With the coming of the new banlist, I've got lots of things to do. The two things aren't related, I'm busy because of other thingies, and thus I didn't have time to work on my decks for the new meta more than a little bit. For this exact reason I decided to write this post about changes in Yugioh and changes that will affect my decks and how.
First of all, general meta:
Meta should be easily Mermails and Spellbooks, highly supported by Konami, and Fire Fists.
Fire Fist is a great deck that I don't like to play (sadly, others say it is plenty of fun) and has a lot of potential. I don't know this one very well, but it is easy to guess that after some time after the banlist (about 3 weeks at most) most will drop Vorse Raiders. The reason Vorse Raiders were played was pretty much DDV. Currently, though, the main thing that DDV hit was Wind-Up, and the latter won't see much play, even though I'm really liking this one now. Bear aside, the deck doesn't even cost too much (correct me if I'm wrong, I'm not really expert with prices).
Mermail and Spellbooks won't change much, Mermail is play-ready from the first days of the new meta without any problem, while spellbook is still waiting Judgment Day in the TCG.
Hand Traps are about to become useless, since neither Veiler nor Maxx are that good against those decks. However, if you're forced to play one (like me with Hootcake in Madolches), play 2 Veilers and you're okay.
This is our meta. End.
My decks:
Let's first say that the next meta I'm probably working on my decks more than usual, if I get some time, because I wouldn't want to play one of those three for tournaments (even on DN, I just don't want to). I'm probably working on them to make them meta-ready, and thus have big advantages against those decks. As of now, I'm playing Gate HEROes, AZ kills Mermail and I can do something against Spellbooks. However, even though I didn't test yet against Fire Fists, they should have the upper hand, because my AZ's blow-ups can't do a thing against a previously on the field bear or an addition tensu's summon.
For the other decks, let's see Chain Beat. Here is my previous list, I believed I changed it alot, even though not remember how, even before the new banlist. As you can guess, Tour is bad now in this deck, since I can't bring Zenmaity anymore. This isn't that hard to update, I just have to change my main search engine for Rabbit with another one. Tenki's the way. Dropping the entire Tour engine we get 4 slots, dropping a Warning will result in 5. We have multiple ways to use those. 3 Tenkis and 2 Bears. Provides search power and additional searchable monster hate. With 2 TKs this is a viable option, however I'm trying to get this in RL, and thus I can't make it cost that much. For a budget build it will simply be 3 Tenki and 2 Winged Rhynos or 2 Tenkis, 2 rhynos and 1 Horn (great card), or 3 tenki, 1 rhynos, 1 horn. I believe the latter is quite unstable, since I've got 4 targets for 3 cards. It's true that tenki has a power-upping effect, but 3 for that isn't that good, and opening multiples maybe isn't awesome. What's more, 3 could clog your S/Ts, so I'm using the second. In the other changes I already did there is an Orichalcos mained. It's great because Rabbits becomes, usually, 1400+500+100=2000, more than TK, and Rhynos can take care of Megalo, Junon and Soko.
I'm waiting for Thunderbirds and HA7 to play them, and the build should change alot.
Infernities XYZ. A general guide here. Well, I'm not playing this in RL for economical reasons, but with Lavalval it could be great against Mermails: they can't play Macro Cosmos and we have easy access to Dweller. Spellbooks could be a rough match-up, but I think we can handle them and possibly OTK 'em. Fire Fists are still unknown to me, so I don't know.
Collapserpent-Wyburster Monarch. Here the list. As usual, it can get Dweller out, thus it is good thing against Mermails. It plays Vanity's Fiend leaving only Undine and Pike+infantry as an out to it. As for spellbooks, we can't get Shock Master out, but Caius, Vanity's Fiend and Soul Exchange can give them an hard time. No MUs here.
Madolches. As you probably know, there'll be Hootcake in LTGY. That one card will give us Madolche player a giant push in the right direction. We can easily do Tiara on turn 1, if necessary (it sure isn't). Of course we have access to Dweller as nothing, and with some effort to Shock Master, too. Having both is great for the next meta.
There will be the main decks I'll work on, given what I know right now.
Here is all I could write in these days, sorry if I'm really busy and can't write more. See Ya.
Showing posts with label madolche. Show all posts
Showing posts with label madolche. Show all posts
25/02/2013
29/01/2013
Madolche Magileine
Put aside how lovely she is, she's the centerpiece of Madolche decks, makes the deck work. Search another copy of her, resulting in a +1 in no matter the deck, then if she's destroyed, you get to recycle her making her another possible target for another copy of herself.
Let's see why this card is good in steps:
Recyclability and Searchability
The titles says it all. Starting off this card on first turn is a pretty consistent opening, since it doesn't really reveal you deck (saying that you're splashing her in another deck aside madolche and spellbook), conducting to misplays based on misjudgments. It is a +1 on the very first turn and as a splashable engine it is a lot more stable than Gadget's, that basically do the same thing in some decks (Gadget are sometimes, or it's better to say "were", used only as an engine to generate +1s in stun decks or such) but eating more slots in the deck. For stun decks based on +1s, gadget are still better, but in decks where you can continuously stun your opponent's monsters, this card is way better. Doesn't eat too many slots if compared to gadgets, leads to less dead draws (double gadget in hand), is better for long games since magileines recycles themselves continuously.
Versatility
Magileine is spellcaster, and thus she works wonders with Spellbooks, power makes her a 2400 that searches when destroys a monster. Being spellcaster is awesome with some random LV3 Tuners to go into Arcanite and destroy two cards. Going into Naturia Synchros with a LV1 EARTH Tuner or LV2 (won't consider Landoise since I don't like him, aside from a few decks). Being LV4 makes her great R4 XYZ material in two turns.
Engine Expandability
The engine should be 3 Magileines alone if the deck supports them, otherwise you should include some monster hate, too, but that depends on the deck. However, what's great about this deck is that you can expand it, too. Add Butlerusk and you'll have a walking Terraforming that afterwards makes you a R4 XYZ, add in Cruffsant in a deck where you play beast supports (Horn of the Phantom Beast is good, too) and you'll have a 1500 at the worst, 1800 usually, and eventually 2100 and so on, recycling you magileine for more searchs and +1s, while having a monster that could be used for bounzer, big-eye, drago-SAC or whatever based on what you're playing.
Dodging Ability
Dodges BTH, makes your opponent's Solemn Warning a waste of 2000 LPs (since you'll get to recycle her), if on her alone TT turns into a -1 for the opponent and so on. If you attack with this into WU Rabbit, you'll have the upper hand, tenki or factory aside.
Really, the only bad sides of this card are not working when flipped face-up (an attack, for example) or Special Summoned and having poor ATK. That's it. And you should love the artwork.
See Ya.
22/01/2013
Madolche Hootcake and Madolche Nights, Thoughts on them and Madolches
I tried not to make a big fuss for this, however I noticed it wasn't like me not to talk at all about those supports (from LTGY) for madolches, being a madolches-addicted, that made me write this post. Lots of people, too, asked me for advices and opinions on those two cards, so this is a review addressed to all of those who asked me.
Let's start it:
First of all, Madolche Nights, cute card. Adds control factor to our build, being searchable and valid target for Tiaramisu. However, I don't like it. It doesn't destroy the monster, but, mainly, it requires a monsterless grave. For this exact reason, I'd recommend none, Puddingcess Builds aside.
Hootcake, however, is another thing. Leaving the artwork aside, that I as for one don't like, it has got a great effect. Banish a monster (not only madolche, any monster is ok), SS a Madolche from the deck (no matter the level, so, yeah, it's great even for Puddingcess builds, since it empties the grave for both Pudding and Nights). If it is Gelato, congratulations, you just got a search. Searching Chateau like this will mean that you'll have two beatsticks, 2000 and 2100 respectively. However, what's the great fact of this card? It is the first, in the main deck, that can bring a monster on the table directly, so this generates +1s and comboes at the same time. Think of the old Mew+Gelato+Warwolf combo, now switch Gelato with Hoot. Do you see what's happening there?
