22/01/2013
Madolche Hootcake and Madolche Nights, Thoughts on them and Madolches
I tried not to make a big fuss for this, however I noticed it wasn't like me not to talk at all about those supports (from LTGY) for madolches, being a madolches-addicted, that made me write this post. Lots of people, too, asked me for advices and opinions on those two cards, so this is a review addressed to all of those who asked me.
Let's start it:
First of all, Madolche Nights, cute card. Adds control factor to our build, being searchable and valid target for Tiaramisu. However, I don't like it. It doesn't destroy the monster, but, mainly, it requires a monsterless grave. For this exact reason, I'd recommend none, Puddingcess Builds aside.
Hootcake, however, is another thing. Leaving the artwork aside, that I as for one don't like, it has got a great effect. Banish a monster (not only madolche, any monster is ok), SS a Madolche from the deck (no matter the level, so, yeah, it's great even for Puddingcess builds, since it empties the grave for both Pudding and Nights). If it is Gelato, congratulations, you just got a search. Searching Chateau like this will mean that you'll have two beatsticks, 2000 and 2100 respectively. However, what's the great fact of this card? It is the first, in the main deck, that can bring a monster on the table directly, so this generates +1s and comboes at the same time. Think of the old Mew+Gelato+Warwolf combo, now switch Gelato with Hoot. Do you see what's happening there?
Mew, SS Hoot, SS Warwolf. Warwolf+Mew=Invoker, eff Invoker, detach Mew, bring one Gelato, get to search Chateau, banish Mew for Hoot's effect and Summon Gelato, getting another search. If you've got a target in the grave for Tiara's effect, search Ticket, if you haven't, search another Chateau and activate it in top of the previous one to gain a target.
This combo is really flexible and has lots of different endings, similarly to Wind-Ups. You can even do something with just mew and hoot or hoot and warwolf if you've got a monster in your grave, and this is what I aim for. Basically, the 3-cards setup we needed before just turned into a 2-cards setup+1 in the grave to work. I think that this one is lot more solid, and gives us the chance to enter the meta. Why's that? Not only it's easier to combo and we have more ways to do that, but mainly because this gives us the ability to play Soul Drain and more Hand Traps in the main deck.
Soul Drain is the first thing I thought while reading Hoot, it stops lots of the cards in the actual meta and lets some of our monsters stay in the grave, so that we can use them for Tiara or Hootcake. Other than that, mained, you can use it to stop searchers or other grave reliant monsters (sangan). In the worst case scenario (you face someone who doesn't matter soul drain being on the field) you can side 'em out.
For the Hand Traps, you could have slots issues and cut them out, but with Hootcake, that's just awesome. Veiler and Maxx are awesome Hootcake's effect fodder, and they can stop what soul drain doesn't. Basically, if you face something that fears Soul Drain, play more of them siding out Veilers and Maxx. If you face something that fears Veilers and Maxx, side more of them and side out Soul Drains. However, the most of the times, no matter what of the two sidings you did, you'll have monsters in the grave, and that's just awesome.
Remember that, even though it probably will be the best action in lots of possibilities, SSing Gelato via Hoot isn't the only thing to do. Bringing another beast could make you able to go into Leviair to SS what you just banished, could it be another Madolche, or whatever really. It gives us our first way to recycle some used non-madolche monsters, so I can finally play the T.G. Engine (even though Soul Drain locks their effects in the grave, but that doesn't matter) and be able to use Striker more than just once.
I won't build anything 'till they'll be out on Dueling Network, but I'll test quite some lots of things with those.
That's All Folks!
18/01/2013
Deck Concept: Noble Knight Virus Control
Virus, love 'em. Crush Card Virus was banned because of his greatness at low cost, but Deck Devastation Virus and Eradicator Epidemic Virus are still playable because of their quite high costs.
However, what if I said you that Viruses could plus you (without considering opponent's minuses via DDV) in Noble Knights?
The concept is, basically, use Equips to power-up Laundsallyn or even Medraut to make them viable target for both DDV and EEV and control the opponent like that.
