Showing posts with label Avenger Abuse. Show all posts
Showing posts with label Avenger Abuse. Show all posts
05/01/2013
Void Ogre Dragon, Decks and Applications
He's DARK, with tons of supports everywhere, and Dragon, for other giant supports. REDMD anyone?
Being LV8 makes him a little bit hard to summon, but not that much, while 3000/3000 with Shi En's effect pays back your hard work in summoning him.
Well, what about this card? I don't randomly review cards, ya know.
I'm recently realizing how splashable this card is. As long as you have an empty hand and a DARK tuner, it won't be hard to summon him and it will pay back. If you don't have an empty hand, it is a 3000 beater without any negative effect like red dragon archfiend.
I started thinking about it seeing that Tele-Hieratics played 1 copy of him in the extra, and that opened a new world.
If you remember my various post on Avenger Abuse, you may remember that this card was one of the main cards. I pretty much always started with this on first turn that went into crazy control onto the opponent, and beating him down with 3000 beater, good enough to kill him. When I went into Void Ogre, it was mainly via Grepher (discard Plague/Malicious, send Malicious/Plague), then, if Grepher survived, I used him to send Avengers to the grave as back-up plan. Thus, seeing this was happening lots of times, I decided to try "Grepher Control". Basically, it had pretty much the same set-up as avenger abuse, but no avengers and no eaters. I went into Void Ogre using Grepher as fast as possible, then lots of traps kept me living.
The concept was simple, and it had lots of ways to make it happen (OCG-wise, since I'm talking of Lavalval Chain), like Monk+Random spell+Random card for Plague, or Grepher+Malicious/Plaguespreader and likes.
It worked, and I think it would work again if I re-built it for this meta, but it had one great problem: both Malicious and Plaguespreader were usable only once.
For that exact reason I played D.D.R. that discarded nasty things from my hand, too, and I played rfdd for another, fast, void ogre or random LV8 Synchro. However, that wasn't obviously enough. That's where Avenger Abuse succeeds over Grepher Control.
Avenger Abuse can put more pressure on the opponent so that if he were to destroy your void ogre in battle (unlikely to happen, but possible, think of GBs with Shrinks) or if he tries to destroy your lone Grepher, you get 3 LV8 or 4 that could become 3 LV8 Synchros with Eater or Shock Master. That's why your opponent will ALWAYS try to kill your void ogre via effects, because it could turn into stardust, stardust, void, or stardust, void, scrap.
Back to the card itself, Void Ogre is meant to be played in infernities, a deck I really love. Empty-handed (usual thing for Infernities) it is a bigger Shi En, quite awesome, isn't it?
Infernities can bring this card like it's nothing, the only thing it misses that didn't make him absolutely broken
enough to be even banned is that he's not an Infernity. Basically, no Barrier abuses.
After you combo, you'll most likely end with Void Ogre+ABCs (Awesome Backrow Cards) plus other random cards. If you chose Barriers as ABCs, you'll have to summon a random Archfiend in ATK, meaning that you'll have few troubles with big beaters killing your archfiend and nullifying your Barriers.
Even though, Void Ogre is great, because you should assume that you won't always be getting your comboes, you could get this via a random topdecked Archfiend with Avenger in the grave. This all makes Void Ogre great even if he isn't an Infernity monster.
Oh, just a little tip before we end this, since we're talking about Infernities, I'm working on a new loop (with dewloren) that starts off the usual grave set-up+mirage/Launcher in hand. Not anything else. I'm still in the beta phase of the project, however.
See Ya
21/08/2012
Avenger Abuse
Monsters: [18]
1 Armageddon Knight
1 Beast of the Pharaoh
2 Dark Grepher
2 Destiny Hero - Malicious
1 Goblin Zombie
1 Infernity Archfiend
3 Infernity Avenger
1 Level Eater
2 Mystic Tomato
1 Plaguespreader Zombie
1 Sangan
2 Summoner Monk
Spells: [16]
1 Book of Moon
2 D.D.R.
1 Dark Hole
1 Foolish Burial
2 Gold Sarcophagus
1 Heavy Storm
1 Monster Reborn
1 Mystical Space Typhoon
1 One for One
1 Pot of Avarice
3 Pot of Duality
1 Reinforcement of the Army
Traps: [6]
3 Call of the Haunted
1 Divine Wrath
2 Infernity Inferno
Well, actually the Extra is the best I can get, I would have liked to add 1 emeral and 1 gagaga gunman, but really tight on slots. Maybe I'll drop an ancient fairy, but I can't help but think of DWs, GKs, Madolches and similars, other than being a 3000 wall that SSummons from the hand when needed.
