Showing posts with label Chaos Dragons. Show all posts
Showing posts with label Chaos Dragons. Show all posts

15/01/2013

Collasso Dimensionale: CollapseWyburster Monarch (aka. Chaos Pet Monarch)


Monsters: [28]
3 Battle Fader
1 Black Luster Soldier - Envoy of the Beginning
3 Caius the Shadow Monarch
1 Chaos Sorcerer
3 Dark-Winged Dragon Collapserpent
3 Cyber Valley
3 Dimensional Alchemist
2 Effect Veiler
1 Gorz the Emissary of Darkness
1 Jinzo
1 Plaguespreader Zombie
1 Raiza the Storm Monarch
1 Tragoedia
1 Vanity's Fiend
3 Bright-White Dragon Wyburster

Spells: [9]
1 Book of Moon
2 Chaos Zone
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Soul Exchange

Traps: [3]
2 Compulsory Evacuation Device
1 Mirror Force


The extra is quite random, I'd want to play some LV8 Synchros, too, because I'd want to side Trap Eater (more on this later), and Chimeratech Fortress Dragon, because I'd want to side or even main Cyber Dragon.
The deck itself is kinda great, I envy OCG players for having those two great monsters and we'll have to wait quite some time. Basically, Collapserpent and Wyburster are younger version of Lightpulsar and Darkflare (not for a matter of effects, but of artwork and being "coupled" like these two) (this is the reason for the alternate, and my favourite, name for the deck, "pet" because they're younger). They can summon themself by banishing one of the opposite attribute (Wyburster banishes a DARK and Collapserpent banished a LIGHT), and IF sent to the grave from the field, you can add the other one from the deck. If...you can means they never miss the timing, and thus making them great Synchro or Tribute fodder. My main idea was making a LV8 Synchro-reliant build, with Summoner Monk and Vylon Prism and such, since LV8 Synchros are great. However, building it, I noticed it was completely inconsistent, because it would have had way too many dead draws. I thought a little more about it and I realized that going into a monarch build would have been awesome, because caius was DARK, Veiler was LIGHT and such. I looked into ALL of my monarch builds, even older ones (I found even perfect circle monarch among them, LOL), to gather some more ideas, and I finally found "Dimensional Monarch". It used Fader as main tribute fodder, while cyber valley was the second favorite tribute fodder and even recycling and stalling source while being even the main source of draw power of the deck (I didn't like allure and I still don't in this deck) while Dimensional Alchemist recycled all of those things, and at the same time was a beatstick and eventually tribute fodder.
Right now, with the build revamped quite a lot, the deck is consistent, way too consistent than lots of other things or so-called tier2 decks. A starting hand consisting of one of Battle Fader, Cyber Valley or Dimensional Alchemist is a good starting hand, expecially if you mill well with Alchemist.
Having one DARK or LIGHT in the grave, allows for a chain of dragons basically endless. Have, for example, veiler in the grave. Summon Collapserpent (that, btw, is my favourite because of the pun I love), tribute him, get Wyburster and summon him banishing Collapse so that when Wyburster is destroyed, you'll have once again a banish fodder in the grave and so on.

Let's see the cards one at time:
Fader, tribute fodder and attack blocker, alchemist recyclable.
BLS, great, 'nuff said.
Caius, best monarch ever.
Chaos Sorcerer, same of BLS.
Collapserpent and Wyburster are the main engine.
Valley is draw power, tribute fodder and stalling card.
Dimensional Alchemist, great, recycles anything, has a good body, triggers chaos zone, and is LIGHT.
Veiler, LV1 for Chaos Zone searching effect, good card itself, and LIGHT.
Gorz, good against OTKs and such, and is DARK.
Jinzo, good "monarch", to allow OTKs and go into control on the opponent. In one game I drew into all 3 of my traps and this one alongside fader. I used everything not worrying about my set traps, and after they destroyed my jinzo, I activated my traps one after another totally scaring the opponent and making him thinking my deck had quite some traps, and thus setting MSTs was pretty good and useful and he didn't see that Gorz coming.
Plague, not sure about this one, however DARK tuner recyclable that lets you go into Volcan, the new LV6 Synchro. Tribute fodder too.
Raiza, good monarch, I was thinking of playing another one in place of Plague or something else.
Tragoedia, you usually have large hands, and that's good. What's more, DARK.
Vanity's Fiend, lets you go into control on the opponent if he has a Special Summoning heavy deck, and if well played, this card can sit onto the field for quite some time.
Book of Moon, good card.
Chaos Zone, good card, sometimes it has lots of counters that it can search you a caius, and you can use it to revive anything. What's more, it's the only card in the main that you have to counter those Macro decks, Heavy and MST apart.
Staples everywhere.
Soul Exchange, teched at 1, I feel that one is good enough, because more would make you skip your BP too many times. Great against Dolkka and for when you fear a set monster.
Staples for the traps.

