Showing posts with label Banlist. Show all posts
Showing posts with label Banlist. Show all posts

06/10/2013

...

I believe that, if not all, most of you have heard of Sixth Sense being printed in TCG in Joey's World and being emergency limited, right?
I don't have anything against the emergency banlist for it, aside from it being at 1 instead of being banned. Ya know, a totally lucksack card that could be a +4 or +5, or that at the cost of a -1 mills from 1 to 4 cards.
Decks that can use this: ALL
Decks that can abuse this: everything that likes to mill, ED, LS, Zombie, DAD decks, Roids, Meda-Bat...
Basically, everything.

Yeah, I know, maybe this is too much hate for a card that will be gone on december, but still...
Oh well, good side is that, unless your opponent plays cards to retrieve exodia pieces from grave, this card isn't THAT good in Exodia (it needs you to take a not so indifferent risk). However, a variant that uses Swift Scarecrows and a Piper engine may easily use some cards to recycle monsters, too. Alongside Where arf thou? and stuff, this may be the strongest non-FTK Exodia deck available.

Oh, well, I'll be playing this card somewhere, somehow, just to be able to finally use it after 10 years of wait, and then will be more than happy to ditch it for the banlist.


GG

25/08/2013

My New Meta

Let's start saying that I only tested decks I intend to play either IRL or on DN, but mostly IRL. Here are the results:
Faced tons of Infernities, some Chain Beats, no Karakuris (yet), a little bit of GBs, some rogues, less Hieratics than I expected and then the usual random decks that you could encounter in the other meta, too.
I tested: Chain Beat, Legacy and Garden, with and without the Traptrix engine; Infernity, only Monk build; Gladiator Beast, not too much, though; my teammate is testing T.G. Antimeta, but I didn't hear the results yet; I'm going to test GKs and Malefic whenever I have time.
-As of now, I'm really loving Chain Beat, with the Garden build. With the right hand it can deal with all of them, only suffering Wingbeat of a Giant Dragon, but we can deal with it, pollinosis and the cards that deal with their monster that they'll target for Wingbeat itself, waiting for the moment when you draw into pollinosis to directly deal with that Wingbeat. Garden makes it possible to easily kill big creatures, and you can escape Master Key Beetle+Safe Zone with Compulsory Escape Device, assuming you played it correctly. If you're playing the traptrix build, you have access to more destruction power and control. Macro and fissure are pretty awesome, expecially against Infernity, and they're even easier to access in the Legacy build than in the Garden build because of the drawing power.
-Infernity, on the other side, has the potential to kill EVERY deck, assuming you started right and first. With the monk build, I may even say that 4 times on 5 you start decently, with 1 of them being awesome, 2 of them being pretty good, and one being decent. However, you may have your games killed by your opponent if he goes first, it's pretty easy for him to block you, assuming he got a decent hand. With Hieratic not having much (or any) backrow, it is a pretty easy match-up, and GB isn't too big a problem, because most of the control cards they have are battle related (at least, they aren't heavy on traps on the summon), but still, can have a couple of counters. Macro can kill Infernities BUT we now have a good counter. Aside the 3 regular MSTs, we can pretty easily summon Diamond Dire Wolf.
-From the few tests I did with Gladiator Beast, I realized it has a couple of possibilities, but it's not THAT strong as many are saying recently (I'm not confusing it with the OCG). However, it has a recyclable MST (bestiari), a focused DH (Murmillo), continuous monster's effect negation (Equeste+Chariot), easy to summon beatsticks (Essedarii and XYZs), a more feasible Icarus' Attack (Gyzaurus) and Icarus itself. It is an awesome deck for what it does (toolboxing). The bad side is: it hasn't got the speed Infernity has, and cannot instantly go into +1s and extreme control like Chain Beat.

The results are: I'm probably going with Chain Beat Garden IRL and Infernities on DN (maybe I'll even build them, sooner or later, but that's pretty costy), while I'm testing other stuff.
Sorry for the short post, but it was just a little overview.

See Ya.

21/08/2013

Oi, oi, New TCG Banlist: IT sucks (or not?)

Banned:
Little Dragon of Fire
Little Dragon of Win
Little Dragon of Earth
Little Dragon of Water
Damned Stratos

Card Destruction
Gateway of the Six
Heavy Storm
Monster Reborn
Pot of Avarice
Spellbook of Judgment
Super Rejuvenation

Solemn Judgmnet
Ultimate Offering

Shock Master

Limited:
Atlantean Dragoons
Fire Fist - Spirit
Deep Sea Diva
Genex Ally Birdman
Rescue Rabbit
Thunder King Rai-Oh

Evigishiki Mind Augus

Dewloren, Tiger King of the Ice Barrier

Constellar Ptolemys M7

Dimensional Fissure
Gold Sarcophagus
Royal Tribute

Bottomless Trap Hole
Compulsory Evacuation Device
Eradicator Epidemic Virus
Macro Cosmos
Soul Drain
Torrential Tribute

Semi-limited:
Mezuki
Plaguespreader Zobmie
T.G. Striker

Fire Formation - Tenki

Dimensional Prison


Freed
DH - Malicious
The Agent of Mystery - Earth
Tsukuyomi

A Hero Lives
Black Whirlwind
E - Emergency Call
Hieratic Seal of Convocation
Pot of Duality
Scapegoat


NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, and NOPE.

