Showing posts with label Blogging. Show all posts
Showing posts with label Blogging. Show all posts

22/04/2014

Reforming the Blog

Most YGO Blogs are dead. For one reason or another, most are.
I understand that I can't continue writing "I'll try to write more", it just gets in the way, rises the hopes of the readers (if there are any, anymore) and then let them down.
This means I'm changing the meaning of the blog or, more precisely, return it to what it was meant for at the start: I'll be writing for myself.
Writing here means I can practice my English, for what's needed, and practice writing in general, but, most of all, I can gather ideas. Being a creative mind, I generally have times when I cannot think of anything, and days when ideas are blasted one after another, not even giving me time to make them real. This blog will, more or less, work as a notebook.
I may not explain the idea as thoroughly as I tried to, but it'll be, at least, useful for me.

And while the blog will be written for myself, this doesn't mean you cannot read it. Instead, reading it will be like taking a look at my mind, with the rough ideas. This also means, you shouldn't expect regular updates. I won't talk about the banlist unless it means some serious change in my decks or something I will build; I won't talk about releases unless there's some card I look forward to; I won't talk about tournaments (I never did to start with) unless there's a deck I found interesting of which I want to take an idea from.

Hope it'll work. If it won't, at least I tried.

20/10/2013

60k... Just got there


Well, it's kind of sad, and at the same time, kind of funny.
Reaching 60000 visits (+3, at the moment of the screenshot) in a period in which I'm neither writing nor playing much for a couple of reasons means that the visits are on old posts, which also means that my old work is appreciated (and newer ones, like Traptrix and CEM).
ATM, you may have noticed, I'm from Ubuntu. That's because I had a couple of troubles with my pc (long story short, my 7 years old cousin managed to format my pc right when I was about to create a dual boot for ubuntu and win7 in the 30 seconds I was in the bathroom), and lost most of my works (not YGO related). This means I'm currently trying to rewrite all I had written (was working on a visual novel), retrieve my music (hell, only from Lucky Star I had 4 GB of stuff), GIMP Brushes, textures, .XCFs, C4Ds and so on.
Luckily, I watch anime in streaming, if I had it on my PC, and lost all of that, it'd be an incredibly stunning shock.
(On a side note, this season's anime is pretty nice, I'm loving what I'm seeing.)
What's more, I wasn't liking the meta that much. It's surely better than the one before, but I was probably expecting too much from it, and it disappointed me right away.
I'm kinda sucked in by school, too, I'm on the third year of High School, meaning I've got 5 teachers out of 7 changed, and this is pretty tiring.
What's more, I wanted to start studying Kanjis, too, but I couldn't work that in my week's schedule.
My parents aren't home this week, and I've got to care for my brother (and help him with homeworks, other tiring stuff), I'm at my grandma's home, which doesn't allow me to do all of my things as I'd always do.
Looking forward I see a stressful week, hope that doesn't turn out to be as stressful as I thought...

Seeing as you shouldn't expect posts for the 60k visits, the special this time is the full screenshot, uncut, uncensored. Usually I'd turn off the bookmarks, or altogether cut the upper bar of the browser.
Not that awesome of a special, but deal with it, better off than nothing, uh?

Have a Nice Day ^^

19/08/2013

New Banlist: I Suck

Maybe it's a little late to talk about the new banlist? Oh well.
As you most probably know, the banlist aims to take back most of the old decks and put them on the same level of the current ones who got hit. That's, possibly, to make more and more decks playable in the meta.
I won't comment the Banned, you can read of that everywhere, and most probably all of the other reviews are better than the one I would have written if I attempted to, so, go ahead and read the other ones.
As for the meta itself, instead: I suck. I just noticed, I suck. I was definitely overjoyed for that ban, it brought the meta to the best I could expect, but still, I suck. After that break, when I came back, I started to suck. I can't build anything decent, I can't foresee what could be in the next meta and prepare to counter that and since I didn't follow much the latest sets, I probably don't know more than you readers about new decks and comboes and even if I did, I wouldn't be able to build something decent around that.
What will happen, then? I won't quit YGO, not definitely. I'll stick with my decks I have IRL and try to get them to their best (this is still doable, since I have the basic list), them being GK, GB and HERO, mainly, but even Malefic and some Rogue or stuff like that.
Sadly, I'll probably have to netdeck for the first period, as long as I have enough willpower to continue playing actively on DN, hoping I can ditch that soon enough.
As for the blog, I'll try not to disappoint the few readers left, and still post some ideas and use it like a way to store nice ideas and share them with you.
Said this: I suck.

Stay Tuned.








(if you're thinking that, no, I'm not depressed, don't worry)

04/08/2013

Felt like it: I'm back, guys!///The Theory behind Plusses

Hey guys, how have you been? It's been a long time, hasn't it? Yeah, yeah, I know, I said I had no interest in the current meta, but I'm not taking back my word, I still have no interest in it. So, why am I writing? Well,  I felt like it. What's more, the Banlist is a Ray of Hope for me, it'll hopefully crush or enormously hurt ED and SB, "hopefully"... Let's just hope it is like that.
Then, then, what's moving and exciting me right now? If, let's say, ED and SB get injured so hard that they can't be played anymore, what will be left? Everything! As of now the meta is:
Tier 1: ED and SB;
Tier 2: Everything else aside 4funs.
You do realize that if the Tier 1 gets crushed, we'll have a various meta, at least for the first part of the september-march period?
If you follow the upcoming sets, you probably noticed that all (most) of the new cards form decks that aim to control. This simply means that the next meta will probably see lots of old decks reborned through the beautiful art of Heavy-Trap decks, a couple of fast decks, and brand-new decks whom, as said, aim to control, leading to a slow format.
Ahhh, this brings back memories, in a meta where if I couldn't play a deck because the idea behind it wasn't consistent enough, I could simply add those 11-12 traps and be happy.

