Showing posts with label Geargias. Show all posts
Showing posts with label Geargias. Show all posts

27/08/2012

Banned Lock: Card of the Week///After-Ban Thoughts

Well, should have done this before, but doesn't really matter. Well, it's just that I wanted to do a deeper review of the banlist, about what this will do the next meta

FORBIDDEN:
Future Fusion
Brionac, Dragon of the Ice Barrier

LIMITED:
Inzektor Hornet
Inzektor Dragonfly
Gishki Gustkraken
Chaos Sorcerer
Ultimate Offering
Spore
Wind-Up Zenmighty
Tsukuyomi
Red-Eyes Darkness Metal Dragon

SEMI-LIMITED:
Mirror Force
Hieratic Seal of Convocation
The Agent of Mystery-Earth
Reasoning
Rescue Rabbit
E-Emergency Call
A Hero Lives
Pot of Duality
Blackwing-Kalut of Moon Shadow
Debris Dragon
Tour Guide From the Underworld

UNLIMITED:
Emergency Teleport
Marshmallon
Necro Gardna
Destiny Draw
Magic Cylinder
Sword of Revealing Light
Level Limit-Area B

General Thoughts, more skilled meta, killed/damaged lots of the auto-piloted deck, double mirror and the double torrential, along with bth, warn, judg, etc... will make every player think carefully about what to do before every move.

Single Ones:
Inzektors, heavy hit, now that this happened, I'd like to start playing them. Ya know, I don't play something that is mainstream, now they'd be perfect. I was thinking of looping with giga-weevil and giga-mantis (with a centipede in the grave):
NS Dragonfly, equip hornet and mantis, eff hornet, destroy random card, eff dragonfly, SS Centipede, equip hornet, eff hornet, destroy mantis, SS Centipede and search weevil, used centipede+dragonfly=leviathan, eff leviathan, detach dragonfly, eff centipede, equip hornet, equip weevil, eff hornet, destroy weevil, SS Dragonfly and search ladybug/weevil/mantis (based on what you want to do, with ladybug you'd go now in a R5 while leaving a centipede on the field and a weevil/mantis in hand to loop the next turn with centipede), equip hornet to dragonfly, eff hornet, destroy opponent's card and SS Centipede, equip hornet, destroy opponent's card and search mantis.
One of the loops, however, this deck is played with a different mindset than before. Before you went into the -2 loop in the exact moment you drew it, now you'll have to wait, skillfully play and gather your pieces to explode into something giant when you can.
So, for Inzekors, I'd build a Swap Build with howling insect and mystic tomato (thanks to a friend of mine, tengu, for the idea) or a control build, controls the opponent, goes into centipede+hornet when possible to destroy one at turn and search to gather your pieces, and then, when you can go into dragonfly-hornet, I'd leave the monsters on the field (if you have enough protection, of course) to combo lot more the next turn, more likely blowing-up the entire opponent's field and having some great xyzs or power-upped inzektors.

Gishki, oh, well, except for the ptolemys loop build, I never liked too much that one, even if it is a great card. I'll play teched gishkis, I believe.

Infernities, they lost their loop card, but, doesn't matter, they've kept the same level of strength, kinda. I'm working on some loops, however, with double emeral to recycle the cards, but as now the only thing I could come up with was using a card that tributes (actually toon cannon soldier) to get rid of cards on the field, however the draw is a problem, sometimes. I'm working on that, though.

Wind-Ups, oh, well, good ones. Don't hate them anymore, but I'm sure there'll be other loops with hunter, maybe abusing of magician, too. I won't play them, however, since I don't like 'em. I'd rather play an Inzektor-Wind-Up build, more than a pure one.

Gadgets, Madolches, offering hit both, however I'm not that disappointed. It's true that I love offering loops, I was thinking of it with centipede, but at 1 it's just too inconsistent and occasional, but limiting offering was more than fair from my point of view. That'll even punish bad players that don't think of anything while using that card. I'll continue playing madolches, more control-oriented, I believe, and play something like MachinaGadgetGeargia, should be kinda funny, lol

Hieratics, I believe they're still playable, if I see that only few players play that deck, I'll build something. I'd go for the wizard-Galaxy Queen's Light, I believe (I talked about that, search it). They're still a funny support (even competitive, with funny I meant they're funny to play) and good standalone deck.

Chaos Dragons, never liked 'em, they are too...dunno...let's say that I hate how they rely on just summon and beat. They lost some power, nothing great, though.

Blackwings, don't like them, I'll just hate playing against them, nothing else. They lost pretty much nothing, just gained a kalut.

Rabbit Laggia, oh well, I wouldn't have played this, however. it didn't lost too much power, only a bit of speed, but nothing great. If I were to play them, I'd stick around with guaibas.

Agents, I'll start playing these. For sure. 'nuff said.

