11/07/2012

Banlist Wonders, 2012

Well, I would have started wondering about the banlist around the first days of August, but since pretty much everyone started writing about it, I'd say something here, however my true banlist will be in August, now I'm just wandering in the wonders (yeah, lol).

I'm not fully aware of the OCG meta, but from what I know, Inzektor there won lots of tournaments, they're the closest recent deck to the tier 0 in OCG lands, I'll expect an hit on it. I'd hit Damsel (Dragonfly, I'll continue calling it Damsel, though, since it's the name I'm the most used to) rather than hornet. Why this? Limit Hornet at 1, no matter, usually drawing it is kinda bad, since it's like starting with 5 cards, I'd rather use monk into armageddon to send hornet, then if we have no damsel/centipede in hand, we could go into lavalval chain, and put damsel on top, if we them, I'd go into maestroke/utopia. Hitting Damsel will shorten the combo, other than reducing the possibilities of it to continue looping. I'd put it at 1, this way we'll be able to destroy only 2 cards while searching 1, still not bad, but not like destroing 2, searching damsel for other 2 and another damsel for the other tun to destroy other 2.
This way inzektor player will start changing game style, maybe to something like, combo with damsel first turn, then don't XYZ, set backrows, protect your monsters till next turn, combo more, damsel with hornet to destroy 1 and SS another centipede, hornet with the first centipede, search for a third centipede and destroy a card, summon the centipede you searched for the first turn and destroy another one while searching something. Still don't know, though, I never applied on inzektors, surely the deck will be no more auto-pilot.

I'd hit wind-up for TCG but guess that konami doesn't give a fuck about us, am I wrong?

I'll continue this another day, now I g2g, finally, going to the sea, there's a beautiful sun today. And I meant sun, not temperature.

09/07/2012

Card of the Week #8: Constellar Ptolemys Messier 7

2 Level 6 monsters
You can also Xyz Summon this card by using 1 face-up "Constellar" Xyz Monster you control as the Xyz Material, except "Constellar Ptolemys Messier 7". (Xyz Materials attached to that monster also become Xyz Materials of this card.) You cannot activate this card's effect the turn you Special Summon this card this way. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return it to the hand.
Random Rulings:

1.Summoning this card by overlaying it on an XYZ monster is considered a proper XYZ summon;
2.If this card is the only monster on the field, and there're no monsters in both grave, you can still use this card's effect and retrieve the detached monster;
3.If this card is summoned with its effect, and then you flip it face-down and then face-up, you can use its effect.

Explanations:
For the first one there isn't really an explanation, since it is clearly written in the text, more than an explanation there's a result for this.You'll be able to reborn this card with call of the haunted, monster reborn or even XYZ reborn.
The second one is really simple, Messier can bounce itself, nothing says he can't, and, how I said lotw of times, you need at least a valid target before you activate the effect, then you decide who's your target, in this case either messier or the material.
Third is the easiest one, it says "you cannot activate this card's effect the turn ecc...", if instead of "this card's effect" it had written "Constellar Ptolemys Messier 7, you wouldn't be able to do so.

I talked alot about this card in the past, haven't I? Let's see this card closely first:

-Constellar monster, got a lot of good supports, expecially because it is a Constellar XYZ, however those supports are to be played in Constellar Builds.
-LIGHT, we all know that LIGHT monsters are supported in a lot of ways, don't we?
-Machine, maybe one of its main weakness, could be used as material for chimeratech fortress, even if Machine got some good support, nothing special, though.
-"2 Level 6", generic XYZ summon, that's what makes this card great, monarchs, gishkis, LV6-abuse builds, and so on.
-Another way to XYZ summon it, got an effect that makes its summon easiest, you can XYZ summon this card by simply putting it on top of a Constellar XYZ monster, however the turn you do so, you won't be able to use its effect.
-Awesome stats, while you can understand at first catch why 2700 ATK is great, if you're a new player or a returning one, you won't easily understand why 2000 DEF is great, that's for Maestroke. Maestroke's effect flips it face-down, to attack it. That works with a lot of monsters, because monsters who have high ATK, won't have high DEF, while this card has both. Utopia itself can't run over this card, even pearl's atk isn't enough, Gaia won't run over it. The only one that can kill it are Zenmaines with his effect, and thus while taking some damages, acid golem, and thus while seriously limiting his owner's moves, and a combination of Maestroke and a monster with at least 2050 ATK, and it does need a lot of efforts for a deck that doesn't abuse of XYZs. Another monster that could get rid of it is God Dragon of Heliopolis, or something like that, don't fully remember his new name, the old one, though, was ennead, you all should remember him.