I recently reviewed the game style of this deck again (I did it in the past, too), but I won't link any of the twos since this one adopts another different mind set. If you want, read them after this post, since they could give you more ideas if you want to build a different version yourself.
This is one of the most skilled deck of the format, along with other fun decks that look like this, in terms of game play. You always need to consider your hand, field, grave, deck, banished zone and your opponent's counterparts of the previously named ones. You need to have great knowings of the actual meta and fun decks, and you need to be the less prevedible possible with this deck.
Given the fact that an opponent could think of this being infernity or hyper-teched tele-dad. That'll make the opponent play totally different from what he should do. I actually won lots of game ones not revealing the avenger part of the deck, so that the opponent was still surprised in game two, letting me win.
Actually, on first turn, you would like to go into void ogre or stardust or even bounzer, based on the opponent's deck. That's really easy to do, just one grepher with one malicious/plaguespreader in hand is enough to go in one of those. The probabily of doing this are increased by monk that searches grepher, and if you drew neither malicious nor plague, you can go into arma, send one of the two, then go into lavalval and send the other one. Foolish Burial speeds up the deck, too, so that even with only armageddon and foolish and a card to put back with plaguespreader, you can go into those big monsters.
The deck is all mind game, since you need to play thinking with your opponent's thoughts, too. Essentially, on first turn, you can gamble a bit going into void ogre, but leaving yourself empty handed, and a big opponent's beater could kill him, or even an easy monster's effect, just see inzektors or zenmaines, for example. You can go into stardust, that's virtually the best, but he can easily be destroyed by battle, 2500 aren't that big of an ATK, right now, 2600 would have made it broken.
You can, finally, go into bounzer. That's the bigger gamble, but the one that will make you win against some decks. If an opponent has a little spell/trap that does generic or monster removal, you'll have lots of problems, but if your opponent is playing a monster-reliant deck, he'll be in some troubles. Strangely enough, even if this card is pretty risky to summon, it doesn't kill totally a deck, so this card is meant for game 2/3.
As I'm talking now it does definitely look like the avenger part is totally irrelevant, here. Well, it's not totally wrong.
Being this deck a reverse toolbox, you can chose what kind of play adopt, so it's like having two different decks, let's say wind-up and inzektors, and decide, now and then, which one to play, and exchange them during the game itself, but keeping the hand, field and grave of the previous one.
Summoning void ogre/stardust and having some kind of protections or random back-up plans could mean game, since you can negate the most important cards and not letting your opponent combo.
Either in game 1 or 2, you can adopt different game styles to confuse your opponent. Let's say that in game 1 we'll go for the avenger part of deck, since we don't know opponent's deck and we started first, that would be the best way to start. Armageddon, send eater, set inferno and a couple of cards and leave two discardable cards in hand. Opponent attacks, chain inferno, send two avengers, and SS them. Turn after, go into what you can and continue resummoning avengers while consuming opponent's resources, and stopping more and more their moves with stardust and void ogre, mainly.
Game 2, we'll go for the grepher control (how I called it), we'll go for void ogre (just assuming, it could even be stardust, it's based on opponent's deck), control a bit, send some avengers to the grave when we can as back-up plan, and continue attacking when possible, trying not to get your void ogre killed by effects. If you know your opponent is reliant on effect that destroy cards, you can go into stardust to negate cards removal and when it is destroyed by battle (since it is the only way left, except ced or d-prison), you'll get 2/3 giant avengers with an eater to go into other enormous Synchros. That's not bad, is it?
Coming back to the deck itself the cards I like the less are.
2 D.D.R., I believe I'll go at 1, it should be better.
2 Gold Sarcophagus, I don't often use 'em, only as discard fodder. I need to find some good spells to be played in here.
Divine Wrath, discard as cost was initially the main reason, but being this un-chainable to s/t removal, you can't use this effect when you want. I could put pwwb (phoenix wing wind blast), instead.
After banned I'd do:
-1 PoD
-1 D.D.R.
-2 Gold Sarcophagus
-1 Divine Wrath
+2/3 Trap Stun
+1 Phoenix Wing Wind Blast
+1/2 MSTs (s/t hate, this deck hates traps)
-1 Brionac
-1 Ancient Fairy Dragon (dunno if to keep this or not, maybe I'll drop it and then put it back when abyr comes out)
+1 Emeral
+1 Ptolemys/Gagaga Gunman
Well, should be enough, hope you liked the post and the deck, if you have some questions or have something to say about the post (today I just didn't feel like writing it correctly, I fixed lots of parts, so I'm sure I did something wrong), say it under here, in the comments.