I used Lightray Sorcerer (1 copy), but later on I took him out because I didn't really feel the need for him, and was quite hard to summon mid game, and late game he wasn't needed.

About Trap Eater, I'd like to side him for those Macro Decks, mainly, and then going into Stardust, Scrap or such. That's always a great thing, isn't it? Either Eater or Warnings to stop starlights, macro and regular summons.

Well, that was it, try the deck out because it really works wonders.
See Ya

Usual Trivia: "Collasso Dimensionale" means "Dimensional Collapse", referred to Collapserpent and Dimensional Alchemist, other than the banishing ability of the deck.

26/12/2012

Prohibition, What About Maindecking?

Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
Great side deck card it is, isn't it? Generic enough to be a generic side deck card against every deck. For this exact reason this card is primarly used for random decks you could encounter in a tournament but that you weren't ready for so that you didn't side anything. But, let's be a little more specific: every deck has a key card or some cards that they'd suffer alot to lose, or even cards that you don't want yourself to face. This card will always be there for you (looks romantic as a statement, doesn't it?).
So, what am I reviewing this card for? Maindeck it.
When there's a card enough specific to always be used it is considered a staple, let's say Reborn, Heavy and Dark Hole. Dark Hole and Heavy Storm are in the 90% of cases great minuses for the opponent and they could win your game, while reborn is played even in macro decks because SSing something without any cost is just great. No limit for the summon, even the opponent's grave is ok, and you can bring your opponent's BLS.
Prohibition does just the same, but even better: DH isn't good against some decks, Heavy isn't against other, Reborn suffers Macro decks, but this card can slow down ALL of them, or even kill some of them (prohibition on sea lancer is pretty much an auto-win, if you can protect prohibition).
Here's another factor, protection. Sometimes you can use Prohibition to protect yourself from DH when you overextended and opponent used fader or swift scarecrow, or even gorz. Sometimes you can use Prohibition on MST (maybe along Starlight face-down) to protect your field spell, your continuous cards, your face-downs, and your prohibition itself. Sometimes you can use prohibition when you see your opponent has 3 DARK monsters in grave on DAD.
This all makes maindecked prohibition great for lots of decks, from OTKs to control, to Antimeta, to Macro, to Skill, to Grave-reliant, to SS-reliant and so on.
Focusing a bit more on OTKs, you can use Prohibition on Gorz, Fader or Scarecrow (based on what you think opponent has in hand), or, if he has a set card, on Mirror Force, Prison or Compulsory. If you're comboeing and your opponent has a face-down, declare that Solemn Warning or Torrential Tribute right away.
Focusing on Control/Antimeta decks, stopping MST and Heavy Storms isn't everything you can do. If you play, let's say, a Control deck that focuses on bringing a boss monster to win, you can declare Solemn Warning and summon without worrying.

This is in game 1, in early game, where you don't even know what the opponent's playing, in mid and late game you can easily kill decks once you know what they're playing. Go for Prohibition on Hornet and plan to win, or use it on REDMD to stop the infamous Lightpulsar-REDMD loop, or use it on WU-Rabbit to stop some more abuses or Magician if he has yet to combo, while Mermails could lose some power once you stop their infantry, because they'd lose their raigeki break for face-ups that's searchable and abusable and that could destroy that prohibition itself. Everything suffers at least a bit Prohibition, even in game 1.

In game 2 and 3, if you didn't side out those prohibition (I'd always recommend to keep them, though, except for some rogue and such), this card gives you the upper hand since you won't have to side out anything to fit them, they're already in! Side what you want, and if it is a continuous spell/trap, declare MST.
Use this on Magician and protect it well, you should have already won like this. I won't explain all the decks cause you should know their main cards, just know that everything suffers, rogues and similar apart.

In game 2 and 3, too, you can use this card to counter-side. Basically awesome. You playing Wind-Ups? Go for Needle Ceiling. Playing Chaos Dragons? Fissure. Fear opponent's Prohibition? Prohibit it. (If you're asking if it is possible, yes it is).