Mew, SS Hoot, SS Warwolf. Warwolf+Mew=Invoker, eff Invoker, detach Mew, bring one Gelato, get to search Chateau, banish Mew for Hoot's effect and Summon Gelato, getting another search. If you've got a target in the grave for Tiara's effect, search Ticket, if you haven't, search another Chateau and activate it in top of the previous one to gain a target.
This combo is really flexible and has lots of different endings, similarly to Wind-Ups. You can even do something with just mew and hoot or hoot and warwolf if you've got a monster in your grave, and this is what I aim for. Basically, the 3-cards setup we needed before just turned into a 2-cards setup+1 in the grave to work. I think that this one is lot more solid, and gives us the chance to enter the meta. Why's that? Not only it's easier to combo and we have more ways to do that, but mainly because this gives us the ability to play Soul Drain and more Hand Traps in the main deck.
Soul Drain is the first thing I thought while reading Hoot, it stops lots of the cards in the actual meta and lets some of our monsters stay in the grave, so that we can use them for Tiara or Hootcake. Other than that, mained, you can use it to stop searchers or other grave reliant monsters (sangan). In the worst case scenario (you face someone who doesn't matter soul drain being on the field) you can side 'em out.
For the Hand Traps, you could have slots issues and cut them out, but with Hootcake, that's just awesome. Veiler and Maxx are awesome Hootcake's effect fodder, and they can stop what soul drain doesn't. Basically, if you face something that fears Soul Drain, play more of them siding out Veilers and Maxx. If you face something that fears Veilers and Maxx, side more of them and side out Soul Drains. However, the most of the times, no matter what of the two sidings you did, you'll have monsters in the grave, and that's just awesome.
Remember that, even though it probably will be the best action in lots of possibilities, SSing Gelato via Hoot isn't the only thing to do. Bringing another beast could make you able to go into Leviair to SS what you just banished, could it be another Madolche, or whatever really. It gives us our first way to recycle some used non-madolche monsters, so I can finally play the T.G. Engine (even though Soul Drain locks their effects in the grave, but that doesn't matter) and be able to use Striker more than just once.
I won't build anything 'till they'll be out on Dueling Network, but I'll test quite some lots of things with those.
That's All Folks!
21/12/2012
Fine del Mondo: Madolche T.G.
Monsters: [15]
1 Madolche Butlerusk
1 Madolche Cruffssant
3 Madolche Magileine
3 Madolche Messengelato
3 Madolche Mew-Feuille
1 T.G. Striker
3 T.G. Warwolf
Spells: [14]
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
3 Madolche Chateau
1 Madolche Ticket
1 Monster Reborn
2 Mystical Space Typhoon
2 Pot of Duality
1 Monster Reborn
Traps: [11]
2 Bottomless Trap Hole
1 Dark Bribe
1 Madolchepalooza
2 Starlight Road
3 Threatening Roar
2 Torrential Tribute
The extra is messy since it is the same from the other lists but a little adapted. It needs a big R3 beater (thing that I already implemented in the other builds).
The side is messy, too, it is the same from the other list, but soul drain conflicts a lot more and I'll need to side those Snowman Eaters, so I just copy-pasted that part.
For the build itself, some surely remember that I once played a build with TGs, but I strangely stopped playing it and using the snowman eaters instead. I decided to bring back the T.G. part of the deck since it is pretty awesome, lets tons of comboes and you can go into tiara easily without losing control ability (except for the Snowman's monster destruction).
I like how the build is at the moment, except for the side and the extra (R3 Beater missing). Threatening are a solid choice in my Madolche builds, now. It stops OTKs, nullifies some overextensions, -1s the opponent on their MST, baits MST itself and, main reason for it being in madolches, prevents battle destruction for your madolches making you able to do tiara normal summoning twice. Magi, add butler, use roar in opponent's turn, then normal butler, search chateau and go into tiara.
The build is pretty much the same, so there's not lot to talk about, the only things in the main new are (excluding threatening) TGs and Reinforcement of the Army:
The T.G. engine offers a great R3 ability and Synchro possibilities, going into turn 1 Naturia Beast+Gelato+Chateau is possible with only Mew, Striker and Gelato (and a monster on the opponent's side of the field), and that's great to start off. Going into tiara is even easier than going into the combo I said little before, since warwolf is at three. With Warwolf you can do crazy things with Cruff (that I was thinking to bring back at 2 with the T.G. engine) and mew. Mew+Warwolf+Cruff is pretty much the same of Mew+Warwolf+Gelato, only a little less powerful.
Rota, great card is great. Another searcher for gelato, but mainly searches for striker, when available.
Naturia Beast is awesome, Barkion is too. Barkion is easier to summon, Beast is better because it mills and doesn't banish from the grave, stops lots of staple and kills some decks. Barkion, however, lets you OTK and such, stopping pretty much anything they could use against you.
The deck's great, I suggest you to try it.
As for the usual trivia, "Fine del Mondo" means "the End of the World". Well, it's 21 December 2012, after all, isn't it?
See Ya.
02/12/2012
Madolche (Tech) Side Choices+Updated List
Let's start saying that I changed my build a bit:
Monsters: [15]
1 Effect Veiler
1 Madolche Butlerusk
1 Madolche Cruffsant
3 Madolche Magileine
3 Madolche Messengelato
3 Madolche Mew-feuille
1 Maxx "C"
1 Maxx "C"
3 Snowman Eater
Spells: [13]
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
3 Madolche Chateau
1 Madolche Ticket
1 Monster Reborn
2 Mystical Space Typhoon
2 Pot of Duality
Traps: [12]
2 Bottomless Trap Hole
1 Dark Bribe
1 Dimensional Prison
1 Madolchepalooza (Ex-Madolche Festa)
1 Mirror Force
2 Starlight Road
2 Torrential Tribute
1 Ultimate Offering
As you can see, I did -1 palooza and -1 veiler for 1 Maxx "C" and 1 other Snowman Eater. The reason for this is the mindset I explained here and the fact that I think Maxx hits some deck that veiler doesn't, and maxx, along with veiler in the deck, can hit decks that wouldn't be hit by maxx alone. I like this.
If you want any explanation on gamestyle and cards choices, look at the post I linked, then come back here.
As you probably noticed, I added the side deck (and an excalibur in the extra for both the side deck and the usual double gelato, totally missed he wasn't in my extra before). First of all, I should thank a user called ~Straiker~ because he lent me an hand by letting me see his side deck, I'm bad at building side, usually, so I asked for help there. He, strangely, put in some cards in the same number I would, so I could have probably built it myself, but, yeah, he did help me.
2 Veilers and 2 Maxx, great against deck that do explode, rely on monsters effect on the field and Special Summon alot. The opponent doesn't see them coming, and when he'll be aware that you have got a good number of them he'll slow down, and you can re-side them out in game three, if you need slots for other things. Be aware of Fissure and Macro, though.
Third Typhoon and 2 Dust Tornadoes, actually, needed. I could encounter a deck that does main or can side macro cosmo or other continuous cards against madolches. Dust tornado is great, and the setting effect isn't half bad, too.
2 Prohibtion, one of the best side deck cards, IMO, but I don't play lots of S/T protection, so I can't side three. Prohibition is both a card against other deck, and a counter side. You can even prohibit MSTs and Heavy Storms to protect your other cards. Let's say we drew into double prohibition and Starlight, would activate a prohibition on MST, the other one on the card you want to prohibit and set Starlight be a bad thing?
2 Needle Ceiling, against WU and lots of swarms and explosive deck, really. Good card. Start off with set monster and this against an explosive deck and you're safe, you'll probably be even able to combo the next turn.