Stay Tuned, tomorrow or the day after tomorrow, I should post a new deck.
As I'm talking now it does definitely look like the avenger part is totally irrelevant, here. Well, it's not totally wrong.
Being this deck a reverse toolbox, you can chose what kind of play adopt, so it's like having two different decks, let's say wind-up and inzektors, and decide, now and then, which one to play, and exchange them during the game itself, but keeping the hand, field and grave of the previous one.
Summoning void ogre/stardust and having some kind of protections or random back-up plans could mean game, since you can negate the most important cards and not letting your opponent combo.
Either in game 1 or 2, you can adopt different game styles to confuse your opponent. Let's say that in game 1 we'll go for the avenger part of deck, since we don't know opponent's deck and we started first, that would be the best way to start. Armageddon, send eater, set inferno and a couple of cards and leave two discardable cards in hand. Opponent attacks, chain inferno, send two avengers, and SS them. Turn after, go into what you can and continue resummoning avengers while consuming opponent's resources, and stopping more and more their moves with stardust and void ogre, mainly.
Game 2, we'll go for the grepher control (how I called it), we'll go for void ogre (just assuming, it could even be stardust, it's based on opponent's deck), control a bit, send some avengers to the grave when we can as back-up plan, and continue attacking when possible, trying not to get your void ogre killed by effects. If you know your opponent is reliant on effect that destroy cards, you can go into stardust to negate cards removal and when it is destroyed by battle (since it is the only way left, except ced or d-prison), you'll get 2/3 giant avengers with an eater to go into other enormous Synchros. That's not bad, is it?
Coming back to the deck itself the cards I like the less are.
2 D.D.R., I believe I'll go at 1, it should be better.
2 Gold Sarcophagus, I don't often use 'em, only as discard fodder. I need to find some good spells to be played in here.
Divine Wrath, discard as cost was initially the main reason, but being this un-chainable to s/t removal, you can't use this effect when you want. I could put pwwb (phoenix wing wind blast), instead.
After banned I'd do:
-1 PoD
-1 D.D.R.
-2 Gold Sarcophagus
-1 Divine Wrath
+2/3 Trap Stun
+1 Phoenix Wing Wind Blast
+1/2 MSTs (s/t hate, this deck hates traps)
-1 Brionac
-1 Ancient Fairy Dragon (dunno if to keep this or not, maybe I'll drop it and then put it back when abyr comes out)
+1 Emeral
+1 Ptolemys/Gagaga Gunman
Well, should be enough, hope you liked the post and the deck, if you have some questions or have something to say about the post (today I just didn't feel like writing it correctly, I fixed lots of parts, so I'm sure I did something wrong), say it under here, in the comments.
Stay Tuned, tomorrow or the day after tomorrow, I should post a new deck.
10/08/2012
Deck Concept: New Avenger Abuse
If you're asking what an avenger abuse is, you need to check Infernity Avenger out. You're saying "I know this card", "he's well known, I won't even open that wikia page", probably. I wouldn't have said you to check that out, but I realized that lots of people don't know his effect.
Basically: While you have no card in hand, and a monster you control is sent to your graveyard, you'll get to SS avenger with the level of the destroyed monster.
Note how awesome this effect is, since it's a free revival, and you can summon multiple avengers at the same time. You're probably thinking of XYZs, but they aren't the only (and not even main) use of this combo.
Just consider one of your armageddon knight being destroyed in battle, SS 3 of these, go into disigma/shock master. If, in place of armagedden, there was a tomato/pyramid turtle, you would have summoned goblin zombie, synchro goblin and avenger#1 into void ogre/DED, search and then normal summon beast of the pharaoh to go into a random lv7, or, with eater in the grave you can do another lv8 synchro, use beast's effect and summon goblin/another zombie lv4/beast itself ane then summon level eater to go into another lv8 synchro, with no cards in hand, meaning you can use virtually 3 void ogre dragon, or 2 and a stardust dragon, or what you like the most.
This is the base combo, but lots are possible, expecially using XYZs as second resources if you have no non-tuners.
Those avengers are, then, recyclable, but, I wonder, what would you do with 3 avengers and a level eater in the grave and a lv8 synchro on the field that's going to be destroyed by battle?