Well, let's get to the point of the post: after having explained why I'm slowly getting back at the game, here's some little theory-oh.

Card Advantage Theory
Most of you, if not all, have used or read/heard this thing at least once and, most probably, you know what it means: the Card Advantage Theory (CAT, from now on) says that in this game, msot of the time, the player who's winning is the one with most cards on the field and viceversa. "Why's that?" you may (or may not, I don't care, lol) ask. It is as simple as that: the player with most cards is more likely the one who has more possible counters to the opponent's moves. If I have 10 cards and my opponent 8, we could balance it out saying that 8 of my card nullifies my opponent ones, and I'm in +2. This supports CAT, indeed. This means that the CAT takes into consideration your opponent's plusses and minuses, inverting them. For Example, if you both have no cards in hand and you have a One Day of Peace set and you activate it, you lose one card (-1), you draw one (+1), your opponent draws one (-1)=-1. So, yes, One Day of Peace is a -1.

CAT applied to cards
Even cards follow CAT's rules, let's use the very example of +1: Thunder Dragon
You have one card in your hand, Thunder Dragon, activating it, you lost 1 card, but you added other two. 2-1=1. Congrats, you just went +1.
But, let's talk about a +0 (well, mathematically speaking, 0 doesn't have a symbol before it, but usually you'll see it with either a + or a -, so let's keep it): Upstart Goblin.
Activating it, you lost one card, but drew one. 1-1=0.
This was a +0, nothing to be really proud of, but nothing bad, either.
Let's talk, then, of the infamous -1s: Spellbook of Power.
Activating it you lost 1 card, and just gave 1000 ATK to a monster, without other income. 0-1=-1. Damn, you went negative, that's no good, is it?

Exceptions and whatnots
What we saw in the last paragraph, mathematically speaking, is that Thunder Dragon is good, Upstart is meh, Foolish is bad, but is that right? Well, not. You mustn't forget that there are variables and that sometime card quality is what matters. Unless you have something that needs discard fodder, are you really having some use for those Thunder Dragons? I believe not, that's why Thunder Dragon is under-used, seeing use only in FTKs or similar thingies, because it thins the deck, lets you go +1 and provides discard fodder for Dark World Dealing.
What about Upstart? If what you did didn't provide you any advantage but just made the opponent gain 1000 LPs, what was its use? Again, deck thinning. Playing Upstarts basically lets you go under the 40 card limit. Playing 3 in a 40 card deck will make it like you're using 37 cards, which improves your deck. Let's just say you can bypass the 3-card limit, how would a deck made up of 35 Upstarts and 5 pieces of exodia be? Simply unarrestable, whoever goes first without the opponent reacting with a droll and lock bird wins.
And then, what about Spellbook of Power? It's an inconfutable -1, so it's bad, right? Damn no. This is one of the whatnots I was talking about, it has a "side effect". When it destroys a monster in battle, you get a Spellbook spell from your deck. This means that you lose the card you activate (-1), search one (+1) and destroy an opponent's monster (+1). All in all, it becomes a +1. You happy now, SB player?

Applications
Why is this rule so important in YGO? As said before, the player who has more cards is most likely the one winning, but why does it matter if there are cards that are -1, -2, -3 or +1, +2, +3? First of all, let's just say that we're speaking of an at least semi-competitive game-scene, where no one plays plain -1s aside from Foolish Burial, SB of Power and similar (because, in the end, they aren't really -1s or have a real purpose). Considering that you start with 6 cards, you shouldn't waste them, but use them to produce more cards. What an ED player does is a combo on first turn that usually takes him to about +6 (+6 from the original number, resulting in about 12 cards). Do you realize why EDs are so strong right now?
What about SBs, why are they so strong? That's because they have +1s of about +3/4 but that they do repeteatedly, plus eventual stuff from Power and such.
This means that Card Advantage can easily vary. If you keep on using 1 for 1 (you lose one card in exchange for another from the opponent, like MST) you'll eventually lose because the opponent will plus if you don't have a consistent plus engine. What's behind Antimeta is exactly that, it doesn't use simple 1 for 1, but uses cards (even though they are mostly one for ones in the end) that won't let the opponent plus. The example I use the most is "Veiler that Stratos". Of course locking their pluses isn't that helpful if you don't have a way to plus yourself, but what if the way to plus yourself is minusing the opponent? That is a legit way of plusing, I said before, an opponent's -1 is a +1 for you. Let's say, then, that you are playing a control deck, you have a 1200 ATK Dyna and a Garden on the field. You'll instantaneously notice that the opponent isn't able to SS big monsters while it is needed to have an AT LEAST 2400 ATK monster to ram into Dyna, as of now. You don't leave him ways to ATK you and to damage you (you're locking Garden's summons with Dyna) and when you summon you don't plus him. Given that you have a big monster, you're free to set your monsters and then flip them if you want them at full force.
Doing so, you'll either keep the opponent at your same number but with less useful cards or you'll be minusing him always.