Let's see then the techy cards:
2 DNA Surgery. Good card, really good. I always found this a great card. Against Dino Rabbit, against HEROes and Six (no Shi En), against tons of things that do rely on the type. However, be aware of this card, it can kill your own games if you don't play this good. I like this card in here because by declaring Beast you'll both stop most of your opponent type-reliant comboes and start off yours. Let's say you have Surgery set on Beast, and Snowman on the field with Mew and Gelato in hand (I'd just kill anyone who tries to say that this is occasional, really, you just have to draw into surgery that's not vital for your comboes and that is against your opponent's deck). Normal Mew, SS Gelato, search Chateau, activate it. Snowmand+Mew into Invoker, eff Invoker, detach Mew, SS Gelato and get another search, Ticket probably. Activate it, go into Tiara with double Gelato, detach a gelato to add Gelato and Mew back to your hand and shuffle back two cards your opponent controls in his deck, then use Ticket's effect to bring another Gelato that gets you another search, probably another copy of chateau to generate targets for tiara's effect or Festa. Just notice that Festa is great with DNA Surgery on the field set on Beast, because you can trigger Gelato with ease.
2 Soul Drain. Same reasoning of Surgery, just two because of lack of S/T Protection. Great card against Mermails, one of the worst match-up we've got, against DWs (that's why I don't side Shadow-Imprisoning Mirrors), against lots of single cards and staples that do activate in the grave and, as most of my tech cards, has a double use. Soul Drain stops your own Madolches in the grave, so it could backfire if not properly used. However, as I said, I have a new Mindset that does rely on their returning effects only as a backup plan and to help setting up your games with both recycling and ticket. By following the same reasoning of TK in decks that do search from the deck, consider that YOU are the owner of Soul Drain, and YOU get to decide when to activate it. Locking your own Madolches in the grave is a good thing when trying to get targets for tiara's effect, and at the same time you're locking your opponent strategy, so that he can't really answer your moves with their Marksman, Graphas, and such, while he can't set-up his own strategy with Dragoons, Snoww and others.
I like how my Madolche deck gets better everytime I post. I recommend anyone to try this deck out, even the Madolche haters. As it is right now, it is fit for a tournament, so if you have regionals, locals and such, and have got the cards, try it out, you could/should win.
See Ya.
25/11/2012
Dolce Delizia: Actual Build of Madolches #1
Monsters: [15]
2 Effect Veiler
1 Madolche Butlerusk
1 Madolche Cruffsant
3 Madolche Magileine
3 Madolche Messengelato
3 Madolche Mew-feuille
2 Snowman Eater
Spells: [13]
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
3 Madolche Chateau
1 Madolche Ticket
1 Monster Reborn
2 Mystical Space Typhoon
2 Pot of Duality
Traps: [12]
2 Bottomless Trap Hole
1 Dark Bribe
1 Dimensional Prison
2 Madolchepalooza (Ex-Madolche Festa)
1 Mirror Force
2 Starlight Road
2 Torrential Tribute
1 Ultimate Offering
This should be the first time where my extra deck is kinda reliable...I'm astonished.
Let's talk for a moment about the post itself before going on the deck. You probably noticed the "#1" in the title. That's because I think I'll continue updating my actual list and thoughts on the deck on more posts as my main deck. Hope you like the deck, because you'll read alot about this one. If you don't like it, I'll make you like it with those posts, so there's actually no difference.
About the deck itself, I radically changed my mindset on this one. Before it was "plus off magileine, ticket and eventually butlerusk, and as game-setter (something that basically decides the game, even if it wins you the game in that turn or some turns after) mew-gelato", then it changed to "plus off magileine, ticket, mew-gelato, and eventually butlerusk, then with mew-gelato again as a game-setter". This justified the presence of double tragoedia. I, gradually, changed way to think about this deck, thus I dropped one copy of tragoedia because I put on the field the most of the things I had in hand. I found myself not drawing often into trago, winning the game before drawing into it, and when I, rarely, summoned it, I found it being just a random wall from an attack. I decided to drop it completely and added a veiler. Just for not having that random veiler at 1 copy, I dropped one fiendish for another veiler, and, being satisfied with this I continued playing. Without having tragoedia in my deck I never cared about my hand size, so I didn't notice what I did notice later. However, playing and playing, I met a deck that randomly dropped one trago and had quite a good hand size, 4 cards+1 from the draw of the next turn. Seeing that, I randomly wondered how my hand size was if I dropped tragoedia, and noticed I had just one card in hand. I thought "that's just a coincidence". I won that game and played with another opponent. In this game I noticed that, except for the first turns, I never had a good hand size, even though I did play 2 hand traps. This went on and on and I noticed that I radically changed my mindset on the deck. It had now become "Search those Mew-Gelato combo pieces using magi and ticket, all the rest is for filling slots and controlling the opponent". Basically I did play for Mew-Gelato into Invoker-Tiara.
It's not like I don't like the deck anymore as it plays, it is just that I feel bad for the other cards not being used, LOL. Just think that I was actually thinking of building a random one with just 3 mew, 3 gelato, 3 magi, 2 ticket and 3 chateau along with some lots of good LV3s.
Let's explain some choices in this build:
2 Veilers, even though I don't like 'em, I decided to fit them in. Why's that? Because I'm trying to make this the most competitive possible.
1 Cruffsant, good card, but as said, I'm aiming to Mew-Gelato, and Cruff isn't a piece of those comboes. However, if I happen to combo having this one, he's quite generic, so it's good.
2 Snowman Eater, die TK, die. Improving Rabbit Match-up, killing nasty TKs and hitting random cards to -1 your opponent. Of course the main reason is being the LV3 piece of the Mew-Gelato combo.
2 Lance, saving everything, killing opponent's monsters, and Tiara's best friend. 'Nuff Said.
1 Ticket, I already explained in another post about madolches why just one. More than 1 aren't needed, even though it wouldn't be a totally bad thing, maybe in place of an Ultimate Offering (I'll explain this later).
1 Bribe, judgment substitute, great card for your comboes.
2 Festa, oh, well, not sure about this one, I'd drop one of these for the next thing I want to play. Basically, even though it is a great card and target for tiara, in this build that aims to Mew-Gelato with just 1 madolche beast that's not mew.
1 Offering, not sure anymore about this card. Going for the Mew-Gelato thing, this card is occasional, since you'll need this, setted, tons of lps, magi just to loop a little bit, risking that a simple mst kills your combo leaving you with nothing. I'd rather keep it, but for slots I'd take this out before anything else.
Yeah, ya know? The deck's great. I'm actually aiming to make it become a meta deck, I think I'm not that far away from it. Next time that I'm talking about madolches I'll talk about side, counter-siding, countering your opponent side without heavy counter-siding.
Usual trivia about the name: "Dolce Delizia" means "Sweet Delight". Why's that? For the obvious reason "Madolches are made off sweets".
Stay Tuned, I'll post something in these days, I should have some spare time.
2 Veilers, even though I don't like 'em, I decided to fit them in. Why's that? Because I'm trying to make this the most competitive possible.
1 Cruffsant, good card, but as said, I'm aiming to Mew-Gelato, and Cruff isn't a piece of those comboes. However, if I happen to combo having this one, he's quite generic, so it's good.
2 Snowman Eater, die TK, die. Improving Rabbit Match-up, killing nasty TKs and hitting random cards to -1 your opponent. Of course the main reason is being the LV3 piece of the Mew-Gelato combo.
2 Lance, saving everything, killing opponent's monsters, and Tiara's best friend. 'Nuff Said.
1 Ticket, I already explained in another post about madolches why just one. More than 1 aren't needed, even though it wouldn't be a totally bad thing, maybe in place of an Ultimate Offering (I'll explain this later).
1 Bribe, judgment substitute, great card for your comboes.
2 Festa, oh, well, not sure about this one, I'd drop one of these for the next thing I want to play. Basically, even though it is a great card and target for tiara, in this build that aims to Mew-Gelato with just 1 madolche beast that's not mew.
1 Offering, not sure anymore about this card. Going for the Mew-Gelato thing, this card is occasional, since you'll need this, setted, tons of lps, magi just to loop a little bit, risking that a simple mst kills your combo leaving you with nothing. I'd rather keep it, but for slots I'd take this out before anything else.
Yeah, ya know? The deck's great. I'm actually aiming to make it become a meta deck, I think I'm not that far away from it. Next time that I'm talking about madolches I'll talk about side, counter-siding, countering your opponent side without heavy counter-siding.