Oh, come on, konami! Why'd you do that?
Before starting complaining about the 99% of this Banlist, let's start saying that, differently from the OCG one, this is from September to December, and a new one will be on January.
Oh well, let's read the banned list and decide whether to continue playing YGO or not:

Banned:
Little dragons, thanks god.
Stratos, fuck yourself
Card Destruction...? Would have hurt that much leaving it there?
Gateway, ohw, darn it. Konami HATES warriors.
Heavy Storm, I'd be okay with this IF they put that damned Trunade at 1.
Reborn, I'm about to cry with this one, really.
Pot of Avarice, was it really helping any deck that could have been top meta?
Judgment&Reju, thanks god.
Solemn Judgment...okay, I know it may be related to Heavy, but I wanted it.
Ultimate Offering, again, was it helping any top meta?
Shock Master...Wind-up....I guess. But still, I wanted it to stay.

Limited:
Dragoons&Spirit are regular hits for FF e Mermail.
Deep Sea Diva is an hit for Mermail, again.
Birdamn ,well, was on the other banlist too, and, while I would have preferred it at three, I won't rage over this one.
Rai-Oh-Oh-Oh, leaving some space for SB, uh?
Mind Augus...yeah? What's that? Another hit for Gishki FTK?
Dewloren...oh, come on.
Ptolemys, while hitting more Gishkis, this was probably meant for constellar themselves.
Fissure, darn it.
Sarcophagus...ED, I guess.
Royal Tribute, they thought of GK as broken. Luckily, I saw many players not even maining it.
BTH, CED and TT, various hits due to Heavy Storm. Reasonable.
EEV...looks like it is in the same condition as Ray-Oh.
Macro, going the Fissure path.
Soul Drain, probably similarly to BTH, CED and TT.

Semi-Limited: (at least, this is short)
Mezuki&Plaguespreader, boosts for Zombie. I don't really see the point, but these two are pretty nice. expecially plague (for my decks, I mean).
T.G. Striker. Uhm...Well, I kind of like it.
Prison, not like more than 2 were played, anyway, but this is to prevent them at three after the limiting of the other traps.

Freed:
Malicious, I like it, expecially alongside Plaguespreader.
Earth, not that it really matters, but alongside Striker, it may mean the return of TGAgent.
Tsukuyomi, simply, it was useless on the banlist.
Lives&Call, after having slaughtered HERO with Stratos banned, at least they power it up a little bit.
Whirlwind, they're slowly making BW stand back on its feet. I have never been a fan of BW, though (I hate it, TBH).
Seal of Convocation, they're indeed powering Hieratic to their best. Right now, it is one of the candidates to the top decks, alongside SB.
Scapegoat, I already liked it with the OCG banlist.


Overall: Well, I started by hating it, but in two hours of time, my opinion radically changed. From "I definitely hate it" to "hmm, well, I've got a couple of things to do". I started writing this at 10 am, and the time I finished it at about 12.30, in 2 hours and thirty minutes, we know that anyone can change their mind.

By the way, if you want to read a less long, more generic, meta-towarded and balanced review, read LFN's one, mine was more an outburst than anything.

Well, See Ya.

19/08/2013

New Banlist: I Suck

Maybe it's a little late to talk about the new banlist? Oh well.
As you most probably know, the banlist aims to take back most of the old decks and put them on the same level of the current ones who got hit. That's, possibly, to make more and more decks playable in the meta.
I won't comment the Banned, you can read of that everywhere, and most probably all of the other reviews are better than the one I would have written if I attempted to, so, go ahead and read the other ones.
As for the meta itself, instead: I suck. I just noticed, I suck. I was definitely overjoyed for that ban, it brought the meta to the best I could expect, but still, I suck. After that break, when I came back, I started to suck. I can't build anything decent, I can't foresee what could be in the next meta and prepare to counter that and since I didn't follow much the latest sets, I probably don't know more than you readers about new decks and comboes and even if I did, I wouldn't be able to build something decent around that.
What will happen, then? I won't quit YGO, not definitely. I'll stick with my decks I have IRL and try to get them to their best (this is still doable, since I have the basic list), them being GK, GB and HERO, mainly, but even Malefic and some Rogue or stuff like that.
Sadly, I'll probably have to netdeck for the first period, as long as I have enough willpower to continue playing actively on DN, hoping I can ditch that soon enough.
As for the blog, I'll try not to disappoint the few readers left, and still post some ideas and use it like a way to store nice ideas and share them with you.
Said this: I suck.

Stay Tuned.








