05/01/2013

Void Ogre Dragon, Decks and Applications

1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.
Shi En with a bigger body and easier to summon. Basically some non-Tuners+Plaguespreader/Krebons are this.
He's DARK, with tons of supports everywhere, and Dragon, for other giant supports. REDMD anyone?
Being LV8 makes him a little bit hard to summon, but not that much, while 3000/3000 with Shi En's effect pays back your hard work in summoning him.

Well, what about this card? I don't randomly review cards, ya know.
I'm recently realizing how splashable this card is. As long as you have an empty hand and a DARK tuner, it won't be hard to summon him and it will pay back. If you don't have an empty hand, it is a 3000 beater without any negative effect like red dragon archfiend.
I started thinking about it seeing that Tele-Hieratics played 1 copy of him in the extra, and that opened a new world.
If you remember my various post on Avenger Abuse, you may remember that this card was one of the main cards. I pretty much always started with this on first turn that went into crazy control onto the opponent, and beating him down with 3000 beater, good enough to kill him. When I went into Void Ogre, it was mainly via Grepher (discard Plague/Malicious, send Malicious/Plague), then, if Grepher survived, I used him to send Avengers to the grave as back-up plan. Thus, seeing this was happening lots of times, I decided to try "Grepher Control". Basically, it had pretty much the same set-up as avenger abuse, but no avengers and no eaters. I went into Void Ogre using Grepher as fast as possible, then lots of traps kept me living.
The concept was simple, and it had lots of ways to make it happen (OCG-wise, since I'm talking of Lavalval Chain), like Monk+Random spell+Random card for Plague, or Grepher+Malicious/Plaguespreader and likes.
It worked, and I think it would work again if I re-built it for this meta, but it had one great problem: both Malicious and Plaguespreader were usable only once.
For that exact reason I played D.D.R. that discarded nasty things from my hand, too, and I played rfdd for another, fast, void ogre or random LV8 Synchro. However, that wasn't obviously enough. That's where Avenger Abuse succeeds over Grepher Control.
Avenger Abuse can put more pressure on the opponent so that if he were to destroy your void ogre in battle (unlikely to happen, but possible, think of GBs with Shrinks) or if he tries to destroy your lone Grepher, you get 3 LV8 or 4 that could become 3 LV8 Synchros with Eater or Shock Master. That's why your opponent will ALWAYS try to kill your void ogre via effects, because it could turn into stardust, stardust, void, or stardust, void, scrap.
Back to the card itself, Void Ogre is meant to be played in infernities, a deck I really love. Empty-handed (usual thing for Infernities) it is a bigger Shi En, quite awesome, isn't it?
Infernities can bring this card like it's nothing, the only thing it misses that didn't make him absolutely broken
enough to be even banned is that he's not an Infernity. Basically, no Barrier abuses.
After you combo, you'll most likely end with Void Ogre+ABCs (Awesome Backrow Cards) plus other random cards. If you chose Barriers as ABCs, you'll have to summon a random Archfiend in ATK, meaning that you'll have few troubles with big beaters killing your archfiend and nullifying your Barriers.
Even though, Void Ogre is great, because you should assume that you won't always be getting your comboes, you could get this via a random topdecked Archfiend with Avenger in the grave. This all makes Void Ogre great even if he isn't an Infernity monster.
Oh, just a little tip before we end this, since we're talking about Infernities, I'm working on a new loop (with dewloren) that starts off the usual grave set-up+mirage/Launcher in hand. Not anything else. I'm still in the beta phase of the project, however.

See Ya

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