Usual trivia about the name: "Dolce Delizia" means "Sweet Delight". Why's that? For the obvious reason "Madolches are made off sweets".
Stay Tuned, I'll post something in these days, I should have some spare time.
15/09/2012
Splashable Nordic Engine
Just to be precise, the engine I'm talking about should be something like:
2/3 Tanngnjostr
2/3 Guldfaxe
0/1 Tanngrisnir (2 or even 3 only if you want to abuse of R3 with tanngnjostr, but in that case I'd say one or no guldfaxes, depends from the deck)
2/3 Gleipnir
(0-3 Garmr, chaos fodder, otherwise pretty unuseful, even if the bouncing effect is kinda good, and 1900 isn't a bad wall, looks like Snowman Eater)
0-3 Super-Nimble Mega Hamster
0-2 Ryko (only if you play hamster)
That's a quite wide engine, it can go from 6 cards to 15.
Why should you play this engine?
-Lets easy LV7, one could be Ancient Sacred Wyvern, a true powerhouse OTK enabler, or even Ancient Fairy Dragon, to keep under control DWs, and other things, we'll see them later.
-Lets easy R3, going into generic XYZs like Zenmaines, Leviathan, Leviair, and so on.
-Speeds-up your deck, and thins a bit with Gleipnir.
-Saves from nasty situations.
Would you like to see some ideas of how and where to use this engine? Here it is:
-Synchros LV7, one could be Power Tool, so this engine can be used to speed up a deck that uses equips. If you've got some good combo that does give you some tons of lps, or you're playing psychic, you can go into Ancient Sacred Wyvern and potentially OTK, or this is just an easy nuke, without using the normal summon.
-R3, well, random combo starter for Wind-Ups, maybe? Tanngnjostr into tanngrisnir into zenmaity, eff zenmaity, bring a monster and do what you need. And adds some synchro support to Wind-Ups. This engine can do the exact same thing in Rabbit Laggia, go into leviair, SS Rabbit and use effect. Being R3 the most generic, this engine is kinda generic, too.
-Attributes, tanngnjostr (EARTH) can summon Guldfaxe (LIGHT) or Tanngrisnir (EARTH) or Garmr (DARK). This gives you access to Silver Summit, to some specific synchros (tanngnjostr+an earth tuner can do a naturia synchro), or even specific XYZs (Guldfaxe+LIGHT LV4 into Photoknight, or constellar omega, for example).
-Types, all beasts, if you're already playing horn of the phantom beast, fear not, you'll have more targets, still a random one, but nothing to hate. And there are multiple supports for Beasts.
I'm definitely going to try a reduced version in madolches, even if I'm actually trying lots of versions with different techs (WU Rabbit, Psychic Teleport-less engine, snowman eater, and so on).
Stay Tuned, this week I've got way too much topics to talk about, but I'm trying not to exagerate.
06/09/2012
Madolche "Psychological" Control
Monsters: [17]
1x Madolche Butlerusk
2x Madolche Cruffssant
3x Madolche Magileine
1x Madolche Marmamaid
2x Madolche Messengelato
3x Madolche Mewfeuille
1x T.G. Striker
2x T.G. Warwolf
2x Thunder King Rai-Oh
Spells: [15]
1x Dark Hole
3x Forbidden lance
1x Heavy Storm
3x Madolche Chateau
1x Madolche Ticket
1x Monster Reborn
1x Mystical Space Typhoon
2x Pot of Duality
1x Reinforcement of the Army
1x Shard of Greed
Traps: [8]
2x Bottomless Trap Hole
1x Dark Bribe
2x Madolche Happy Festa
2x Starlight Road
1x Ultimate Offering
So so so, were you thinking of a Tele build? Nope. Actually the psychological part of the name refers to the fact that the deck does a bunch of Mind Game with the opponent, let's see it closely:
T.G. Engine, goes into barkion/beast and makes us abuse tiara. Let's say that mew+gelato+warwolf actually turns into used Invoker+unused tiara (overlayed with 2 gelato, so if needed it could even be an excalibur)+mew in the grave+Chateau on the field (if needed this could be ticket, to summon another monster, but it's better to go into chateau that pluses us constantly). Bunch of comboes from nothing with this engine, good one.
2 TK, uh~~ well, how to say this, it stops lots of things in this meta, and is kinda good against things it doesn't stop fully, it's a beatstick for when we don't have chateau out, and since it's ours we have to decide what to do, if summon this or go into magi, based on moments. First psychological card, once an opponent sees 2 of this, he'll think there's a third one. Let's explain psychological first, it actually consists of making the opponent think we have a card we don't have, or we don't have a card we have.
1 Ticket, just 1, it's really good, I can add him when I want, doesn't clog up my hand with two copies of this, and it's kinda recyclable with both marma and tiara.
1 Typhoon, psychological card, the opponent would expect one more, at least, and would be careful while you activate/set something. At 1 it's just perfect, makes good mind games and is drawn mainly when you need it, a.k.a. late game.
1 Shard of Greed, mind crusher, once you activate this with chateau on the field and starlight road setted, your opponent just won't know what to do. Once you crush your opponent's mind with this, you'll make better mind game against him (this is based on some random things I know about psychology from when I helped my cousin for his studies about this. Basically once a person, the opponent, receives a little shock from something bad that happened, and in this case it'll happen, mst on chateau, I draw 2, mst on shard, continue comboeing with chateau, mst on the facedown, regret about not hitting the other 2 cards that'll make me combo and draw, using heavy, hit by starlight, he'll try to focus more on everything, effectively accelerating his mind. Once a persons focuses too much on this deck, he'll think of possible cards I play, falling in all of my traps. This deck does use a lot of mind crushes like that, and you're free to use words, too).
2 BTH and no warn, no paying cost, and some mind game, from a deck that controls this lot, he'll expect warn rather than BTH, and he'll see his monsters banished.
1 Dark Bribe and no Judgment, same as up here, he'd rather expect judgment than dark bribe.
2 Starlight Road, when one isn't enough, here comes the second one. Mind crushes the opponent and makes perfect mind games. If he sees one of your starlight roads, he won't think you even play another one, and here it comes.
Some more explanation about what exactly is Mind Crushing the opponent and how to:
Mind Crush works whenever you can make your opponent fail his expectations or make him regret something. Given this, other than plays that can mind crush the opponent, even words would make it, they're your better allies. Once game one is finished, you can spoil something about your decklist and what you're about to side, like "I play just 1 typhoon, I'd add some more and dust tornadoes against your deck", that'd do perfectly the trick. In order, Mind Crush, adding some expectations for the next game, and siding pretty hard, 1 mst and 2/3 dust tornadoes. When the opponent is focusing on you after you mind crushed him, he'd forget to think about what HE is going to do, probably expecting all of this side, he wouldn't side continous card, but more likely some effect/summon negation, that we can easily avoid with our 2 msts and 2/3 dust tornadoes, other than baiting our monsters. Mind Crush works good when baiting, too. Let's say I summon magileine and try to search, just say, "hope you don't negate, since I'm going to search butler". What would he do? I believe you all got the same impression, he'd obviously try to negate it someway, while keeping our tiaramisu far away from some damages.
Ending this post, this deck is a good deck for good and experienced madolche players. If you want one more tip, just remember "Madolches are all about +1s, controlling and risking, 'nuff said".
See Ya.
05/09/2012
After-Birthday Post///Some Random Thoughts
Yesterday was my birthday, 15th one, to be precise. I had an Ikea chair named Fingal (for those who don't know, the Ikea is a big store for furniture, but it sells them to-be-assembled, DIY FTW!) as a present, I really like it, even after losing an entire morning assembling it, had few problems.
Going on today's topic, some random thoughts:
-Why, just why Konami does have to make OCG and TCG more and more different? I already don't like that we have 2 big game zones, and some other, in terms of cards, but they even change the text of some cards to change the rulings, I just can't get it. Madolches lost their ability to avoid warning and be bounced back to hand/deck (and even DDV), now they'll get hit heavily by both. Sad thing is sad.