The main combo of the deck should be something like, Medraut+random equip, I myself would like Arfeudutyr to destroy opponent's face-downs (if you didn't notice, it can kill even face-down monsters), with an activable DDV on the field.
However, what if I said you that Viruses could plus you (without considering opponent's minuses via DDV) in Noble Knights?
The concept is, basically, use Equips to power-up Laundsallyn or even Medraut to make them viable target for both DDV and EEV and control the opponent like that.
The main combo of the deck should be something like, Medraut+random equip, I myself would like Arfeudutyr to destroy opponent's face-downs (if you didn't notice, it can kill even face-down monsters), with an activable DDV on the field.
Equip Arfeudutyr on Medraut, use Arf's effect to destroy one card
Eff Medraut, SS Laundsallyn, destroy Arf and re-equip it on Medaut
Use Arf's effect again, then activate DDV tributing Laundsallyn
Use Medraut's effect again, SS Gawayn/Artorigus and destroy Arf
Now you have two main possibilities not considering other cards you could have:
1.XYZ into Kink Artorigus and get back Arf and other cards from the grave or go into another big XYZ like Excalibur or such
2.SS Laundsallyn tributing Medraut, tribute the other Noble Knight, get a good equip and equip it on Laundsallyn
In the end it was -2 on the opponent's field (not considering King's destruction effect and Arf's destruction effect once equipped to the king)+other minuses via DDV, and you got, from just 3 cards a king with some equips equipped, even though that's a minus, you could even not XYZ.
However, that's one easy and not that good combo, based on what you have you can plus alot even in terms of LPs. A standard play that isn't a combo is doing what you can during your turn leaving Laundsallyn and another Noble Knight with an equip on Laundsallyn with an activable DDV. Even though you used that card's re-equipping effect already in that turn, you can just wait your opponent's turn to use it and suddenly boost Medraut's ATK (yeah, it probably will be Medraut) via 1000 with Gallatin or 500 with Caliburn. That could wreck your opponent's plans that was expecting just to face an 800 DEF monster and a 1700 normal LIGHT monster, will be facing a 2200 or 2700 ATK DARK effect monster, and believe me, that really wrecks your opponent's plans, expecially if his boss monster has less than 2700 or if he's playing HEROes (assuming he didn't draw into Super Poly, but, let's be honest, that kills everything) and has, let's say, stratos and just added a bubbleman, wouldn't that kill him, basically?
Via Gallatin and Caliburn you have access to EEV, and EEV on spells against DW and similar is pretty much an auto-win.
Viruses are great because they give you long-terms control abilities, like I really lol'd when I used both EEV and DDV against Chain Beat. He had 4 face-downs and rabbit on the field. I had Medraut with Gallatin and Laundsallyn with DDV and EEV face-down. Activated EEV tributing Medraut declaring Traps, and he chained Compulsory Escape, Legacy, Rabbit, Accumulated, I chained DDV tributing Laundsallyn. That was GG without a second though.
Next turn I went into Artorigus+Gawayn to go into King Artorigus that was quite the beatstick (Gallatin and Caliburn). Next turn I drew into Medraut, summoned him, tributed him for Laundsallyn's Summon from the grave and won.
The deck has quite some potential, I easily see this as one of the builds that should be played in the near future for the competitive or semi-competitive scene, however I've got quite a bad connection in those days so I could test it just a little bit without being able to heavy test it to do some fixes.
See Ya
15/01/2013
Collasso Dimensionale: CollapseWyburster Monarch (aka. Chaos Pet Monarch)
Monsters: [28]
3 Battle Fader
1 Black Luster Soldier - Envoy of the Beginning
3 Caius the Shadow Monarch
1 Chaos Sorcerer
3 Dark-Winged Dragon Collapserpent
3 Cyber Valley
3 Dimensional Alchemist
2 Effect Veiler
1 Gorz the Emissary of Darkness
1 Jinzo
1 Plaguespreader Zombie
1 Raiza the Storm Monarch
1 Tragoedia
1 Vanity's Fiend
3 Bright-White Dragon Wyburster
Spells: [9]
1 Book of Moon
2 Chaos Zone
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Soul Exchange
Traps: [3]
2 Compulsory Evacuation Device
1 Mirror Force
1 Mirror Force
The extra is quite random, I'd want to play some LV8 Synchros, too, because I'd want to side Trap Eater (more on this later), and Chimeratech Fortress Dragon, because I'd want to side or even main Cyber Dragon.
