Showing posts with label Ritual. Show all posts
Showing posts with label Ritual. Show all posts

04/08/2012

Hieratics

Let's start sayin' I don't play Hieratic, since I don't like those kind of comboes that summon big beaters, it's just me, however.
I'm here to talk about those Hieratics and the splashability of some.
Tefnuit+Su+Wattail+Luster dragon+Seal of convocation is the generic splashable engine. I believe we all saw at least once Gishki Hieratic, right?
For those who didn't, it's basically Gishki with some hieratics, that because when sent to the grave with aquamirror their effect triggers. Well, given that Gustkrake (view two random cards in your opponent's hand, put one back to the deck) is LV6 too, like the hieratis and their vanilla, they're often used for tributes, but there's a major loop. It revolves around Ptolemys. Discard shadow to search aquamirror, tribute tefnuit/su to summon gustkrake, -1 the opponent, then hieratic's eff and summon wattail, wattail+gustkrake=ptolemys, eff ptolemys, detatch gustkrake, retake shadow, eff mirror, bounce back gust and put mirror back in the deck, effect shadow, take mirror, use mirror, tribute another hieratic, special summon gustkrake and repeat using all the cards you can to recycle them.

However I was going to talk about this little engine tweaked a little in monarchs.
Why Monarchs? They're all lv6, they like to recycle their tribute monsters, they can provide tributes without relying on treeborn frog and they can make lots of comboes and generate lots of OTKs.
Well, I'd use the Engine as: 3 Tefnuit, 2 Seal of Convocation, 1 Wattail. If you aren't going to use treeborn (I'd recommend using it, but don't will let you use most good traps without fearing anything), I'd recommend even the third seal.
Well, before continuing, I'll say that I never ever builded it or played it, so this is just how I would build it.
Here's how I build this:
-Main engine: 3 Caius, 2 Mobius (against macro cosmos)/2 Raizas (they're more versatile, but poersonal preferences, however pretty much everyone will go into Raizas, Know That);
-Support engine: 3 Tefnuit, 2/3 Seal of convocation, 1 Wattaildragon;
-Support engine #2 (optional): 3 Swap Frog, 2 Ronintoadin, 2 Treeborn Frog, 3 Enemy Controller, 1/2 Creature Swap, 1 Gorz;
-Staple spells: Book of Moon, Reborn, Dark Hole, Heavy Storm, 2 Typhoons;
-Support cards: 1-3 Illusionsnatches (the deck can play this too, and if you tribute summon a hieratic you can go into atum with this, and thus play REDMD. I find 3 copies of this too much, though, I'd play 2, I believe), 0-3 REDMD (personal preferences, I'll play 2 I believe);
-Other Tributes: 3 Battle Faders;

Some other possible cards are: Foolish Burial (with the frog engine) and Pot of Avarice (random recycling&drawing)

So this is approsimatively how I would build it:

Monsters: [24]
1 Wattaildragon
3 Caius
2 Raiza
3 Battle Fader
2 Illusionsnatch
3 Tefnuit
3 Swap Frog
2 Treeborn Frog
2 Ronintoadin
1 Gorz
2 Red-Eyes Darkness Metal Dragon

Spells: [15]
3 Enemy Controller
2 Creature Swap
2 Hieratic Seal of Convocation
1 Book of Moon
1 Monster Reborn
1 Heavy Storm
1 Dark Hole
2 Mystical Space Typhoon
1 Foolish Burial
1 Pot of Avarice

Traps: [1]
1 Treacherous Trap Hole

I could have forgotten something, so take this as a skeleton, more than a real build.
You may be wondering why this post is made like this without testing it. Well, it's just that tomorrow I'll go on a little holiday (2 days), so I'm preparing something, and this evening there's my favourite little cousin's birthday and I must go, so after this I've no free time till tuesday when I'll be back.
However, I already wrote the card review and planified the day and hour of the post. I put it on Monday, at 10 o' clock, in Italy. Here we have GMT+1, just do your maths, I'll give a cookie to the first one to comment, LOL.

Well, See Ya.