(if you're thinking that, no, I'm not depressed, don't worry)

25/02/2013

March 1st: Next Meta, Renewal

With the coming of the new banlist, I've got lots of things to do. The two things aren't related, I'm busy because of other thingies, and thus I didn't have time to work on my decks for the new meta more than a little bit. For this exact reason I decided to write this post about changes in Yugioh and changes that will affect my decks and how.
First of all, general meta:
Meta should be easily Mermails and Spellbooks, highly supported by Konami, and Fire Fists.
Fire Fist is a great deck that I don't like to play (sadly, others say it is plenty of fun) and has a lot of potential. I don't know this one very well, but it is easy to guess that after some time after the banlist (about 3 weeks at most) most will drop Vorse Raiders. The reason Vorse Raiders were played was pretty much DDV. Currently, though, the main thing that DDV hit was Wind-Up, and the latter won't see much play, even though I'm really liking this one now. Bear aside, the deck doesn't even cost too much (correct me if I'm wrong, I'm not really expert with prices).
Mermail and Spellbooks won't change much, Mermail is play-ready from the first days of the new meta without any problem, while spellbook is still waiting Judgment Day in the TCG.
Hand Traps are about to become useless, since neither Veiler nor Maxx are that good against those decks. However, if you're forced to play one (like me with Hootcake in Madolches), play 2 Veilers and you're okay.

This is our meta. End.

My decks:
Let's first say that the next meta I'm probably working on my decks more than usual, if I get some time, because I wouldn't want to play one of those three for tournaments (even on DN, I just don't want to). I'm probably working on them to make them meta-ready, and thus have big advantages against those decks. As of now, I'm playing Gate HEROes, AZ kills Mermail and I can do something against Spellbooks. However, even though I didn't test yet against Fire Fists, they should have the upper hand, because my AZ's blow-ups can't do a thing against a previously on the field bear or an addition tensu's summon.

For the other decks, let's see Chain Beat. Here is my previous list, I believed I changed it alot, even though not remember how, even before the new banlist. As you can guess, Tour is bad now in this deck, since I can't bring Zenmaity anymore. This isn't that hard to update, I just have to change my main search engine for Rabbit with another one. Tenki's the way. Dropping the entire Tour engine we get 4 slots, dropping a Warning will result in 5. We have multiple ways to use those. 3 Tenkis and 2 Bears. Provides search power and additional searchable monster hate. With 2 TKs this is a viable option, however I'm trying to get this in RL, and thus I can't make it cost that much. For a budget build it will simply be 3 Tenki and 2 Winged Rhynos or 2 Tenkis, 2 rhynos and 1 Horn (great card), or 3 tenki, 1 rhynos, 1 horn. I believe the latter is quite unstable, since I've got 4 targets for 3 cards. It's true that tenki has a power-upping effect, but 3 for that isn't that good, and opening multiples maybe isn't awesome. What's more, 3 could clog your S/Ts, so I'm using the second. In the other changes I already did there is an Orichalcos mained. It's great because Rabbits becomes, usually, 1400+500+100=2000, more than TK, and Rhynos can take care of Megalo, Junon and Soko.
I'm waiting for Thunderbirds and HA7 to play them, and the build should change alot.

Infernities XYZ. A general guide here. Well, I'm not playing this in RL for economical reasons, but with Lavalval it could be great against Mermails: they can't play Macro Cosmos and we have easy access to Dweller. Spellbooks could be a rough match-up, but I think we can handle them and possibly OTK 'em. Fire Fists are still unknown to me, so I don't know.

Collapserpent-Wyburster Monarch. Here the list. As usual, it can get Dweller out, thus it is good thing against Mermails. It plays Vanity's Fiend leaving only Undine and Pike+infantry as an out to it. As for spellbooks, we can't get Shock Master out, but Caius, Vanity's Fiend and Soul Exchange can give them an hard time. No MUs here.

Madolches. As you probably know, there'll be Hootcake in LTGY. That one card will give us Madolche player a giant push in the right direction. We can easily do Tiara on turn 1, if necessary (it sure isn't). Of course we have access to Dweller as nothing, and with some effort to Shock Master, too. Having both is great for the next meta.

There will be the main decks I'll work on, given what I know right now.


Here is all I could write in these days, sorry if I'm really busy and can't write more. See Ya.

20/02/2013

Quick Updates

You may have noticed I'm a little less active lately, reason being bad connection and lack of time, so here's a little update on the current situation:

Banned, I'm definitely going to play WUs post-banned, I'm liking the deck alot. I'm going for a Control build with 11 traps or so, 1 bear, 1 gorilla, 3 tenkis, 3 rabbits and aiming to control the field with Dire Wolf+Rabbit or even Shock Master sometimes. Wind-Up Warrior is working awesomely to me, I'm thinking of bringing him to 2, while 1 soldier could take care of TK other than being great material for R5 Xyzs. If Warrior used on himself had more than 1900 ATK, he would've been a mainstay for me in threes.
I heard someone is trying to play the deck in a turbo build with Summoner Monks, but I think that's the worst way to do it.

Tournaments, I'm going to a Fly to YCS tournament next Sunday, gonna be quite funny, and will be my first tournament in RL. Finally.

Blogging, I'm working on something, you'll be able to see it in at the worst in a week, but I think 3 days will be more than enough, if I have a decent connection. Hope you'll like it.

