10/06/2013

50.000 Visits: not quite


Wanted to screen this exactly at 50.000, but over the night I apparently got 100+ visits. Well, nothing to complain, though, but I wanted to say a couple of things:
First, thanks to all the reader for reading the blog even when I didn't post, I get around 100 visits per day when I'm inactive, and that's awesome. Checking the stats for the blog, I noticed that most of the visits are on my Useful Rulings and Game Mechanics and on some of my decks. It's good to see that a blog that has been active for an year can last on its own for quite some time even without updates.
Second, about the readers again, is awesome to see that I get that many readers reading my blog, but, sadly, only few of them partecipate posting in the comments. Ya know, in 1 year and 5 months of blogging, I've only got 155 comments, most of them were on a quarrel about a deck that an user said I netdecked (on its side, it's true that my deck was pretty much identical ot his except a couple of choices and that his was older, but still I explained all of my card choices and stuff, just check it out, search OniDAD on my blog or look at the list of my decks) (what's more, I just noticed that I've been getting some visits from a post on pojo because of this again, good to see I'm on their mouth again, really). What I want to say is: you read and make me happy, you comment and make me happier. If you read this, comment under here just to let me know.
BTW, all of my readers, even Diabound, took me where I am, and I can't be happier for this.
I'd as well write a special post for the 50k visits, but don't have time for that, sorry. I'll try to write something as soon as possible.

Thanks and Stay Tuned.

09/06/2013

Quick Post///New Gigavise

Yai, I'm back, even if only a little bit. I finally have finished school, freeing tons of time, but I'm busy with other stuff. Still, I've got a little spare time recently, and I read some stuff about a Chaos Plant engine with Evil Thorns in order to go into Slacker Magician (Shyneet). Reading it, I wanted to get back a moment on plants and remembered my favourite plant deck ever: Gigavise.
Write Gigavise on the search bar, I talked a lot about it in various posts even though I never got serious about it looking for a realy competitive build. Recently, even though my internet still sucks, I got to test something, and realized a pretty good OTK combo for Gigavise. If it's not OTK, hell, it's awesome however.
Considering Celestial Dragon (Starform), I thought that it could fit in there, and thus put it in the extra, even not knowing how to summon it. While playing against a DW (first and only game of that day, though), he had a Grapha on the field and a couple set cards. I had Lonefire (and Super Solar Nutrient, thus a random LV2 or less plant would have been good, too), Supervise and Heavy Storm.
Here's what I did:
Heavy Storm, he activated a reckless greed, the other one was a Skill Drain that was destroyed. Given that he had Skill Drain set, it was pretty safe to assume he didn't have Gorz in his 4-card hand. I tried to deal the most possible damage, maybe OTK, luckwisely. From there, summoned Lonefire, activated its effect, summoned Gigaplant, activated Supervise on it, used Gigaplant's effect to summon Lonefire that summoned a Spore from the deck, went into Power Tool with Gigaplant and used Supervise's effect to bring back Gigaplant, Power Tool's effect, chose Supervise, Supervise, Mark of the Rose. There I thought "I hope it is Supervise", I didn't calculate anything, so I don't know at which point it would have been an OTK, so the longer I could get the combo going, the better. He chose Mark. Here, he got that one card between three that he shouldn't have taken. Thinking about it, I noticed.
I used Spore's effect from the grave banishing Lonefire, went into Celestial with Power Tool and then used Mark of the Rose on Grapha. Safe play, 2700+3200+2400=8300.
There I noticed, "what a good combo, if the opponent has only a 2400+ ATK monster on the field, that's OTK, no matter what he picks with Power Tool, nice".
What I love about Gigavise is the versatility, and this added to my possible plays from the on. If he didn't have a monster, I would have kept Mark and Spore in the grave, attacked with Power Tool and then with Gigaplant. If he didn't do anything, good, I have possible comboes ready for the next turn if he doesn't have DH or stuff. If he did something, like, say, Gorz, I'd have dealt him 4700 dmg to start with, and then, in MP2, I would have stolen his gorz to go into Dracossack with Power Tool, leaving him with just a token that could only beat one of my tokens or into a Big Eye to steal even his token.