Sadly, still OCG-only. More pesonally speaking, this card is kinda awesome, generic XYZ summon, even a specific one by overlaying it over a Constellar XYZ. It got even an awesome effect, bounce monsters on the field, retrieve monsters in the grave. Not to talk about its great stats, which I talked about earlier.

I love this card in monarchs, Illusion Snatch does a great job in there, normal caius, use his broken effect (I believe his effect is one of the most brok in the entire game, only that being a tribute monster it isn't as broken as tour guide, but thinking of that if tour guide were a LV3 monster that required to be normal summoned a tribute, she would be pretty caius-like, theorically awesome effect, but when it comes in play, that -1 is for her normal summon isn't good), then SS Illusion Snatch, go into Ptolemys, recycle either Illusion Snatch or Caius (the one you don't want to risk to los, if you have another monarch in hand, I'd take Illusion Snatch, if I haven't I'd take caius to normal summon him when needed). Next turn, if Ptolemys is still there, take the remaining one, tribute it for caius, use his broken effect, SS Illusion Snatch, go into another Ptolemys, rinse and repeat 'till you win, lose or run out of Ptolemys.

This card is an awesome one in Gishkis, mainly Gishki Hieratic where it has a loop, discard Shadow, add AquaMirror, eff mirror, discard (or to be precise, tribute from hand) tefnuit, SS Gustkrake, see 2 cards, send 1 back, SS Wattdragon/Luster Dragon#2, XYZ Gustkrake and Luster Dragon#2 into Ptolemys, eff ptolemys, detach Gustkrake, add Shadow. Eff Mirror, return it to the deck, and take back Gustkrake, eff shadow, search again mirror. Rinse and repeat this too, till you run out of Hieratics/Ptolemys. If you draw into multiple copies of Shadow, for a turn you could retrieve a hieratic, in place of a shadow, that way you can make the loop stand one more turn.

Ptolemys gave birth to the XYZ Climb, which I talked about in the past, in this post. That's an easy way to summon what's needed, mainly this one for the next turn, or gaia to run over nasty reapers or cards like that. You could use XYZ Gift while doing the XYZ Climb, since you're not going to use all of the material. Let's say you draw into Batteryman AAA, SS another AAA, XYZ into Omega (2 XYZ material, at this point you could yet use Gift), Chaos XYZ Change into Ptolemys (if you haven't used it before, you could use gift now, because it has 3 material under it, right now), Chaos XYZ Chang einto Gaia (now you could use 2 Gifts, since it has 4 material, if you haven't used any before). However Gift has a nasty restriction, you need 2 XYZ monsters on the field, that's bad. However if you are doing the XYZ Climb you could do as in the post I linked, go into ptolemys, wait a turn and then do the XYZ Climb again, while having 2 XYZs on the field.

As said on the Ptolemys' tips page, you could use Future Fusion (you know how much I love this card, don't you?) to send 2 Gigaplants or Il Blud, SS one with Swing of Memories, Gemini Summon it, use its effect to SS anoter one from the grave, then go into ptolemys, use its effect to take back one of the materials.
Before continuing, you must know that when glow-up bulb and spore were banned, I was sad not for Plant Decks (or to be more precis, synchrocentric decks, since only few cards of the original plant deck were still there), but for GigaVise, one of the deck I loved. Well, they are replaceable in there, but no one will totally fill their place. However, with Copy Plant you'll be able to go into this card, send supervise to the grave and SS another gigaplant, while you can use ptolemys' effect to take back copy plant to NS it next turn and go into another R6, or, if you got another supervise, you can SS spore ang do immediately into a synchro or another R6, while triggering again Supervise.


Well, That's All Folks, while writing this, I had the urge to play GigaVise again, once I'll have a bit of time, I'll rebuild it, and then, if it works, I'll post it here.

P.s. want a little tip? As you could imagine from reading the link of this page, I initially wrote card of the week #7, in place of 8, that probably was because of ptolemys being "Messier 7", and, being not to concentrate, I wrote it like this.