The deck itself is kinda great, I envy OCG players for having those two great monsters and we'll have to wait quite some time. Basically, Collapserpent and Wyburster are younger version of Lightpulsar and Darkflare (not for a matter of effects, but of artwork and being "coupled" like these two) (this is the reason for the alternate, and my favourite, name for the deck, "pet" because they're younger). They can summon themself by banishing one of the opposite attribute (Wyburster banishes a DARK and Collapserpent banished a LIGHT), and IF sent to the grave from the field, you can add the other one from the deck. If...you can means they never miss the timing, and thus making them great Synchro or Tribute fodder. My main idea was making a LV8 Synchro-reliant build, with Summoner Monk and Vylon Prism and such, since LV8 Synchros are great. However, building it, I noticed it was completely inconsistent, because it would have had way too many dead draws. I thought a little more about it and I realized that going into a monarch build would have been awesome, because caius was DARK, Veiler was LIGHT and such. I looked into ALL of my monarch builds, even older ones (I found even perfect circle monarch among them, LOL), to gather some more ideas, and I finally found "Dimensional Monarch". It used Fader as main tribute fodder, while cyber valley was the second favorite tribute fodder and even recycling and stalling source while being even the main source of draw power of the deck (I didn't like allure and I still don't in this deck) while Dimensional Alchemist recycled all of those things, and at the same time was a beatstick and eventually tribute fodder.
Right now, with the build revamped quite a lot, the deck is consistent, way too consistent than lots of other things or so-called tier2 decks. A starting hand consisting of one of Battle Fader, Cyber Valley or Dimensional Alchemist is a good starting hand, expecially if you mill well with Alchemist.
Having one DARK or LIGHT in the grave, allows for a chain of dragons basically endless. Have, for example, veiler in the grave. Summon Collapserpent (that, btw, is my favourite because of the pun I love), tribute him, get Wyburster and summon him banishing Collapse so that when Wyburster is destroyed, you'll have once again a banish fodder in the grave and so on.
Let's see the cards one at time:
Fader, tribute fodder and attack blocker, alchemist recyclable.
BLS, great, 'nuff said.
Caius, best monarch ever.
Chaos Sorcerer, same of BLS.
Collapserpent and Wyburster are the main engine.
Valley is draw power, tribute fodder and stalling card.
Dimensional Alchemist, great, recycles anything, has a good body, triggers chaos zone, and is LIGHT.
Veiler, LV1 for Chaos Zone searching effect, good card itself, and LIGHT.
Gorz, good against OTKs and such, and is DARK.
Jinzo, good "monarch", to allow OTKs and go into control on the opponent. In one game I drew into all 3 of my traps and this one alongside fader. I used everything not worrying about my set traps, and after they destroyed my jinzo, I activated my traps one after another totally scaring the opponent and making him thinking my deck had quite some traps, and thus setting MSTs was pretty good and useful and he didn't see that Gorz coming.
Plague, not sure about this one, however DARK tuner recyclable that lets you go into Volcan, the new LV6 Synchro. Tribute fodder too.
Raiza, good monarch, I was thinking of playing another one in place of Plague or something else.
Tragoedia, you usually have large hands, and that's good. What's more, DARK.
Vanity's Fiend, lets you go into control on the opponent if he has a Special Summoning heavy deck, and if well played, this card can sit onto the field for quite some time.
Book of Moon, good card.
Chaos Zone, good card, sometimes it has lots of counters that it can search you a caius, and you can use it to revive anything. What's more, it's the only card in the main that you have to counter those Macro decks, Heavy and MST apart.