I don't currently have the time to playtest this, and thus can't come up with a good build, but the skeleton should be about:
2/3 Gigaplant
1 Spore
1 Copy Plant
1 Lonefire

3 Super Solar Nutrient
0-2 Miracle Fertilizer
1 Foolish Burial
1 One for One
0-2 Hidden Armory (I don't really like it, TBH)

+Staples
With this skeleton, you can build a turbo build based on Gigavise, but you can insert other supports like BLS, Evil Thorn, a LS Engine and stuff for a Chaos Plant Gigavise, or 2/3 Inmato+3 Cherry Inmato for an Inmato, maybe with some monarchs, everything's possible.
Keep in mind that you can drop the fertilizers and the armories in order to slow down the combo but make it more consistent and have slots for other supports you want to play.
I, for myself, would like more an Inmato engine, whom I talked about but have actual troubles finding it, because it gives easier access to DAD, monarchs (and gigaplant), Stardust and Catastor/Librarian, other than deck thinning.

Well, if my internet gets a little more stable and I free more of my time, I'll be back at playing and writing.
See Ya.

07/04/2013

Long time no see

Sorry for that, but I'm having quite some problem logging in recently. I wouldn't say I'm losing interest in the game, I still do some games on YGOPro from time to time and follow new packs and cards as I always did, but still, I'm not into the game that much. First of all comes the usual problems with my internet connection, it has worsened recently. Second, I've got lots of things to do for school and eventual works, other than other hobbies like animes and reading. Last but not least, those few times I play on DN or YGOPro, I realize that the meta is more and more monotonous I believe that in 10 games I did in the last week I met something like 6 Elemental Dragons and 2 Spellbooks with 2 other random/fun/noob decks (random means another meta deck, then 4funs and then random 54-cards decks with random stuff in it).

I'll Be Back

16/03/2013

Viruses, Gotta Infect 'em All

Scary, isn't it?
Viruses, from Crush Card Virus, the forbidden one, to Deck Devastation Virus and Epidemic Eradicator Virus, they're all scary traps that deplete the opponent's hand and field and disrupts their game.
Crush Card Virus, aka. CCV, is the most known one: it's banned for a reason, just tribute a random Sangan and you can kill all of your opponent's plays by destroying all the monsters with 1500 or more ATK from their field and hand and for three turn, other than checking pretty much all of the cards they have and the ones they draw for the remaining three turns.
Deck Devastation Virus, DDV, is the easier to activate as of now, since it requires only a 2000 ATK or more DARK monsters, compared to the 2500 or more for Epidemic and CCV that's forbidden by the banlist. Destroying all of the monsters with less than 1500 ATK is a great effect, since Wind-Ups die to it, and lots of other decks from the past banlist do too. Sadly, this new meta isn't that reliant on little monsters. Sure, you can kill Diva, Infantry, Marksman, Linde (before they summon her) and likes, it does kill Chicken, Spirit and Panther for LV3 Fire Fists and it destroys Spellbook Magician of Prophecy, but still all of these decks have great search power and can retrieve from the grave with ease and doing so swiftly avoids DDVs effect.
Epidemic Eradicator Virus, aka. EEV, is the hardest one to activate (not considering that CCV is on the banlist), but it has a great effect. Tributing a 2500 or more ATK monster to choose between Spells or Traps for the opponent to keep under control is awesome. Spellbooks totally die to this, Dark Worlds too, Raven and Trance Archfiend aside, not considering that Fire Fists lose all of their tenkis and Tensus and so on. What's more, being able to play this card without heavy minusing yourself is an awesome thing because you can destroy all of the staples, no matter the deck, and if the deck you're against to isn't spell/trap reliant, you can side this card out.