Decks
The kind of decks that work with this mindset are mainly Control, Stun and Antimeta, Stun being the one who uses is the best. I named Chaos Stun a couple of times, my favourite Stun deck ever I'm renewing. Either in the next or the one after the next post I'll write about it and the renewed list I'm working on.
Control has the option I named up there of Garden+Pachy, for example, while Antimeta lives off that, with Pachy on the field and several backrows.


Well, well, liked getting back at writing a lil bit, hope I can fully return blogging.
Stay Tuned.

10/06/2013

50.000 Visits: not quite


Wanted to screen this exactly at 50.000, but over the night I apparently got 100+ visits. Well, nothing to complain, though, but I wanted to say a couple of things:
First, thanks to all the reader for reading the blog even when I didn't post, I get around 100 visits per day when I'm inactive, and that's awesome. Checking the stats for the blog, I noticed that most of the visits are on my Useful Rulings and Game Mechanics and on some of my decks. It's good to see that a blog that has been active for an year can last on its own for quite some time even without updates.
Second, about the readers again, is awesome to see that I get that many readers reading my blog, but, sadly, only few of them partecipate posting in the comments. Ya know, in 1 year and 5 months of blogging, I've only got 155 comments, most of them were on a quarrel about a deck that an user said I netdecked (on its side, it's true that my deck was pretty much identical ot his except a couple of choices and that his was older, but still I explained all of my card choices and stuff, just check it out, search OniDAD on my blog or look at the list of my decks) (what's more, I just noticed that I've been getting some visits from a post on pojo because of this again, good to see I'm on their mouth again, really). What I want to say is: you read and make me happy, you comment and make me happier. If you read this, comment under here just to let me know.
BTW, all of my readers, even Diabound, took me where I am, and I can't be happier for this.
I'd as well write a special post for the 50k visits, but don't have time for that, sorry. I'll try to write something as soon as possible.

Thanks and Stay Tuned.

07/04/2013

Long time no see

Sorry for that, but I'm having quite some problem logging in recently. I wouldn't say I'm losing interest in the game, I still do some games on YGOPro from time to time and follow new packs and cards as I always did, but still, I'm not into the game that much. First of all comes the usual problems with my internet connection, it has worsened recently. Second, I've got lots of things to do for school and eventual works, other than other hobbies like animes and reading. Last but not least, those few times I play on DN or YGOPro, I realize that the meta is more and more monotonous I believe that in 10 games I did in the last week I met something like 6 Elemental Dragons and 2 Spellbooks with 2 other random/fun/noob decks (random means another meta deck, then 4funs and then random 54-cards decks with random stuff in it).

I'll Be Back

27/02/2013

Hit 40.000 Visits!

Just 10 visits away from perfection
That's 40.000, yahoooo! It took 1 month and 30 days to get 10k visits, while it took 2 months and 14 days to get to 30.000 from 20.000. Thank you all for the support. Lately I haven't been around too much, but still you gave me so many visits.
Thanks to my "followers", usual readers of the blog even if not subscribed, to occasional readers, to readers of other blogs that read mine in the suggested blogs, to googlers, to users that linked one of my blogposts to a friend of their and that friend of their that read it. Thanks to the other bloggers for keeping readers entertained while I wasn't active and thanks to Konami for keeping this card game (it hurts to say so, because Konami has lots of things to be blamed about). Thanks to 4kids for dubbing this and Italian dubbers for making me know this game using the anime. Thanks to internet, I couldn't have followed this game without it. Last but not least, thanks to my YGO-playing friends for keeping me playing this game, both online and in RL.
Thank you all for 40.000 visits, it wouldn't have been possible without you all.

One last thing: I'd like to dedicate this one post to mike, from dueling legacy. I believe I never posted on your blog, but still I used to read it. I think I'm speaking for all of the bloggers: we'll miss you.

As a special for the 40.000 visits: I'm studying some probabilities thingies, if I can get it done I'll post it as soon as possible.

20/02/2013

Quick Updates

You may have noticed I'm a little less active lately, reason being bad connection and lack of time, so here's a little update on the current situation:

Banned, I'm definitely going to play WUs post-banned, I'm liking the deck alot. I'm going for a Control build with 11 traps or so, 1 bear, 1 gorilla, 3 tenkis, 3 rabbits and aiming to control the field with Dire Wolf+Rabbit or even Shock Master sometimes. Wind-Up Warrior is working awesomely to me, I'm thinking of bringing him to 2, while 1 soldier could take care of TK other than being great material for R5 Xyzs. If Warrior used on himself had more than 1900 ATK, he would've been a mainstay for me in threes.
I heard someone is trying to play the deck in a turbo build with Summoner Monks, but I think that's the worst way to do it.

Tournaments, I'm going to a Fly to YCS tournament next Sunday, gonna be quite funny, and will be my first tournament in RL. Finally.

Blogging, I'm working on something, you'll be able to see it in at the worst in a week, but I think 3 days will be more than enough, if I have a decent connection. Hope you'll like it.

