07/09/2012

More About Madolches: Teleport-less Psychic Build

Yet again, don't think of me as a mad scientist that works with cards in place of strange liquids, but hear what I'm about to say before.
What about a build that plays some psychic, but no teleports? Let me explain:

When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
What about this? Is a tardy recruiter, it doesn't SS immediately, but waits for the stand-by before summoning the monster, so, why using it? Think of this as an assured LV2/3 tuner or xyz material for the next turn. Basically, summoning during the stand-by, she makes the monster immune to opponent's swarms and attack, since it'll be special summoned during my turn if the opponent destroyed this card by battle. Think of mew+messengelato, actually good, search a card, but it's bad that you can't do anything after that, and if the opponent has a solid and good hand, he will overcome this set-up really easily. This card is used to stabilize starting hands. Draw bad hand? Set this and have probably a synchro or an xyz for the next turn. If you have your usual mew+gelato, with this card that summons another copy of herself, you can already do invoker+tiara+chateau, not bad, is it?
This, played in 3 copies, and Magileine, played in 3 copies, will be good starting hands, because they let you set-up your game and stabilizing it all.
So, the little engine I was talking about is:
3x Serene Psychic Witch
1x Esper Girl
1x Psychic Commander

It gives you access to synchros, naturias too, and to easier R3, stabilizing your game and starting hand, and provides some more Mind Crush to the opponent because he's probably expecting Emergency Teleport, too, making him keep his negation cards for teleport and derivated sheningans. (Read this post for more explanations on Mind Crush and psychological game)

So, so, why am I not playing this already if it is that good? Because I haven't tested it yet, while I tested a lot the other one.

What's different between this engine and the T.G. one? The T.G. one usually explodes at once and does extreme comboes, this one is slower, but stabilizes the game alot, expecially against bad hands.

So, shouldn't teleport be played in here? If you've got slots, why not, I'm talking about builds with few slots free.


I believe this engine is kinda good, plays a little different, it's more for control builds. If you want to try it out, take the other build I linked before and do:
-1 Striker
-2 Warwolf
-1 Reinforcement of the Army
-1 Thunder King Rai-Oh

However the other build isn't exactly the most appropriate for this engine, but it's still good enough to try it out. I'll post something once I have time to build that.


Stay Tuned, I'm trying a couple of things lately.

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