11/10/2012

Selvaggio: Beastly Synchro


Monsters: [22]
3 Chain Dog
2 Dark Desertapir
1 Egotistical Ape
1 Green Baboon
3 Key Mouse
3 Kinka-Byo
1 Lock Cat
3 Ryko
2 Super-Nimble
3 Uniflora
1 X-Saber Airbellum

Spells: [10]
1 Creature Swap
1 Dark Hole
2 Gold Sarcophagus
1 Heavy Storm
1 Mind Control
1 Monster Reborn
2 Mystical Space Typhoon
1 One for One

Traps: [7]
1 Fiend Comedian
3 Horn of the Phantom Beast
1 Solemn Judgment
2 Starlight Road

The Extra Deck is quite randomish, but it worked well. If you want, I think I should do it too, add one other Emeral by dropping a tricorn or unicorn.
Then, back to the deck itself, how does this work? It works fairly well, I'm yet to find the perfect build, but it works.
Go into fast Naturia Beast, maybe with Horn equipped to make it a giant beatstick not overrunnable via usual methods, then do, as fast as you can, barkion to lock out the opponent's usual choices and eventually lock even all of the methods they have to kill your duo (not everyone plays monsters capable to kill other monsters, and if the draw into veiler too late they should have lost already, even because you play other protections, too.
While doing this, you have lots of beat abilities, ryko's destroying ability, uniflora's SS ability, Kinka's effect to bring back uniflora and another monster with uniflora's effect, that single creature swap control and so on.
Explaining some of the most odd choices:
Desertapir+Gold Sarcophagus, extreme SS ability, with uniflora in the grave you can virtually SS all of the beast monsters.
Egotistical Ape, discard chain dog, bring him back, go into Beast. What's more, random tuner with variable levels.
Single Lock Cat, I didn't feel the need for more than one, since uniflora can't activate its effect, only thing left was summon mouse to use its effect once destroyed, or go into armory arm. If armory was beast, Lock Cat would have been at least at 2, but usually 3.
Green Baboon, decent beater, main reason for it. As an added reason, back-up plan sometimes.
Single Creature Swap, more have been cloggy to me, and 1 just good.
Fiend Comedian, my favourite tech from some time on. Use this, either ruin opponent's plans or give you the mill you need.

I'd like to have another emeral in there because one recycles the other one so that you don't have non-beasts in the grave.
The major problem of the deck was, though, the speed. You could either start with awesome hands or bad hands that needed you to stall some turns. However the deck has one main good point: it has pretty much never a totally bad hand such as "Oh, I have these shits, I should hit the admit defeat button", you could always turn the table.

Other ideas for the deck were playing solidarity as, the most of times, we have only beasts in the grave.
What's more, I initially played Bazoo in the deck to get rid of non-beast monsters, but when I read desertapir's effect closely I noticed that it wouldn't work with bazoo's effect, so I took if out for soul release that worked, but was way too occasional, I gave up on the idea of removing those monsters like that and use emeral instead, however I thought of Transmigration prophecy while writing this post. I think it should be good, recycle your cards, make your opponent's monsters not be a valid target for lot of cards and they're done for. What's more, chainable.
I believe I'll play one dropping an Airbellum, since it felt more than anything else cloggy and useless. And, yes, it happened, I had airbellum on the field against DWs making him totally dead.

Well, that was it. As usual, the translation: "Selvaggio" means "Wild", I felt it was appropriate for the deck since this goes "selvaggiamente" (wildly) into some big synchros and beaters.
See Ya.

No comments:

Post a Comment