Hope I can be back in the less time possible. See Ya.

30/01/2013

Happy Birthday!/Buon Compleanno!

Yup, my blog just became one year old, 30th January 2012 was posted the very first post (well, not really, I'm going to explain this later) on the blog, an introduction to the blog.
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Yup, il blog ha appena compiuto un anno, il 30 Gennaio del 2012 è stato il giorno in cui è stato postato il primo post di questo blog (non proprio, c'è una storia dietro che spiegherò più tardi).

Looking back to some posts, I noticed how I got better in both general writing skills and english skills, not considering YGO skills and knowings.
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Guardando qualche vecchio post, ho notato come sia nettamente migliorato sia a scrivere in generale che in inglese, senza considerare YGO.

I was looking forward to this day, but really didn't know what to post. Or, TBH, WHICH to post, since I had lots of ideas but didn't know which one to use. This is what I decided: little tips on the blog posted in both italian and english.
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Aspettavo con ansia questo giorno, ma non sapevo veramente cosa postare. O, per meglio dire, QUALE postare, dato che avevo moltissime idee senza sapere quale usare. Ho quindi deciso: piccole chicche sul blog postate sia in italiano che in inglese.

The blog started as a way to express some of my knowings about YGO and as a deck and ideas gallery, but it was in Italian. I created the domain and wrote the introduction to the blog in Italian. I did no spam or such, I just wrote that off to remember me that it existed and what I would have want to aim for with that blog, since I was pretty busy in that period.
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Il blog è nato come un modo di esprimere alcune mie conoscenze in ambito di YGO e come una lista di deck e idee, ma in italiano. Ho creato il dominio e scritto l'introduzione del blog in italiano. Non ho fatto pubblicità o nient'altro, ho solo scritto quell'introduzione per ricordarmi dell'esistenza del blog e di cosa ci avrei voluto fare, dato che ero piuttosto occupato e non avrei potuto scrivere.

However, after leaving it dead like that for quite some time, I decided to start fresh and switch to English. That was because, for the first time in my life, I had a not that great mark in English at school, B. It was a test promoted by the Trinity College, it was the second one I did, and I skipped 3 levels (the trinity exams are divided in levels, the very first time it was in elementary school, since I went way too good for level 1, 2 and 3, they decided to make me do 4, but they changed their mind again and went for the 5, asking me for permission).
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Comunque, dopo averlo lasciato a morire per un po' di tempo, ho deciso di ripartire e passare all'inglese. Questo perché, per la prima volta  nella mia vita, ho avuto un voto non troppo buono in inglese, B. Era un test promosso dal Trinity College, il secondo che facevo, dopo aver saltato 3 livelli (gli esami del Trinity sono divisi in livelli, il primo l'ho fatto alle elementari, ma dato che sono andato molto meglio del necessario sia per i livelli 1, 2 e 3, hanno deciso di farmi fare il 4, ma hanno cambiato idea nuovamente e mi hanno fatto fare il 5, dopo avermi chiesto il permesso).

The fifth wasn't even that difficult, grammatically speaking, I had good enough knowings for other lots of levels. However, starting from the fifth, all of the levels required that you brought a topic along with you, choosing from some your teacher proposed you. Mine was Coke, a friend of mine brought Pizza and so on. I'm good when we talk about getting some ideas or concepts in my mind, or when it is English, however I'm REALLY bad at learning by heart, thus I continuously forgot names or other things that you can't conceptualize.
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Il quinto non era nemmeno più di tanto difficile, dal punto di vista della grammatica, avevo buone conoscenze anche per molti altri livelli. Comunque, partendo dal quinto, tutti i livelli richiedevano che assieme al parlato venisse portato anche un topic (argomento), scegliendo fra alcuni proposti dall'insegnante. Il mio era la coca cola, un mio amico portò la pizza e un'altra mia amica portò gli scaldatelli. Sono bravo fino a quando si tratta di capire alcune idee o concetti, ma se devo imparare a memoria, dimentico continuamente nomi o altre cose che non si possono concettualizzare.

Thus, that day, I went there without remembering anything, before the exam started I stayed there talking with a girl that already did the test and that was waiting for me before leaving. I didn't even tried to repeat what I studied, because I would have forgotten it back, so I just tried not to get stressed by talking and laughing a bit. The exam itself didn't go that bad, because my speaking skills covered pretty much all of my lack of knowings about the topic. Of course, even though I tried to cover it, he noticed I didn't know most of the things about the topic. I took B, but that was balanced with the conversation with the examinator.
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Quindi, quel giorno, sono andato li senza ricordarmi nulla, e prima che l'esame iniziasse sono rimasto a parlare con una ragazza che aveva già fatto il test e che aspettava me per andarsene. Non ho nemmeno provato a ripetere il mio topic, perché lo avrei dimenticato nuovamente, quindi ho solo cercato di non stressarmi parlando e ridendo un po'. L'esame in se non è andato male, perché le mie abilità nel parlare (presenti anche in italiano, durante interrogazioni di storia, che uso per coprire i buchi dovuti alle date e ai nomi) hanno coperto più o meno tutte le mancanze riguardo il topic. Ovviamente, nonostante abbia provato a coprirle, l'esaminatore ha notato che non sapevo una buona parte dei fatti riguardo il topic. Ho preso B, ma è stato bilanciato dalla conversazione in inglese con l'esaminatore.

