed how Extra Deck is totally personal, so I won't list. If you're curious or you don't know what to put in, look at my Extra.

However, the only cards I'll never change in number/drop will be Fader, Caius, Gorz, Cleric, Swap, Treeborn, obvious staples, E-Con, Teleport, Burial and Typhoon.

Why? Except from staples, Fader is awesome, same for E-Con, Teleport, Caius, Burial and Swap. Gorz is essential, when you're losing or you drew into nothing, this card can win you games too, Cleric is needed in 3 copies because you're going to combo a lot with here, I even started with 3 of her for some unlucky rounds, but she was awesome however, since you could combo however and provide good tribute fodders for tribute monsters, mainly Overdrive. Typhoon at two is kinda awesome, since it won't clog and you'll have the perfect number (3 with heavy) for your backrow hate.

I was thinking of adding Synchro Fusions, Ultimate Axon Kicker and Exterio, to be precise, but maybe they'll be a bit situational. Exterio is surely situational, not hard to summon, but since you have Beast and Barkion on the field you won't use them for Exterio, probably. What's more the Extra Deck is tight, if you look closely there isn't BRD, I'm going to add it at Gaia's place. I wanted to find a slot for Axon Kicker in the Extra, in the main I could simply drop 1 Tragoedia, but the problem is in the Extra.
There's one thing in the Extra I noticed, for some reason I never used R3 XYZs, maybe I could drop them and put in an Axon and one more synchro, maybe BRD in order to keep Gaia.
The reason why I don't want to drop gaia is that he's the only that will let us OTK. Strangely, even if comboeing in a nice way, it's pretty hard to OTK with this deck, one of the most probable cases is with the combo I said in the previous post, summoning Librarian, Gaia and Red Dragon Archfiend, right 8000 damages, but the opponent have to have a clear field, that's why I'd prefer going into a control combo, Beast+Barkion+Stardust, that's 7200, but given that you're drawing with Esper Girl you could draw into an Emergency Teleport and win attacking this way, OR going into Librarian+Brionac (to bounce threats)+Stardust/Scrap (based on how much you have to destroy), 7500 damges, 2 draws with Librarian and 2 total draws with Esper, and 3 discards with cleric, you have some probabilities to draw into some Reborn/Emergency Teleport and win.

When playing this deck you should take care of 2 things, take down opponent's backrow the most possible AND don't forget nothing. Personally I lost 2 duels last night because I did the wrong combo the first time and because I forgot to resummon stardust, that because I was sleepy, lol. However playing on Dueling Network and playing IRL is lot different, you won't forget stardust while playing IRL, while on Dueling Network it is kinda easy.

That should be all, if you have some questions, just ask. See Ya.

27/06/2012

Overdrive Frog Monarch?

I was trying something with Overdrive Teleporter, and, you know I love challenges, I made a build that features a little Frog engine (3 swaps, 2 treeborns and 1 ronintoadin), and triple caius.

Are you asking why? Oh, you say you aren't asking why? I'll explain however.
I love frog engine, it generates really easy tribute fodders for our monarchs, and in this case teleporter, too. Making the life easy for caius is really good, since it could run over threats that your backrow hate (2 MST and 1 heavy storm, not really an "hate", but there's still some), like some nasty rai-ohs and other things like that.
What's more, swap helps with Overdrive. We said that recycling him isn't easy, because the only way is ptolemys, and his main weakness is veiler, one of the most played card in this format. If veiler hits Overdrive, what will we do? Just cry over our 2000 lps and tribute fodder? I won't, go with swap to bounce it back and re-use him next turn.
Then, what other does the frog engine provide us? I believe it provides a good and hard-to-stop defence, the one in the hand, fader and gorz, with tragoedia too. What's more, Gorz usually provides the big monsters for the final pushes, while fader provides tribute fodder, and tragoedia can help in both things, basing on luck, while manipulating its own level or stealing opponent's monster. With Tragoedia there are a lot of lolly plays, one I like is stealing an opponent's lv6 monster discarding caius, and then copying is level to XYZ. This can be done with any level that has an XYZ that requires 2 monsters.
Other than this, in pretty much any duel I did, I saw how good was Enemy Controller. I play it in 3 copies, and stops everything. One of the move I did the most is stealing an opponent's rai-oh tributing treeborn to tribute him to go into a teleporter and combo.

Then, this deck has good potentials, because it isn't hard to make naturia beast+naturia barkion-Stardust Dragon plays and stop the opponent, if you just have a little set-up, nothing really hard to get, you will be able. In most cases it is done with an Esper Girl in grave (or in hand, but if needs at least a psychic monster in the grave), a Teleporter in hand and a Cleric on the field, with 2 discard fodder in hand:
Eff Cleric, discard a card (or Esper if you have another Psychic monster in grave) to banish Esper Girl
Tribute Cleric for Overdrive, then Cleric's effect will trigger summoning an esper girl and banishing the top card
Eff Overdrive, SS a Cleric and a Commander/level 3 psychic tune
Eff Cleric, discard to banish the first Cleric
Synchro Cleric+Esper into Beast, Cleric's and Esper's effect will trigger and you'll SS Cleric
Eff Cleric, discard to banish Esper
Synchro Cleric+Commander/lv3 tuner into Barkion
Cleric's effect wil trigger, and you'll SS Esper that will banish top card.
Esper+Overdrive into Stardust, Esper's effect will trigger and you'll add the banished card.

