02/07/2012

Troll deck: MedaMokeyChaos(Rabbit?)


Monsters: [21]
3 Meda-Bat
3 Mokey Mokey
1 Black Luster Soldier - Envoy of the Beginning
2 Chaos Sorcerer
1 Dark Armed Dragon
2 Effect Veiler
1 Gorz
3 Rescue Rabbit
1 Sangan
3 Tour Guide from the Underworld
1 Tragoedia

Spells: [14]
1 Allure of Darkness
2 Creature Swap
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Pot of Avarice
1 Tri-Wight
2 Gift of the White Elephant

Traps: [5]
2 Common Charity
3 Reckless Greed


I'm still working on the Extra Deck, that's a sample one. Don't know the situation in other countries, but here in Italy, mokey mokey and meda bat are the perfect examples of troll cards, just like larvae moth. So I decided to build something using them, and it came out pretty awesome. I played against a lot of meta decks, and totally killed them. This is the troll build, if you want to make it better you simply need to take out mokey mokeys and put in happy lovers, that should, at least, increase this deck's competitivity of the 25%, I believe. Or, if they make some rank 1 that needs 2 materials, that would be good too.
Talking of the actual deck, this is pretty good, Creature Swap is one of the main win condition (not that it directly wins games, even if it does sometimes, but it permit you doing so, supporting simple and low beats, or other win conditions), lots of draw cards let you get everything you need. Other win condition are, in order from the greatest to the worst, Tour Guide into some big monster, Dark Armed Dragon and then Chaos. I find 3 rabbits be too much, but they work good as they are now, so I decided to leave them like this.
Just try it, is more good then how much you may think.
Only things I think I'll change are Tri-Wight and I think I'll add an Enemy Controller.
Don't think I'll build a Side Deck for now, but if I'll do it, I'll put in some more controller and creature swap against Chaos Dragons, Enemy Controller should work good even against wind-ups and inzektor by stealing them respectively hunter and Dragonfly/Centipede (basing on which one they're using to start the loop). Against Rabbit controller steals either rabbit or one of the monsters summoned with him, the first one will make him having a dead rabbit for your entire turn, but if the opponent has some backrows he could stop you and then go into his evolzar the next turn, the second one will leave your opponent with no monsters on the field, but if he draws into a tour guide he'll be able to go into laggia however, so make sure to side something else against this. I'd side a third veiler, mainly against wind-up, rabbit and inzektor, maybe one or two d.d. crows, they help both with chaos monsters and dad, even if darks are rarely your problem. Since it happens to be defenseless while playing this deck I'd side swift scarecrow, not battle fader since he's stoppable with warning. This is a base guideline for the side, if you want to build it.
Some things you should note while playing this deck:
-You should be always aware of what cards are still in your deck, to not misplay with rabbit and tour guide, simply looking the grave won't help if you don't know your deck well;
-Always keep in mind what cards you have in your grave, don't check them some turns before you want to summon a BLS or DAD, except if you want to bluff;
-Veiler isn't only an Hand Trap, it won me plenty of games using it to synchro;
-Don't mindlessly use all of your draw cards, expecially to do not draw too much normal monsters making your rabbit dead, or drawing into tour guides and sangan for tour's target.

Gorz wins games, ya all know that, right?

This is pretty much all, hope you liked this, and, no, I wasn't kidding when I said that this deck is competitive enough even against meta deck.

Card of the Week #7: Geartown

Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


Random Rulings:
1.Typhoon chained to geartown's activation, will prevent the summon of the ancient gear monster.
2.Solemn Warning on Geartown's activation will make geartown's effect work.
3.Magical Hats will make Geartown's effect work, even if destroyed by battle or by an effect.
4.Using ancient fairy dragon's effect to destroy this card, will make this card's effect work, but if you choose to search, you won't be able to summon from geartown's effect.
5.If Geartown is on the field and:
you activate a new field spell card, you won't be able to use geartown's effect;
you set a new field spell card, you will be able to use geartown's effect;
your opponent activates a new field spell card, you will be able to use geartown's effect.