08/07/2012

Name Change

Blog has changed name. It now is "Something That Is Lost Will Never Return So".
I'll explain this, other than the name of the blog being pretty dumb, I decided to change it because of a friend of mine who made a lovely image with this writte on it. I immediately thought to put it as logo, I'm waiting for her response to put the logo on, however I needed to find a reason for that name. Or, to be more precise, I had it already.
SOmething That Is Lost WIll Never RETURN So, So Til Win Returns.
Initially it was Something that is lost will never return, but I changed it for two reasons:
-Without "so" I wouldn't have the "s" at the end of "return";
-I don't really believe that something that is lost will never return, but if you lose a thing, and you regain it as time passes, it will be more and more different, at least if you don't regain it, it is changed the fact that you possess it or not, too.

While the first reason is the one that made me changing the name, the second one was needed too, I wouldn't have changed it if I was sure of the first name.

I won't change the name of the blog, however, because:
-as it is right now, it is easisest to write, blogygo instead o sotilwinreturns;
-its actual domain renders the most the idea of what the blog talks about;
-all of the links, internal or external to the post, won't work anymore.

I believe the last one is the most important, of course, but I really like the first one, too.

Well, sorry for the not-so-important post, I'll come back tomorrow with a new card of the week.

06/07/2012

Random Post: Wind-Ups, Forbidden Brigade, Effect Veiler and One Day of Peace

Really don't know what to talk about, but wanted to write, random post then, random updates, and random thoughts.

Wind-Ups won WCQ, yeah, a lot of blogs talked about this, just check em out from my blog roll.
Reassuming it all, Wind-Ups won because:
-Players don't play Maxx C anymore, too much traps;
-Players are reducing the number of Veilers, since they needed more space in the main, and since they all thought there will be no Wind-Ups because they get killed easily, the first time they thought of reducing were those veilers;
 -Luck, I believe.

I continue considering Wind-Up a bad deck, mainly because I don't like it, but all they do is wipe out opponent's hand before they start playing it, and end the turn with a Zenmaines, nothing special...Well, that's awesome, but not invincible, just think of Inzektors that could top deck a Damsel, Chaos Dragons that could top deck BLS/Sorcerer, rabbit that could go into walking Judgment/Divine Wrath, HEROes into stratos, then bubbleman and blade amor (even if that wouldn't kill totally zenmaines), or however, a reborn for every deck, LOL.

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Forbidden Brigade, I like to call them like this, Forbidden Lance and Forbidden Chalice, good cards, an ATK reducer OR s/t immunity AND an ATK booster OR a quick-play veiler. I like them, don't forget that forbidden lance could be used on opponent's monster even to make them immune to S/Ts, like if your opponent is going to use an ATK booster ike chalice itself on his monster, you could use lance, lower his ATK by 800, and that monster won't even get the 400 boost. Well, that was a stupid example, but it is still one.

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Veiler? Don't like it anymore. I find it bad that he can't negate on your own turn, I'd rather play Forbidden Chalice, how many times I'd have liked to activate something but couldn't because of an opponent's laggia that was there before I could draw veiler? Surely a lot of times. If I drew into Forbidden Chalice instead, I could have used it on laggia, and then combo as I liked...and Laggia is only one of the examples, there are a lot. The only advantages that veiler brings are:
-he can be activated from the hand (main one);
-he's a tuner.
However, I continue liking chalice more than veiler, expecially in HEROes that I'm actually testing.

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One Day of Peace, AWESOME card. draw 1, opponent's draw 1, no damages this and the next turn. Drawing and preventing OTKs is surely better than Cardcar D turn losing, because you couldn't deal damages that turn, but opponent can in his turn, what's more cardcar d eats your normal summon, and cannot be setted, unlike one day of peace, this is a giant advantage when you're playing HEROes with Bubbleman.

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Should be all, just some random updates without any real reason aside from the "I wanted to write something" one. See Ya, remember to add me on DN (Leodip), and if you have some questions on anything, just ask there or under the comments.

