23/09/2013

Fiddling Around with: Chaos-End Master


I was playing around with the new Dododos, thinking of how nice they were, and I was brainstorming for more options on how to search Gasser to the hand and summon Witch to get him face-down, instead of relying on a searcher+Tsukuyomi (which was, for those who want to try it, probably the most efficient way to play it). One of those searchers was Chaos-End Master (CEM for short). CEM special summons a LV5+ monster with 1600- ATK when he destroys a monster by battle.You may think that this card is a +1 (assuming you used a card to boost his 1500 ATK) but pretty hard to pull off and without any real result, but that's not it. Start by considering that it is a LV3 LIGHT Warrior Tuner, pretty nice set. Let's first see a couple of possible synchros to go into:

Star's Path

Star Eater is an innovative Synchro Monster, being LV11 and only requiring one tuner and one or more non-tuners. What you can easily notice is that CEM+LV8 goes pretty easily into this.
Let's see some nice CEM targets to go into Star Eater:
Dododo Gasser has a pretty good body (0/3000), LV8, EARTH Warrior, being target for various things, and has an awesome effect: whenever the card is flipped face-up, you can destroy up to 2 face-up monsters on the field. When it is Flip Summoned, on the other hand, it gets 3500 ATK, getting to a stunning 35000/3000.
However, if you want to use its effect, it may require some major set-up and will rarely be used for Star Eater, with two main exceptions:
-As game winner, you may go into Star Eater, or just when Gasser is totally useless;
-If you're playing The Shallow Grave.
Going into Star Eater with Gasser and Chaos-End Master is a 0 (or +1, if you didn't use anything on CEM to destroy the opponent's monster), getting Gasser on the field with shallow grave is a -1, but using Gasser's effect at full power results in a +2 and a 3500 Beater.
Even though this card is pretty awesome and is what it started the whole situation, drawing into it is absolutely horrid, unless you have a Trade-In or Dododo Witch (or Reinforcement of the Army, for that matter, which is, nicely, a synergy with CEM).
Result: Dododo Gasser is nice, but may require some set-up and can lead to bad hands. Even then, comboes nice with Redox (we'll talk about it laVater) or with other LV8 for Trade-In.


Hieratic Seal of the Sun Dragon Overlord is a 0/0 Dragon LIGHT LV8 monster, apparently usless, but has tons of supports at his back from both the Hieratic archetype, Dragon supports and the Normal Monsters (and some Gemini) supports.
Champion's Vigilance acts as a costless Judgment, Hieratic Seal of Reflection tributes one of your hieratics to negate a spell, trap or monster's effect and you will find tons of cards like these.
Essentially, what could make it pretty nice is:
Lance, both Gebeb and CEM make nice use of Lance, so that's another reason to max them out;
Honest, they all being light, you can use Honest pretty much the same you'd use Lance to destroy opponent's monsters;
Variety of levels, Hieratic Syncro isn't that bad of an idea, expecially if you can search the level 6 seal to go into LV9 Synchros;
Sphere of Chaos, the card meant to work with CEM (I'll talk specifically about it later). You can freely tribute summon it and plus.
Result: may be pretty nice, but I didn't brainstorm on it as much as it was needed, mainly because I don't like anything Hieratic-related.


Uhmmm, well, mainly naming Parsec, the Interstellar Dragon because you can easily summon it from your hand, so that it won't be that much of a bother drawing into it. Still, you won't always have both a LV8 AND a normal summon at hand. As for the rest, LIGHT/Dragon 800/800, nothing worth mentioning aside the usual Wingbeat.


Swordsman of Revealing Light is a card coming out in Duelist Pack 14 alongside the Dododos. It is a 0/2400 LIGHT/Warrior monster which special summons himself from the hand when a direct attack is declared. If that wasn't enough, it destroys the opponent monster if the monster he attacked with has less ATK than Swordsman's DEF. It has another effect, but here it'll be pretty rare to pull it off: when it is used as an xyz material, the XYZ summoned cannot be destroyed by battle once per turn.
This works awesomely with Felgrand Dragon (the XYZ), going into a monster that works as veiler, lance and cannot be destroyed once per turn by battle. Just awesome.
Result: I think of it as a Staple in 3x in each deck playing CEM and at least 1 or two Star Eaters in the extra.


Side Ideas:
-Gimmick Puppet: I'm not familiar with them, and I don't intend to. However, they make nice Chaos fodder with CEM and have nice effect when in the grave, meaning they work pretty nice when synchroed.
-Ironhammer the Giant: using the effect on the turn you summon him is pretty much useless, but keeping him on the field makes a decent play. Still, maybe too slow.


Overall Result: Star Eater makes lots of nice possibilities, combining Synchros and XYZs with lots of good supports. Probably, one of the best ways to play the deck.