Explanations? Yeah, I'll do them.
Number 1, pretty easy, Chain Link 1, geartown, chain link 2, typhoon, resolving backward, typhoon'll destroy geartown, while geartown is still resoling. Last thing to happen is geartown resolving, not destroying, then you won't be able to use its effect.
Number 2, same thing as before, only that since warning/judgment/other negating-and-destroying cards, negate geartown, so it will be like: chain link1, geartown, chain link 2, warning, resolving backward, warning will negate geartown and destroying it, and geartown won't resolve since it is negated, so last thing to happen is geartown's destruction.
Number 3 doesn't need explanation, is only like that, while number 4 implies missing of timing, like number 1, gaining 1000 lps and destroying happen at the same time, so it'll work, but if you decide to search, last thing to happen will be searching, since it happens after that, and geartown will miss the timing.
Number 5 is easy, when you activate a field spell, you first destroy your field, then activate the new one, so you'll miss the timing, if you set it, you first destroy it, then set the new one, but since the new one hasn't nothing to resolve being face-down, you'll be able to use geartown's effect, when your opponent activates a field, he'll first activate his own field, then destroy yours, so geartown's destruction'll be the last thing happening.

Let's see the card, objectively, closely:
-Field Spell card, indipendent from the other spell/trap cards, as it'll have his own zone where to be played, and you'll never risk it being clogged, since you can destroy the previous spell card. Being a field, it's easiest to be destroyed, and you'll be able to use succesfully its effect easily. If your opponent doesn't know well this card's rulings, he will either solemn geartown triggering its effect, or WON'T chain typhoon to this card's activation, because he'll think that that would trigger its effect.
-First effect that most players forgot, is sometimes needed, you could even normal summon that gadjiltron with only a tribute, if you dont have anything to destroy geartown in that very moment.

This card is a great one, just destroy it and summon a 3000 attacker that won't permit your opponent activating mirror force/dimensional prison while attacking.
I have a project with this card, I won't talk about it because I want it to be a surprise, so the post may be shorter than expected.

I talked about this card in the scrap post, it had a lot of synergy in it, going into dragon, getting another big attacker.
This card is used in one of my favourite actual decks too, GearMaleficAntimeta, a deck that uses necrovalley to control and to summon gadjiltron with geartown, while keeping controlling the field with malefic if you don't draw into geartown. Having 5/6 field spell, will let you use 2/3 terraforming and never run out of targets, except expecially unlucked hands. Being stardust level 8, and gadjiltron too, you could sometimes go into some random and emergency rank 8 monsters. I think I'll post one day this deck, even if the actual build isn't even mine, since I'm not playing it in these days, I haven't changed nothing from the original one, took from a pojo user I'll be sure to ask his permission and credit him, but right now I don't remember his nick, LOL.

Another popular and good way to use it is by using Black Salvo, mainly to summon BRD to wipe out the field, destroying geartown and summoning gadjiltron while having a clear field, OR going into ancient fairy dragon if your opponent hasn't nothing dangerous or you have a good field you don't want to ruin, you'll get 1000 lps and a new beatstick, while summoning a 2100/3000 monster.

However this card's effect is not limited to gadjiltron, you could even use in a less competitive build, magical hats to summon two ancient gear of the same level and going into XYZ, mainly Gadjltron Chimera as level 6, going into the beloved and loop-generator ptolemys or the hated bounzer.

Well, sorry for the little post, but I'm going to post another thing that involves this, like I said before, so I didn't want to waste some resources for the other post in this one, if I did that it would have be boring reading the same things twice.

30/06/2012

Speedy Concept: Ojama HEROes

Just a concept, I once had a build that worked good, but I no longer have it, and totally forgot how it was, lol.
Use Stratos to search Prisma. Prisma helps going into Ojama fusions, eventually locking opponent's monster zones. Then, you could Miracle Fusion them going into Shining. Or, instead, there's Junk next turn to do some jobs.
Basically use Ojamas with Junk Synchron to go into Frozen Fitgerald most of times, but even catastor, magical android and likes are a possibility.
Super polymerization, just like every HERO deck controls opponent's field, but what's more you can use it to fuse with your ojamas (obvious stuff) or your opponent's ojama tokens if you're using Ojama Trio. Other than this, you can discard for his cost, Ojamagic. Super Poly counters pretty much everything, expecialy Evolzars.
DARK from Junk and LIGHT from Ojamas, means chaos, Chaos Sorcerer and BLS say hi. If you're worrying for only 3 dark monster you could add others, but don't forget that Junk's searchable via Tuning.
King of the Swamp is a card I love in here, searches polymerization after an Ojamagic usually to fuse 'em, or is itself a material for ojama fusions or an AZ material, the thing you should love the most.
Ojama Country let us change opponent's and our's monsters' stats. Now most of the monsters with high ATK have low DEF, meaning your opponent'll have little monsters, while you'll have your 3000 Ojama King. The thing that really does matter in this deck of this card is its reborn ability, discard ojamagic, SS Ojama, search other 3.
Well, this was only a concept, maybe I'll come up with a build one of these days, depends on how much time I have.