04/07/2012

Kuraz Geartown




Monsters: [20]
2 Ancient Gear Gadjiltron Dragon
3 Effect Veiler
3 Genex Ally Birdman
3 Genex Blastfan
2 Kuraz the Light Monarch
2 Malefic Cyber End Dragon/Photon Thrasher
2 Sacred Crane
1 Sangan
2 Summoner Monk

Spells: [15]
3 Black Garden
1 Dark Hole
1 Foolish Burial
3 Geartown
1 Heavy Storm
1 Monster Reborn
1 Mystical Space Typhoon
3 Terraforming

Traps: [6]
2 Call fo the Haunted
1 Solemn Judgment
2 Solemn Warning
1 Vanity's Emptiness


Uhm, well, can't say if this deck is awesome or not, I'll tell why later. However, another creation of mine, let's see the deck:
Ya all know Black Garden, don't you? The one who halves the ATK of a monster that is summoned to generate a token on the summoned monster's opponent's field with 800 ATK. Sadly pretty much everyone tends to forget that this card has another effect, you can blow-up it and all of the plants monsters on the field to summon a monster from your grave with the same ATK of the sum of the monsters' ATKs.
Now that you know this, let's see the main monsters:
Summoner Monk, generates combo, casually he's 800 ATK, he's the one that let all of your combo work;
Sacred Crane, when SSed lets you draw a card, casually it's 1600 ATK, 800x2, and lv 4, summonable with monk;
Genex Blastfan, when SSed lets you draw a genex DARK tuner (more specifically Birdman), casually it's 1600 ATK, 800x2, and lv4, summonable with monk;
Kuraz, when summoned, including SSed, you got to destroy up to two cards on the field, and let the controllers of those cards drawing a card for every card you destroyed them, casually 2400, 800x3.
 I believe that all of those "casual" things could work together, couldn't they?
Even if Black Garden is the main card of the deck, I'd say, it isn't listed in the name, simply because I liked the name being Kuraz Geartown, and because the main win condition is gadjiltron.
2 Gadjiltron, not three because having 4 field spells which 3 of these are geartowns is a situation unlikely to happen, and since 3 aren't really needed, and they clog, 2 are good enough.
3 Effect Veiler are there to negate things en masse, stop meta decks like everyday's stuff and all of the decks that rely on monster's effects. Don't forget they're tuner, they won lots of games this way.
3 Birdman, searched with blastfan, provides a really easy arcanite, BRD, Ancient Fairy Dragon, Scrap Archfiend or whatever.
2 Malefic Cyber End Dragon, I know, if you have garden it will halve his ATK, and if you have a geartown you're hoping your opponent's going to destroy it, so it won't be good in most cases if you think of it like this. I think of it as a fast tribute for Kuraz, a token generator with garden and XYZ with gadjiltron (unlikely to happen, but still possible). Good Beater when needed, and punishes Skill Drain decks.
1 Sangan? What to say? Nothing at all, searcher for Monk, but that wasn't hard ot get, was it? At least you could search for Veiler.

2 Monk+2 Sacred Crane+3 Blastfan+2 Kuraz, monsters summonable with black garden, they all generates pluses. Monk, discard dead card, summon blastfan, search birdman, go into R4 XYZ/LV7 Synchro with Blastfan OR Monk into crane, draw 1, XYZ. Those two easy comboes if supported with Black Garden can lead to very good things. Let's suppose a first turn Monk+Black Garden+Pitchable Spell Card,
activate garden (yes, before monk)
NS monk, opponent gets a token
use monk's effect, SS Blastfan, Eff Blastfan, Opponent gets a token, Search Birdman
XYZ Blastfan and Monk into Lavalval Chain, opponent gets a token
Eff lavalval, send kuraz
Eff Garden, destroy the 3 tokens, 800x3=Kuraz (2400)
Kuraz's effect, destrsoy lavalval, draw 1
OR
You could use Crane in place of Blastfan, since Birdman isn't involved in the combo.

What happened? Let's see it in terms of pluses and minuses, activate Garden, NS monk, eff (-1), SS Crane (let's say crane, could be blastfan) (0), eff, draw (+1), XYZ into Lavalval (0), eff, get kuraz into the grave, eff garden, self-blow-up (-1), SS Kuraz (0), eff Kuraz, destroy Lavalval (-1), draw 1 (0).

Nothing changed in terms of advantages and disadvantages, but what really happened was us search for a birdman/draw a fresh card, getting a 2400 on the field, monk and blastfan/crane in the grave for more comboes and drawing another fresh card.
Obviously the comboes are a lot, this is a classic first turn move, but there are a lot of possibilities, including comboes in absence of Garden, by simply going into arcanite or other synchros lv7. The point of this deck is, then, getting more and more good cards without losing advantage.