Hope I can be back in the less time possible. See Ya.

15/02/2013

1st March 2013: Banlist Revealed

Forbidden:
Sangan
Wind-Up Zenmaity

Limited:
Wind-Up Magician
One Day of Peace
Solemn Warning

Semi-limited:
Tsukuyomi
Thunder King Rai-Oh
Advanced Ritual Art

Freed:
Spore
Blackwing - Kalut the Moon Shadow
Lumina, Lightsworn Summoner
Shien's Smoke Signal
Mind Crush

Let's start first saying that, as most of you know, March's Banlist is the economic-based one. Konami always tries to get as much money as they can from it.
If you didn't know, it could be guessed by seeing this. Let's see the balist closely, now:

Sangan Forbidden. Got a tour? I won't mind Torrential Tributing you on the second monster's summon instead of the first or none at all.
Zenmaity Banned. Got a Wind-Up? Well, you'd better change how it's built.
Magician Limited. Read up here, has pretty much the same meaning.
One Day of Peace Limited. Sad. I loved that FTK.
Warning Limited. Not that I care, in RL I didn't even have one even though I play 4 Antimeta decks, lol.
Tsukuyomi Semi-limited. It's been limited for 6 months, I tried hard to use it succesfully somewhere, but found nothing, only Prophecies are good enough.
Rai-Oh Semi-limited. That's great for lots of meta decks, expecially the ones that are coming.
ARA Semi-limited. Like this. I always wanted to play Herald with 2 ARAs, and I always loved Demise OTK.
Spore Freed. Nah, I don't give a fuck, only places where I'd play it are Gigavise decks, and I'd always play 1 Spore and 1 Copy Plant, aside from Glow-Up back at 1 at least.
Kalut Freed. Hate Konami. I hate facing BWs, and with three Kaluts it will be just worse.
Lumina Freed. Like this. I used to play Lightsworn XYZ since when they semi-limited Lumina, and It'll just get better.
Shien's Smoke Signal. Oh. Like Samurais, but I don't want to play them.
Mind Crush. Meh.

As you could have guessed, most of the cards were for economical reasons. Sangan Forbidden because they stopped selling Tour and the new decks won't really use the Tour Engine.
Same thing for Zenmaity and Magician, they stopped selling WUs, and they want to clear the way for new decks.
ODOP enabled a really good FTK that wasn't expensive and with cards they already stopped selling. At 1 it'll be way harder to loop, even though it is possible. Luckily, it reduces the power of Exodia Decks and Final Countdown.
Rai-Oh cleared the way for other decks, Prophecies mainly since they're getting Judgment of the spellbooks.
Lumina is a LIGHT support for a LIGHT deck, and we're getting Judgment of the Light briefly (relatively), random supports for light monsters.

Now, New meta's thoughts:
Prophecies and Mermails for sure, I think there'll be some WUs rebuilt for the meta, some samurais for the first month, and if it is successful it will see some more play. Herald will be played, and will be a lot more stable than in the past. Some more BWs.

Personal Thoughts:
Sad for my Chain Beat, but I'll be able to play some more techs. I wanted to play serpentine princess, and in april we'll get Thunderbird. I'll restart playing Herald and Lightsworn once again. I'll definitely play WUs.

07/02/2013

Post-Banned Wind-Up

Nope, the ban's not out. I think I will use this kind of posts to expose my thoughts about the banlist: single talks.
Supposing that WU is being hit by the banlist, what could it be? What would WU-Players gameplay change into?

Magician limited
If this were to happen, I think WUs would change to a more control build, with Rabbits being searchable via Tenki that would search bear and gorilla too for extra field control. Rabbits would plus with Factory every turn, and possibily go into Diamond Dire Wolf keeping that Rabbit on the field for free destruction every turn. While the banlist will be effective starting March 1st, Hidden Arsenal will be out in April, letting TCG-players using their Emerals to recycle Wolf and such, and probably a new little loop will appear.
The best things to do would be either the Dire+Rabbit or Shock Master, as always.
Magician+Shark will now result into:
NS Magician, SS Shark, SS Rabbit via Magician, Shark+Magician=Dire Wolf
OR
NS Magician, SS Shark, SS LV4 via Magician, go into Shock Master with a -1
OR
NS Magician, SS Shark, SS Rabbit, banish Magician, Shark at 3, Rabbit+Shark into Zenmaity, SS Rat via zenmaity, SS Rabbit via Rat, banish Rat via rabbit, when needed, or do it during your opponent End Phase. Next turn you'll have Rat and magician for sure, maybe even zenmaity and rabbit.
Or something else I can't really think about, because I'm not a WU player, and I don't really care, I would go for Control builds, and thus those three, random summoning to go into a R5 or 3, or at the best a combo that wouldn't minus you that summons Shock Master, are good enough.

Factory Limited/Semi-limited
Not much to say about this, it'll let your search power down, you'll play 3 magician if you weren't already, and go for the usual Magician-Shark combo.
If anything, this could change the number of Rabbits in the deck, or, at least, prevent the addition of other rabbits in form of tenkis.
I wouldn't like this since it would make that deck just more luck-based than it already is.
However, this is probably the more likely to happen since it would be pretty much the same than Black Whirlwind.

