Showing posts with label Dragunities. Show all posts
Showing posts with label Dragunities. Show all posts
03/02/2013
Suppressor Dragons, Combined and Single
Who are the suppressor dragons? They're an archetype composed of 4 monsters, one for each element (remember that in YGO elements are EARTH, WIND, FIRE and WATER. All are LV7, the sum of their ATK and DEF is always 4600 and have got similar effect. Basically:
*Name* LV7 *corresponding attribute*/Dragon ATK+DEF=4600
You can banish 2 Dragon-Type or *corresponding attribute* monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other *corresponding attribute* monster to *so-called discarding effect, different for each one*. When this card is banished: Add 1 *corresponding attribute* Dragon-Type monster from your Deck to your hand. You can only use 1 "*name*" effect per turn, and only once that turn.
Great, right? Well, you didn't read their discarding effect, still.
Redox, the EARTH one is a walking Reborn for your grave, no other restrictions. You can even summon himself, if Konami is ok with discarding first and then targeting the monster. Poor stats, though, 1600 ATK and 3000 DEF
Blaster, the FIRE one is a walking raigeki break, with no other restrictions. Discard him and a fire and destroy one card. Doesn't trigger Handmaiden, sadly, but it could set-up the grave for an Handmaiden mill and destroy a nasty backrow. Probably the second with better stats, 2800/1800. Great attack to run over anything, DEF good enough to block Maestroke Flip and Attack, if he doesn't have other monsters.
Tidal, the WATER one is a walking foolish burial. Probably the one with the worst effect but more applications, since it'll give Mermails a good discard, eventually can be summoned to XYZ with Megalo into Abyssgaios or Drago-SAC, a monster that's receiving lots of love, recently. 2600/2000, probably the better stats among them. Basically, the ATK is good enough to run over pretty much everything Blaster would run over, but his DEF makes him better against Maestroke. However, you should realize based on your deck and your playstyle which one has got the better stats for you.
Tempest, the WIND one is a walking...uhm...really, a walking itself. Discard it with a WIND monster and get another Dragon from your deck. That's quite of broken, isn't it? Dragunities will have tons and tons of fun with this card. Being LV7 helps more in Drago-SAC based decks or even standard Beastcraft decks. The deck where it shines the most, however, is Dragunities, as I said earlier, since it can search pretty much every combo pieces for Atum Dragunities and, in combo with Ravine, it can search REALLY everything you need. 2400/2200. Oh well, at least it suicides into Laggia. You won't summon it the most of the times, or, if you do, you'll XYZ him in the 90% of cases.
A question lots of people asked me is "can they work together?". My main response was "they aren't out on DN, I won't test them till that time. When they will, I'll try to confirm my theory where they could, even though not as a really competitive deck".
Basically, throw in some remotion, Necroface, GS and Dimensional Alchemist, and they'll be discard fodders for themselves, eventually summoning them all back and XYZ, while RFDD (Return from the Different Dimension) works as our own Rekindling.
Engine:
3 Redox
3 Blaster
3 Tempest
0/3 Tidal
1 Necroface
0/1 REDMD
3 Treasured Sword of the Seven Stars
3 Gold Sarcophagus
0-2 D.D.R.
0/1 RFDD
You can splash this engine pretty much anywhere.
Heraldic Beasts want to be in the grave, and they want discard fodder.
Plants, do I even need to talk?
Skill, well, this will negate their return effect, and on the field they effectively don't have any useful effect. Redox can reborn Barbaros, and the latter is a target for Treasured Sword (TSSS)
And I'm keeping one for another review, because I like it more than the other, even though the Plant one has access to easy Shooting.
However, I myself think that those monsters should be used on their own. Redox is great in both Rock Stun (or Skill Rock Stun) and Gem-Knight, other than Heraldic Beast (triggers Leo, and eventually Summons him back from the grave); Tidal is great in Atlanteans and Mermails, discards like hell, and I'm looking for good WATER monsters for Heraldic Beasts to use its effect to send Leo to the grave and trigger him, even though it could not be needed; Tempest has Dragunities, R7 WIND Abuse, and lots of uses for searches; Blaster can be used in Lavals (meh) or in Fire King to destroy themselves and use their effect, and Qilin could eventually send it to the grave to have another easily accessible Beater that will return to your hand to use its effect, and, even though I never played Fire King, I think they can access Skill Drain without losing much or even anything, and that's just great.
TSSS is just awesome, a +1 if you use it on a Suppressor, or a +0 on other monsters. If one, a random one, of those dragons had an use while in hand, I'd play 1 TSSS and 2 of the named dragon, even though it's pretty risky. Or I could play 1 TSSS, 1 Dragon and a monster searchable via that Dragon LV8 for Trade-In. More risky than the one before, but more useful, and Magical Mallet COULD help shuffling back the searchable Dragon. But I don't know, they just conflict too much with the FTK mindset.