29/06/2012

Digital Mortal /// Speedy Fixes: Overdrive Monarch /// Hanoi's Tower

Digital Mortal: first of all I wanted to thank K'yde for naming me in the post regarding Gagaga Gunman, for my Gagaga FTK loop. I'll make a video to help lazy persons/persons that use mainly visual memory learning the combo. Check out his blog, Digital Mortal (even if a Shout Out of mine doesn't help at all, if someone stumbles in this article, make sure to check out his blog)

Overdrive Monarch: Ufficial name is Overdrive Monarch now. Just a couple of little fixes on the deck of the previous post.
I added Miracle Synchro Fusion, if you know how to use it, it won't even conflict with Treeborn if you decide to set it.
In exchange I took out a Tragoedia. Then I took out another Tragoedia (I really don't like it, it's pretty unuseful) for a Creature Swap, I used it the most to open bricks in giant wall with cards like Zenmaines with Treeborn Frog.

In the Extra I took out Leviair and Leviathan (sad choice, but I was never palying them since they didn't helped comboeing with Cleric) for a BRD (which I felt the need a lot of times) and, of course, Ultimate Axon Kicker for Miracle Synchro Fusion. It won me games and games.

Hanoi's Tower: I tried it yesterday night at a friend of mine's house, I used all of the 12 rings and I won. Just random thing, it was a revenge over a friend that said that without the manual to learn how it should be cleared, I wouldn't be able to solve it.
Nothing more.

28/06/2012

Beta Overdrive Frog Monarch

Uh? Are you saying that I'm doing too much post on this deck? Probable, but I said that if I didn't find a deck that I could mantain for a long time I would grow bored more than I'm now, so this isn't necessary a bad thing, what's more I said, promised, that I would post the decklist, so it was.



Monsters: [29]
3 Battle Fader
3 Caius the Shadow Monarch
2 Esper Girl
1 Gorz
3 Hushed Psychic Cleric
1 Mental Seeker
3 Overdrive Teleporter
3 Psychic Commander
1 Ronintoadin
2 Serene Psychic Witch
3 Swap Frig
2 Tragoedia
2 Treeborn Frog

Spells: [11]
1 Dark Hole
2 Emergency Teleport
3 Enemy Controller
1 Foolish Burial
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon


I noticed how Extra Deck is totally personal, so I won't list. If you're curious or you don't know what to put in, look at my Extra.

However, the only cards I'll never change in number/drop will be Fader, Caius, Gorz, Cleric, Swap, Treeborn, obvious staples, E-Con, Teleport, Burial and Typhoon.

Why? Except from staples, Fader is awesome, same for E-Con, Teleport, Caius, Burial and Swap. Gorz is essential, when you're losing or you drew into nothing, this card can win you games too, Cleric is needed in 3 copies because you're going to combo a lot with here, I even started with 3 of her for some unlucky rounds, but she was awesome however, since you could combo however and provide good tribute fodders for tribute monsters, mainly Overdrive. Typhoon at two is kinda awesome, since it won't clog and you'll have the perfect number (3 with heavy) for your backrow hate.

I was thinking of adding Synchro Fusions, Ultimate Axon Kicker and Exterio, to be precise, but maybe they'll be a bit situational. Exterio is surely situational, not hard to summon, but since you have Beast and Barkion on the field you won't use them for Exterio, probably. What's more the Extra Deck is tight, if you look closely there isn't BRD, I'm going to add it at Gaia's place. I wanted to find a slot for Axon Kicker in the Extra, in the main I could simply drop 1 Tragoedia, but the problem is in the Extra.
There's one thing in the Extra I noticed, for some reason I never used R3 XYZs, maybe I could drop them and put in an Axon and one more synchro, maybe BRD in order to keep Gaia.
The reason why I don't want to drop gaia is that he's the only that will let us OTK. Strangely, even if comboeing in a nice way, it's pretty hard to OTK with this deck, one of the most probable cases is with the combo I said in the previous post, summoning Librarian, Gaia and Red Dragon Archfiend, right 8000 damages, but the opponent have to have a clear field, that's why I'd prefer going into a control combo, Beast+Barkion+Stardust, that's 7200, but given that you're drawing with Esper Girl you could draw into an Emergency Teleport and win attacking this way, OR going into Librarian+Brionac (to bounce threats)+Stardust/Scrap (based on how much you have to destroy), 7500 damges, 2 draws with Librarian and 2 total draws with Esper, and 3 discards with cleric, you have some probabilities to draw into some Reborn/Emergency Teleport and win.