However, dunno why, it took a lot of time before we knew how the exam went. I did the exam in the last year of middle school, but I knew the results about the half of January of the first year of High School. I then decided to prove myself on my English skills, to see if I were good enough to talk and write fluently in English, and so it was. As the time passed, though, I noticed getting better and better, learning slangs, being able to understand an English-speaking person, began speaking with an American accent, and being able to sustain a full conversation with English-speaking people. I was pretty satisfied, and having the blog wrote in English meant that I could link by lists to everyone if someone asked me for a specific decklist. Basically everytime I post a deck is because someone asked me the list, and more rarely when I want to show it because I like it.
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Comunque, non so perché, i risultati ci misero tempo ad essere rivelati. Ho fatto l'esame nell'ultimo anno di medie e ho saputo i risultati a meta Gennaio del primo anno di superiori. Ho quindi deciso di mettermi alla prova sulle mie abilità d'inglese, per vedere se ero abbastanza bravo per la parte pratica dello studio dell'inglese, parlare e scrivere, e infatti lo ero. Mano a mano, comunque, ho notato che diventavo sempre più bravo, imparavo slang, diventavo capace di capire una persona che parlava inglese e sostenerci una discussione e iniziato a mostrare un accento americano (ancora mi chiedo la ragione). Ero piuttosto soddisfatto, e avere il blog scritto in inglese significava che lo potevo linkare a chiunque mi chiedesse una lista. Praticamente, ogni volta che posto un deck è perché qualcuno mi ha chiesto la lista, o, più raramente, quando voglio veramente mostrare un deck che mi piace.

This was the big story behing the blog, I was so satisfied that the exam didn't matter anymore to me, and they didn't even send an official certificate or likes, so, officially, I never did that exam, it's kinda lollish. If I wanted to, I could even re-attempt to it, but I don't wanna. And now I'm happily writing on my beloved blog, when others that had an A because they learnt the topic word by word now have something like 7 or 8 at maximum (with 10 as a maximum, for those who don't know this kind of ratings), while I'm happily being marked as a 9 without studying,and I like that (not needing to study, I mean).
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Questa era la grande storia dietro il blog, ero così soddisfatto che non mi importava più niente dell'esame, e, dato che non mi hanno nemmeno mandato un certificato o cose simili, ufficialmente non ho mai fatto quell'esame. Se volessi, potrei anche riprovare, ma non voglio. Ora sto scrivendo sul mio amato blog, quando gli altri che hanno avuto una A perché hanno imparato il topic parola per parola ora hanno 7 o 8 al massimo, mentre io ho felicemente 9 senza studiare, e mi piace (non dover studiare, intendo).

Well, this was all, once again, Happy Birthday! See Ya.
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Questo è tutto, e, ancora una volta, Buon Compleanno! Arrivederci.

28/12/2012

30.000 Visit Count Hit!


Greetings to the Blog! Greetings to Thomas for the screen, winner of the contest! I see you're a Digital Mortal follower, you're doing the right thing, LOL.
First, let's talk about the 30k visits: it took 2 months and 14 days, compared to 1 month and 28 days of the precedent one (20.000), to get 10k visits. Well, I think it's ok, or even good, considering that last time it was during the starting of school, so everyone had a little more time, and this time Christmas was stealing time from everyone, I think, right? Well, I hope it has been an awesome Christmas for you all (I had a fever), and an awesome Christmas for the blog.
Going back on Thomas, our contest-winner, I have two things to tell you:
1.You've got the right to choose the topic of the special for the 30k visits;
2.I'll wait for your idea to write the special, I won't write it on my own, I'll do other posts in the whiletime, though. However, You've got three weeks (21 days, long enough, I think) to suggest something, because later it would be kinda off time from the actual 30.000th visit, and in 33 days it'll be Blog's first birthday.

If you want to discuss about anything to think about the topic, just ask me on DN, my nick is Leodip, just tell me your nick under here in the comments and it'll be fine.

Once again, greetings to the blog.

Contest: Prepping for 30000

I won't be at home today, so I won't be able to screen the 30.000 visit on the counter on the right of the screen, so, since I'd like to have a screen of that, let's start a contest:
The first to screen the visit counter when it hits 30000, and to post it under the comments, will be able to choose one topic for a post of mine. And I'll write it in both English and Italian, as a special.
There's just one rule, don't cut the screen: screen the entire page, without cutting to leave only the visit counter. If you screen the page while in fullscreen it's better, but not needed.
Stay Tuned, the contest starts now.

20/12/2012

Back In Action///YGOPro

Let's say something about my absence in these days. If you were thinking it was because I was preparing for Maya's prediction, well, you were wrong.
My PC crashed for the last time, my internet connection disappeared for two weeks or so.
I had to change my pc (Christmas present, thank you guys!) and I've now got a notebook with Win7, and then I waited for the connection to be back.
Since I've got this new computer with Win7 (to those who don't know, I used Ubuntu, a Linux distro, on my late PC, because it was kinda old and slow), I figured I could install, along with the standard applications, even YGOPro. This post is basically a review for YGOPro, and a message to you all saying that I'm still alive.