20/07/2012

Gishki FTK, list and tips


Monsters: [11]
3 Gishki Shadow
3 Gishki Vision
1 Royal Magical Library
2 Evigishki Mind Augus
2 Evigishki Soul Ogre

Spells: [29]
1 Card Destruction
1 Cup of Ace
2 Gishki Aquamirror
3 Hand Destruction
3 Into the Void
1 Magical Mallet
1 Monster Reborn
3 Moray of Greed
3 One Day of Peace
1 Prohibition
3 Salvage
3 Trade-In
3 Upstart Goblin
1 Wonder Wand

The Extra isn't needed, I put them in just for fun, and, as you can see, totally random. Don't even copy it since it sucks (the extra), lol.

Well, coming to the deck, I explained it fastly in the other post, here I'll dig deeper into it. It's a project I had in my mind for a lot of time, and finally found the way to use it with One Day of Peace (before I had to use Hand Destruction to win, but it's a -1, and that made me lose everytime).
Basically, it was born to be an FTK that could win beating, but after few tests I realized how stable it is and doesn't fully need the Beat part. However, since it can be done with the card that are already in, it's not a bad thing.
How the FTK work:
1.Draw all of your deck, may seem hard, but it's easiest in here to finish the deck than in Exodia FTK to draw all 5 of them. This can be done using Trade-In mainly with Soul Ogre, and other cards that require to discard along with the recycling abilities of mirror to have always a discard fodder.
2.Once you're with no deck, summon augus, recycle the maximum number  of One Day that you have in your grave, and fill the other spots with Upstarts and Into the Void. Use a random draw card, while putting a counter on library, to draw another one, then another one, then another one, then draw with library, till you finish the deck again, use mirror's effect, recycle a Mind Augus and put it back, then use a draw card to draw it and use it tributing mind augus to summon another mind augus. Rinse and Repeat till opponent's deck out.

The deck is surprisingly stable, if you're hand testing it, so without considering opponent's veilers, you should be able to do the loop on first turn something like 90% of the times, if you're playing the deck good. Here some tips about how to play some cards:

Cup of Ace is still under testing, however I feel it being good enough to be played, when you get Head, draw 2 will grant you the win, more likely, if you get Tail, it would be a -1 that added a counter on Library, not good, but still not totally bad. While playing this card, you should be aware of opponent's situation and yours. Don't use this early, because it could help your opponent getting veiler, so use it when strictly necessary, preferably with library on the field.
Gishki Shadow and Vision, those two are to be played wisely because of Moray of Greed. When you draw Vision, always use his effect to get Soul Ogre preferably, if you have run out of 'em, just take augus, but, when you draw Shadow, you'll need to think a lot. He's an important target for Moray, but if you have other 2 or feel like risking, you can search mirror to thin the deck and have less dead draws, but if you don't, keep it, could be important. Salvage recycles them easily, and, in desperate times, you could recycle a salvage with augus if needed at the end of the combo to take your recycled mirror easier.
Magical Mallet and Moray of Greed and Trade-In, I don't like too much the first two, but they're good. The third one is especially good, I'd like to play more than 3 of them, sad. Mallet recycles your hand in cases of bad hands, while Moray is a 0 that put back your rituals to add them back next and to draw other 3 fresh cards. Be aware of all the possible situations while playing those three.
Wonder Wand and Monster Reborn, if you decide not to play one of those two, just drop the other one too. However I fully recommend playing both, they were better than expected, just awesome. Veiler on Library? Wonder Wand, draw 2, then reborn. Wonder Wand generates a free counter for Library, too.
Prohibition, the card I decided to use against Veiler. It's good, doesn't -1 you, but it doesn't create pluses. Of all of the card to stop Veiler, this is the be(a)st one.
Hand Destruction is a always good draw card, especially here since we happen to have dead mirrors in hand we want to the grave to recycle a Soul Ogre for a Trade-In and kinds. It makes your opponent draw too, while discarding his full hand.
Card Destruction act as the same of hand destruction, but it has a good side that could be seen as bad sometimes: it makes you and your opponent discarding everthing. You can set cards to avoid that, your opponent can't, and that would kill him. Sometimes I'd recommend playing it before summoning Library, your opponent could have got some veilers while playing, and that would be bad. It's up to you, though, remember that this deck is one of the hardest I ever played.