Well, I described Prohibition as a meta call, sometime I should show you something else about Prohibition-
Stay Tuned, I prohibit you to stop following me (? LOL, just wanted to use prohibit someway, I like this verb a lot).

03/09/2012

Card of the Week #13: Queen Dragun Djinn

2 Level 4 monsters Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.

Back with the regular card of the week, well, let's see some rulings and then we'll continue:
1.This card's effect to special summon a monster from the grave targets.
2.Costs and effects that work in the grave will work however even if the monster was summoned via Queen Dragun.

There isn't much to explain, however:
1.It clearly says that in the text of the card, remember you can then use D.D.Crow on the monster that would be special summoned.
2.The costs can be payed since djinn negates the effects of the monsters she summons, but costs are still available. Second one is just like veiler, if you veiler a sangan, that sangan's effect will work.

So, taking a closer look:
"Djinn" monster, works with the other djinn, maestroke mainly since they're both R4 and then have the same materials;
DARK, awesome, really awesome supports, and another thing we'll see later;
Rank 4, easily summonable, and it's generic with only 2 materials;
Dragon, some good supports over here and there;
Effect, reborner that protects other dragon from being destroyed by battle, just think of block golem for some fun, lol;
Stats, nice, not even good, but still not bad, 2200 ATK and 1200 DEF. Being both DARK and 2000+ ATK, we can go into some virus. Yeah, you heard right, this card is basically generic virus fodder.

So, so, what's about this card? This card is awesome, Deck Devastation Virus generic fodder and reborner for dragons. Dunno why, I really like this card. Just consider you can reborn a darkflare dragon with this card's effect, then discard a dragon and send another one from the deck, or summon lightpulsar and SS red-eyes darkness metal dragon when it's destroyed, special summon a tefnuit, tribute it for su, get a normal monster, go into atum, SS redmd, special summon tefnuit from the grave and overlay gaia over atum and so on.
Good card is good.
However, listing various uses this card has will make this a way too big post, so I'll just jump to deck ideas and things like that.
Consider how debris that SS block golem can go into this easily, just for something pure-ish. But I believe I'll like a lot using Monk to go into armageddon that sends something (I'd say Darkflare Dragon), go into Dragun, SS Darkflare, use its effect to send something from the hand and something from the deck (I'd say Lightpulsar, if possible send even REDMD), next turn just SS Lightpulsar too and we're already going good.
Another funny use could be using the old and never-considered hieratic trap cards. I always loved them, tribute a monster, do something. Well, let's say we summon Tefnuit with Queen, attack with queen and opponent tries to activate mirror force, activate Hieratic Seal of Reflection, tribute tefnuit and negate, SS a LV6 (if you want to try a hieratic dragun) or a blue-eyes/Hieratic Seal of the Sun Dragon Overlord (the last one will just be called seal dragon from now on) (if you want to try a control build) and use champion's vigilance when needed. Just funny ones, of course, if you want something serious just play something that can easily do a R4 in hieratics and you're ready.
And what about summoning a Darkflare with this card's effect and then tribute it for deck devastation virus? Wouldn't that kill actually every deck? I really like DDV, it's the stronger one, I believe that CCV isn't anymore any good if compared to DDV, except for the tribute that's actually easier to get, but, hell yeah, we've got a generic tribute fodder, I'm ok with this.
I think I'll try a control build, I don't like the hieratic dragun since it's really similar to regular hieratics, and I don't like them.

Sorry for the fast post, it actually was just a bunch of ideas put together, since I'm doing some works, and tomorrow's my birthday, I actually had only a bit of time, just enough to write this.
Don't forget to vote in the poll (right side of the layout, know, the text is grey and it hides itself, but I wrote the code wrong, lol). See Ya.

27/08/2012

Banned Lock: Card of the Week///After-Ban Thoughts

Well, should have done this before, but doesn't really matter. Well, it's just that I wanted to do a deeper review of the banlist, about what this will do the next meta

FORBIDDEN:
Future Fusion
Brionac, Dragon of the Ice Barrier

LIMITED:
Inzektor Hornet
Inzektor Dragonfly
Gishki Gustkraken
Chaos Sorcerer
Ultimate Offering
Spore
Wind-Up Zenmighty
Tsukuyomi
Red-Eyes Darkness Metal Dragon

SEMI-LIMITED:
Mirror Force
Hieratic Seal of Convocation
The Agent of Mystery-Earth
Reasoning
Rescue Rabbit
E-Emergency Call
A Hero Lives
Pot of Duality
Blackwing-Kalut of Moon Shadow
Debris Dragon
Tour Guide From the Underworld

UNLIMITED:
Emergency Teleport
Marshmallon
Necro Gardna
Destiny Draw
Magic Cylinder
Sword of Revealing Light
Level Limit-Area B

General Thoughts, more skilled meta, killed/damaged lots of the auto-piloted deck, double mirror and the double torrential, along with bth, warn, judg, etc... will make every player think carefully about what to do before every move.