Staples everywhere.
Soul Exchange, teched at 1, I feel that one is good enough, because more would make you skip your BP too many times. Great against Dolkka and for when you fear a set monster.
Staples for the traps.
I used Lightray Sorcerer (1 copy), but later on I took him out because I didn't really feel the need for him, and was quite hard to summon mid game, and late game he wasn't needed.
About Trap Eater, I'd like to side him for those Macro Decks, mainly, and then going into Stardust, Scrap or such. That's always a great thing, isn't it? Either Eater or Warnings to stop starlights, macro and regular summons.
Well, that was it, try the deck out because it really works wonders.
See Ya
Usual Trivia: "Collasso Dimensionale" means "Dimensional Collapse", referred to Collapserpent and Dimensional Alchemist, other than the banishing ability of the deck.
13/01/2013
Ultimate Leodip's Infernity Guide
As requested by Thomas, the winner of the 30.000 Visits Contest, here it is a full Infernity Guide.
As an Infernity lover (and pretty much half-veteran, since I played it in lots of builds with lots of techs at least once per format) I'm more than happy to write this one. What's more, this'll be a guide that I'll update, that's why it is the "ultimate" guide, it'll always be updated as long as I discover something new about Infernities that I think it's worth writing.
Let's start it: (cutting post because it is way too long)
As an Infernity lover (and pretty much half-veteran, since I played it in lots of builds with lots of techs at least once per format) I'm more than happy to write this one. What's more, this'll be a guide that I'll update, that's why it is the "ultimate" guide, it'll always be updated as long as I discover something new about Infernities that I think it's worth writing.
Let's start it: (cutting post because it is way too long)
08/01/2013
Catene Maligne: Accumulated Chain Beat (TCG)
Monsters: [7]
1 Night Assailant
1 Sangan
2 Tour Guide from the Underworld
3 Wind-Up Rabbit
Spells: [4]
1 Dark Hole
1 Forbidden Chalice
2 Pot of Duality
Traps: [29]
3 Accumulated Fortune
2 Bottomless Trap Hole
2 Compulsory Escape Device
3 Compulsory Evacuation Device
3 Dimensional Prison
2 Jar of Greed
3 Legacy of Yata
2 Macro Cosmos
2 Mirror Force
1 Solemn Judgment
2 Solemn Warning
2 Starlight Road
2 Torrential Tribute
Extra is one of the worst I've ever built, considering I forgot Chimeratech Fortress Dragon, too, lol. Only things you REALLY need for the extra are Zenmaity and 2 Stardusts, the rest is extra things, if you've got some zenmaines, Giga-Brilliant and other R3s, play them.
For the main itself, consider first that I promised lots of people to post this deck, and this day was the deadline, so I forced my way in against some important tasks I had to do (luckily, this morning I didn't go to school, and that helped me alot) to have some free time to write this. Said this, let's explain the deck as it is, first:
Chain Beat, uses immortal Wind-Up Rabbits (when OCG-built, at least 2 thunderbirds are needed since you can even go into Ophion, and they avoid everything just like Rabbit but with a bigger body, the only thing they fear that rabbits don't are beaters summoned without using any effects, but if you've got a random chainable card, you're fine) to beat the opponent, while back-upping and handling your opponent's resources with the tons of traps you've got. You totally don't fear traps, Judgment and Warning aside.
In this build I implemented Accumulated Fortunes and Legacy of Yata with Jar of Greed to increase the draw power, since this is budget build with no Cardcar Ds.
This was basically the deck itself, let's see them cards, now:
Tour Engine, believe it or not, this engine here really has its meaning. Zenmaity is R3, and the earlier you have rabbit on the field, the better it is. Both Sangan and Night Assailant are great here, not only as tour targets, but even on their own. Search power for Rabbit is needed, and Assailant can work as additional destructive power. Most of the times I start with Tour, I summon Assailant, because having the possibility to summon another R3 is awesome in here, having finally a big beater.
Rabbits, no need to explain, right?