Hits on Shark/Rat/Rabbit
I don't think this is likely to happen, but still it reserves a mention. Shark could be limited, but I can't see that being that dangerous to the deck, just decreasing the probabilities of drawing into it first turn.
Rat, not that it makes that much of a difference, the only thing that would hit the loop by hitting this is the ban, but it just doesn't reserve this. I really can't see this being hit, but some do, saying that it would hit the grind plays of the deck, I don't think so.
Rabbit, nah, some think it will be hit, but I don't think so, neither I want it to, since it'll quite hurt my Chain Beat, even if we are getting Thunderbirds in April and thus I'd be able to replace it.

Torrential at 3
I don't know how many would play this in 3 copies, but it's sooo good against WUs that it would give it quite the hit. They stop Spells? Set torrential and lance, summon a TK or something like that. Good.
They go second? Set Torrential+other Backrows and possibly SJ/Starlight.


I expect WUs to be hit, mainly factory or magician, giving more space to new decks from HA7 so that they cna sell it properly.

That's All, Folks!

27/08/2012

Banned Lock: Card of the Week///After-Ban Thoughts

Well, should have done this before, but doesn't really matter. Well, it's just that I wanted to do a deeper review of the banlist, about what this will do the next meta

FORBIDDEN:
Future Fusion
Brionac, Dragon of the Ice Barrier

LIMITED:
Inzektor Hornet
Inzektor Dragonfly
Gishki Gustkraken
Chaos Sorcerer
Ultimate Offering
Spore
Wind-Up Zenmighty
Tsukuyomi
Red-Eyes Darkness Metal Dragon

SEMI-LIMITED:
Mirror Force
Hieratic Seal of Convocation
The Agent of Mystery-Earth
Reasoning
Rescue Rabbit
E-Emergency Call
A Hero Lives
Pot of Duality
Blackwing-Kalut of Moon Shadow
Debris Dragon
Tour Guide From the Underworld

UNLIMITED:
Emergency Teleport
Marshmallon
Necro Gardna
Destiny Draw
Magic Cylinder
Sword of Revealing Light
Level Limit-Area B

General Thoughts, more skilled meta, killed/damaged lots of the auto-piloted deck, double mirror and the double torrential, along with bth, warn, judg, etc... will make every player think carefully about what to do before every move.

Single Ones:
Inzektors, heavy hit, now that this happened, I'd like to start playing them. Ya know, I don't play something that is mainstream, now they'd be perfect. I was thinking of looping with giga-weevil and giga-mantis (with a centipede in the grave):
NS Dragonfly, equip hornet and mantis, eff hornet, destroy random card, eff dragonfly, SS Centipede, equip hornet, eff hornet, destroy mantis, SS Centipede and search weevil, used centipede+dragonfly=leviathan, eff leviathan, detach dragonfly, eff centipede, equip hornet, equip weevil, eff hornet, destroy weevil, SS Dragonfly and search ladybug/weevil/mantis (based on what you want to do, with ladybug you'd go now in a R5 while leaving a centipede on the field and a weevil/mantis in hand to loop the next turn with centipede), equip hornet to dragonfly, eff hornet, destroy opponent's card and SS Centipede, equip hornet, destroy opponent's card and search mantis.
One of the loops, however, this deck is played with a different mindset than before. Before you went into the -2 loop in the exact moment you drew it, now you'll have to wait, skillfully play and gather your pieces to explode into something giant when you can.
So, for Inzekors, I'd build a Swap Build with howling insect and mystic tomato (thanks to a friend of mine, tengu, for the idea) or a control build, controls the opponent, goes into centipede+hornet when possible to destroy one at turn and search to gather your pieces, and then, when you can go into dragonfly-hornet, I'd leave the monsters on the field (if you have enough protection, of course) to combo lot more the next turn, more likely blowing-up the entire opponent's field and having some great xyzs or power-upped inzektors.

Gishki, oh, well, except for the ptolemys loop build, I never liked too much that one, even if it is a great card. I'll play teched gishkis, I believe.

Infernities, they lost their loop card, but, doesn't matter, they've kept the same level of strength, kinda. I'm working on some loops, however, with double emeral to recycle the cards, but as now the only thing I could come up with was using a card that tributes (actually toon cannon soldier) to get rid of cards on the field, however the draw is a problem, sometimes. I'm working on that, though.

Wind-Ups, oh, well, good ones. Don't hate them anymore, but I'm sure there'll be other loops with hunter, maybe abusing of magician, too. I won't play them, however, since I don't like 'em. I'd rather play an Inzektor-Wind-Up build, more than a pure one.