Compatibility
Since this is the main thing that didn't let me install it on my previous pc, I figured I could have started the review with this. It is Mac and Windows compatible, with Wine a decent PC could use it even on Linux. DN is better on this front, though.

Deck Building and Cards Updates
The deck building has pretty much the needed options, but it lacks some. I still prefer DN to search cards that serves me some particular purposes. The Deck Edit option has one little more issue that could annoy anyone, even though it is really little: you can't search a card immediately after having put one in your deck or having touched anywhere else. On DN you could search, let's say, Thunder King, add him, then type Doomcaliber and add him. On YGOPro you have to type Thunder King, add him, then go with the cursor on there and erase "Thunder King", then write Doomcaliber and add him. That can be pretty annoying when trying to build the fastest possible.
About cards updates, DN does it faster and updates everything as soon as someone who has to power to edit has the time to do it, while on YGOPro (dunno if it is because of the translator, Percival, but he's doing a great work himself, so it's ok) right now the cards from ABYR are still considered OCG. There are lots of Anime cards, though, for those who don't mind playing cards that won't ever exist.

Gameplay
I'm still learning to use it, but I still can't activate Threatening roar the moment we enter the BP, I have to activate it when leaving the MP1 (not knowing if we're going into BP or EP). After some problems like those, the gameplay is awesome. It is automated, and you won't have n00b issues like on DN for rulings and such. No rate means that less people will shark you or cheat (even because it is automated and thus cheating is far harder and sharking is impossible), and you can enjoy the game more, when trying to relax like I do when playing.
It even has a Tag Duel option, I tried it, it is pretty good, but it doesn't let you private chat with the team mate or see the cards in his hand (if I don't remember wrong it is possible in official 2 on 2 duels).
The possibility to filter the opponent's deck for TCG only, OCG only, Anime and Turbo duels (yup, there are even turbo, I should try them out sometime) is simply great, if it wasn't for some slow updates, but, well, it's ok.

Users
The users aren't bad. There are less n00bs than on DN, or, since it all is automated, it could be that I didn't notice them, even because it is only one day I'm using it.
There's less communication than on DN, because there are no registered nicks and no chats. This could be a good thing when you want to test something without having to be blocked from some friend of yours.
ìì, but generally it isn't that good.

Duel Puzzles
Good, some are harder than others, but not that hard.
The good thing about this is that you can create your owns. Basically you can just set them with avenger, archfiend and necromancer in grave, mirage in hand, some cards in deck, some in your extra and try your comboes. Same with Wind-Ups or any other combo deck.

Customisability
Like for the duel puzzles, other things in the game are customizable as well, like sleeves and background. That's pretty awesome, I'd say.


If you want to download YGOPro in english go on Percival's blog, it is a great blog, not only for YGOPro, follow him, too.

Should be all for my first-day review.
Stay Tuned, tomorrow (or even today itself) there'll be another post.

13/11/2012

Deadly and Dead

It's sad to make two off-topic posts about no-writing without putting any contents between them, still, I've got to write this.
I've got twice the tasks to do, and half the energy to do them, so writing posts here is kinda difficult for me. I've thought of a little solution, though: stop the card of the week.
That's not meant ot be a definitive stop, it's just for the time being. The reason for this are two:
1.I won't be here next monday, so I can't post it, and mondays are hard days to write or post something;
2.I think the CotW slows me down.

The two things I swore when I decided to start the CotW thing were that I wouldn't have missed one without letting you know and that I wouldn't have reviewed other cards outside the CotW. The latter really slows me down, not being able to review a card when I feel like just slows me a lot, and I noticed that writing it as a Card of the Week is pretty tiring, because I need to stay on that card for the most of the time, without being able to do little reviews about other cards to work in the same scenario and such. Being able to review whatever and whenever I want should work.

Stay Tuned, I believe I'll post something these days.

28/10/2012

Missing the Blog and More Absence from It

Well, actually, I'm pretty missing blogging, but I never have the energy to write or something to write about. If that wasn't enough, I'll be missing from the blog for a week, so, for the first time, no card of the week for tomorrow, since there'll be no internet connection. Sad.
I'll try to be more active when I'll be back. I'm writing right now on my phone some topics to talk about when I'll be back, so, fear not, I should be able to write something.
See Ya.

21/10/2012

Once again

Lack of post. Actually, it's not a time issue, but some ideas. It's just that recently I'm not playing ygo enough to build something, or even only think of some comboes. I should make posts like "Random Thoughts", to make the blog a little more active.
If you've got something you want me to talk about, just ask here under the comments, but don't expect builds, I could give some advices. If you want, you can post your decklist and ask for fixes, I'd like to try this one too. Only original decks, though.