When playing this deck you should take care of 2 things, take down opponent's backrow the most possible AND don't forget nothing. Personally I lost 2 duels last night because I did the wrong combo the first time and because I forgot to resummon stardust, that because I was sleepy, lol. However playing on Dueling Network and playing IRL is lot different, you won't forget stardust while playing IRL, while on Dueling Network it is kinda easy.

That should be all, if you have some questions, just ask. See Ya.

27/06/2012

Overdrive Frog Monarch?

I was trying something with Overdrive Teleporter, and, you know I love challenges, I made a build that features a little Frog engine (3 swaps, 2 treeborns and 1 ronintoadin), and triple caius.

Are you asking why? Oh, you say you aren't asking why? I'll explain however.
I love frog engine, it generates really easy tribute fodders for our monarchs, and in this case teleporter, too. Making the life easy for caius is really good, since it could run over threats that your backrow hate (2 MST and 1 heavy storm, not really an "hate", but there's still some), like some nasty rai-ohs and other things like that.
What's more, swap helps with Overdrive. We said that recycling him isn't easy, because the only way is ptolemys, and his main weakness is veiler, one of the most played card in this format. If veiler hits Overdrive, what will we do? Just cry over our 2000 lps and tribute fodder? I won't, go with swap to bounce it back and re-use him next turn.
Then, what other does the frog engine provide us? I believe it provides a good and hard-to-stop defence, the one in the hand, fader and gorz, with tragoedia too. What's more, Gorz usually provides the big monsters for the final pushes, while fader provides tribute fodder, and tragoedia can help in both things, basing on luck, while manipulating its own level or stealing opponent's monster. With Tragoedia there are a lot of lolly plays, one I like is stealing an opponent's lv6 monster discarding caius, and then copying is level to XYZ. This can be done with any level that has an XYZ that requires 2 monsters.
Other than this, in pretty much any duel I did, I saw how good was Enemy Controller. I play it in 3 copies, and stops everything. One of the move I did the most is stealing an opponent's rai-oh tributing treeborn to tribute him to go into a teleporter and combo.

Then, this deck has good potentials, because it isn't hard to make naturia beast+naturia barkion-Stardust Dragon plays and stop the opponent, if you just have a little set-up, nothing really hard to get, you will be able. In most cases it is done with an Esper Girl in grave (or in hand, but if needs at least a psychic monster in the grave), a Teleporter in hand and a Cleric on the field, with 2 discard fodder in hand:
Eff Cleric, discard a card (or Esper if you have another Psychic monster in grave) to banish Esper Girl
Tribute Cleric for Overdrive, then Cleric's effect will trigger summoning an esper girl and banishing the top card
Eff Overdrive, SS a Cleric and a Commander/level 3 psychic tune
Eff Cleric, discard to banish the first Cleric
Synchro Cleric+Esper into Beast, Cleric's and Esper's effect will trigger and you'll SS Cleric
Eff Cleric, discard to banish Esper
Synchro Cleric+Commander/lv3 tuner into Barkion
Cleric's effect wil trigger, and you'll SS Esper that will banish top card.
Esper+Overdrive into Stardust, Esper's effect will trigger and you'll add the banished card.

Esper will let you draw 2 cards in the process, but you'll discard 3 for Cleric, but given the order in which they happen, you need 2 cards in hand, other than Overdrive. That's not that big of a set-up, and it ends the turn with a big field. The combo can be changed in order to draw more (summoning librarian instead of beast), and since you're going to draw some more cards it isn't improbable that you'll draw into an Emergency Teleport and you'll win. You could even go into Scrap Dragon to do more damages and into brionac to bounce nasty cards.I believe that with the same set-up you can end with a winning field with more than 8000 damages if opponent has a clear field, going into Hyper Psychic Blaster, Gaia and Librarian, right 8000 lps.

I'm seaching slots for veilers, but for some reason I don't like them, even if they are good. I don't like them means that I really don't like them, not that they are no good, probably right now they're the best carsd to be played.

I believe this was all, if I have other updates on the deck, I'll post them. I'll post a beta decklist, too, if not today, I'll do it tomorrow.

25/06/2012

Card of the Week #6: Overdrive Teleporter

This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.

Random Rulings:

1."This card cannot be Special Summoned" is not an effect, therefore not avoidable, not negable with Skill Drain or things like that.

2.Paying Life Points is cost.

