Showing posts with label Suppressor Dragons. Show all posts
Showing posts with label Suppressor Dragons. Show all posts

16/03/2013

Viruses, Gotta Infect 'em All

Scary, isn't it?
Viruses, from Crush Card Virus, the forbidden one, to Deck Devastation Virus and Epidemic Eradicator Virus, they're all scary traps that deplete the opponent's hand and field and disrupts their game.
Crush Card Virus, aka. CCV, is the most known one: it's banned for a reason, just tribute a random Sangan and you can kill all of your opponent's plays by destroying all the monsters with 1500 or more ATK from their field and hand and for three turn, other than checking pretty much all of the cards they have and the ones they draw for the remaining three turns.
Deck Devastation Virus, DDV, is the easier to activate as of now, since it requires only a 2000 ATK or more DARK monsters, compared to the 2500 or more for Epidemic and CCV that's forbidden by the banlist. Destroying all of the monsters with less than 1500 ATK is a great effect, since Wind-Ups die to it, and lots of other decks from the past banlist do too. Sadly, this new meta isn't that reliant on little monsters. Sure, you can kill Diva, Infantry, Marksman, Linde (before they summon her) and likes, it does kill Chicken, Spirit and Panther for LV3 Fire Fists and it destroys Spellbook Magician of Prophecy, but still all of these decks have great search power and can retrieve from the grave with ease and doing so swiftly avoids DDVs effect.
Epidemic Eradicator Virus, aka. EEV, is the hardest one to activate (not considering that CCV is on the banlist), but it has a great effect. Tributing a 2500 or more ATK monster to choose between Spells or Traps for the opponent to keep under control is awesome. Spellbooks totally die to this, Dark Worlds too, Raven and Trance Archfiend aside, not considering that Fire Fists lose all of their tenkis and Tensus and so on. What's more, being able to play this card without heavy minusing yourself is an awesome thing because you can destroy all of the staples, no matter the deck, and if the deck you're against to isn't spell/trap reliant, you can side this card out.

Now you'll be thinking "Well? We all know the Viruses, what's the point in explaining them?", right?
In these days I'm experimenting a concept I had in my mind for quite a while, but lacked some pieces for working correctly in the past. Thanks to T.G. Striker, from Pojo, I discovered how to work with it and it's working indeed.
Remember my Toolbox post? I basically said that Extra Deck's Toolbox is awesome because you can have whatever you need without waiting to draw into it, just into two materials to go into it. Same here: considering you'll have to summon a 2000 or more ATK DARK monster for DDV, you'll have to draw into 2 specific cards, at least, one is DDV itself, the other one is the monster. However, since it has an high ATK, it is likely that that monster will have to tribute a monster or two, or activate a specific card or anything really. To fix this, we'll just have to use the Extra Deck. If we were to make a list of all of the valid targets for DDV or EEV that reside in the extra, it would be extremely big, about 60 cards (if you want to see them, open DN and search there). Considering only the XYZs, though, the list would shrink to 17 cards:
2000 ATK or more.
Black Ray Lancer
Evilswarm Bahamut
Evilswarm Thanatos
King Feral Imp
Magi Magi ☆ Magician Gal
Number 50: Blackship of Corn
Queen Dragun Djinn
Shark Fortress
2500 ATK or more:
Adreus, Keeper of Armageddon
Chaos Xyz: Dark Fairy Cheer Girl
Evilswarm Ophion
Evilswarm Ouroboros
Hierophant of Prophecy
Number 11: Big Eye
Number 22: Zombiestein
Number 40: Gimmick Puppet of Strings
Number 88: Gimmick Puppet - Destiny Leo
(incoming Number 66: Master Key Beetle)

As you can see, many of them are generic or easy to summon. For DDV, Blackship of Corn is a godsend, since it is already a staple and totally generic. If we want to specify, then, every deck that has access to R4s is DDV-ready. As for EEV, consider that Adreus is generic, Big Eye is too, and even Number 40 (number 88 is hard to summon, not counting him). As of that, every deck that can summon R5s, 7 and 8 is EEV-ready.

Still, using DDV this way is, a -2 for the materials of the Xyz, then a +1 for the summon, then a -1 for the tribute and a -1 for DDV itself. On you, this is a -3. EEV is another thing, summoning 2 lv5, 7 or 8 monsters usually wastes lots of resources, making it a still worse card in terms of costs, excluding broken decks and easy plays, namely elemental dragons.
What can we do for this? We need something that makes this a 0, or at maximum a -1. Other than using the summoned monster's effect first, what else can we do? Reborning it is a great thing. Let's say you have an Adreus in the grave because you used it before, just Call of the haunted would make a great EEV target, but there's more to this.

Reborn for XYZs
Xyz Reborn is a +0 upon summon, however, considering it attaches itself to the summoned monster, you should be able to use that monster's effect and plus (corn destroys an opponent's monster for a +1, Big Eye steals one making it, theorically, a +2, Adreus destroys a card for a +1), then you can tribute it for virus.

We've come to the engine itself, finally. I've been testing this for the past 2/3 days, and it looks good:
0/2 Xyz Reborn
0-2 EEV
1/2 DDV

Usually it is 2-2-1 where I can summon R5/7/8 or 0-0-2 where I can summon R4.
The engine is even entirely side-able so that you can side as much hate as you want against Spellbook, DW, or whatever.

Try to splash it, you'll like it. If you need some ideas:
Gem-Knights, preferably sided since it generates lots of minuses. You can go into Prismaura and Citrine and then Big Eye.
Elemental Dragon, easy enough to figure why, you can tribute Big Eye and LaDD. Either sided or mained it's ok.
Constellars, Adreus is the way. It's ok either if mained or sided.
Umbral, they have Master Key Beetle, awesome EEV target. I'd say mained, but we'll have to wait their release on DN/YGOPro.