If I were in charge of Konami, I'd try to unificate totally the game in all the world, I'd create an expansion for TCG and one for OCG that contains the OCG-only or TCG-only cards to unificate them, and then I'd wait for the OCG release of a pack till the TCG one is ready too, so, Vote Leodip, LOL.
-Next Meta? Good one. I know I already said that, but I'll like the next meta. As you all should know, I like doing crappy deck, I'm actually working on a toon one, just guess my limits. A control meta is what persons like me should like a lot, with a slower pace, even crappy decks, if fully charged on backrows can play really good. This'll take me to the next thought.
-Low Monster Count, for the next meta, I'd like to go into this style. I'm already trying it, the Toon thing plays 9 monsters. I'd really like it.
-Random Control Thingies, actually I'm trying everything with a random control style, even OTKs and likes. This is the future. Have an idea and don't know how to develop it? Before everything, try it controllish, then try everything else. The Toon thing actually won me quite a few games.
-Next posts, I'd like to talk about a new madolche build, Psychological, with a full guide to it, and this toon thing. but I'm actually running out of ideas, if you want to read about something in particular, even a little guide to some archetype or deck, I'm open to everything.
Stay Tuned.
Going on today's topic, some random thoughts:
-Why, just why Konami does have to make OCG and TCG more and more different? I already don't like that we have 2 big game zones, and some other, in terms of cards, but they even change the text of some cards to change the rulings, I just can't get it. Madolches lost their ability to avoid warning and be bounced back to hand/deck (and even DDV), now they'll get hit heavily by both. Sad thing is sad.
If I were in charge of Konami, I'd try to unificate totally the game in all the world, I'd create an expansion for TCG and one for OCG that contains the OCG-only or TCG-only cards to unificate them, and then I'd wait for the OCG release of a pack till the TCG one is ready too, so, Vote Leodip, LOL.
-Next Meta? Good one. I know I already said that, but I'll like the next meta. As you all should know, I like doing crappy deck, I'm actually working on a toon one, just guess my limits. A control meta is what persons like me should like a lot, with a slower pace, even crappy decks, if fully charged on backrows can play really good. This'll take me to the next thought.
-Low Monster Count, for the next meta, I'd like to go into this style. I'm already trying it, the Toon thing plays 9 monsters. I'd really like it.
-Random Control Thingies, actually I'm trying everything with a random control style, even OTKs and likes. This is the future. Have an idea and don't know how to develop it? Before everything, try it controllish, then try everything else. The Toon thing actually won me quite a few games.
-Next posts, I'd like to talk about a new madolche build, Psychological, with a full guide to it, and this toon thing. but I'm actually running out of ideas, if you want to read about something in particular, even a little guide to some archetype or deck, I'm open to everything.
Stay Tuned.
02/08/2012
Madolche Control
Monsters: [15]
1x Madolche Butlerusk
3x Madolche Cruffssant
3x Madolche Magileine
3x Madolche Messengelato
3x Madolche Mewl-Feuille
2x Tragoedia
Spells: [14]
1x Book of Moon
1x Dark Hole
3x Forbidden Lance
3x Madolche Chateau
2x Madolche Ticket
1x Monster Reborn
3x Pot of Duality
Traps: [11]
2x Bottomless Trap Hole
2x Dimensional Prison
2x Fiendish Chain
1x Madolche Happy Festa
1x Madolche Tea Break
1x Summon Limit
2x Ultimate Offering
KInda the build, the extra should be good enough, I've considered all of the situations, except reborn on an opponent's tuner, but, yeah, it was worth not using it.
The deck is still under heavy testing, but, yeah, it works good enough.
Mono butlerusk is there for emergency searchs of chateau. Why not terraforming, then? Well, butlerusk does have a body, decent one under chateau (2000 ATK). What's more, terraforming isn't searchable via ticket or magileine.
Tragoedia is a big one. Try the build, you'll notice what I noticed: in late game you'll always have a full hand, from 5 to 8 cards, usually, and going into tragoedia would mean having a really big body. What's more, steal a LV3/4 monster, copy what you've discarded, go into XYZs. Mainly you'll go into invoker to summon gelato from the deck, or into emeral if you have other monsters into the grave. Tragoedia is really versatile, here.
Why double ticket? well, searchable enough but not stackable, it's one of the strongest spells of the deck, still isn't worth the third space because of the non-stackability.
Mono festa, why? Searchable enough, recyclable with tiara. Does crazy comboes. Usually I bait some torrentials/bottomless with something before, and then go into this, it wins games.
Mono Tea Break, not why mono, but why playing it at all? I played a lot with madolches, and I noticed taht if you're going to win with festa or offering, and your opponent judges/warnings that, you're fucked up. This card is a troll one, bounce back, being spell speed 3 opponent can't chain lots of things on that. Even without puddingcess, it's good if used good. However mono because of the limitations and the bounce part, and it's recyclable. More, sometimes it happens not to have targets for tiara in the grave, well, this is one.
Summon limit is another tech. We can control the opponent with this and slowly climb searching and searching, once you're with summon limit and tiaramisu on the field at the same time, you've basically won, control his S/Ts to avoid something nasty, then his monsters to avoid nasty XYZs, while you go in other crazy pluses. Still, tech one since it does nothing against inzektors. However, since this deck is coming in TCG after the banned list, we madolche players will just hope for heavy damages to inzektors, since they're one of our worst match-ups, and this card could be taken to 2 or even 3 in some builds.
P.s. note that even if this build is called Madolche Control, it doesn't go in heavy control, but it's still combo, using some control things.
Well, this was it, next time, banned list wonders, hopes and expectations.
31/07/2012
Card of the Week #11: Forbidden Lance
| Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. |
Random Rulings:
1.This card targets.
2.You can use this card in the Damage Step.
3.You can use this card on a monster with less than 800 ATK and make him 0 ATK with protection from spells and traps.
Explanation:
Fist is clear enough.
Second is because during the damage step you can activate only cards that change ATK values and Counter Traps.
Third doesn't need explanations.
Fast close look, then to the real review:
Quick-Play Spell, quick-play is surely the best kind of spell card, probably even better of trap cards.
Activable in damage step, less counterable and more versatile.
As always, being a spell card, it's hard to write more in the close look, however, let'sgo to the real review.
Forbidden Lance is a card of the forbidden brigade (Forbidden Chalice, Forbidden Lance and Forbidden Garment. UPDATE: Dueling Days did a post about the entire trio, however I was planning on reviewing this card and had the review written from the last week, so I posted it however).
All of the cards from the forbidden brigade have a thing in common, they modify the ATK while doing some modifies to the monster, making possible to use their effect during damage step. For example, forbidden chalice on snowman eater.
Returning on our card, why am I reviewing this? It's a great card, it initially shined in GBs, lowers opponent's monsters ATK to destroy them with GBs or protect them from nasty spells/traps.
However this card gradually took place in lots of decks. Actually I'm playing this in madolches, basically the same thing of GBs, protect them both from attacks and spells/traps, not bad.
Still, this card became played in lots of places for the second effect mainly, protect some monsters from Bottomless in no matter the deck, on dollka to protect his summon, can stop nasty dimensional prisons or fiendish chains.
However, this card wouldn't have been played if it hadn't the other lowering-ATK effect, I believe. Yeah, it would've been way more broken for some decks, but wouldn't have seen play in other decks that needed that loss of ATK. Just consider again GBs and Madolches, it would have been bad for them. But consider Rabbit Laggia, yeah, happiness wouldn't stop so easily.
Back again to the real card, since you can use it against opponent's monster that wouldn't just result in a loss of 800 points of ATK and spell/trap invulnerability. Just consider I faced a vylon deck, he went into a giant monster, photon thrasher while I had Tiara without chateau. Thrasher itself wasn't enough, so he summoned cube, synchroed into sigma, equipped from the hand double mage power, vylon segment (protection from my set down, just in case it was a d-prison/mirror force), vylon material and while he attacked he equipped with sigma's effect another mage power. The ATK was 1800+2500+2500+2500+600=9900, I had 6000 LPs, it would have been enough.