Esper will let you draw 2 cards in the process, but you'll discard 3 for Cleric, but given the order in which they happen, you need 2 cards in hand, other than Overdrive. That's not that big of a set-up, and it ends the turn with a big field. The combo can be changed in order to draw more (summoning librarian instead of beast), and since you're going to draw some more cards it isn't improbable that you'll draw into an Emergency Teleport and you'll win. You could even go into Scrap Dragon to do more damages and into brionac to bounce nasty cards.I believe that with the same set-up you can end with a winning field with more than 8000 damages if opponent has a clear field, going into Hyper Psychic Blaster, Gaia and Librarian, right 8000 lps.

I'm seaching slots for veilers, but for some reason I don't like them, even if they are good. I don't like them means that I really don't like them, not that they are no good, probably right now they're the best carsd to be played.

I believe this was all, if I have other updates on the deck, I'll post them. I'll post a beta decklist, too, if not today, I'll do it tomorrow.

25/06/2012

Card of the Week #6: Overdrive Teleporter

This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.

Random Rulings:

1."This card cannot be Special Summoned" is not an effect, therefore not avoidable, not negable with Skill Drain or things like that.

2.Paying Life Points is cost.

Explanation? Not at all, it's not needed, at least if you want to check out something about costs you can see this other post.

Seeing this card closely we'll notice (from an objective point of view) that:

-He's LIGHT, easy material for BLS, probably, and other random supports;
-He's Level 6, can be useful for a lot of stuff, we'll see that later;
-He's Psychic-Type, Psychic supports for life points, but even for synchros that need a Psychic-type non-tuner, but I doubt this will be useful, except for a case I'll be sure to talk about later;
-He's got decent stats, 2100 runs over good level 4 monsters, but under a lot of easily summonable boss monsters. Sadly 1200 isn't enough to face Maestroke, mainly.

Leaving aside the Objective part of the review, we could say that this card is like a Psychic Monarch. That's not totally wrong, yeah, Monarch generally have 2400 ATK, this one as 2100, but still he is level 6, and this is what really make a monarch a monarch (even if there's an exception, but doesn't matter, LOL). We'll see why I mentioned them later.

Putting aside the big cost for the effect, that could be avoided with Telekinetic Charging Cell or Brain Research Lab, he's effect is awesome, is basically a double emergency teleport, only that he's frozen on lv3 and no other levels.

What could we do with the summoned monsters?
-XYZ into a rank 3 monster, knowing banishing properties of Psychic, it will be more likely Leviair;
-Synchro them into a level 6 synchro, if you summon 2 EARTH monsters you could even go into Barkion and have some protection;
-Synchro one of them with Teleporter and go into Hyper Blaster and use the other one for various sheningans;
-Use both's effect to do various abuses, it isn't totally hard;
-Use both to go into a Level 6 Synchro, maybe brionac to get rid of cards, attack, then XYZ them both into Photon Strike Bounzer to control more or into Constellar Ptolemys M7 to retrieve something, maybe Teleporter itself to Tribute Summon him using Bounzer itself as tribute and repeat the combo.

I like the last one, but probably it isn't totally good, but could be used when needed, not multiple times because of the 2000 LPs cost. If you have followed recent updates on the Monarch scene or you simply saw Illusion Snatch, you probably thinked of the easy loop of going into a monarch, summoning Illusion, attack, then XYZ into ptolemys, retrieve one of the 2, on the other turn retrieve the other one, tribute ptolemys for the monarch (if you don't have other tribute fodders) and repeat the process. Basically the same thing, only that if you have Illusion Snatch in hand you could have, at the cost of 2000 lps and a monster a Ptolemys as a beatstick and a r3 monster/level 6 synchro every turn.
However that's not the main reason why I talked about Monarch sooner, but because of the fact that they have a tribute in common, meaning you can use the same tribute fodder engine (could it be Frog Engine, could it be Emergency Teleport Engine, could it be random Faders and likes put in at random). Teleporter generates other tributes too. You can use his effect, synchro him with one of the summoned monsters and have the other one as tribute fodder, or synchro/xyz the two monsters and have himself as a tribute fodder, or don't synchro/xyz at all and have all of them for an obelisk, or tribute just one, or two, the combinations are a lot.

This card is virtually the best card ever (not really, but it is virtually awesome), but the cost and the restriction are the worst thing that they could add to his effect, The cost is bypassable with Charging Cell or Brain Research Lab, but it isn't recommended except if you want to build an abuse list that spams Ptolemys to recycle him. But the Summoning Restriction isn't bypassable at all, meaning you really have to not Special Summon him, and that's really bad, since you could have really build an abuse build that could have looped with hushed psychic cleric and brain research lab, being careful about lab, of course.


One of the best way to use him would be with Miracle Synchro Fusion to go into Ultimate Axon Kicker. It isn't even needed to explain it, just use Miracle banishing the Synchro monster and a material and you have your Axon Kicker. Kicker helps alot because you can use him (or it, I prefer thinking it is a man, since most of the psychic monsters are men and this card is a synchro+one of them, even if it has the aspect of Archfiend) to regain your payed life points by attacking an opponent's monster. Immune to Inzektors (but he is an infinite target, sadly, meaning they will loop with hornet even if you have no other cards) and Zenmaines, only way is acid golem or leviathan with its effect used 2 times, but with a simple honest you can get rid of both, or simply use a card to protect him or to lower the opponent's monster's ATK.


So, final thoughts on the card is that he can lead to good XYZs, to good synchros, to good fusions and to good tribute monsters, can generate a lot of comboes, expecially with Hushed Psychic Cleric.
Was it fast? Maybe, I reassumed all the possible to make this the littlest possible without excluding anything, just a little test to myself. Stay Tuned.