Single Ones:
Inzektors, heavy hit, now that this happened, I'd like to start playing them. Ya know, I don't play something that is mainstream, now they'd be perfect. I was thinking of looping with giga-weevil and giga-mantis (with a centipede in the grave):
NS Dragonfly, equip hornet and mantis, eff hornet, destroy random card, eff dragonfly, SS Centipede, equip hornet, eff hornet, destroy mantis, SS Centipede and search weevil, used centipede+dragonfly=leviathan, eff leviathan, detach dragonfly, eff centipede, equip hornet, equip weevil, eff hornet, destroy weevil, SS Dragonfly and search ladybug/weevil/mantis (based on what you want to do, with ladybug you'd go now in a R5 while leaving a centipede on the field and a weevil/mantis in hand to loop the next turn with centipede), equip hornet to dragonfly, eff hornet, destroy opponent's card and SS Centipede, equip hornet, destroy opponent's card and search mantis.
One of the loops, however, this deck is played with a different mindset than before. Before you went into the -2 loop in the exact moment you drew it, now you'll have to wait, skillfully play and gather your pieces to explode into something giant when you can.
So, for Inzekors, I'd build a Swap Build with howling insect and mystic tomato (thanks to a friend of mine, tengu, for the idea) or a control build, controls the opponent, goes into centipede+hornet when possible to destroy one at turn and search to gather your pieces, and then, when you can go into dragonfly-hornet, I'd leave the monsters on the field (if you have enough protection, of course) to combo lot more the next turn, more likely blowing-up the entire opponent's field and having some great xyzs or power-upped inzektors.

Gishki, oh, well, except for the ptolemys loop build, I never liked too much that one, even if it is a great card. I'll play teched gishkis, I believe.

Infernities, they lost their loop card, but, doesn't matter, they've kept the same level of strength, kinda. I'm working on some loops, however, with double emeral to recycle the cards, but as now the only thing I could come up with was using a card that tributes (actually toon cannon soldier) to get rid of cards on the field, however the draw is a problem, sometimes. I'm working on that, though.

Wind-Ups, oh, well, good ones. Don't hate them anymore, but I'm sure there'll be other loops with hunter, maybe abusing of magician, too. I won't play them, however, since I don't like 'em. I'd rather play an Inzektor-Wind-Up build, more than a pure one.

Gadgets, Madolches, offering hit both, however I'm not that disappointed. It's true that I love offering loops, I was thinking of it with centipede, but at 1 it's just too inconsistent and occasional, but limiting offering was more than fair from my point of view. That'll even punish bad players that don't think of anything while using that card. I'll continue playing madolches, more control-oriented, I believe, and play something like MachinaGadgetGeargia, should be kinda funny, lol

Hieratics, I believe they're still playable, if I see that only few players play that deck, I'll build something. I'd go for the wizard-Galaxy Queen's Light, I believe (I talked about that, search it). They're still a funny support (even competitive, with funny I meant they're funny to play) and good standalone deck.

Chaos Dragons, never liked 'em, they are too...dunno...let's say that I hate how they rely on just summon and beat. They lost some power, nothing great, though.

Blackwings, don't like them, I'll just hate playing against them, nothing else. They lost pretty much nothing, just gained a kalut.

Rabbit Laggia, oh well, I wouldn't have played this, however. it didn't lost too much power, only a bit of speed, but nothing great. If I were to play them, I'd stick around with guaibas.

Agents, I'll start playing these. For sure. 'nuff said.

Naturia Synchros Control, oh well, that's what I thought while reading triple teleport. I'll play some control builds like this, but even tons and tons of Psychic decks. It's time to bring back my T.G.PsychicSwap. Geargias/karakuris will play those, too.

Geargias, I'll definitely build something with them, mainly as supports, I like a lot geargia karakuris, but I didn't have a chance to test them, yet. I was thinking of some other geargiaccelerator's abuses, too.

Karakuris, I use to play these at least a couple of times for banned, then I tend to forgot those. Still, I like 'em, I'd go for some tele build, too.