Gadgets, Madolches, offering hit both, however I'm not that disappointed. It's true that I love offering loops, I was thinking of it with centipede, but at 1 it's just too inconsistent and occasional, but limiting offering was more than fair from my point of view. That'll even punish bad players that don't think of anything while using that card. I'll continue playing madolches, more control-oriented, I believe, and play something like MachinaGadgetGeargia, should be kinda funny, lol

Hieratics, I believe they're still playable, if I see that only few players play that deck, I'll build something. I'd go for the wizard-Galaxy Queen's Light, I believe (I talked about that, search it). They're still a funny support (even competitive, with funny I meant they're funny to play) and good standalone deck.

Chaos Dragons, never liked 'em, they are too...dunno...let's say that I hate how they rely on just summon and beat. They lost some power, nothing great, though.

Blackwings, don't like them, I'll just hate playing against them, nothing else. They lost pretty much nothing, just gained a kalut.

Rabbit Laggia, oh well, I wouldn't have played this, however. it didn't lost too much power, only a bit of speed, but nothing great. If I were to play them, I'd stick around with guaibas.

Agents, I'll start playing these. For sure. 'nuff said.

Naturia Synchros Control, oh well, that's what I thought while reading triple teleport. I'll play some control builds like this, but even tons and tons of Psychic decks. It's time to bring back my T.G.PsychicSwap. Geargias/karakuris will play those, too.

Geargias, I'll definitely build something with them, mainly as supports, I like a lot geargia karakuris, but I didn't have a chance to test them, yet. I was thinking of some other geargiaccelerator's abuses, too.

Karakuris, I use to play these at least a couple of times for banned, then I tend to forgot those. Still, I like 'em, I'd go for some tele build, too.

Gigavise, yeah, I'll play this. Nothing else. You'll see my build this week, I believe.

Heroes, I used to play those when they weren't popular, but lots of players started to, and I stopped using them. Of course I won't use them not even this format.

Gol'gar Control, I'l definitely use this, it's a strong choice for 4funs this format, I believe. I'll have some fun, just I'll need to build a good build.

PACMAN, oh well, I'm actually trying this, for those who don't know, Pure Advantage Camels Munch  All Noobs. I'm not convinced from my actual build, but I have some fixes I'll do, I believe.


That was all, if you see something missing is probably because I didn't want it being here, unusuefulness for this post could be the main reason.

Well, See Ya.

18/08/2012

10.000 Visits Special #3: Confirmed Banlist Talk

FORBIDDEN:
Future Fusion
Brionac, Dragon of the Ice Barrier

LIMITED:
Inzektor Hornet
Inzektor Dragonfly
Gishki Gustkraken
Chaos Sorcerer
Ultimate Offering
Spore
Wind-Up Zenmighty
Tsukuyomi
Red-Eyes Darkness Metal Dragon

SEMI-LIMITED:
Mirror Force
Hieratic Seal of Convocation
The Agent of Mystery-Earth
Reasoning
Rescue Rabbit
E-Emergency Call
A Hero Lives
Pot of Duality
Blackwing-Kalut of Moon Shadow
Debris Dragon
Tour Guide From the Underworld

UNLIMITED:
Emergency Teleport
Marshmallon
Necro Gardna
Destiny Draw
Magic Cylinder
Sword of Revealing Light
Level Limit-Area B

Well, this is the well-known banlist. What are my thoughts on this? A good banlist that'll form a good meta, but it hit all of my favourite decks/loops/cards.
Future and Brionac are, probably, the cards I like the most, you shoud know that, I said it pretty everywhere. Brionac and Future are both Loop Generator, but I was okay with that. That's because both brio and future were and still are for a couple of weeks, two awesome cards. Leaving Future apart, a card that I've wanted to be banned too, since I hate chaos dragons, brionac was a card for peoples who knew how to use him. Lots just go into him (yeah, male, lol), use his effect, bounce an opponent's card and just attack, but they forget that he can bounce your own card, they remember that only during auto-piloted loops, and that's bad. I myself recently used brionac this way to win. Opponent had dark hole in hand for the next turn (just took with gold sarcophagus) and 7600 LPs, and I had brionac that I used to bounce a face-down fossil dyna that would have killed me if I attacked it (don't ask me what kind of deck he was using, totally don't know, lol), enemy controller and undine in the grave and 700 LPs left. Here I had only a field of brionac and genex undine with seahorsemen and megaloabyss in hand. I was chatting with a friend of mine that moment, I said the field, and he said "oh, well, you couldn't have win against a deck like that", and I noticed how many people play brionac auto-pilot-ishly (lol). There I just had to discard seahorsemen to bounce undine, search moulin glace, summon undine, send horsemen, add second moulin and controller, brio's eff, bounce undine discarding controller, send undine and moulin to the grave and SS megaloabyss. SS Moulin, discard his two cards, eff megalo, tribute brionac, beat for the win (2400+2400+2800=7600).
Brionac is a card easy to use, but needs some thoughts to master it.