Call of the Haunted is a +1 with Kuraz.

Why is there Vanity's Emptiness? Once again, tech card, see this post for all of the explanation you like.

Extra, as always, is pretty random, that's a sample one, but not totally good, lol.

I did good results with this, however, as said initially, I don't know if this is awesome or not, since I rarely do real pluses in here, I wonder if I can really tell if I'm winning or not. It is fun to combo, but since you don't see giant pluses once the combo is finished you could end the turn disappointed.

Cyber End Dragon and Photon Thrasher are up to the player, depending on what you want. Actually, I prefer Cyber End Dragon, but Thrasher XYZs easy with other monsters.

Well, this was what I was talking about in the Geartown's post, I feel this deck has some good potentials, too.


Hope you liked the deck, That's All Folks, looking forward to the next post.

02/07/2012

Troll deck: MedaMokeyChaos(Rabbit?)


Monsters: [21]
3 Meda-Bat
3 Mokey Mokey
1 Black Luster Soldier - Envoy of the Beginning
2 Chaos Sorcerer
1 Dark Armed Dragon
2 Effect Veiler
1 Gorz
3 Rescue Rabbit
1 Sangan
3 Tour Guide from the Underworld
1 Tragoedia

Spells: [14]
1 Allure of Darkness
2 Creature Swap
1 Dark Hole
2 Forbidden Lance
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
1 Pot of Avarice
1 Tri-Wight
2 Gift of the White Elephant

Traps: [5]
2 Common Charity
3 Reckless Greed


I'm still working on the Extra Deck, that's a sample one. Don't know the situation in other countries, but here in Italy, mokey mokey and meda bat are the perfect examples of troll cards, just like larvae moth. So I decided to build something using them, and it came out pretty awesome. I played against a lot of meta decks, and totally killed them. This is the troll build, if you want to make it better you simply need to take out mokey mokeys and put in happy lovers, that should, at least, increase this deck's competitivity of the 25%, I believe. Or, if they make some rank 1 that needs 2 materials, that would be good too.
Talking of the actual deck, this is pretty good, Creature Swap is one of the main win condition (not that it directly wins games, even if it does sometimes, but it permit you doing so, supporting simple and low beats, or other win conditions), lots of draw cards let you get everything you need. Other win condition are, in order from the greatest to the worst, Tour Guide into some big monster, Dark Armed Dragon and then Chaos. I find 3 rabbits be too much, but they work good as they are now, so I decided to leave them like this.
Just try it, is more good then how much you may think.
Only things I think I'll change are Tri-Wight and I think I'll add an Enemy Controller.
Don't think I'll build a Side Deck for now, but if I'll do it, I'll put in some more controller and creature swap against Chaos Dragons, Enemy Controller should work good even against wind-ups and inzektor by stealing them respectively hunter and Dragonfly/Centipede (basing on which one they're using to start the loop). Against Rabbit controller steals either rabbit or one of the monsters summoned with him, the first one will make him having a dead rabbit for your entire turn, but if the opponent has some backrows he could stop you and then go into his evolzar the next turn, the second one will leave your opponent with no monsters on the field, but if he draws into a tour guide he'll be able to go into laggia however, so make sure to side something else against this. I'd side a third veiler, mainly against wind-up, rabbit and inzektor, maybe one or two d.d. crows, they help both with chaos monsters and dad, even if darks are rarely your problem. Since it happens to be defenseless while playing this deck I'd side swift scarecrow, not battle fader since he's stoppable with warning. This is a base guideline for the side, if you want to build it.
Some things you should note while playing this deck:
-You should be always aware of what cards are still in your deck, to not misplay with rabbit and tour guide, simply looking the grave won't help if you don't know your deck well;
-Always keep in mind what cards you have in your grave, don't check them some turns before you want to summon a BLS or DAD, except if you want to bluff;
-Veiler isn't only an Hand Trap, it won me plenty of games using it to synchro;
-Don't mindlessly use all of your draw cards, expecially to do not draw too much normal monsters making your rabbit dead, or drawing into tour guides and sangan for tour's target.

Gorz wins games, ya all know that, right?