Gigavise, yeah, I'll play this. Nothing else. You'll see my build this week, I believe.

Heroes, I used to play those when they weren't popular, but lots of players started to, and I stopped using them. Of course I won't use them not even this format.

Gol'gar Control, I'l definitely use this, it's a strong choice for 4funs this format, I believe. I'll have some fun, just I'll need to build a good build.

PACMAN, oh well, I'm actually trying this, for those who don't know, Pure Advantage Camels Munch  All Noobs. I'm not convinced from my actual build, but I have some fixes I'll do, I believe.


That was all, if you see something missing is probably because I didn't want it being here, unusuefulness for this post could be the main reason.

Well, See Ya.

02/08/2012

Banned List Wonders, what I'd like and what konami'll do

You know, they will never ever match.


Well, banlist, we meet again, happens like twice a year.
Straight to the point of the post, I'd like to see all the actual meta destroyed. I'm sure it won't happen, though, and I won't even like the crisis of all the players friends of mine asking what should I build without those great deck? The first choice of everyone would be antimeta, I believe, and I wouldn't like that, so, no.
Let's build up the banned list.

What I'd like:
Tear apart those nasty Wind-Ups, unlikely to happen given that konami doesn't give a fuck about. Best way would be Hunter, since I'd like to play wind-ups if they lost the loop. I'd prefer banning Hunter than limiting zenmaity for this exact reason.

Hit those Inzektors, they're broken in OCG, so that wouldn't be that unlikely to happen, but I heard lot of players talking abot banning one at random between dragonfly and hornet. I won't like that, I'm going for the limitation of centipede or damsel. Why? Because banning damsel would be the end of inzektors, banning hornet would mean the end of competitive inzektors, they would just be a mindless 4fun that goes into R5. Limiting centipede would result in a less competitive inzektors, but still there, since you could do dragonfly-hornet-centipede-hornet-add dragonfly and then go into another inzektor next turn with dragonfly. Still, it would be still mindless game. Limiting dragonfly would result into dragonfly-hornet-centipede-hornet-?. Probably, just say one at random, giga-mantis, set some traps, save your monsters for the next turn and combo again. That would be the way I'd play Inzektors with the limit of dragonfly, and I'd like it, kinda controllish, more mindgame oriented, at times.

Some screws on chaos dragons, I'd like BLS banned again, that would hit the general scene, too, and maybe redmd. I'd like to keep future fusion, since I like a lot that card. With one redmd even drawing into future in the first hand wouldn't be that big of an advatage, since it could be stopped with typhoon, at least.

I'd like to keep hieratics as they are, only limit redmd to reduce their power on some easy comboes. I'm not seeing this happening, though, since konami still needs to sell gustaph in Europe TCG and likes.

Rabbit could be damaged by hitting rabbit itself, maybe limit it should be good. Consider that most player will play some possible dead draws like gold sarcophagus in order to use rabbit the fastest way possible.

Nothing on heroes, maybe indirectly doing some with hitting again MST, putting it at 1, should be enough.

Given the absence of heavy storm in Yugi's World, I'll believe they'll ban it again (I'd hope for that, too), and giant trunade will come back, if the ban of heavy happens. I'm Lovin' It.

Here's my list, then:
Banned
Wind-Up Hunter
Heavy Storm
Monster Reborn
Black Luster Soldier - EotB

Limited:
Inzektor Dragonfly
Red-Eyes Darkness Metal Dragon
Mystical Space Typhoon
Giant Trunade
Rescue Rabbit
Dark Magician of Chaos

Semi-Limited
Magician of Faith
Solemn Judgment

Un-Limited
Tsukuyomi

Yeah, I know, you're blaspheming right now, why both Magician of Faith and Tsukuyomi? And, why magician at 2 while tsukuyomi at three? Why DMOC? Why Judgment?
Well, I won't hate if that old and slow loop would come back to be played, it has tons and tons of ways to get rid of it. Indeed, I'd like it.

Magician is at 2 only because of the fact she's splashable in everything. At two it would be a little slower, so that it would be nothing special, except in apprentice build, I believe. However, those recruiters (in this case apprentice) are slow, they can be easily avoided by using other ways to destroy/remove/bounce/spin them, other than attacking, same goes for magician. What's more, I banned Reborn and left there dark hole and 1 typhoon with 1 book of moon (yeah, lol) and 1 giant trunade, playable, not broken. However, being able to re-use those DH, MST and Trunade will make the game a little more mindgame-oriented. Tsukuyomi on the other side is good, but too slow, actually there's maestroke, easily summonable, does the same work, has a good resistance and doesn't get "spirited" at the end of the turn. Let's push those 4fun spirit deck.