Tips for how to play the deck itself:
Be aware of the hardness of this deck. It's really hard to be played, and it's easy to misplay, take your time, you're playing an FTK, you're already considered anti-sportive, so you won't be blamed for thinking a lot for a single card activation. I'm used to this kind of deck, so I play it kinda speedy, but not anyone can.
Be aware of Veiler. Think always of what your opponent could have in hand based on what he's discarding, he won't have, on first match, veiler if he have already discarded multiple macro cosmos and d-fissures, since Veiler can't be played with those on the field. Same thing if he has discarded a macro cosmo and he's playing rabbit, it means he's playing forbidden chalice or fiendish chain in place of veiler.
Be aware of sharking. If you're playing a deck like this on a torunament, your opponent won't let you replay a card you used wrongly, this takes us again to the first rule for thsi deck, don't misplay.
Keep in mind what this deck needs to loop once you've finished drawing your deck. I was talking with a person I know about this deck on Dueling Network, I lent him the list, he tried it while I was building another thing, when he finished he said "this deck sucks, it won't never start the loop at the end, it's bad". Then I stopped building and went to see his duel. He wasted all of the draw cards and forgot a lot of times Library's effect (again, first rule), so once it was at the start of the loop, he had no draw cards and a veilered Library. He even used Wonder wand without any reason even if he had another draw card, and then when he reborned Library, the opponent veilered it and it made my acquaintance lose.

The deck is really hard, more than it could look like.
For the side deck, if you're going to use it in tournaments, I'd side: 
Dark World Dealing, I'd play it in the main since it is good, in 2 copies, maybe, but if we encounter a DW we're dead, so I prefer side it when we face non-DW decks.
Heavy Storm, the point of the deck, mainly is to win game 1 and game 3, but adding heavy storm during game 2 could help you winning it and don't risk anything else. Against everything, except trap-less deck.
Dark Hole, same with Heavy, only that it is against Rabbit. It is way less must than Heavy.
2x Mystical Space Typhoon against Macro and D-Fissure, mainly, but even set card. It's to be played against decks that set too much and play Starlight Road.

Other cards are fully personal. You could even side a Broww against Dark World, but that would be kinda occasional, it's up to you, though. The main card to side out are cup of ace, magical mallet and prohibition (if the opponent doesn't play veiler).

Test it, it won't make you disappointed. Well, this was all, See Ya.

19/07/2012

Gishki FTK

Ehm, yeah, pretty much. Still working on the decklist, I'll put it once it's finished.
First of it, let's say that I played for a little time a strange build of gishkis back in time, with fishborg.
It abused of hand destruction and trade-in (the latter with ogre) and with mirror's recycling abilities it was possible to always have the discard fodder, then, with treeborn frog on the field, you could summon beast, SS another gishki lv4, SS Fishborg, go into libra, summon fish again, synchro into formula, draw 2, fish again, synchro into catastor, draw one, then all into Quasar. It was kinda good for those times, but the ban of fishborg totally shut it down. I tried the draw engine, since it was kinda consistent, with other things, but it didn't go well with exodia/Wall-Equalizer-Explosion, and I didn't see other ways to use it.
Now I "reborned" it. I was reading some cards on wikia trying to find some card that inspired me into building something, then I saw One Day of Peace. I believe it's total luck, I clicked on the random article button and saw first a gishki card that remembered me of all of the fun times I had with that deck, then clicking it again, I saw One Day. One Day of Peace is highly related to a tech card I used back in time with gishkis, mind augus. It was funny to recycle your opponent's bulb/spore (not used)/sangan and stuff, but it remembered me of something.
What if we have no more cards in the deck, then we use mind augus to send back in deck 2/3 One Day and 2/3 Upstart Goblin, then use one of our draw cards to draw at least one and continue drawing? We recycle what we need, go into another augus, rinse and repeat. Opponent'll draw everything and die.
This deck has a big enemy, though...Effect Veiler...yeah, I hate him/her (I prefer thinking of it as an "he"). He's the worst enemy of all of my decks, pretty much, since I'm for combo deck, as ya'll know.
I'm trying to find something that could stop veiler on first turn WHILE not clogging. In facts a resolution could be Prohibition, but it clogs too much not lettin' you play well enough to win.
The main point of the deck, though, is that it don't need to win on first turn, if you're unlucky enough to not win, but not enough to have no big summonable monsters in hand, you can win by simple beatdown.
I'll explain it better another time, since today's the first day I'm working with it, I don't feel like writing too much, I haven't even tested it, I just used some little proxied cards to have sample hands and try the combo, admitting opponent doesn't play veiler.
Stay Tuned.