Gold Sarcophagus is just way too good, on Necroface on first turn it could plus you so much that you couldn't even think about it. Assuming you just drew the first 6 cards of your 40-cards deck, and that one of those was GS, use GS on Necroface (thinning by another card). Milling 5 cards has high possibilities of banishing at least one of those 12 Dragons (91%, approximatively, thanks to Fabio Borges), and, if you drew into Necroface, you could just banish a Dragon and make it a +1 (search with the dragon+GS' Dragon-GS).
I, as one, see lots of power in those monsters, and lots of hidden uses that I won't discover till they'll be out on DN, assuming I have a good enough internet connection to log into DN without making it crash.
That's All Folks.
P.s. I LOVE Tempest, can't wait for it to be on DN.
04/10/2012
Leyvaten LaDD Loop
The LeyvaLaDD Loop, it always fascinated me. For those who don't know, the Leyva-LaDD Loop is a loop that uses Leyvaten to equip LaDD with its effect, and then, when Leyva or LaDD is destroyed, you use LaDD's effect to SS Leyva and equip it with LaDD once again, forming a loop.
I always liked this one, since it was, theorically, a 2600 ATK Wind-Up Rabbit (always stays on field, this more often than rabbit), only it has few holes:
1."When...You can" effect on this card's equpping effect;
2.Banishing or bouncing cards, that would break the loop;
3.Destroying your whole field.
Quite some holes, aren't they?
However, reading some cards recently and thinking (at school, we were doing math, I just didn't want to do anything and wrote some random things on my diary while thinking on this), I noticed how lots of these holes can be fixed:
1.Can't, but there aren't lots of cards that will make it lose the timing.
2.That was quite the problem back in time, but since no one plays D.D.Crows anymore, it's good, and veilers just stop the loop without breaking your set-up.
3.As we learnt with Yubel, it's not that big of a problem if we do play cards that can be chained and can survive to a mass nuke. Feel free to try Tour Engine+Rabbit.
The loop is kinda flexible, you have multiple ways to trigger it and to set-up it, and if you lack something, you can still play and stall, like leyva, equip redmd, once leyva is destroyed, SS redmd, if he survives, SS Leyva back during your turn and equip something else.
What's more this deck can count on some draw cards, such as:
1.Advance Draw, if you use it on Leyva with LaDD equipped it's basically a PoG;
2.Trade-In, helps set-upping, lets you draw other pieces for the combo other than the one you just discarded;
3.Cards of Consonance, we play aklys, and sometimes even phalanx, being both searchable via ravine, that's not bad.
To set-up the grave we've got, other than trade-in, even ravine, that's searchable via terraforming.
To revive Leyva to start the loop we've got REDMD, virtually 3 call of the haunted, monster reborn and LaDD itself, other than normal summoning, but that's quite hard to achieve.
To summon ladd and control a bit we can even use Photon Sanctuary, if you like, but we play few LIGHT monsters, I believe they aren't enough.
Mystellatein isn't a bad choice, too, but it's for more pure builds, with phalanx it's either double tribute fodder or LV8 Synchro.
Sadly recently I've got some problems on DN, I can't stay logged for more than 20 minutes, usually, after that it automatically closes, still trying to understand it. For this reason, I've got no time to test and fix, so it's subsequently hard to update the blog, but I believe I can do something.
Stay Tuned.
04/06/2012
Card of the Week #3: Hieratic Dragon King of Atum
This card effect doesn't target.
The Summoned monster can activate its effects and declare attacks.
Those were taken from wikia, but I'd add one:
Even if Atum's effect is negated, the summoned monster will still have his ATK and DEF at 0.
Explaining the first ruling isn't hard, as I said a lot fo times, cards in deck can't be targeted, no matter what. Second one isn't even a ruling from my point of view, since there is nothing on the card that could make you think that the summoned mosnter can't attack or activate his effects, you just need to read the card. The third one is kind of important. Since his nullifying-ATK-and-DEF effect isn't continuous, it won't be blocked, don't even think of OTK summoning 2 atums, use their effect to summon 2 big monsters, use skill drain and win.
So, why am I reviewing THIS card? You know I hate being prevedible, but if I need to, I prefer to d oit in some strange way, but you'll see it later.