Inzektors limited, nah, if even hornet is limited it will be no more fun. Well, I'll build something with those inzektors now that no one uses them anymore.
Gustkraken limited, well, a gishki card in the banlist makes sense. However, this was a kinda broken card.
Chaos Sorcerer, uhm, well, no bad, no good, it doesn't affect me too much, since I play mostly 1 bls and 1 sorcerer when I play chaos decks.
Ultimate offering is probably the card that hit me the most, I'm playing madolches now, you can't just limit one of the best cards in there. Oh well, at least I'll have slots for double summons.
Spore, it doesn't change a lot from being at 1 or at three, since I'd play however at least a copy of copy plant in gigavise, however, for some plant decks, it would need to be at 2/3, at least.
Zenmaighty, I like this, 'nuff said.
Tsukuyomi, aww yeahh. Like this one, definitely. I'll build something around this, but this can be used as support pretty much anywhere. Mask of Darkness-Tsukuyomi control, lol.
Red-Eyes Darkness Metal Dragon, whoa, like this too, no more abuses.

Mirror force at 2, like this too, going for a more skill based meta.
Convocation, I wanted more hit on hieratics, too.
Earth, like this one, too, agents should be played a little more, especially with teleport back.
Reasoning, I've got some things that'll like this one.
Rescue Rabbit, I'd have limited this, but, yeah, lots of the cards of the deck are still money cards, and knoami wants to earn something.
Emergency Call, doesn't hit that much heroes, but still does something. Glad they didn't limited it.
A Hero Lives, again, some random hits on heroes, but they're still good.
Duality, more slots in madolches, lol. Don't have nothing special to say about this, though, only that my avenger abuse lost a little of power (looking forward to write a review of this, I've finally reached a good build).
Kalut, doesn't mean nothing to me, only that I kinda hate BWs, so it affects me when I'll meet all of those BW players on Dueling Network, once they'll start using double kalut.
Debris Dragon, like this one too, some other boost to plants.
Tour Guide, yeah, definitely like this one, too, it'll need some more skill while building.
Emergency teleport, LOVE. THIS. ONE. I'll play just random decks with random earth monsters and the teleport engine to go into beast and barkion.
Marshmallon, really, doesn't mean a lot to me.
Necro Gardna. Other boosts to twilights? It looks like either konami wants to make twilight a meta deck again or they like a lot the movie. Hope it is the first for various reasons.
Destiny Draw, love this, discard, draw, SS synchro/xyz, opponent quits. I'm actually building grepher control, I believe this card will help. I'll explain what a grepher control is in another post.
Magic Cylinder. Dafuq? Does really konami want me to die under all of those noobs that'll play "defensive decks" and BW Players? Why, why do they hate me THAT much?
Sword of Revealing light, same as cylinder, however, I'll play gol'gar control again this meta, I believe.
Area B, yeah, konami really hates me.

Well, this was the banlist. After all it was a good one, but still, there are some things I don't like. Well, nothing's perfect.

02/08/2012

Banned List Wonders, what I'd like and what konami'll do

You know, they will never ever match.


Well, banlist, we meet again, happens like twice a year.
Straight to the point of the post, I'd like to see all the actual meta destroyed. I'm sure it won't happen, though, and I won't even like the crisis of all the players friends of mine asking what should I build without those great deck? The first choice of everyone would be antimeta, I believe, and I wouldn't like that, so, no.
Let's build up the banned list.

What I'd like:
Tear apart those nasty Wind-Ups, unlikely to happen given that konami doesn't give a fuck about. Best way would be Hunter, since I'd like to play wind-ups if they lost the loop. I'd prefer banning Hunter than limiting zenmaity for this exact reason.

Hit those Inzektors, they're broken in OCG, so that wouldn't be that unlikely to happen, but I heard lot of players talking abot banning one at random between dragonfly and hornet. I won't like that, I'm going for the limitation of centipede or damsel. Why? Because banning damsel would be the end of inzektors, banning hornet would mean the end of competitive inzektors, they would just be a mindless 4fun that goes into R5. Limiting centipede would result in a less competitive inzektors, but still there, since you could do dragonfly-hornet-centipede-hornet-add dragonfly and then go into another inzektor next turn with dragonfly. Still, it would be still mindless game. Limiting dragonfly would result into dragonfly-hornet-centipede-hornet-?. Probably, just say one at random, giga-mantis, set some traps, save your monsters for the next turn and combo again. That would be the way I'd play Inzektors with the limit of dragonfly, and I'd like it, kinda controllish, more mindgame oriented, at times.

Some screws on chaos dragons, I'd like BLS banned again, that would hit the general scene, too, and maybe redmd. I'd like to keep future fusion, since I like a lot that card. With one redmd even drawing into future in the first hand wouldn't be that big of an advatage, since it could be stopped with typhoon, at least.

I'd like to keep hieratics as they are, only limit redmd to reduce their power on some easy comboes. I'm not seeing this happening, though, since konami still needs to sell gustaph in Europe TCG and likes.

Rabbit could be damaged by hitting rabbit itself, maybe limit it should be good. Consider that most player will play some possible dead draws like gold sarcophagus in order to use rabbit the fastest way possible.

Nothing on heroes, maybe indirectly doing some with hitting again MST, putting it at 1, should be enough.

Given the absence of heavy storm in Yugi's World, I'll believe they'll ban it again (I'd hope for that, too), and giant trunade will come back, if the ban of heavy happens. I'm Lovin' It.