The possibilities are really lots and lots, you'll just have to try them.

See Ya

03/02/2013

Suppressor Dragons, Combined and Single


Who are the suppressor dragons? They're an archetype composed of 4 monsters, one for each element (remember that in YGO elements are EARTH, WIND, FIRE and WATER. All are LV7, the sum of their ATK and DEF is always 4600 and have got similar effect. Basically:
*Name* LV7 *corresponding attribute*/Dragon ATK+DEF=4600
You can banish 2 Dragon-Type or *corresponding attribute* monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other *corresponding attribute* monster to *so-called discarding effect, different for each one*. When this card is banished: Add 1 *corresponding attribute* Dragon-Type monster from your Deck to your hand. You can only use 1 "*name*" effect per turn, and only once that turn.

Great, right? Well, you didn't read their discarding effect, still.
Redox, the EARTH one is a walking Reborn for your grave, no other restrictions. You can even summon himself, if Konami is ok with discarding first and then targeting the monster. Poor stats, though, 1600 ATK and 3000 DEF
Blaster, the FIRE one is a walking raigeki break, with no other restrictions. Discard him and a fire and destroy one card. Doesn't trigger Handmaiden, sadly, but it could set-up the grave for an Handmaiden mill and destroy a nasty backrow. Probably the second with better stats, 2800/1800. Great attack to run over anything, DEF good enough to block Maestroke Flip and Attack, if he doesn't have other monsters.
Tidal, the WATER one is a walking foolish burial. Probably the one with the worst effect but more applications, since it'll give Mermails a good discard, eventually can be summoned to XYZ with Megalo into Abyssgaios or Drago-SAC, a monster that's receiving lots of love, recently. 2600/2000, probably the better stats among them. Basically, the ATK is good enough to run over pretty much everything Blaster would run over, but his DEF makes him better against Maestroke. However, you should realize based on your deck and your playstyle which one has got the better stats for you.
Tempest, the WIND one is a walking...uhm...really, a walking itself. Discard it with a WIND monster and get another Dragon from your deck. That's quite of broken, isn't it? Dragunities will have tons and tons of fun with this card. Being LV7 helps more in Drago-SAC based decks or even standard Beastcraft decks. The deck where it shines the most, however, is Dragunities, as I said earlier, since it can search pretty much every combo pieces for Atum Dragunities and, in combo with Ravine, it can search REALLY everything you need. 2400/2200. Oh well, at least it suicides into Laggia. You won't summon it the most of the times, or, if you do, you'll XYZ him in the 90% of cases.

A question lots of people asked me is "can they work together?". My main response was "they aren't out on DN, I won't test them till that time. When they will, I'll try to confirm my theory where they could, even though not as a really competitive deck".
Basically, throw in some remotion, Necroface, GS and Dimensional Alchemist, and they'll be discard fodders for themselves, eventually summoning them all back and XYZ, while RFDD (Return from the Different Dimension) works as our own Rekindling.
Engine:
3 Redox
3 Blaster
3 Tempest
0/3 Tidal
1 Necroface
0/1 REDMD
3 Treasured Sword of the Seven Stars
3 Gold Sarcophagus
0-2 D.D.R.
0/1 RFDD

You can splash this engine pretty much anywhere.
Heraldic Beasts want to be in the grave, and they want discard fodder.
Plants, do I even need to talk?
Skill, well, this will negate their return effect, and on the field they effectively don't have any useful effect. Redox can reborn Barbaros, and the latter is a target for Treasured Sword (TSSS)
And I'm keeping one for another review, because I like it more than the other, even though the Plant one has access to easy Shooting.

However, I myself think that those monsters should be used on their own. Redox is great in both Rock Stun (or Skill Rock Stun) and Gem-Knight, other than Heraldic Beast (triggers Leo, and eventually Summons him back from the grave); Tidal is great in Atlanteans and Mermails, discards like hell, and I'm looking for good WATER monsters for Heraldic Beasts to use its effect to send Leo to the grave and trigger him, even though it could not be needed; Tempest has Dragunities, R7 WIND Abuse, and lots of uses for searches; Blaster can be used in Lavals (meh) or in Fire King to destroy themselves and use their effect, and Qilin could eventually send it to the grave to have another easily accessible Beater that will return to your hand to use its effect, and, even though I never played Fire King, I think they can access Skill Drain without losing much or even anything, and that's just great.
TSSS is just awesome, a +1 if you use it on a Suppressor, or a +0 on other monsters. If one, a random one, of those dragons had an use while in hand, I'd play 1 TSSS and 2 of the named dragon, even though it's pretty risky. Or I could play 1 TSSS, 1 Dragon and a monster searchable via that Dragon LV8 for Trade-In. More risky than the one before, but more useful, and Magical Mallet COULD help shuffling back the searchable Dragon. But I don't know, they just conflict too much with the FTK mindset.
Gold Sarcophagus is just way too good, on Necroface on first turn it could plus you so much that you couldn't even think about it. Assuming you just drew the first 6 cards of your 40-cards deck, and that one of those was GS, use GS on Necroface (thinning by another card). Milling 5 cards has high possibilities of banishing at least one of those 12 Dragons (91%, approximatively, thanks to Fabio Borges), and, if you drew into Necroface, you could just banish a Dragon and make it a +1 (search with the dragon+GS' Dragon-GS).
I, as one, see lots of power in those monsters, and lots of hidden uses that I won't discover till they'll be out on DN, assuming I have a good enough internet connection to log into DN without making it crash.
That's All Folks.

P.s. I LOVE Tempest, can't wait for it to be on DN.