14/10/2012

20.000 Visit Count Hit!///Look at my favourite meta-ish decks

The blog reached 20.000 visits, totally good thing, in less than 2 months from the 10.000 (actually 1 month and 28 days, since the 20.000th visit was yesterday). As a special for this new record, I should do something I don't often do: talk about competitive decks that I like.
If you're fellow readers of this blog, you should know I hate overplayed decks, but I like them when no one knows about or plays them. However it happens that I fall in love with some kind of decks that are quite played, well, shit happens.
I like Control and OTK decks, better if they're together, that's the main reason of most of those decks:
Infernities, probably the one that looks like a meta deck that I like the most. Control your opponent, stop him from attempting suicide, then go into some wild OTK. Love Infernities for their explosion abilities. I'm actually playing them with a standard, beetle-less, build. Go into void ogre and archfiend with a pair or barriers down there and subsequently win. A side note, I do play 3 barriers cause I love them.
Karakuris, you should know this one too, since I posted it some time ago. Generates +1s, goes into Naturia Beast, my favourite synchro, possibly with safe zone attached, then goes into OTKs. Lovely one.
Six Samurais, even though it's been quite some time since I last played or built them, it's been some time that I wanted to restart playing them. I like them since they can explode with a lucky hand and go into easy OTKs OR stall with shi en and one of my favourite synchros ever, Naturia Beast (and eventually Barkion, but I like Beast more). Control 'em all, then kill.
X-Sabers, I like their style too, even though I have never played them, I'd like to start, only that recently I'm having quite some problems with DN (as usual, lol), and some combined lack of time and will. They're good, once again control them, their hand, their field, and then kill. Good, good, good, and EARTH for Beast/Barkion, other than eventual grandsoil.
Wind-Ups, only recently I've started liking them, since the limiting of zenmaity. They can combo to go into something controllish and OTK the opponent, while plusing you from everywhere. And, what's more, I love WU Rabbit, so that's it. After Zenmaity's limitation, it became more and more hard to play, with lots of reasoning needed, that's why I like it. Should start playing this one, too.
Rock Stun, actually playing them. Negate your opponent's thingies, and gradually make them lose their LPs. Like this because you negate even your opponent's breathing, and negating everything is one of my major sources of fun.
Antimeta&Rogue, same for the rock stun, only that this is more lollish. Turn 1, summon pachy, set 5, opponent gets an heart attack and then win.

This was all, pretty much. Consider that for today I didn't planned on write anything, so I just wrote a bunch of random things in this post, but I think I'll take some and write something more appropriate to them in the future.

19/09/2012

Lacking of Ideas

Kinda lacking of ideas for new posts, suggestions are accepted. Tomorrow I should post my genex nimble since an user asked for it, but I'm lacking of ideas for the next days.
Write here under the comments.

05/09/2012

After-Birthday Post///Some Random Thoughts

Yesterday was my birthday, 15th one, to be precise. I had an Ikea chair named Fingal (for those who don't know, the Ikea is a big store for furniture, but it sells them to-be-assembled, DIY FTW!) as a present, I really like it, even after losing an entire morning assembling it, had few problems.

Going on today's topic, some random thoughts:
-Why, just why Konami does have to make OCG and TCG more and more different? I already don't like that we have 2 big game zones, and some other, in terms of cards, but they even change the text of some cards to change the rulings, I just can't get it. Madolches lost their ability to avoid warning and be bounced back to hand/deck (and even DDV), now they'll get hit heavily by both. Sad thing is sad.
If I were in charge of Konami, I'd try to unificate totally the game in all the world, I'd create an expansion for TCG and one for OCG that contains the OCG-only or TCG-only cards to unificate them, and then I'd wait for the OCG release of a pack till the TCG one is ready too, so, Vote Leodip, LOL.

-Next Meta? Good one. I know I already said that, but I'll like the next meta. As you all should know, I like doing crappy deck, I'm actually working on a toon one, just guess my limits. A control meta is what persons like me should like a lot, with a slower pace, even crappy decks, if fully charged on backrows can play really good. This'll take me to the next thought.

-Low Monster Count, for the next meta, I'd like to go into this style. I'm already trying it, the Toon thing plays 9 monsters. I'd really like it.

-Random Control Thingies, actually I'm trying everything with a random control style, even OTKs and likes. This is the future. Have an idea and don't know how to develop it? Before everything, try it controllish, then try everything else. The Toon thing actually won me quite a few games.

-Next posts, I'd like to talk about a new madolche build, Psychological, with a full guide to it, and this toon thing. but I'm actually running out of ideas, if you want to read about something in particular, even a little guide to some archetype or deck, I'm open to everything.


Stay Tuned.

02/09/2012

Spellbook Engine

Here we are again, another splashable engine. Well, more than splashable, since it's kinda big, is a support engine for spellcaster deck.
Let's start saying I hate most of the prophecy monsters, except some, around those I built a deck (I'll post it sometime), so what I'm gonna write is mainly a spell support.
Actually, what are the spellbook? They're a group of spells that support indirectly another archetype, prophecy.
Those have a really stable engine, since they play lots and lots of searchers, let's see some.

Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
Activate this, search any spell card. Good, it's your sixth copy of every card. It's even going to strangely search the next card.

When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.
Even if secret is meant to search mainly the spell card, reading it better it says "card" and not "spell", meaning you can search even this. Basically, secret can become an easy +1 that can search itself, too. Just secret into this (called batel because of the original name, I'll call it like this for the rest of the post) (-1+1=0), summon this and search secret/another card (0+1=+1).
These two are the cards that make the engine work, since they can search everything without minusing you. And remember you can summon this card face-down, if needed, and then when attacked can search you a card. Works wonderfully even with the other cards, and usually can do even gachi gachi, if you play something with lots of ATK modifiers, and can be a target for power that he himself can search. Along with secret, this can be you ninth copy of each card.