Naturia Synchros Control, oh well, that's what I thought while reading triple teleport. I'll play some control builds like this, but even tons and tons of Psychic decks. It's time to bring back my T.G.PsychicSwap. Geargias/karakuris will play those, too.

Geargias, I'll definitely build something with them, mainly as supports, I like a lot geargia karakuris, but I didn't have a chance to test them, yet. I was thinking of some other geargiaccelerator's abuses, too.

Karakuris, I use to play these at least a couple of times for banned, then I tend to forgot those. Still, I like 'em, I'd go for some tele build, too.

Gigavise, yeah, I'll play this. Nothing else. You'll see my build this week, I believe.

Heroes, I used to play those when they weren't popular, but lots of players started to, and I stopped using them. Of course I won't use them not even this format.

Gol'gar Control, I'l definitely use this, it's a strong choice for 4funs this format, I believe. I'll have some fun, just I'll need to build a good build.

PACMAN, oh well, I'm actually trying this, for those who don't know, Pure Advantage Camels Munch  All Noobs. I'm not convinced from my actual build, but I have some fixes I'll do, I believe.


That was all, if you see something missing is probably because I didn't want it being here, unusuefulness for this post could be the main reason.

Well, See Ya.

28/05/2012

Card of the Week #2: Geargiganto X

2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card;
 add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. 
When this card leaves the field: 
You can Special Summon 1 Level 3 or lower "Geargia" monster from your Graveyard.



Random Rulings:

Detaching 1 Xyz Material is a cost to activate the effect that adds 1 Machine-Type monster to the hand. Also, it doesn't target.

The effect that Special Summons a level 3 or lower "Geargia" monster from the Graveyard targets.

If this card Leaves the field during a chain 2 or higher or during the resolution of an effect, its effect cannot be activated.

Explanation for these rulings are really simple, the first one is, of course cost, it is easy with the "new" card text to notice. Second part of the first effect is obvious, too, cards in deck can't be targetted, no matter what.
Second one needs no explanation, it targets, nothing else.
Third one instead, says that if he is chain link 2 or more, he will miss the timing. This is for sure the most important effect. Basically if you're playing AGAINST this, you just need to activate a random card and then Compulosry Evacuation Device, raigeki break, PWWB and so on. If you're playing WITH this, you need to keep this in mind as a normal ruling. Why does this happens? Simple, it has an When...You can effect, means that it is an optional effect that can lose the timing.

Ok, now, where and how to use this card.
Where: obviously in the original deck, a geargia deck, but it works expecially well in gadget, even with geargia support, in karakuris, geargiakuris if you want, or, more generally, in machine deck that play some level 4 machine-type.
How: it searches pretty much everything in a deck that can easily summon this. you can search geargia in a geargia deck, expecially accel. It can search gadgets to continue the loop and solidify it (if you played that, and you should have, you noticed that sometimes you summon a gadget and you have no more the next gadget. Well, with this you can combo no matter what, summon two and search the one after the one you should have searched for). It searches machina gearframe in a machina deck to search machina fortress. It searches random birdman in random decks and in karakuris it can search pretty much everything.

This card is pretty much broken, with tinplate goldfish it can combo greatly in gadgets:

NS Tinplate Goldfish and SS Gadget
Search for a gadget, then XYZ into Geargiganto X
Eff Geargiganto X, search for goldfish
Next turn, repeat totally the loop.
You can even go into Emeral to reshuffle materials and draw

This is a 2-card combo, easy and great, a geargiganto per turn isn't something you don't want. If one of them survives for more than a turn (it will likely happen), you can search with him too, making crazy comboes with geargiaccel and can help summoning Emeral to loop again.

Now let's see the card as it is:

He's a Geargia Monster, combes well with Geargiaccel, search for him and fastly SS to xyz again with another monster.
EARTH, not that lot of supports.
Machine-Type, there are some good supports for them, just to say one limiter removal allows for crazy OTKs.
XYZ monster, re-summonable via XYZ reborn.
Detach just 1 XYZ material, means that XYZ reborn comboes well with this.
Not that specific materials needed, just 2 level 4 machine monsters, they aren't even harder to summon.
Not that specific search, can search for every level 4 or lower machine-type monster, means that you can search even material to summon a second one of himself.
Can retrieve even from the grave, not only from the deck.
Can SS only Geargia monster from the grave, not that bad though, you can go into geargiano to summon a random one from the grave, but without effect.
2300 ATK, a lot of popular monsters run easily over him, tour guide makes leviathan easy and splashable, but you can easily go into other monsters like utopia and then do this.
1500 DEF, if book'd he isn't a big wall, but can defend from something.

Overall, awesome card with awesome art, if you can play it, do it. Though he isn't really splashable.

This was the second card for this label, hope you liked that. Stay Tuned, I'm going to post something tomorrow or today itself.