Let's see this card's particulars:
LIGHT, got some good supports, one is represented by Honest, but you won't likely use it;
Hieratic Monster, can be used to support some hieratic tributes monster;
Dragon monster, other supports, even if they aren't a lot;
XYZ, yeah, there are a lot of supports for XYZ monster, but sadly they aren't worth be played;
2 Level 6 Dragon-Type monsters, really easy to summon and being Rank 6 is AWESOME, just summon this, abuse of his effect and chaos XYZ change into Gaia Dragon, the Thunder Changer;
Effect, an awesome one, use him, SS Red Eyes Metal Darkness Dragon and combo with him, and it leads to other giant comboes, I'll explain one in this post,
Stats, ATK and DEF are high enough to handle something, but you won't more likely use his ATK and DEF stats, you'll more likely chaos xyz change or use him someway else.
This card is awesome because of being easy to use in alot of ways and will more likely cause OTKs if you can handle it.
Hieratics can summon this pretty easy and abuse with REDMD, Dragunities can summon him in dedicated build to go into redmd and combo.
These two are the two main deck that can summon this guy, the first one if the one that will more likely use/abuse it the most, except for one case only.
You know, I like extreme comboes that can FTK your opponent. Well, one appeared.
Dueling days made this video and invented the combo. (he's proxing atlanthal with photon streak bouncer)
Combo is awesome, they did it, and this deck can win even if the combo doesn't work. Let's see CONS and PROS:
CONS
-Dies to veilers, I'm not pretending everything, pretty much every FTK, except extremely rare ones, die to veilers, but this deck is combining dragunities weakness to veilers and random FTKs weakness to veiler, pretty bad, uh?
-If you play this and draw into the level 6 gusto monster (I don't even remember its name, LOL), you won't have a good time, you aren't going to FTK and you'll have a dead card in hand and one in deck (the one that summons, grif if I don't remember wrong)
-For TCG folks, Super-Dreadnought Gun Turret Train - Gustav Max (just copy and pasted, such a long name) won't be out for a loooong time.
PROS
-If you're lucky, you can win even without FTK
-You can play some draw cards to help get both the cards you need in hand and the cards you need in grave (cards of consonance on phalanx)
-You can get rid of some nasty opponent's cards with Aklys-Legionnaire
3-3, they're even, same number of cons and pros.
I know this review wasn't long, but I had no time and I did it mainly because I wanted to advertise that deck.
Overall:
Atum is a great card, the one that made possible for hieratic winning so much duels against so much decks, probably (or surely) it wouldn't be possible without it.
That's all Folks, Stay Tuned, tomorrow I'll post a giant thing, I promise.
29/05/2012
Cyberdarks
Cyberdarks are an archetype used by Zane Trusdale in the anime, they are DARK and Machine (you could have guessed that by the name, LOL), but they have no direct synergy, except that for the fusion monster, because they work mainly with the dragon monster.
There are 4 Cyberdark monsters, Cyberdark Horn, Cyberdark Edge and Cyberdark Keel, plus a fusion monster, Cyberdark Dragon. All of them have an effect in common: When this card is Normal Summoned, select 1 level 3 or lower Dragon-type monster from your grave and equip it to this card. This card gains ATK equal to the equipped card's ATK. [...] If this card would be destroyed by battle, the equipped monster is destroyed instead.
The only one that has some differences is Cyberdark Dragon, given that you can equip a dragon-type monster no matter of his level. On their own they are pretty weak, simply a veiler or a fiendish chain can kill 'em, and if you can successfully use their effect, you won't gain big advantages, except a monster with 2300 ATK more or less. So what is the best way to use them? With monster that have their effect while equipped. Don't even ask, the first one you think of are Dragunities.
You can NS Horn, equip Phalanx, SS Phalanx and go into brionac, gaia or some other level 6 synchros, or go into aklys, gain a respectable 1000 boost, reaching 1800, and when the cyberdark monster should be destroyed, you can destroy aklys and an opponent's card.
But this isn't that good, you could have used dragunities monster using their own "riders" and you could have synchro climbed, too, so what is the point in using them? Well, for fun is an obvious response, but there are other reasons. Dark Simorgh. Yeah, lockdown opponent's traps isn't that bad and he is really easily summonable in here. You can use a Cyberdark monster and phalanx to go into brionac, bounce nasty things or use him as a bait for bottomless and solemn, then summon dark simorgh using the two materials.
They are level 4, DARK and machine, you can easily think of black salvo to go into easy level 7 synchros. You can send them to the grave with the combo future-zephy-plague-brionac, but you should build a pretty random deck with some dragunities, cyberdars, blakwings, zombie and heroes, pretty strange, isn't it?
You can easily use Deck Devastation Virus to control the opponent, too.
Overall: deck isn't good, but for sure it is fun. If it would be playable in some meta, well, it isn't in this for sure. Aside that, it is really funny.
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