Dark Hole, additional destruction that doesn't affect your rabbits.
Forbidden Chalice, testing them, not pretty sure, though. Basically, they help you dealing with nasty effects like Shock Ruler's or others. I was thinking of Gorz in place of this, more explanations later.
Pot of Duality, I SS little to nothing, so it's totally ok.
Accumulated Fortunes, if you didn't notice one little thing, you should now think I'm crazy, even with all of those chainable traps. Rabbit's effect is chainable and creates great chains. Think that 3 Rabbits alone trigger Accumulated, great, isn't it? Chainable +1 that could become +2 on your opponent's MST.
BTH, monster removal, enough said. Improves our bad match-up against Dark Worlds.
Compulsory Escape Device, use this, target one rabbit, then chain rabbit's effect. You minused, your opponent did, too, but he lost important resources. What's more, that's 2 chain links, even a random MST could trigger your Accumulated.
Compulsory Evacuation Device, easier, but it's a -1 on you, if it isn't on a Fusion/Synchro/XYZ. More on the two CEDs later.
Prison, improves once again our DW match-up, kind of helps against mermails if your opponent is foolish enough, and is monster removal.
Jar of Greed, +1 on opponent's MSTs, generates long chains, and replaces itself while putting pressure on the opponent because you've got lots of face-downs.
Legacy of Yata Garasu, same as before. The only better thing it has when compared to Jar of Greed is that it is a +1 if your opponent has tsukuyomi or kinka-byo. If you want to build this IRL but you haven't got the third Legacy, replace it with Jar, it's ok.
Macro Cosmos, improves our bad match-up against DWs and Mermails.
Mirror Force, mass monster removal, nuff said.
Solemn Trio, massive negation effects, even though the cost is pretty high for this deck.
Starlight Road, this deck sets really alot, and not always all of the cards are chainable, so this is great, providing you a beatstick, too. Be aware of MSTs, if you encounter an experienced player, he could keep them (because if he is a good player he won't blind MST your face-downs, because most are chainable) and use them on his own Heavy Storm to stop Stardust's Summon via Starlight.
Torrential Tribute, mass monster removal, great one.
Ok, now let's check the missing cards:
Typhoons and Heavy, we don't fear set cards, and Heavy would backfire.
Gorz, I'm thinking to implement this. When I'm without cards, I'm losing, except for banished rabbits. If I've got something on the field, it surely has a way to get out of the field, if it hasn't, it is something triggerable via an attack, probably, and you should be okay if you've got that face-down.
Lava Golem, I was playing this, before, but I took it out because I needed to use other monster removal on that, but that isn't totally bad. I'm siding them.
Trap Hands, I don't really need more draw power via Maxx "C", and if I needed Veilers I would rather use more Chalices. I don't fear first turn comboes, so hand traps aren't really needed, and settable cards put lot of pressure on the opponent, and have easier ways to create chains.
CEDs combinations: Actually there are 2 Escape and 3 Evacuation, but I tested lots of ways before. I'd like 3 Escapes, but I think that a total of 6 would be way too much, and the main thing that prevents me from doing so is that it is a potential dead draw. However, it improves DW match-ups, and having Rabbit on the field isn't difficult at all, I could try 3 Escapes and 2 Evacuations.
Some mainable big or decent beater that works well with the entire deck, I was thinking of Winged Rhynos. Basically it is a Rabbit that works only with traps and eats your normal summon pretty much every turn. However, it takes quite some Warnings that would go to Rabbits, has a decent body (1800 ATK) and triggers Torrentials like a boss.
For the beater issue, I'm thinking of playing Orichalcos. TBH, I'm pretty sure I'll put it in, in the end. Makes rabbit a 1900, and with two rabbits your opponent won't be able to attack you at all. The inability to attack, however, could damage you, because you can't use some of your monster removal, but I think that's ok since you can just banish one of the rabbits and let the magic happen.
Shard of Greed, some more draw power. Deck is slow. Sadly, it draws all of the opponent's MSTs, so they will have less Half Dead Draws (when a card isn't totally unuseful, but still is worth be sided out if you don't fear other continuous cards).