Explanation? Not at all, it's not needed, at least if you want to check out something about costs you can see this other post.

Seeing this card closely we'll notice (from an objective point of view) that:

-He's LIGHT, easy material for BLS, probably, and other random supports;
-He's Level 6, can be useful for a lot of stuff, we'll see that later;
-He's Psychic-Type, Psychic supports for life points, but even for synchros that need a Psychic-type non-tuner, but I doubt this will be useful, except for a case I'll be sure to talk about later;
-He's got decent stats, 2100 runs over good level 4 monsters, but under a lot of easily summonable boss monsters. Sadly 1200 isn't enough to face Maestroke, mainly.

Leaving aside the Objective part of the review, we could say that this card is like a Psychic Monarch. That's not totally wrong, yeah, Monarch generally have 2400 ATK, this one as 2100, but still he is level 6, and this is what really make a monarch a monarch (even if there's an exception, but doesn't matter, LOL). We'll see why I mentioned them later.

Putting aside the big cost for the effect, that could be avoided with Telekinetic Charging Cell or Brain Research Lab, he's effect is awesome, is basically a double emergency teleport, only that he's frozen on lv3 and no other levels.

What could we do with the summoned monsters?
-XYZ into a rank 3 monster, knowing banishing properties of Psychic, it will be more likely Leviair;
-Synchro them into a level 6 synchro, if you summon 2 EARTH monsters you could even go into Barkion and have some protection;
-Synchro one of them with Teleporter and go into Hyper Blaster and use the other one for various sheningans;
-Use both's effect to do various abuses, it isn't totally hard;
-Use both to go into a Level 6 Synchro, maybe brionac to get rid of cards, attack, then XYZ them both into Photon Strike Bounzer to control more or into Constellar Ptolemys M7 to retrieve something, maybe Teleporter itself to Tribute Summon him using Bounzer itself as tribute and repeat the combo.

I like the last one, but probably it isn't totally good, but could be used when needed, not multiple times because of the 2000 LPs cost. If you have followed recent updates on the Monarch scene or you simply saw Illusion Snatch, you probably thinked of the easy loop of going into a monarch, summoning Illusion, attack, then XYZ into ptolemys, retrieve one of the 2, on the other turn retrieve the other one, tribute ptolemys for the monarch (if you don't have other tribute fodders) and repeat the process. Basically the same thing, only that if you have Illusion Snatch in hand you could have, at the cost of 2000 lps and a monster a Ptolemys as a beatstick and a r3 monster/level 6 synchro every turn.
However that's not the main reason why I talked about Monarch sooner, but because of the fact that they have a tribute in common, meaning you can use the same tribute fodder engine (could it be Frog Engine, could it be Emergency Teleport Engine, could it be random Faders and likes put in at random). Teleporter generates other tributes too. You can use his effect, synchro him with one of the summoned monsters and have the other one as tribute fodder, or synchro/xyz the two monsters and have himself as a tribute fodder, or don't synchro/xyz at all and have all of them for an obelisk, or tribute just one, or two, the combinations are a lot.

This card is virtually the best card ever (not really, but it is virtually awesome), but the cost and the restriction are the worst thing that they could add to his effect, The cost is bypassable with Charging Cell or Brain Research Lab, but it isn't recommended except if you want to build an abuse list that spams Ptolemys to recycle him. But the Summoning Restriction isn't bypassable at all, meaning you really have to not Special Summon him, and that's really bad, since you could have really build an abuse build that could have looped with hushed psychic cleric and brain research lab, being careful about lab, of course.


One of the best way to use him would be with Miracle Synchro Fusion to go into Ultimate Axon Kicker. It isn't even needed to explain it, just use Miracle banishing the Synchro monster and a material and you have your Axon Kicker. Kicker helps alot because you can use him (or it, I prefer thinking it is a man, since most of the psychic monsters are men and this card is a synchro+one of them, even if it has the aspect of Archfiend) to regain your payed life points by attacking an opponent's monster. Immune to Inzektors (but he is an infinite target, sadly, meaning they will loop with hornet even if you have no other cards) and Zenmaines, only way is acid golem or leviathan with its effect used 2 times, but with a simple honest you can get rid of both, or simply use a card to protect him or to lower the opponent's monster's ATK.


So, final thoughts on the card is that he can lead to good XYZs, to good synchros, to good fusions and to good tribute monsters, can generate a lot of comboes, expecially with Hushed Psychic Cleric.
Was it fast? Maybe, I reassumed all the possible to make this the littlest possible without excluding anything, just a little test to myself. Stay Tuned.