Now you'll be thinking "Well? We all know the Viruses, what's the point in explaining them?", right?
In these days I'm experimenting a concept I had in my mind for quite a while, but lacked some pieces for working correctly in the past. Thanks to T.G. Striker, from Pojo, I discovered how to work with it and it's working indeed.
Remember my Toolbox post? I basically said that Extra Deck's Toolbox is awesome because you can have whatever you need without waiting to draw into it, just into two materials to go into it. Same here: considering you'll have to summon a 2000 or more ATK DARK monster for DDV, you'll have to draw into 2 specific cards, at least, one is DDV itself, the other one is the monster. However, since it has an high ATK, it is likely that that monster will have to tribute a monster or two, or activate a specific card or anything really. To fix this, we'll just have to use the Extra Deck. If we were to make a list of all of the valid targets for DDV or EEV that reside in the extra, it would be extremely big, about 60 cards (if you want to see them, open DN and search there). Considering only the XYZs, though, the list would shrink to 17 cards:
2000 ATK or more.
Black Ray Lancer
Evilswarm Bahamut
Evilswarm Thanatos
King Feral Imp
Magi Magi ☆ Magician Gal
Number 50: Blackship of Corn
Queen Dragun Djinn
Shark Fortress
2500 ATK or more:
Adreus, Keeper of Armageddon
Chaos Xyz: Dark Fairy Cheer Girl
Evilswarm Ophion
Evilswarm Ouroboros
Hierophant of Prophecy
Number 11: Big Eye
Number 22: Zombiestein
Number 40: Gimmick Puppet of Strings
Number 88: Gimmick Puppet - Destiny Leo
(incoming Number 66: Master Key Beetle)

As you can see, many of them are generic or easy to summon. For DDV, Blackship of Corn is a godsend, since it is already a staple and totally generic. If we want to specify, then, every deck that has access to R4s is DDV-ready. As for EEV, consider that Adreus is generic, Big Eye is too, and even Number 40 (number 88 is hard to summon, not counting him). As of that, every deck that can summon R5s, 7 and 8 is EEV-ready.

Still, using DDV this way is, a -2 for the materials of the Xyz, then a +1 for the summon, then a -1 for the tribute and a -1 for DDV itself. On you, this is a -3. EEV is another thing, summoning 2 lv5, 7 or 8 monsters usually wastes lots of resources, making it a still worse card in terms of costs, excluding broken decks and easy plays, namely elemental dragons.
What can we do for this? We need something that makes this a 0, or at maximum a -1. Other than using the summoned monster's effect first, what else can we do? Reborning it is a great thing. Let's say you have an Adreus in the grave because you used it before, just Call of the haunted would make a great EEV target, but there's more to this.

Reborn for XYZs
Xyz Reborn is a +0 upon summon, however, considering it attaches itself to the summoned monster, you should be able to use that monster's effect and plus (corn destroys an opponent's monster for a +1, Big Eye steals one making it, theorically, a +2, Adreus destroys a card for a +1), then you can tribute it for virus.

We've come to the engine itself, finally. I've been testing this for the past 2/3 days, and it looks good:
0/2 Xyz Reborn
0-2 EEV
1/2 DDV

Usually it is 2-2-1 where I can summon R5/7/8 or 0-0-2 where I can summon R4.
The engine is even entirely side-able so that you can side as much hate as you want against Spellbook, DW, or whatever.

Try to splash it, you'll like it. If you need some ideas:
Gem-Knights, preferably sided since it generates lots of minuses. You can go into Prismaura and Citrine and then Big Eye.
Elemental Dragon, easy enough to figure why, you can tribute Big Eye and LaDD. Either sided or mained it's ok.
Constellars, Adreus is the way. It's ok either if mained or sided.
Umbral, they have Master Key Beetle, awesome EEV target. I'd say mained, but we'll have to wait their release on DN/YGOPro.

The possibilities are really lots and lots, you'll just have to try them.