Ascending to the Dragons

Drascension the Supreme Sky Dragon is a LV10 Synchro summonable with just 1 tuner and 1 or more non-tuners. Boasting 3000 DEF, it has a nice effect that may result in nice ATK. Basically, when it is summoned, its ATK becomes 800xTheNumberOfCardsInYourHand, Tragoedia-like. However, another nice effect this thing has is summoning back the monsters used for the synchro summon, with their effects negated, when it is destroyed and sent to the graveyard by the opponent. Considering that Prison is semi-limited and CED is limited, this card may have gotten a nice boost of power. Let's see a couple of cards to use this with:


Darkblaze Dragon is a 1200/1000 FIRE/Dragon monster. What's nice about it, aside being able to go into Drascension, is its second effect. When it destroys a monster by battle, it inflicts damage equal to the original ATK of the destroyed monster. Considering you may play cards to destroy monsters with CEM, it isn't impossible to have boosts to use with Darkblaze. Pretty dead in hand, though, unless you have the Sacred Swords.
Result: nice, nothing special, there are probably better choices. Though, it pairs nice with Redox.


Fog King is a 0/0 WATER/Spellcaster which can be normal summoned without tributes. It has a nice effect that may work as a little counter against Hieratic and Monarch.
Result: one of the best LV7 choices, probably.


Redox is a nice target for CEM for a couple of reasons, one of them being able to drop Redox directly to the grave and summon it back, get it to the hand, and whatever you want. It may require you to play some more EARTH and Dragons, though. Could be nice with Gasser and it triggers Darkblaze's first effect. Sadly (or luckily), this is the only ED which is a target for CEM.
Result: if played in the right deck, it is the best choice as LV7.


Regenerating Rose has poor stats and a pretty much useless type (unless you're playing it with more plants, making it possible to summon a LV8 spore), but is DARK. Being DARK means you have possible Chaos fodder, but it is, sadly, totally dead once in hand. Sacred Swords and Allure is a possible solution, but banished it doesn't accomplish anything.
Still, the cardis pretty nice, and still better than Allure Queen LV7 for what it does.
Result: meh, if you really want to go Chaos, either this or not focus on Drascension.


Overall Result: Drascension is pretty nice, but has few decent targets, even though it shows off some power.



TTT: The Terrible Trio

Those are Azure-Eyes Silver Dragon, Kiganjou and XX-Saber Gottoms, three monsters doable with 1 CEM and one other monster, even though AESD and Gottoms are a little more specific: AESD requires the monster to be Normal, Gottoms requires it to be EARTH.
Gottoms is naturally the one with more ATK in the trio, but Kiganjou will always have at least 3100 (like Gottoms) when has its effect, making it virtually the strongest.
Let's see some choices:


Kiganjou/Gottoms
Castle Gate's stats are something nice, EARTH/Rock, 0/2400 and not destroyable by battle. This means that, if you are in a pinch, you can easily summon this with CEM and stall a bit while you rebuild your resurces. This works best with Redox, though, because when in hand you have no decent way to get rid of it, unless normal summoning, which you'll try to avoid.
Result: nice choice, but there's better. May be a tech in one copy.


Kiganjou
I don't think it'd be an exxaggeration to say that Malicious is probably one of the most known cards in the game, and here it fits just well. However, in order to abuse this, you may need more easily summoned tuners and go into Synchro Spam. Of course, it is Chaos fodder. If you want to get rid of it while in your hand, playing a D-HERO engine with Destiny Draws may be pretty nice, considering that dude is another warrior for RotA.
Result: nice, but may need some supports in order to be played. Probably CEM is unneeded when playing this card.


Azure/Kiganjou
This card comboes pretty well. Read Hieratic Seal of the Sun Dragon Overlord for most of the thoughts.
This card, however, boasts something more: being able to go into Azure and then be summoned back by it and be able to use its effect after re-normal summoning it.
Result: again, may be quite nice, but I won't test it ever (probably).


Kiganjou
Latinum, Exarch of Dark World is a nice target being, primarly, Chaos fodder, and secondarly doesn't make you jump to -1s to get rid of this card, summoning itself back when discarded.
Result: nice, nothing special, just wanted to point this out.


Kiganjou
Nice tech, removable with Allure from the hand and gives you a glimpse of your opponent's hand when summoned. May combo nice with Aoi and Mind Crush. Chaos fodder and if you have, by any chance, veiler or another LV1 tuner, you may even go into Arcanite.
Result: mainly a tech, unless you want to abuse Mind Crush and Aoi.


Azure/Kiganjou
Nice to go with into Azure, being a 3000 DEF. Neo Aqua Madoor presents some strenght being normal and all, but has no way out of the hand, regularly, unless you use something to summon or discard her, which is, generally, a -1
For those who like it, there's Lightray Madoor, but you can't go into Azure, this card's main strenght.


