27/04/2012

Falcon Emptiness feat. NINJAS

Lulz, bad connnection strikes again, I preferred to cancel the update, it needed 5 hours now, and it looked like it was only going to increase the time needed.
Let's talk about the real post, however.


Yeah, I wrote that, Ninjas. Well, a little engine, 3 Hanzo, 2 Upstart and 1 Ebisu, but still ninjas. Remember, I needed a boss monster. Well, I got Dark Simorgh and a bunch of good xyz now. Maybe it may seem to you like I just put these in only to have a boss monster, and they have nothing in common, and that may seem legit, well, let me explain that.

Basically Falcon bounces back old and used card, can bounce even emptiness if you want to SS, and then re-activate it. Emptiness won't be destroyed thanks to Imperial Custom, that protects all of the continuous traps. Custom will even protect your call of the haunted, bounce it back with falcon and re-use it. Use safe zone to protect yourself or on opponent's monster to bounce it back, blow up your opponent's monster, and get replay to attack again. You can use fiendish chain to negate effects of opponent's monster and then re-use it, just like veiler but usable in both player's turn and re-usable. It stops even attack from opponent's monsters. Big Bang Shot has exactly the same functions of Safe zone, only that it doesn't protect your monster, but gives you a boost and piercing effect. Then you can use easily Magic Planter as draw engine, and PoDs, just in case.

This was how the old Falcon Emptiness would have worked, but now with addition of Ninjas a lot of comboes are shown to you. Hanzo search Transformation Ninjitsu (not super-transformation, but if you want you could play super-transformation instead of transformation, play white dragon that has basically the same effect as imperial custom, only it protects even spell cards, but you lose an advantage I'm going to talk about right now): with Transformation, you can either summon Simorgh if you realy need a Boss, or Falcon, letting you starting all the combo of the deck.
Other this, Ninjas Engine lets you play Excalibur and Blade Ninja, easy Dark Simorgh summon and then backrow lock, provides even DARK monster for summon Dark Simorg from hand and LIGHT monsters for BLS or Sorcerer (you could try playing them, I don't but my list is still neither tested nor studied, I just builded it really fastly without thinking alot). With Dark Simorgh you may even try to fit in a copy of Anti-Spell Fragrance to lock your opponent's S/Ts.
This is a really heavy-trap deck, so Upstart Gold Ninja works really well, Ebisu summoned via upstart or normal summoned after being added via Hanzo lets you bounce 2/3 S/T, usually, and typhoon and night shot along with this means really backrow hate. With a re-usable call of the haunted, you can even resummon this after xyzzing and bounce again, if you have another ninja, and then xyz again.

Ok, let's summarize what Ninjas add to the deck:
Multiple and really easy tu summon Boss Monster, like excalibur, blade ninja and Simorgh.
Let you use a little S/Ts lock with Anti-Spell Fragrance and Dark Simorgh.
Let you search fastly for Falcon and start all of the combo.
Heavy backrow hate with Ebisu.

The normal deck, without Ninjas, had:
Recycling possibilites with Falcon and combo with this.
Locking Opponent's SS, if you have yet a bg monster out you're in a big advantage.
Let you play some cards like safe zone without making them never dead.
Let you have a good Draw Engine.
Let you negate a lot of opponent's monster effect with Fiendish Chain and then re-use them.

I think this was all, when I'll come with a good decklist, I won't hesitate from posting it. See ya.

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