See Ya

07/03/2013

Naturia Beast, Relevance in the Meta

1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
Naturia Beast, one of the Naturia Synchros Trio (not considering Leodrake since he hasn't a negation effect), arguably the best among them. I named this card lots of times in the past, from Iron Chains, to Madolches, from Beast Synchro, to Karakuris and other lots of thingies. I noticed the strength of Karakuris, mainly, in this meta, with that Naturia Beast, but someone (Desmond Johnson) managed to show it to the world. I must admit that his build works a lot better than the one I was trying for this meta. It had pretty much the same basics, only that I played 3 decrees for the sake of drawing them as early as possible and go into a lock with Naturia Beast. However, they were quite the DDs, but sometimes they were way too useful, I'm still confused about them. Another thing Desmond noticed and I didn't was that Solar Wind Jammer could SS itself without monsters on the opponent's side.
Back on today's topic, Naturia Beast. Well, you should know by now what the next meta is going to look like, right? Mermails and Fire Fists till the release of Spellbook Judgment Day, where they'll become part of the meta, then, once HA7 is released, Evilswarms will be the main antimeta choice.
Beast is unstable in this meta, Spellbooks dies to it (aside Junon+3 Spellbooks, for that exact reason you should aim to the win as fast as possible), Fire Fists will be slowed down till they have a beater (tenken+something, reason why I used to play 3 decrees in my build), Evilswarms don't have access to Pandemic, but they can run over Beast with just Ophion (Decree is helpful here, too) while Mermails aren't really that affected, aside salvage and such, but they can kill beast with ease. For those reason, Naturia Beast is quite controversial.
However, when judging a certain card, you must always consider what type that card is: Infernity Launcher is way more broken than Mirage, even having the same effect, pretty much.
This card is the same thing: it is a synchro, thus it resides in the extra. Considering your extra a toolbox, as I always do, this card can be brought to the table when needed, and not waiting to draw it and being a DD from time to time.
If you are against Mermails, you'd rather go into Stardust than Beast, but against Spellbooks and Fire Fists the latter is awesome and against Evilswarm you'd go into a beater for their Ophion or, if you've got Decree, into Beast to attempt a lock, if they aren't too close to summon Ophion.
The decks that can afford easy summoning of Beast (and possibly barkion) have some potential not only for Beast itself, but even for the synchro ability: if you can summon Beast, you surely can summon Catastor, that's a great card itself, probably Stardust and Scrap and maybe Black Rose. Having that kind of toolbox (considering all of the XYZs, too) is a great arsenal for a player's deck.

I hope some other original deck makes it to the top of some important event, originality is always a good thing. Maybe some will be able to do so via Naturia Beast, who knows.

See Ya

27/02/2013

Hit 40.000 Visits!

Just 10 visits away from perfection
That's 40.000, yahoooo! It took 1 month and 30 days to get 10k visits, while it took 2 months and 14 days to get to 30.000 from 20.000. Thank you all for the support. Lately I haven't been around too much, but still you gave me so many visits.
Thanks to my "followers", usual readers of the blog even if not subscribed, to occasional readers, to readers of other blogs that read mine in the suggested blogs, to googlers, to users that linked one of my blogposts to a friend of their and that friend of their that read it. Thanks to the other bloggers for keeping readers entertained while I wasn't active and thanks to Konami for keeping this card game (it hurts to say so, because Konami has lots of things to be blamed about). Thanks to 4kids for dubbing this and Italian dubbers for making me know this game using the anime. Thanks to internet, I couldn't have followed this game without it. Last but not least, thanks to my YGO-playing friends for keeping me playing this game, both online and in RL.
Thank you all for 40.000 visits, it wouldn't have been possible without you all.

One last thing: I'd like to dedicate this one post to mike, from dueling legacy. I believe I never posted on your blog, but still I used to read it. I think I'm speaking for all of the bloggers: we'll miss you.

As a special for the 40.000 visits: I'm studying some probabilities thingies, if I can get it done I'll post it as soon as possible.