DMOC is there mainly because I like it, and then because of the fact that I believe konami would like to sell lots of spellbook, won't they? More, I banned Reborn, we'll recycle the other staples. Like Magician of Faith, recyling those cards will make the game more mindgame-oriented.

Why Judgment? No reason at all, I just liked it being semilimited as its companion warning.

Konami could do:
Banned:
Wind-Up Hunter
Heavy Storm
Inzektor Hornet (if there is neither Dragonfly nor centipede in the limited zone)

Limited:
Giant Trunade
MST
DMOC
Inzektor Dragonfly/Inzektor Centipede

Semi-Limited
Totally don't know

Un-limited
Again, don't know, but something that has been at 2 for long time, maybe BTH or 7 Tools.


Well this was all, but remember, I'm saying this for my and all of the other bloggers' sake, Konami is known as trollnami for some reasons, I believe it's kinda impossible to guess a banned list reasoning and getting them all.

22/06/2012

Losing Interest in the Game

Don't know if it is just the actual meta or the game itself, but I'm bored, I have nothing really cool to build (relatively to my standards), and the actual meta is one of the most boring ever. Actually I see it centered on Luck and the Skill (the one to cheat, I don't think any other kind of skill would help), other than Sharking at tournaments. Inzektor draw Damsel while at top deck, can win without any problem, WU needs 2 cards (replaceable by a lot of other cards or a lot of other ways to make the loop start) and leaving you with no cards in hand, Chaos Dragon is totally Skill-less, if you draw good card, like it is probably going to happen, you can summon a big field, while Rabbit needs only a card to go into a giant Solemn Judgment with no cost and with an "oppressive" body (if you have a walking judgment, it won't be easy to summon a big monster to get rid of it fastly, except being lucky and drawing into Dark Hole AND a way to summon a big monster, or other things like that).
Yeah, of course having a Meta where the top decks are pretty balanced related to themselves isn't bad, but that leaves no possibilities to play 4Fun decks, like I'd like to.

Hope I don't lose interest in it completely, because is one of the funniest hobbies I've never had.

This post was mainly to say that the blog will slow down, probably, but if I have some weekly post, I'll be sure to mantain it, no matter what, except if I totally quit the game.

Hope to See You, Bye-Bee (from Lucky Star, Lucky Channel reference)

10/05/2012

Hand Antimeta

Well, started building that, but it isn't simple. I putted in 3 Veilers, 3 Maxx and 2 Crows, 1 BLS and 1 Sorcerer, 3 Scarecrows, 3 Faders, Fiendish Chain and Solemn Trio. Of course I putted in One Day of Peace, deck's engine, and I'm thinking of putting in hand destruction. The deck should work stalling, drawing into something that kills opponent's field (I'm thinking some ways to use Black Rose Dragon, maybe Black Salvo+Wisel Army?), then summon something and totally control opponent's field with fiendish, Solemn Trio, Crow (to don't let opponent start inzektor combo), veiler, maxx in case of Chaos Dragon. Without even testing it, I can easily say that Chaos Dragons are the WORST match-up ever, there isn't a lot to stop them, you can solemn, fiendish, veiler them how much you want, but they can easily rise again. Veiler/Fiendish their monster? They simply XYZ. Crow monster's in grave? They don't give a fuck, they have a lot of light-dark monsters. Solemn them? SS back from grave. Can't handle them, only thing is Fossil Dyna, but we need to equip him with safe zone, too.
I play in here Wangu too, can help handling Inzektors and even rabbit, other than wind-up, so he's pretty good. With him I decided to put in 3 Horn of the Phantom Beast and, as an additional target, 3 Photon Sabre Tiger. I'm playing TK Rai-Oh, putted in without even thinking about it because he's prety much a staple in Antimetas, but, right now, it doesn't stop a lot nowadays, so I'm thinking of taking it out.
Even without Rai-Oh, lights fodder for chaos monster are enough, but the only dark are 2 Crows (not even considering Fader because he is banished after using his effect). Reason why I'm pretty sure I'll implement that Black Rose engine, Black Salvo and Wisel. To easily send what I need to the grave, I'm pretty sure I'll put in even 2 hand destruction.
That isn't all, of course, but the deck is starting taking a form in your mind, doesn't it? Well, those days I'm pretty busy with school and with a music band, but I'll try to build up something good.
Stay Tuned