Here's my list, then:
Banned
Wind-Up Hunter
Heavy Storm
Monster Reborn
Black Luster Soldier - EotB

Limited:
Inzektor Dragonfly
Red-Eyes Darkness Metal Dragon
Mystical Space Typhoon
Giant Trunade
Rescue Rabbit
Dark Magician of Chaos

Semi-Limited
Magician of Faith
Solemn Judgment

Un-Limited
Tsukuyomi

Yeah, I know, you're blaspheming right now, why both Magician of Faith and Tsukuyomi? And, why magician at 2 while tsukuyomi at three? Why DMOC? Why Judgment?
Well, I won't hate if that old and slow loop would come back to be played, it has tons and tons of ways to get rid of it. Indeed, I'd like it.

Magician is at 2 only because of the fact she's splashable in everything. At two it would be a little slower, so that it would be nothing special, except in apprentice build, I believe. However, those recruiters (in this case apprentice) are slow, they can be easily avoided by using other ways to destroy/remove/bounce/spin them, other than attacking, same goes for magician. What's more, I banned Reborn and left there dark hole and 1 typhoon with 1 book of moon (yeah, lol) and 1 giant trunade, playable, not broken. However, being able to re-use those DH, MST and Trunade will make the game a little more mindgame-oriented. Tsukuyomi on the other side is good, but too slow, actually there's maestroke, easily summonable, does the same work, has a good resistance and doesn't get "spirited" at the end of the turn. Let's push those 4fun spirit deck.

DMOC is there mainly because I like it, and then because of the fact that I believe konami would like to sell lots of spellbook, won't they? More, I banned Reborn, we'll recycle the other staples. Like Magician of Faith, recyling those cards will make the game more mindgame-oriented.

Why Judgment? No reason at all, I just liked it being semilimited as its companion warning.

Konami could do:
Banned:
Wind-Up Hunter
Heavy Storm
Inzektor Hornet (if there is neither Dragonfly nor centipede in the limited zone)

Limited:
Giant Trunade
MST
DMOC
Inzektor Dragonfly/Inzektor Centipede

Semi-Limited
Totally don't know

Un-limited
Again, don't know, but something that has been at 2 for long time, maybe BTH or 7 Tools.


Well this was all, but remember, I'm saying this for my and all of the other bloggers' sake, Konami is known as trollnami for some reasons, I believe it's kinda impossible to guess a banned list reasoning and getting them all.

11/07/2012

Banlist Wonders, 2012

Well, I would have started wondering about the banlist around the first days of August, but since pretty much everyone started writing about it, I'd say something here, however my true banlist will be in August, now I'm just wandering in the wonders (yeah, lol).

I'm not fully aware of the OCG meta, but from what I know, Inzektor there won lots of tournaments, they're the closest recent deck to the tier 0 in OCG lands, I'll expect an hit on it. I'd hit Damsel (Dragonfly, I'll continue calling it Damsel, though, since it's the name I'm the most used to) rather than hornet. Why this? Limit Hornet at 1, no matter, usually drawing it is kinda bad, since it's like starting with 5 cards, I'd rather use monk into armageddon to send hornet, then if we have no damsel/centipede in hand, we could go into lavalval chain, and put damsel on top, if we them, I'd go into maestroke/utopia. Hitting Damsel will shorten the combo, other than reducing the possibilities of it to continue looping. I'd put it at 1, this way we'll be able to destroy only 2 cards while searching 1, still not bad, but not like destroing 2, searching damsel for other 2 and another damsel for the other tun to destroy other 2.
This way inzektor player will start changing game style, maybe to something like, combo with damsel first turn, then don't XYZ, set backrows, protect your monsters till next turn, combo more, damsel with hornet to destroy 1 and SS another centipede, hornet with the first centipede, search for a third centipede and destroy a card, summon the centipede you searched for the first turn and destroy another one while searching something. Still don't know, though, I never applied on inzektors, surely the deck will be no more auto-pilot.

I'd hit wind-up for TCG but guess that konami doesn't give a fuck about us, am I wrong?

I'll continue this another day, now I g2g, finally, going to the sea, there's a beautiful sun today. And I meant sun, not temperature.

16/02/2012

New Banlist means a New Meta

If I did my banlist wrong (I did right only Emergency Teleport and Ultimate offering, but the latter is in the Semilimited when I said it would be in the Limited list) then I must think of the deck in teh new meta with this banned list.
Before we start, I must say that I'm talkin' about the TCG meta. Now, let's go.

Banlist Revealed

I though it was a fake ban, but it looks like it is confirmed.
It's a bad Ban, I think a lot of players in TCG will quit playing at least for the next 6 months (in OCG it is less likely)

14/02/2012

Banlist Wonders. "How should Banlist look like, and how konami will do this"

If you are a reader of blogs, you know that there are two moments at year where they can write at least an easy post about banlist. It's even one of the most awaited post for the blog's followers, they enjoy reading some strange banlist, even if whitin few days they will know the real banlist. I'll try writing a banlist, too.