When I activated lance on his sigma I was like "Sorry, I didn't intend to hurt your feelings", LOL.
It was game since he had only 700 LPs left. Well, rage quit before admitting defeat.
This card is basically used because of its versatility as I said, so it's not intended for closed-minded persons. You should always consider all of the situations while playing with or against this. When you're against GBs, consider always the half of your monster's ATK via shrink or 800 ATK less via forbidden lance, but don't forget that your monster could be affected with other S/Ts and that could make your maths go crazy.
Just consider all of the conditions of the field while using this. That's what you need to know while playing. I know this could seem obvious, but lots of peoples I know lost games because of that.
Example: My friend had lance face-down and shura, few in hand that didn't matter and 4000 lps. While opponent had hanzo and super-transformation setted (know because he searched that having no hand and then set) and 2100 lps.
Opponent used super-transformation on his turn, my friend used lance on his shura, opponent tribued then his hanzo and went into Jurrac Guaiba, attacked shura and went into laggia, subsequently won game because he stopped my friend's main move.
Of course my friend said that it was bad luck, I stopped him and said what he did wrongly.
He could have done Lance on hanzo, making him tribute his shura and going into random guaiba that couldn't have done nothing, at least going into Utopia/Maestroke after attacking. Then summon blizzard, revive Shura, go into brio, discard 2, attack and win.
Of course he said "Oh, I didn't think about it", with a Poker Face. He lost an online tournament for that, with real prizes. If he won that game he would have taken a set of tour guides and sangan (not that sangan costs something, but it's to make it effective and play-ready).
Well, this was all for today, hope you enjoyed it, since the card is one I like a lot.
Some anticipations: Madolches (tomorrow or the day after tomorrow I'll post a build of it), working on some random decks, and some ninja things. I've already decided the card for the next cotw, I believe you'll like it.
Stay Tuned.
Activable in damage step, less counterable and more versatile.
As always, being a spell card, it's hard to write more in the close look, however, let'sgo to the real review.
Forbidden Lance is a card of the forbidden brigade (Forbidden Chalice, Forbidden Lance and Forbidden Garment. UPDATE: Dueling Days did a post about the entire trio, however I was planning on reviewing this card and had the review written from the last week, so I posted it however).
All of the cards from the forbidden brigade have a thing in common, they modify the ATK while doing some modifies to the monster, making possible to use their effect during damage step. For example, forbidden chalice on snowman eater.
Returning on our card, why am I reviewing this? It's a great card, it initially shined in GBs, lowers opponent's monsters ATK to destroy them with GBs or protect them from nasty spells/traps.
However this card gradually took place in lots of decks. Actually I'm playing this in madolches, basically the same thing of GBs, protect them both from attacks and spells/traps, not bad.
Still, this card became played in lots of places for the second effect mainly, protect some monsters from Bottomless in no matter the deck, on dollka to protect his summon, can stop nasty dimensional prisons or fiendish chains.
However, this card wouldn't have been played if it hadn't the other lowering-ATK effect, I believe. Yeah, it would've been way more broken for some decks, but wouldn't have seen play in other decks that needed that loss of ATK. Just consider again GBs and Madolches, it would have been bad for them. But consider Rabbit Laggia, yeah, happiness wouldn't stop so easily.
Back again to the real card, since you can use it against opponent's monster that wouldn't just result in a loss of 800 points of ATK and spell/trap invulnerability. Just consider I faced a vylon deck, he went into a giant monster, photon thrasher while I had Tiara without chateau. Thrasher itself wasn't enough, so he summoned cube, synchroed into sigma, equipped from the hand double mage power, vylon segment (protection from my set down, just in case it was a d-prison/mirror force), vylon material and while he attacked he equipped with sigma's effect another mage power. The ATK was 1800+2500+2500+2500+600=9900, I had 6000 LPs, it would have been enough.
When I activated lance on his sigma I was like "Sorry, I didn't intend to hurt your feelings", LOL.
It was game since he had only 700 LPs left. Well, rage quit before admitting defeat.
This card is basically used because of its versatility as I said, so it's not intended for closed-minded persons. You should always consider all of the situations while playing with or against this. When you're against GBs, consider always the half of your monster's ATK via shrink or 800 ATK less via forbidden lance, but don't forget that your monster could be affected with other S/Ts and that could make your maths go crazy.
Just consider all of the conditions of the field while using this. That's what you need to know while playing. I know this could seem obvious, but lots of peoples I know lost games because of that.
Example: My friend had lance face-down and shura, few in hand that didn't matter and 4000 lps. While opponent had hanzo and super-transformation setted (know because he searched that having no hand and then set) and 2100 lps.
Opponent used super-transformation on his turn, my friend used lance on his shura, opponent tribued then his hanzo and went into Jurrac Guaiba, attacked shura and went into laggia, subsequently won game because he stopped my friend's main move.
Of course my friend said that it was bad luck, I stopped him and said what he did wrongly.
He could have done Lance on hanzo, making him tribute his shura and going into random guaiba that couldn't have done nothing, at least going into Utopia/Maestroke after attacking. Then summon blizzard, revive Shura, go into brio, discard 2, attack and win.
Of course he said "Oh, I didn't think about it", with a Poker Face. He lost an online tournament for that, with real prizes. If he won that game he would have taken a set of tour guides and sangan (not that sangan costs something, but it's to make it effective and play-ready).
Well, this was all for today, hope you enjoyed it, since the card is one I like a lot.
Some anticipations: Madolches (tomorrow or the day after tomorrow I'll post a build of it), working on some random decks, and some ninja things. I've already decided the card for the next cotw, I believe you'll like it.
Stay Tuned.
21/07/2012
Madolche Classic
Prefered the word Classic over Pure, but Pure is how the deck should be named.
Monsters: [22]
2 Battle Faders
1 D.D. Warrior Lady
3 Genex Ally Birdman
1 Gorz
1 Madolche Butlerusk
3 Madolche Cruffssant
3 Madolche Magiline
3 Madolche Messengelato
3 Madolche Mew-Feuille
2 Madolche Puddingcess
Spells: [8]
2 Forbidden Lance
3 Madolche Chateau
2 Madolche Ticket
1 Reinforcement of the Army
Traps: [10]
2 Compulsory Evacuation Device
2 Madolche Manners
1 Mirror Force
2 Safe Zone
1 The Huge Revolution Is Over
2 Ultimate Offering
This time the Extra is usable, if you want, you can use that too, it's fine.
The deck works really good, it comboes as hell and have lots of choices. Before explaining the cards, I want to say that I actually forgot Festa while building, and I'm thinking what to drop to add 1 in, maybe Reinforcement or Warrior Lady.
Battle Faders are there because they self-banish themselves, that creates the perfect tribute fodder for puddingcess, other than stopping OTKs and eventually synchro with Birdman.
Warrior Lady is a RotA target, while taking off big bosses and removing herself thus not clogging the grave.
Birdman is one of the main combo generator, it lets you recycle butler/magi/mew/gelato while providing a good tuner that lets you use arcanite too, a perfect r3 material, and a good tribute for pudding (bounce a monster, SS Bird, tribute bird for pudding while removing bird and have no problems with grave-clogging.
Gorz is special here, even with the good amount of cards that stay for a long time on the field, I see him being pretty good. That's because if I still have those cards on the field, gorz isn't needed since I'm probably winning, but if I haven't them, I'll need gorz.
The Madolche part is self explanatory, no maid though, since the deck is kinda speedy, triple mew because it is a combo generator here, it's awesome, double princess because of all the tribute fodders and because of triple mew, triple messangelato because of how much comboes it leads to, expecially with Mew and Invoker.
Lance is to protect our monster from no matter which issue they are going to suffer, high attacks? No problem with Lance. Dark Hole? Sure this card is good.
RotA is a card I'm not sure about, but still is good.
Compulsory is good, it triggers ticket when needed or could do the usual stuff, bounce opponent's monsters.
Manners are really good, that boost made me win a lot of times. While playing this you should know that you can use Manners when a madolche is destroyed from an opponent's card and put it back with manners in place that its own effect.