Chain Strike, teched. More as a Game Finisher
Chain Strike, teched. More as a Game Finisher
Well, this was it. The deck's great, I'm planning on building it IRL.
That's All Folks!
Usual Trivia: "Catene Maligne" means "Malefic Chains", referring to the chains the deck will create and how they will influence the game (badly for the opponent).
05/01/2013
Void Ogre Dragon, Decks and Applications
He's DARK, with tons of supports everywhere, and Dragon, for other giant supports. REDMD anyone?
Being LV8 makes him a little bit hard to summon, but not that much, while 3000/3000 with Shi En's effect pays back your hard work in summoning him.
Well, what about this card? I don't randomly review cards, ya know.
I'm recently realizing how splashable this card is. As long as you have an empty hand and a DARK tuner, it won't be hard to summon him and it will pay back. If you don't have an empty hand, it is a 3000 beater without any negative effect like red dragon archfiend.
I started thinking about it seeing that Tele-Hieratics played 1 copy of him in the extra, and that opened a new world.
If you remember my various post on Avenger Abuse, you may remember that this card was one of the main cards. I pretty much always started with this on first turn that went into crazy control onto the opponent, and beating him down with 3000 beater, good enough to kill him. When I went into Void Ogre, it was mainly via Grepher (discard Plague/Malicious, send Malicious/Plague), then, if Grepher survived, I used him to send Avengers to the grave as back-up plan. Thus, seeing this was happening lots of times, I decided to try "Grepher Control". Basically, it had pretty much the same set-up as avenger abuse, but no avengers and no eaters. I went into Void Ogre using Grepher as fast as possible, then lots of traps kept me living.
The concept was simple, and it had lots of ways to make it happen (OCG-wise, since I'm talking of Lavalval Chain), like Monk+Random spell+Random card for Plague, or Grepher+Malicious/Plaguespreader and likes.
It worked, and I think it would work again if I re-built it for this meta, but it had one great problem: both Malicious and Plaguespreader were usable only once.
For that exact reason I played D.D.R. that discarded nasty things from my hand, too, and I played rfdd for another, fast, void ogre or random LV8 Synchro. However, that wasn't obviously enough. That's where Avenger Abuse succeeds over Grepher Control.
Avenger Abuse can put more pressure on the opponent so that if he were to destroy your void ogre in battle (unlikely to happen, but possible, think of GBs with Shrinks) or if he tries to destroy your lone Grepher, you get 3 LV8 or 4 that could become 3 LV8 Synchros with Eater or Shock Master. That's why your opponent will ALWAYS try to kill your void ogre via effects, because it could turn into stardust, stardust, void, or stardust, void, scrap.
Back to the card itself, Void Ogre is meant to be played in infernities, a deck I really love. Empty-handed (usual thing for Infernities) it is a bigger Shi En, quite awesome, isn't it?
Infernities can bring this card like it's nothing, the only thing it misses that didn't make him absolutely broken
enough to be even banned is that he's not an Infernity. Basically, no Barrier abuses.
After you combo, you'll most likely end with Void Ogre+ABCs (Awesome Backrow Cards) plus other random cards. If you chose Barriers as ABCs, you'll have to summon a random Archfiend in ATK, meaning that you'll have few troubles with big beaters killing your archfiend and nullifying your Barriers.
Even though, Void Ogre is great, because you should assume that you won't always be getting your comboes, you could get this via a random topdecked Archfiend with Avenger in the grave. This all makes Void Ogre great even if he isn't an Infernity monster.
Oh, just a little tip before we end this, since we're talking about Infernities, I'm working on a new loop (with dewloren) that starts off the usual grave set-up+mirage/Launcher in hand. Not anything else. I'm still in the beta phase of the project, however.
