30/04/2012

Deck Review: Revolution Mill


Shuffle all cards from your hand and Graveyard into the Deck.

If you're wondering how does this card helps, well, I'm not going to say it now. What does Localized Tornado do? It basically shuffle all cards in YOUR grave and in YOUR hand into the deck, and nothing else, no draw, no damage, nothing. Pretty bad, uh? If it was opponent's grave and opponent's hand, well, that would be broken, probably it wouldn't be never printed or banned immedately, even Konami isn't so stupid to leave a card like this in the game, it's like the Wind-up loop, but it puts back in deck, so no necro gardna or other effect like this abuse, and you can activate in opponent's stand-by phase, so it's like the loop but it does put back and no draw. OK, this was if it wasn't your hand and your grave, now it is bad.
Let's see another card.


Each player draw 1 card, and neither player takes damage until the end of the opponent's next turn.

Another easy effect. I like a lot this card, it helps like hell in burn and stall deck, but helping opponent in drawing isn't that good. However, I'll make this effect useful in the deck I'm going to talk about after the next card I'll show you.


Activate only if your opponent's Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponent's.

Till now it is the hardest effect LOL. Simple, pay 1000 LP, and draw at least 1 card, but how does this works with the other 2 cards in a brand new deck?

Well, let's say that the win condition is deck out of your opponent, but we play no mill cards, did you realized it? Let's say even that we have Dragged Down into the grave, Dark World Dealings, hand destruction and card destruction, now you realized it?

Basically, make both player draw alot of cards, set 2 Hope for Escape and 1 Localized Tornado, chain to an opponent heavy storm/MST, first the 2 hopes, and then the tornado, resolving backwards you get to shuffle all thing from hand and grave back, and then draw. Your opponent can't deal damage to you thanks to One Day of Peace, and you can use this as stall card, the only one in this deck. Repeat the combo till your opponent decks-out and win. It has a powerful draw engine, better than the Exodia one, because you can play dragged down into the grave and card destruction. You can play even Dark World Dealings and Broww, increasing deck's speed power.

2 or 3 turns are needed to deck-out your opponent, so it's like a powerful FTK, but without FTKing.

Here's an example decklist


However, neither the idea, nor this decklist are mine, I've taken them somewhere, don't remember where. I have other version of this build, but I decided to post the original one, I'm working on one with cup of ace, that's funnier, but of course less consistent.

Overall Impressions: the deck is funny, it doesn't cost too much, it works against nowadays meta, both in TCG and OCG. Bad side is that it needs more than 1 turn, so it isn't FTK, and TK ruins some of your cards. Other bad thing is that if you're plauynig on DN, more likely your opponent will quit thinking it is Exodia or something like that.

Well, that was all, if I come with a good variant, I'll post it. Stay Tuned.

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