No need to explain, but let's just say that it would result in 3 more lv8 synchros, and both DED and Void Ogre are possible, so you could end, virtually, with a field with 3 void ogres and 2 stardusts, while having an engine in the grave for other 3 lv8 synchros.
Said like this the deck is awesome? Well, in the past it was, the meta was a lot slower and reborn tengu was our savior. Now the hard part of the deck is set-upping the grave and a lv4 monster. I tried lot of builds, just one or two tests each, since they're all concept build, and winning was kinda hard, though I'm actually into a little set monsters that's kinda unusual:
3 Infernity Avenger
3 Armageddon Knight+Dark Grepher (the sum of those two is 3, then you can try the possibilities you like, I'm into 2 arma and 1 grepher)
2 Level Eater
(1 Reinforcement of the Army)
That's it. A more usual set contains tomatoes/pyramids and beast of the pharaoh+goblin zombie, usually, but that's why mine is unusual. The problem was that I always had too much cards in hand, so I decided to try this. No matter what, I'll always have a monster to discard for grepher, if he's at 1 copy, so I won't recommend you to play more than 1.
I play like 2 Call of the Haunted and 1 Reborn, so that I can do something like:
Arma gets destroyed by battle, summon only 1 avenger, coth on arma, send the second/third avenger (based on how much you have, however, if you don't have level eater, that's highly recommendable), go into DED, use its effect, then suicide, summon 1/2/3 avengers lv8 and combo with eater, if only one avenger, stardust should be the best option, since it can't be destroyed by effects but only by battle, thus triggering avengers.
Some builds do play even summoner monk, given the high number of spells playable, summon arma/grepher, send avenger/eater, go into lavalval, send another one OR leave them on the field as attack target to trigger avengers.
Given the stall ability of those avengers, it's possible to play wave-motion cannon. This card has lots of good sides:
-Pressure on the opponent, other than causing misplays, putting pressure on the opponent usually makes him destroy this card or win the duel as first objective, meaning he can forget about those avengers in the grave while attacking, or if you had another response to his moves, he would be kinda unprepared (mirror force on the attack that would kill one of your avengers and thus not letting you comboein during your turn would leave the opponent unprepared to the giant lv8 synchros he's going to meet).
-Second simultaneous win condition, while beating your opponent and controlling his moves with void ogre, stardust and some ABCs (to those who don't know, it is Awesome Backrow Card), your opponent will have to face even this in 8 turns in the best of the scenarios (for the opponent).
The deck has easy access to Pot of Duality too, it's awesome in here, since you can chose what to pick, and that's awesome if you don't want other monsters in hand or you do want one.
In a classic build you'll have access even to book of life, if you like it, and mezuki, that will increase the possibilities of start some synchro combo.
Some good cards are:
Hate Buster, mainly for stall builds, but even in normal ones this card could be great, have only 1 arma on the field and the opponent has two monsters but you want to keep all of the three of those avengers? Use this. Worth considering it;
Vanity's Emptiness, at first impact (should be fast to not notice it) this card could look bad in this deck given the moltitude of SS we do, but there's a point in it. Pretty much all of the special we do are placed after a discard/destruction (respectively monk and avenger, just to say some), meaning we'll be free to combo when we like while keeping the opponent closed for a while.
The deck has lot of potential, only I don't know how to build it right. I believe that the actual engine I'm using, maybe with the addition of summoner monk should be good enough to be played.
Well, See Ya.
P.s. I talked about this deck in the past, but didn't want to link that other post as introduction because the game style and mindset is totally different from the old version.
Basically: While you have no card in hand, and a monster you control is sent to your graveyard, you'll get to SS avenger with the level of the destroyed monster.
Note how awesome this effect is, since it's a free revival, and you can summon multiple avengers at the same time. You're probably thinking of XYZs, but they aren't the only (and not even main) use of this combo.
Just consider one of your armageddon knight being destroyed in battle, SS 3 of these, go into disigma/shock master. If, in place of armagedden, there was a tomato/pyramid turtle, you would have summoned goblin zombie, synchro goblin and avenger#1 into void ogre/DED, search and then normal summon beast of the pharaoh to go into a random lv7, or, with eater in the grave you can do another lv8 synchro, use beast's effect and summon goblin/another zombie lv4/beast itself ane then summon level eater to go into another lv8 synchro, with no cards in hand, meaning you can use virtually 3 void ogre dragon, or 2 and a stardust dragon, or what you like the most.