25/02/2013

March 1st: Next Meta, Renewal

With the coming of the new banlist, I've got lots of things to do. The two things aren't related, I'm busy because of other thingies, and thus I didn't have time to work on my decks for the new meta more than a little bit. For this exact reason I decided to write this post about changes in Yugioh and changes that will affect my decks and how.
First of all, general meta:
Meta should be easily Mermails and Spellbooks, highly supported by Konami, and Fire Fists.
Fire Fist is a great deck that I don't like to play (sadly, others say it is plenty of fun) and has a lot of potential. I don't know this one very well, but it is easy to guess that after some time after the banlist (about 3 weeks at most) most will drop Vorse Raiders. The reason Vorse Raiders were played was pretty much DDV. Currently, though, the main thing that DDV hit was Wind-Up, and the latter won't see much play, even though I'm really liking this one now. Bear aside, the deck doesn't even cost too much (correct me if I'm wrong, I'm not really expert with prices).
Mermail and Spellbooks won't change much, Mermail is play-ready from the first days of the new meta without any problem, while spellbook is still waiting Judgment Day in the TCG.
Hand Traps are about to become useless, since neither Veiler nor Maxx are that good against those decks. However, if you're forced to play one (like me with Hootcake in Madolches), play 2 Veilers and you're okay.

This is our meta. End.

My decks:
Let's first say that the next meta I'm probably working on my decks more than usual, if I get some time, because I wouldn't want to play one of those three for tournaments (even on DN, I just don't want to). I'm probably working on them to make them meta-ready, and thus have big advantages against those decks. As of now, I'm playing Gate HEROes, AZ kills Mermail and I can do something against Spellbooks. However, even though I didn't test yet against Fire Fists, they should have the upper hand, because my AZ's blow-ups can't do a thing against a previously on the field bear or an addition tensu's summon.

For the other decks, let's see Chain Beat. Here is my previous list, I believed I changed it alot, even though not remember how, even before the new banlist. As you can guess, Tour is bad now in this deck, since I can't bring Zenmaity anymore. This isn't that hard to update, I just have to change my main search engine for Rabbit with another one. Tenki's the way. Dropping the entire Tour engine we get 4 slots, dropping a Warning will result in 5. We have multiple ways to use those. 3 Tenkis and 2 Bears. Provides search power and additional searchable monster hate. With 2 TKs this is a viable option, however I'm trying to get this in RL, and thus I can't make it cost that much. For a budget build it will simply be 3 Tenki and 2 Winged Rhynos or 2 Tenkis, 2 rhynos and 1 Horn (great card), or 3 tenki, 1 rhynos, 1 horn. I believe the latter is quite unstable, since I've got 4 targets for 3 cards. It's true that tenki has a power-upping effect, but 3 for that isn't that good, and opening multiples maybe isn't awesome. What's more, 3 could clog your S/Ts, so I'm using the second. In the other changes I already did there is an Orichalcos mained. It's great because Rabbits becomes, usually, 1400+500+100=2000, more than TK, and Rhynos can take care of Megalo, Junon and Soko.
I'm waiting for Thunderbirds and HA7 to play them, and the build should change alot.

Infernities XYZ. A general guide here. Well, I'm not playing this in RL for economical reasons, but with Lavalval it could be great against Mermails: they can't play Macro Cosmos and we have easy access to Dweller. Spellbooks could be a rough match-up, but I think we can handle them and possibly OTK 'em. Fire Fists are still unknown to me, so I don't know.

Collapserpent-Wyburster Monarch. Here the list. As usual, it can get Dweller out, thus it is good thing against Mermails. It plays Vanity's Fiend leaving only Undine and Pike+infantry as an out to it. As for spellbooks, we can't get Shock Master out, but Caius, Vanity's Fiend and Soul Exchange can give them an hard time. No MUs here.

Madolches. As you probably know, there'll be Hootcake in LTGY. That one card will give us Madolche player a giant push in the right direction. We can easily do Tiara on turn 1, if necessary (it sure isn't). Of course we have access to Dweller as nothing, and with some effort to Shock Master, too. Having both is great for the next meta.

There will be the main decks I'll work on, given what I know right now.


Here is all I could write in these days, sorry if I'm really busy and can't write more. See Ya.