This is pretty much all, hope you liked this, and, no, I wasn't kidding when I said that this deck is competitive enough even against meta deck.

Card of the Week #7: Geartown

Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


Random Rulings:
1.Typhoon chained to geartown's activation, will prevent the summon of the ancient gear monster.
2.Solemn Warning on Geartown's activation will make geartown's effect work.
3.Magical Hats will make Geartown's effect work, even if destroyed by battle or by an effect.
4.Using ancient fairy dragon's effect to destroy this card, will make this card's effect work, but if you choose to search, you won't be able to summon from geartown's effect.
5.If Geartown is on the field and:
you activate a new field spell card, you won't be able to use geartown's effect;
you set a new field spell card, you will be able to use geartown's effect;
your opponent activates a new field spell card, you will be able to use geartown's effect.

Explanations? Yeah, I'll do them.
Number 1, pretty easy, Chain Link 1, geartown, chain link 2, typhoon, resolving backward, typhoon'll destroy geartown, while geartown is still resoling. Last thing to happen is geartown resolving, not destroying, then you won't be able to use its effect.
Number 2, same thing as before, only that since warning/judgment/other negating-and-destroying cards, negate geartown, so it will be like: chain link1, geartown, chain link 2, warning, resolving backward, warning will negate geartown and destroying it, and geartown won't resolve since it is negated, so last thing to happen is geartown's destruction.
Number 3 doesn't need explanation, is only like that, while number 4 implies missing of timing, like number 1, gaining 1000 lps and destroying happen at the same time, so it'll work, but if you decide to search, last thing to happen will be searching, since it happens after that, and geartown will miss the timing.
Number 5 is easy, when you activate a field spell, you first destroy your field, then activate the new one, so you'll miss the timing, if you set it, you first destroy it, then set the new one, but since the new one hasn't nothing to resolve being face-down, you'll be able to use geartown's effect, when your opponent activates a field, he'll first activate his own field, then destroy yours, so geartown's destruction'll be the last thing happening.

Let's see the card, objectively, closely:
-Field Spell card, indipendent from the other spell/trap cards, as it'll have his own zone where to be played, and you'll never risk it being clogged, since you can destroy the previous spell card. Being a field, it's easiest to be destroyed, and you'll be able to use succesfully its effect easily. If your opponent doesn't know well this card's rulings, he will either solemn geartown triggering its effect, or WON'T chain typhoon to this card's activation, because he'll think that that would trigger its effect.
-First effect that most players forgot, is sometimes needed, you could even normal summon that gadjiltron with only a tribute, if you dont have anything to destroy geartown in that very moment.

This card is a great one, just destroy it and summon a 3000 attacker that won't permit your opponent activating mirror force/dimensional prison while attacking.
I have a project with this card, I won't talk about it because I want it to be a surprise, so the post may be shorter than expected.

I talked about this card in the scrap post, it had a lot of synergy in it, going into dragon, getting another big attacker.
This card is used in one of my favourite actual decks too, GearMaleficAntimeta, a deck that uses necrovalley to control and to summon gadjiltron with geartown, while keeping controlling the field with malefic if you don't draw into geartown. Having 5/6 field spell, will let you use 2/3 terraforming and never run out of targets, except expecially unlucked hands. Being stardust level 8, and gadjiltron too, you could sometimes go into some random and emergency rank 8 monsters. I think I'll post one day this deck, even if the actual build isn't even mine, since I'm not playing it in these days, I haven't changed nothing from the original one, took from a pojo user I'll be sure to ask his permission and credit him, but right now I don't remember his nick, LOL.

Another popular and good way to use it is by using Black Salvo, mainly to summon BRD to wipe out the field, destroying geartown and summoning gadjiltron while having a clear field, OR going into ancient fairy dragon if your opponent hasn't nothing dangerous or you have a good field you don't want to ruin, you'll get 1000 lps and a new beatstick, while summoning a 2100/3000 monster.

However this card's effect is not limited to gadjiltron, you could even use in a less competitive build, magical hats to summon two ancient gear of the same level and going into XYZ, mainly Gadjltron Chimera as level 6, going into the beloved and loop-generator ptolemys or the hated bounzer.

Well, sorry for the little post, but I'm going to post another thing that involves this, like I said before, so I didn't want to waste some resources for the other post in this one, if I did that it would have be boring reading the same things twice.