This is the base combo, but lots are possible, expecially using XYZs as second resources if you have no non-tuners.
Those avengers are, then, recyclable, but, I wonder, what would you do with 3 avengers and a level eater in the grave and a lv8 synchro on the field that's going to be destroyed by battle?
No need to explain, but let's just say that it would result in 3 more lv8 synchros, and both DED and Void Ogre are possible, so you could end, virtually, with a field with 3 void ogres and 2 stardusts, while having an engine in the grave for other 3 lv8 synchros.
Said like this the deck is awesome? Well, in the past it was, the meta was a lot slower and reborn tengu was our savior. Now the hard part of the deck is set-upping the grave and a lv4 monster. I tried lot of builds, just one or two tests each, since they're all concept build, and winning was kinda hard, though I'm actually into a little set monsters that's kinda unusual:
3 Infernity Avenger
3 Armageddon Knight+Dark Grepher (the sum of those two is 3, then you can try the possibilities you like, I'm into 2 arma and 1 grepher)
2 Level Eater
(1 Reinforcement of the Army)
That's it. A more usual set contains tomatoes/pyramids and beast of the pharaoh+goblin zombie, usually, but that's why mine is unusual. The problem was that I always had too much cards in hand, so I decided to try this. No matter what, I'll always have a monster to discard for grepher, if he's at 1 copy, so I won't recommend you to play more than 1.
I play like 2 Call of the Haunted and 1 Reborn, so that I can do something like:
Arma gets destroyed by battle, summon only 1 avenger, coth on arma, send the second/third avenger (based on how much you have, however, if you don't have level eater, that's highly recommendable), go into DED, use its effect, then suicide, summon 1/2/3 avengers lv8 and combo with eater, if only one avenger, stardust should be the best option, since it can't be destroyed by effects but only by battle, thus triggering avengers.
Some builds do play even summoner monk, given the high number of spells playable, summon arma/grepher, send avenger/eater, go into lavalval, send another one OR leave them on the field as attack target to trigger avengers.
Given the stall ability of those avengers, it's possible to play wave-motion cannon. This card has lots of good sides:
-Pressure on the opponent, other than causing misplays, putting pressure on the opponent usually makes him destroy this card or win the duel as first objective, meaning he can forget about those avengers in the grave while attacking, or if you had another response to his moves, he would be kinda unprepared (mirror force on the attack that would kill one of your avengers and thus not letting you comboein during your turn would leave the opponent unprepared to the giant lv8 synchros he's going to meet).
-Second simultaneous win condition, while beating your opponent and controlling his moves with void ogre, stardust and some ABCs (to those who don't know, it is Awesome Backrow Card), your opponent will have to face even this in 8 turns in the best of the scenarios (for the opponent).
The deck has easy access to Pot of Duality too, it's awesome in here, since you can chose what to pick, and that's awesome if you don't want other monsters in hand or you do want one.
In a classic build you'll have access even to book of life, if you like it, and mezuki, that will increase the possibilities of start some synchro combo.
Some good cards are:
Hate Buster, mainly for stall builds, but even in normal ones this card could be great, have only 1 arma on the field and the opponent has two monsters but you want to keep all of the three of those avengers? Use this. Worth considering it;
Vanity's Emptiness, at first impact (should be fast to not notice it) this card could look bad in this deck given the moltitude of SS we do, but there's a point in it. Pretty much all of the special we do are placed after a discard/destruction (respectively monk and avenger, just to say some), meaning we'll be free to combo when we like while keeping the opponent closed for a while.
The deck has lot of potential, only I don't know how to build it right. I believe that the actual engine I'm using, maybe with the addition of summoner monk should be good enough to be played.
Well, See Ya.
P.s. I talked about this deck in the past, but didn't want to link that other post as introduction because the game style and mindset is totally different from the old version.
05/02/2012
I catched a cold on saturday, random post///Avenger Abuse
I catched a cold on saturday, and out the temperature is about to 0 degrees (I mean celsius of course) then i wanted to write something on the blog. I don't even know what to talk about, i'm checking my decks on Dueling Network and i will write the post without thinking at all.
I founded this, an old deck i'm not using from a lot of time (past banned list, i think): Avenger Abuse.
Something not really complicated to build, but way more complicated to use.
Let's explain how this works and then why it is complicated to use.
I founded this, an old deck i'm not using from a lot of time (past banned list, i think): Avenger Abuse.
Something not really complicated to build, but way more complicated to use.
Let's explain how this works and then why it is complicated to use.
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