Mirror is kinda staplish, but it's a fast way to destroy opponent's monsters, since we don't play Dark Hole.
Safe Zone is godly with Puddingcess and protects other monsters. Don't forget you can use it on opponent's monsters when they blind MST/Heavy storm it.
Huge Revolution is way better than starlight, since the stardust summoned with starlight sits in the grave eternally until we use manners. Huge Revolution is counter too, and needs only 2 cards on the field, not on your field. More, it isn't negable with Warning.
Offering, comboes like hell. Nothing Else.
Why no Dark Hole-Heavy Storm-Monster Reborn-Mystical Space Typhoon? Well, initially I forgot, but then, after lots of duels I haven't felt the need of those since Tiaramisù takes care of everything. I'd side them, I believe.
If you have some questions, go ahead and ask in the comments. If you want to say something about gorz, go ahead and ask, stil I don't know what to do with him.
18/07/2012
Some more Madolches Ideas
Ya know, when I'm excited about something, I'll talk of it for a little while. Well, to be precise I'm writing this article since I don't want to forget some ideas and, since they aren't yet on DN, I could forget some. I could write this on a Word file, but what's the point? I write them here and share all of the Ideas with others, since they're still drafts.
Let's start:
Chaos End Master+Puddingcess=Scrap Dragon, may not seem that good of an idea, needs a build that doesn't rely heavily on the grave but at the same time it goes into XYZs and Synchros. We need to be able to play Gadjiltron and geartown too. Well, no other explanation, I'm sure ya all got what I was saying.
Birdman, not really a new idea, just that I recently noticed that most players tend to forget this card. It's awesome, comboes with pretty much everything, gives access to Arcanite, recycles majo/messangelato/butlerusk/mew-phle (not sure I got its name right, I hate the new one and tend to write it wrong), and gives more access to R3 XYZs, mew+bird+messengelato (gives the most advantage, but generally a madolche monster is ok) without having used the normal summon means a search (with messengelato), an XYZ, and, if you have another beast-type monster on the field, you could go into Invoker, summon another messengelato and search again.
Invoker, just said it, no other explanations. Not really needed, but if you have a slot, put him in.
Arcanite, bird+majo is an example of how to summon him, madolche needs cards that get rid of cards on the opponent's field.
Battle Fader, for Puddingcess build, stops OTKs, is a tribute fodder that auto-removes itself, kinda awesome,isn't it?
Teleport Engine, psy girl, commander say "hi!". Just consider they all are earth and you can go into Naturia Synchros. If you're using a grave-less build you can play mostly barkion, if not, beast is kinda awesome, not considering that even in grave-less build you can help cleaning the grave with manners and queen.
Safe Zone, on Puddincess, mainly, pops everything in combo with her, OR chain to blind MSTs, to pop opponent's monsters OR use to save one of your monster to go into XYZs/Synchros next turn.
Shard of Greed, yeah, I like this one. If your build is one of the build that can't live without chateau, this card is great, since it baits opponent's msts, or, if the don't, drawing 2 cards isn't bad at all.
Well, should be all for now, I'll update this if anything else comes in mind.
Let's start:
Chaos End Master+Puddingcess=Scrap Dragon, may not seem that good of an idea, needs a build that doesn't rely heavily on the grave but at the same time it goes into XYZs and Synchros. We need to be able to play Gadjiltron and geartown too. Well, no other explanation, I'm sure ya all got what I was saying.
Birdman, not really a new idea, just that I recently noticed that most players tend to forget this card. It's awesome, comboes with pretty much everything, gives access to Arcanite, recycles majo/messangelato/butlerusk/mew-phle (not sure I got its name right, I hate the new one and tend to write it wrong), and gives more access to R3 XYZs, mew+bird+messengelato (gives the most advantage, but generally a madolche monster is ok) without having used the normal summon means a search (with messengelato), an XYZ, and, if you have another beast-type monster on the field, you could go into Invoker, summon another messengelato and search again.
Invoker, just said it, no other explanations. Not really needed, but if you have a slot, put him in.
Arcanite, bird+majo is an example of how to summon him, madolche needs cards that get rid of cards on the opponent's field.
Battle Fader, for Puddingcess build, stops OTKs, is a tribute fodder that auto-removes itself, kinda awesome,isn't it?
Teleport Engine, psy girl, commander say "hi!". Just consider they all are earth and you can go into Naturia Synchros. If you're using a grave-less build you can play mostly barkion, if not, beast is kinda awesome, not considering that even in grave-less build you can help cleaning the grave with manners and queen.
Safe Zone, on Puddincess, mainly, pops everything in combo with her, OR chain to blind MSTs, to pop opponent's monsters OR use to save one of your monster to go into XYZs/Synchros next turn.
Shard of Greed, yeah, I like this one. If your build is one of the build that can't live without chateau, this card is great, since it baits opponent's msts, or, if the don't, drawing 2 cards isn't bad at all.
Well, should be all for now, I'll update this if anything else comes in mind.
17/07/2012
Madolche Croiwanssant
For some reason I totally didn't see this card when I was writing the other post on Madolches, kinda strange. Well, I'll review it now.
AMAZING! I believe this one is one of the only 2 monsters that will pretty much always be played in madolches in three copies, along with Magileine/Majoleine (I prefer Majo as name, but sadly they changed it into Magileine). Notice how the level and ATK boost is permanent.
Let's start saying I did a Madolche deck with Gadgets and DNA Surgery, only I'm still improving it, it has some weak points, some are having majo and offering, but not surgery to continue with gadgets and ending "only" with 2 tiaramisù, and, if you had another madolche card in the grave, a butlerusk, with Chateou on the field. However that needed luck to win on that same turn, since bulter+tiaramisù+tiaramisù (I won't count eventual monsters you had in hand, we're considering only a madolche card in grave, offering and majo) is 2000+2700+2700=7400, that wouldn't be an OTK.
With this awesome card, though, we'll totally be able to play offering in classic madolches. Why?
Before the only use of offering was majo->majo->majo->butler->chateau, without even tiaramisù, too. Now, with tiara and cruff, we'll be able with majo+offering, and a madolche card in the grave to: (I won't say when I'll activate offering, count every extra normal summon as offering summon) (we are assuming you play only 2 tiara)
NS Majo, search Croinwassant
NS Croin, bounce Majo
NS Majo, search Croinwassant#2
NS Croin#2, bounce Majo
NS Majo, search Croinwassant #3
NS Croin#3, bounce Majo
Croin#2+Croin#3=Tiara, eff, detach Croin#3, send it back and spin a card
NS Majo, search Croin#3
NS Croin#3, bounce Majo
Croin+Croin#3=Tiaramisù#2
Eff Tiara#2, detach Croin#3, send it back and spin one
NS Majo, search Croin#3
NS Croin#3, bounce Majo
NS Majo, search Majo/Butlerusk
Croin #3+Majo=XYZ Random
With "just" 5000 lps, you'll have Tiara+Tiara+XYZ Random R4, and you can add with other 1000 lps, majo+butler and thus chateau. In the first case it would be 2200+2200+(let's assume utopia) 2500, summoning butler or majo, it would be game, in the second case it would be 2700+2700+2500+2000+1900, so 11800.
If your opponent has a clean field in the first case, you could not xyz Croin and Majo, since they'll have 1800 and 1400, making 7800 damages+butler and thus chateou it would be 4500 more damages.
Yeah, I insist, Madolches have great possibilites of winning something, not as they are now, though, except if we go into a control/antimeta build, I believe. We need a broken TCG-Exclusive and we are done for, LOL.
That's all for today, See Ya.
14/07/2012
New Madolches, New Comboes
If you followed a bit the blog when Madolches were about to come out, you may know how happy I'm right now, with new Madolches in ABYR, and they are most broken than ever.
Let's see them:
Well, very good one, like Majo, it searches, only that this one has more restriction. I have lot of ways to play this, I'll list them after I write about all of the cards. For the ones who doesn't know Italian, pretty much everyone, Messangelato is from "Messanger" this is simply english, and "gelato", Italian for Ice-Cream.
