Monsters: [15]
1 Effect Veiler
1 Madolche Butlerusk
1 Madolche Cruffsant
3 Madolche Magileine
3 Madolche Messengelato
3 Madolche Mew-feuille
1 Maxx "C"
1 Maxx "C"
3 Snowman Eater
Spells: [13]
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
3 Madolche Chateau
1 Madolche Ticket
1 Monster Reborn
2 Mystical Space Typhoon
2 Pot of Duality
Traps: [12]
2 Bottomless Trap Hole
1 Dark Bribe
1 Dimensional Prison
1 Madolchepalooza (Ex-Madolche Festa)
1 Mirror Force
2 Starlight Road
2 Torrential Tribute
1 Ultimate Offering
As you can see, I did -1 palooza and -1 veiler for 1 Maxx "C" and 1 other Snowman Eater. The reason for this is the mindset I explained here and the fact that I think Maxx hits some deck that veiler doesn't, and maxx, along with veiler in the deck, can hit decks that wouldn't be hit by maxx alone. I like this.
If you want any explanation on gamestyle and cards choices, look at the post I linked, then come back here.
As you probably noticed, I added the side deck (and an excalibur in the extra for both the side deck and the usual double gelato, totally missed he wasn't in my extra before). First of all, I should thank a user called ~Straiker~ because he lent me an hand by letting me see his side deck, I'm bad at building side, usually, so I asked for help there. He, strangely, put in some cards in the same number I would, so I could have probably built it myself, but, yeah, he did help me.
2 Veilers and 2 Maxx, great against deck that do explode, rely on monsters effect on the field and Special Summon alot. The opponent doesn't see them coming, and when he'll be aware that you have got a good number of them he'll slow down, and you can re-side them out in game three, if you need slots for other things. Be aware of Fissure and Macro, though.
Third Typhoon and 2 Dust Tornadoes, actually, needed. I could encounter a deck that does main or can side macro cosmo or other continuous cards against madolches. Dust tornado is great, and the setting effect isn't half bad, too.
2 Prohibtion, one of the best side deck cards, IMO, but I don't play lots of S/T protection, so I can't side three. Prohibition is both a card against other deck, and a counter side. You can even prohibit MSTs and Heavy Storms to protect your other cards. Let's say we drew into double prohibition and Starlight, would activate a prohibition on MST, the other one on the card you want to prohibit and set Starlight be a bad thing?
2 Needle Ceiling, against WU and lots of swarms and explosive deck, really. Good card. Start off with set monster and this against an explosive deck and you're safe, you'll probably be even able to combo the next turn.
Let's see then the techy cards:
2 DNA Surgery. Good card, really good. I always found this a great card. Against Dino Rabbit, against HEROes and Six (no Shi En), against tons of things that do rely on the type. However, be aware of this card, it can kill your own games if you don't play this good. I like this card in here because by declaring Beast you'll both stop most of your opponent type-reliant comboes and start off yours. Let's say you have Surgery set on Beast, and Snowman on the field with Mew and Gelato in hand (I'd just kill anyone who tries to say that this is occasional, really, you just have to draw into surgery that's not vital for your comboes and that is against your opponent's deck). Normal Mew, SS Gelato, search Chateau, activate it. Snowmand+Mew into Invoker, eff Invoker, detach Mew, SS Gelato and get another search, Ticket probably. Activate it, go into Tiara with double Gelato, detach a gelato to add Gelato and Mew back to your hand and shuffle back two cards your opponent controls in his deck, then use Ticket's effect to bring another Gelato that gets you another search, probably another copy of chateau to generate targets for tiara's effect or Festa. Just notice that Festa is great with DNA Surgery on the field set on Beast, because you can trigger Gelato with ease.
2 Soul Drain. Same reasoning of Surgery, just two because of lack of S/T Protection. Great card against Mermails, one of the worst match-up we've got, against DWs (that's why I don't side Shadow-Imprisoning Mirrors), against lots of single cards and staples that do activate in the grave and, as most of my tech cards, has a double use. Soul Drain stops your own Madolches in the grave, so it could backfire if not properly used. However, as I said, I have a new Mindset that does rely on their returning effects only as a backup plan and to help setting up your games with both recycling and ticket. By following the same reasoning of TK in decks that do search from the deck, consider that YOU are the owner of Soul Drain, and YOU get to decide when to activate it. Locking your own Madolches in the grave is a good thing when trying to get targets for tiara's effect, and at the same time you're locking your opponent strategy, so that he can't really answer your moves with their Marksman, Graphas, and such, while he can't set-up his own strategy with Dragoons, Snoww and others.
I like how my Madolche deck gets better everytime I post. I recommend anyone to try this deck out, even the Madolche haters. As it is right now, it is fit for a tournament, so if you have regionals, locals and such, and have got the cards, try it out, you could/should win.
See Ya.
Cant special off tix with teramisss if you call beast tho
ReplyDeleteYeah, right, forgot that one.
DeleteOh well, you get a search, good enough. And you'll be left with Invoker next turn so you can search using his effect.