Kiganjou
Total Defense Shougun is Chaos fodder and Allure target, boasts 2500 DEF with 1550 ATK, but has an effect that lets him attack while in defense, calculating his ATK as ATK for the attack (sorry for the play on words).
Result: nice, nothing special, though.


Kiganjou
Trifortressops is arguably the best LV6 CEM target, because of it being able to get itself off the hand when the opponent abuses with his summons.
If I were to go with a LV9 build, or wanted to insert some LV9 synchros, this'd be my go to in 2/3 copies, being even Chaos fodder.
Result: the best one, IMHO.



Overall Result: the worst possible, probably, even though it has some nice beatsticks. The best ones would be Hieratic and Trifotressops, surely.



The Variety

The most versatile of them, boasts cards like Light End Dragon, Dark End Dragon, Avenging Knight Parshat and Bureido and the more generic ones.
Make your choice, or play them all:






Junk Collector has an interesting effect you'd better look for, because you may as well build something around CEM searching Junk Collector and then summoning him back and do stuff. This card is one of Return from the Different Dimension's best friends, just think of it.
As for being synchrable, it lets you go into Light End Dragon and Parshat.
Result: awesome, absolutely. If you want to tech it, make sure to play a couple of traps that boost ATK or something like that. Remember that you don't have to pay the cost for the trap you try to activate. If you want to, build something centered on it playing 3 copies.


Solar Wind Jammer makes for a great target because it isn't dead while in hand, and can let you go into Bureido if you want to play a Karakuri engine alongside the rest, or into LED and Parshat. The only trouble you may have with it is 1200 DEF and variable LV if you leave it alone for a bit. I may see why someone would like Oracle of the Sun over this, but I definitely don't agree.
Result: choose between this and Oracle, but I definitely advise one of them in at least 2 copies.


Byser Shock is an awesome card, being able to totally reset some fields, expecially backrows, often making your opponent wasting a card on it. If not, congratulations, you can now easily summon a good LV8 Synchro and crush their ass...
BUT, this would have been metas ago when I used to play it, as of now, I don't believe it'd do anything special, and is way too frail. If you want, though, give it a try.
Result: outdated, otherwise good.


Elemental HERO Necroshade is one of the most interesting cards I posted here, probably. I remember having a nice Necroshade deck, if I happen to find it, I'll try to play CEM in it and adapt it to this banlist.
However, the card is Chaos fodder and lets you go into DED.
Result: I'm pretty sure the card can be awesome if played in the right deck. It's just a matter of time till I can really be sure whether it will or not.

Garbage Lord is another DARK monster, mainly for DED, which is able to SS himself from the hand paying 2000 LPs. The cost may seem huge, and maybe it really will be huge, but the card is lots of fun.
Result: I'll have to try how this works, because the cost really seems exxaggerated.


Internplanetarypurplythorny Beast (hella long name) is another DARK monster. It can SS itself whenever it is in the grave when a monster of yours is destroyed by battle. However, you have no efficient way (allure, but it banishes him) to get rid of it while in your hand, so I'd play it in 1 copy as a tech. It comboes nicely with Garbage Lord
Result: nice, but drawing into it is plain bad.

Sphere of Chaos is the card which had to be paired with CEM since the start, being what Konami wanted: it can let you go into LED, DED, Parshat and Bureido. What's more, when it is tribute summoned, it gets you CEM on the field, ready for a synchro summon. It is Chaos fodder too.
Result: drawing into it is pretty bad, but if you want to, you could play a little engine that generates some tributes when needed in order to search CEM and abuse some synchroes. To do so, you could pair it with the next one.


Sea Lancer is one of the littlest bosses over there, and still, one of the most badass- Here I'm going to show ya the many synergies it has with CEM:
-Sea Lancer is searchable with CEM;
-Sea Lancer plays a tribute engine for Sphere of Chaos;
-Sphere of Chaos searches CEM;
-Gachi Gachi boosts CEM;
-CEM gives some more win conditions to Sea Lancer, speeding it up;
-CEM doesn't particularly need traps, and Sea Lancer doesn't want them.
Is that enough? This needs its own version, but still, it will probably be one of the most consistent.


Overall Result: LV8 shows off as the most powerful version, but has more DDs compared to LV11.

Overall-ier Result: LV8 and 11 fight for the first place, 10 and 9 can go die of starvation, for that matters. Of course, remember you don't have to focus on one level, instead, you should go for a nice toolbox, therefore I think LV8+11 should be the best one alongside pure LV11 and 8. Try what you want, as you want, and let me know. I'm itching to try this, if only I had some time and stable internet connection to do so. I'll keep you updated.

Stay Tuned.

P.s. my fingers!!! They hurt!!!

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