Nothing really special, good wall, especially under Chateau, however, not too good. Set it, make your opponent attack it, retrieve. As said, nothing special. Her name comes from "Marmellata", Italian for Jam, and "Maid", simply English.
Awww YEAHHH! I said that they should have made this to make madolches more cometitive, and they really did it. Lots of project for this card. Her real name, as written on Wikia, is Queen Madolche Tiaramisu, without the accent on the "u", but as an Italian, I know that there should be, since it comes from the words "Tiara", simply English word, and "Tiramisù", a dessert, I believe it's called like that all over the world, but it isn't well-known everywhere. More than a compost name it is a pun, I believe.
Another beautiful card, it works when Madolches are sent back by their own effect, too, but think of it with Tiaramisù, since she is fairy, too. The projects on the other cards involve this too.
Yeah, good one, not totally bad, not godly, I have projects on this too. "Festa" is an Italian word for party, but party meant as a celebration, not a political party and likes.
Well, at the time I was studying Madolches a card was showed, Geargiganto X, I thought "majo is gadget like, geargiganto searches gadgets, it's like playing 12 gadgets this way, majo can search butlerusk too that can be summoned with ultimate offering and search, awesome idea". Sadly I was reading te effect on the wikia that was wrong, it said 2 level 4, not 2 machine-type level 4, that killed my plans, as the only way to do so would be DNA Surgery, but that card would be dead if I didn't have Offering and Majo, so I left it there.
Now I have the possibility to bring this back, Madolche Ticket and Messangelato relies on monster types, so using DNA Surgery will help. Imagine Special Summoning Messangelato with DNA Surgery on Beasts activated, you will get to search even without the need of another monster, he himself is the only one you need. DNA Surgery can change types into Fairy, too, to trigger Ticket and SS even Puddingcess, if you like, or anything else. However, playing with DNA Surgery is difficult, you need to change game style every time you activate it. However, consider it a way to kill multiple comboes, DNA Surgery on stratos and bubbleman, no more excalibur/blade armor, on 2 gadgets to avoid geargiganto, against a rare-to-see Spellcaster Lock to make they blaspheme against their own Village and lock their Spells while letting you do everything you like, and so on. You will be able to play it in a majo gadget, then, so that with various support, you'll be able to search faster for her and combo. Consider too that DNA Surgery can be played with Gadgets to go into Laggia/Dollka with Dinosaur, or Excalibur/Blade Armor with Warriors and there are others. With those new cards you have a lot of ways to play Madolches, only don't do the error of trying to play all in the same build.
Consider some little combo with Tiaramisù, too. Majo+Ultimate Offering+at least a madolche card in the grave.
Let's see them:
Madolche Messangelato
Well, very good one, like Majo, it searches, only that this one has more restriction. I have lot of ways to play this, I'll list them after I write about all of the cards. For the ones who doesn't know Italian, pretty much everyone, Messangelato is from "Messanger" this is simply english, and "gelato", Italian for Ice-Cream.
Madolche Marmamaid
Nothing really special, good wall, especially under Chateau, however, not too good. Set it, make your opponent attack it, retrieve. As said, nothing special. Her name comes from "Marmellata", Italian for Jam, and "Maid", simply English.
Queen Madolche Tiaramisù
Awww YEAHHH! I said that they should have made this to make madolches more cometitive, and they really did it. Lots of project for this card. Her real name, as written on Wikia, is Queen Madolche Tiaramisu, without the accent on the "u", but as an Italian, I know that there should be, since it comes from the words "Tiara", simply English word, and "Tiramisù", a dessert, I believe it's called like that all over the world, but it isn't well-known everywhere. More than a compost name it is a pun, I believe.
Madolche Ticket
Another beautiful card, it works when Madolches are sent back by their own effect, too, but think of it with Tiaramisù, since she is fairy, too. The projects on the other cards involve this too.
Madolche Happy Festa
| Special Summon any number of "Madolche" monsters from your hand. During the End Phase, all monsters that were Special Summoned by this effect are shuffled into the Deck(s). |
Yeah, good one, not totally bad, not godly, I have projects on this too. "Festa" is an Italian word for party, but party meant as a celebration, not a political party and likes.
Well, at the time I was studying Madolches a card was showed, Geargiganto X, I thought "majo is gadget like, geargiganto searches gadgets, it's like playing 12 gadgets this way, majo can search butlerusk too that can be summoned with ultimate offering and search, awesome idea". Sadly I was reading te effect on the wikia that was wrong, it said 2 level 4, not 2 machine-type level 4, that killed my plans, as the only way to do so would be DNA Surgery, but that card would be dead if I didn't have Offering and Majo, so I left it there.
Now I have the possibility to bring this back, Madolche Ticket and Messangelato relies on monster types, so using DNA Surgery will help. Imagine Special Summoning Messangelato with DNA Surgery on Beasts activated, you will get to search even without the need of another monster, he himself is the only one you need. DNA Surgery can change types into Fairy, too, to trigger Ticket and SS even Puddingcess, if you like, or anything else. However, playing with DNA Surgery is difficult, you need to change game style every time you activate it. However, consider it a way to kill multiple comboes, DNA Surgery on stratos and bubbleman, no more excalibur/blade armor, on 2 gadgets to avoid geargiganto, against a rare-to-see Spellcaster Lock to make they blaspheme against their own Village and lock their Spells while letting you do everything you like, and so on. You will be able to play it in a majo gadget, then, so that with various support, you'll be able to search faster for her and combo. Consider too that DNA Surgery can be played with Gadgets to go into Laggia/Dollka with Dinosaur, or Excalibur/Blade Armor with Warriors and there are others. With those new cards you have a lot of ways to play Madolches, only don't do the error of trying to play all in the same build.
Consider some little combo with Tiaramisù, too. Majo+Ultimate Offering+at least a madolche card in the grave.
Activate Offering, NS Majo, search Majo, NS Majo (-500), search Majo
Majo+Majo into Tiaramisù
Eff Tiaramisù, send Back Majo to spin 1 (or 2, if you want to send back another madolche card, make sure you have one left, though)
NS Majo (-500), Search Majo, NS Majo (-500), search Butlerusk
Majo+Majo into Tiaramisù
Eff Tiaramisù, send back Majo and the Madolche card to Spin 2
NS Butlerusk (-500, -2000 totally till now), Search Chateou
Activate Chateou, enjoy.
Of course you can tweak it based on what you have in your hand and your grave, you could even go into Emeral, if needed.
Some tips on Happy Festa, SS a Messangelato and a Pudding (at least, if you have other monster it is better), search with Messangelato a Ticket or a Chateou. XYZ all you can, enjoy. With ticket you can search a monster too, but that's not sure, since we have actually no confirmed texts, actually it says "a monster", so if we send 2 or more back at the same time we won't be able to search, but, as I said, that's not confirmed.
I'll work on some builds once they come out on DN, till that time, only concepts.
Well, See Ya, I think tomorrow I'll write something else, but really don't know. For sure the day after tomorrow there will be the Card of the Week, I'm looking forward to that, since I don't really know what I'll review, LOL.
23/04/2012
Introduction to...Madolche indirect-supports and builds
I was looking forward to write this post, I love this archetype and how they work. Before you read, this will be a lacking-image post, but i'll explain why in another post, it has nothing to do with Madolche or other Yu-Gi-Oh stuff. Oh, just a little thing, you need to read all the post, don't jump from a card to another, or else you can read only how to do a build of madolche, because I noticed now, when reading what I wrote that I did a lot of mentions to other cards.
22/04/2012
Introduction to...Madolches spell/traps
Sorry if I made you wait for this post, but this won't be a big post. Let's start now.
16/04/2012
Introduction to...Madolches monster
As you can read in the previous post I falled in love with madolches, they have a lot of potential, and I think they will be supported more in the next pack. With 5 builds of madolces I have, I decided to write this post as an introduction to them and then post in the next posts the finished or still testing/developing build and explain them.
Let's see how madolches are made and how they work.
Let's see how madolches are made and how they work.
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