Target 1 face-up Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
Actually, 1000 ATK booster, giant one, and searcher, too. Notice how it's kinda generic. If you don't want to play the full engine, you can even play 3 of this in a spellcaster deck, since one can search the other. However in the full engine it's easily searchable and retrievable.

Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects; ● It is unaffected by other Spell effects this turn. ● It is unaffected by Trap effects this turn.
Even more specific, how good. This is a themed lance-like card. Since it hasn't any other connection to the archetype except the name and the art, you can play this in how many copies you like as generci protection. It's kinda funny how you can use this card against spellbook deck to avoid the 1000 ATK boost from power. As always, it's better in the full engine since it's searchable.

Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.
Personal reborner, raising the number of reborn you can play to a maximum of 4(+3 batel+3 secret=10). Really good, kinda generic, but still needs the full engine to work.

Spellbook Institute - La Maison
Once per turn, during your Standby Phase, if you have 1 or more Spellcaster-Type monsters in your Graveyard or on your side of the field: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "Spellbook Institute - La Maison"; draw 1 card. When this card is destroyed by your opponent's card effect and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
Not really needed, since it's from abyr you are not obliged to use it, and you can't in TCG, yet, but still, recycles, draws, SS batel (even if pointless, but it can summon other spellcasters, so it's really good), and makes your opponent think a lot before activating some field spell or killing this with MST or Heavy Storm. Good card, since it's searchable, but not indispensable.

So, actually, what's the full engine?
3 Batel
3 Secrets
2-3 Power
1-3 Wisdom
1-3 Life (probably 2-3, but depends from the build)
0-2 Maison (I'd say 0-1, but still, depends from the deck, could even be 3)

0-3 Apprentice (not really needed, but speeds-up even more)
0-2 Monk (well, more than a card of the engine, is a card that already should be there if we're playing this engine, I'll explain exactly why later)
0-2 Magical Exemplar (SS, gets counter really easily and can be summoned easily via monk, other than being spellcaster and work good with apprentice)

The last three are the less-needed ones, but really good.
Basically, the main purpose of this engine is just 2 things: Speed-up the deck with generic supports that increase ATK, reborn monsters, protects and let you draw AND adding spells for cards that require spell counters or discard fodder for Monk.
Yeah, really, discard fodder isn't a bad idea, it's actually the one I'd use more if I was to build something, I would build it mainly to abuse of monk. Remember the deck I named before? The next week I'll post it, you'll see what I meant.
Spell Counters, actually, not a bad idea, abuse of exemplar and magical citadel of endymion and we can have fun. Monk into pathfinder into citadel, then just do the usual secret, batel, add power, ATK, rinse and repeat.
Since you can protect your monsters keeping field presence with both life and wisdom, a village build isn't bad, and don't forget that monk is a spellcaster, meaning that if we do as up here to search village in place of citadel, we'd have a setted-up village, with just one card and a random spell. Good enough, uh?
I'm talking mainly of for fun, but some can reach higher levels.

As always, if you have some other ideas, post them down here in the comments.
See ya tomorrow, with the card of the week.

16/08/2012

10.000 visits special #1: Chaos Contact

What's this?
Chaos Contact is a deck that uses Miracle Contact, along with Convert Contact, with Chaos monsters (too much "C"s), while summoning beatstick and recycling your monsters.
Given the part of the neo-spacian fusions that make them go back to the deck, you will recycle even them, while speeding-up your game with convert contact and recycling the monsters via miracle contact itself.
The deck does play Stratos too, since it can search for prisma, a great card in here. I play even double hero lives, since using it on stratos, searching and summoning prisma, sending neos/hummingbird with the other one in the grave, and miracle contact, will provide you a giant beatstick, air neos.
The chaos part is played thanks to convert contact. Sending glow moss and dark panther you'll have a perfect grave setup.
To speed-up things, we have cross porter. Send it to the grave, SS a neo-spacian from the hand and search another one, giving you the perfect set-up for miracle contact, too, as long as you have a neos in the grave or in hand (even on the field, but that's less likely). This way you'll be able to go into 3-material contact fusions, too.
Debris Dragon is a good card in here. Assuming that this banlist is the true one, we can use 2 debrises. Debris that summons cross porter to go into iron chain and then search a neo-spacian monster isn't bad, is it?
But that's not all, debris can go into R4 XYZs with the right monsters, but you're probalby thinking "who can be summoned via debris' effect that's lv4?". I'd say Batteryman AAA. The ones who knew that by my older post, raise an hand, here's a cookie for you. Batteryman AAA itself can go into easy R4, even ptolemys and gaia, but having 0 ATK will make him a good target for debris' effect, and thus going into a R4. A R4 that helps us a lot in here is pobably lavalval chain, since you can send that missing neos, that missing neo-spacian monster for the fusion you need.

The various possibilities that this deck has and the searchability of cards make this a toolbox deck. A reverse toolbox, to be precise. Send things you need to the grave to use 'em.

If you're wondering why this post should be a special, well, it is because I'll do a post per day for four/five days. Of course they'll need to be short, but, well, I like those, so I'll focus on them in the future. This deck will be reviewed properly after the banlist, since I need to test it kinda seriously.

Well, this was all. Stay Tuned.