See Ya
30/12/2012
Evilswarm, Tests and Builds
Evilswarm, if you're Malaysian you totally know what I'm talking about. Evilswarms are getting lots of attention lately in Malaysia (source: Digital Mortal, I'm not Malaysian), as such, lots of people started building and playing it. It's an easy guess, even as an Italian yugioh player, that Evilswarms will be considered part of the meta in a short time there in OCG-land, specifically Malaysia because of the different meta.
As I read about that, though, I remembered having an old list on my pc of Evilswarms. I like the entire 'lswarm archetype, I played those nasty steelswarms, too, when they were just released, and thus it was obvious I had one.
Let's start saying I NEVER saw another build of Evilswarms nor played against them before those last two days, so all I did was on my own and of course it was different from other builds. Said so:
I play a rabbit build, as I think everyone does since it looks like the most intelligent option right now. I play 6 vanilla monsters, 3 of those are obvious Heliotropes. I remember myself thinking while building that list that Sabersaurus would have been wonderful, since we're already going for the control route, so laggia/dolkka could just have been better. Even though, I decided to play 3 Archfiend Soldier. I didn't really remember why, but I continued reading my list and everything matched, in the end.
I did play some mandragos and thunderbird, and tour engine (now 2 tours, 1 sangan and 1 night assailant, but previously it was 3 tours and 1 sangan). Going on the spells I noticed what was off for sabersaurus: Dark Calling. 3 Dark Callings, not one. Seeing that I remember everything about the build.
I basically went for the control routes with Ophion and Thanatos, sometimes stealing opponent's monsters with Bahamut, and then, when we were late game, with few options left, I could have relied on Dark Calling on Gaia for giant beatsticks (sometimes 1900 Archfiend Soldier + 2600 Pearl, or 1950 Heliotropes + 2350 Thanatos, or 1900+1950 or 2600+2350). Dark Calling was either played late game, as a finisher, or early game, to attempt to some OTKs or giant damages to prevent your opponent's future Warnings on your key monsters.
I'm actually trying to perfectionate it, 'cause I'm liking it. I should check some builds online, but that wouldn't help because the gamestyle is way different.
See Ya.
P.s. in the tags there's the Verz tags. For those who don't know, Verz is the OCG name of Evilswarms, and since I already posted with that tag, I'd prefer to keep this one.
As I read about that, though, I remembered having an old list on my pc of Evilswarms. I like the entire 'lswarm archetype, I played those nasty steelswarms, too, when they were just released, and thus it was obvious I had one.
Let's start saying I NEVER saw another build of Evilswarms nor played against them before those last two days, so all I did was on my own and of course it was different from other builds. Said so:
I play a rabbit build, as I think everyone does since it looks like the most intelligent option right now. I play 6 vanilla monsters, 3 of those are obvious Heliotropes. I remember myself thinking while building that list that Sabersaurus would have been wonderful, since we're already going for the control route, so laggia/dolkka could just have been better. Even though, I decided to play 3 Archfiend Soldier. I didn't really remember why, but I continued reading my list and everything matched, in the end.
I did play some mandragos and thunderbird, and tour engine (now 2 tours, 1 sangan and 1 night assailant, but previously it was 3 tours and 1 sangan). Going on the spells I noticed what was off for sabersaurus: Dark Calling. 3 Dark Callings, not one. Seeing that I remember everything about the build.
I basically went for the control routes with Ophion and Thanatos, sometimes stealing opponent's monsters with Bahamut, and then, when we were late game, with few options left, I could have relied on Dark Calling on Gaia for giant beatsticks (sometimes 1900 Archfiend Soldier + 2600 Pearl, or 1950 Heliotropes + 2350 Thanatos, or 1900+1950 or 2600+2350). Dark Calling was either played late game, as a finisher, or early game, to attempt to some OTKs or giant damages to prevent your opponent's future Warnings on your key monsters.
I'm actually trying to perfectionate it, 'cause I'm liking it. I should check some builds online, but that wouldn't help because the gamestyle is way different.
See Ya.
P.s. in the tags there's the Verz tags. For those who don't know, Verz is the OCG name of Evilswarms, and since I already posted with that tag, I'd prefer to keep this one.
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