25/08/2013

My New Meta

Let's start saying that I only tested decks I intend to play either IRL or on DN, but mostly IRL. Here are the results:
Faced tons of Infernities, some Chain Beats, no Karakuris (yet), a little bit of GBs, some rogues, less Hieratics than I expected and then the usual random decks that you could encounter in the other meta, too.
I tested: Chain Beat, Legacy and Garden, with and without the Traptrix engine; Infernity, only Monk build; Gladiator Beast, not too much, though; my teammate is testing T.G. Antimeta, but I didn't hear the results yet; I'm going to test GKs and Malefic whenever I have time.
-As of now, I'm really loving Chain Beat, with the Garden build. With the right hand it can deal with all of them, only suffering Wingbeat of a Giant Dragon, but we can deal with it, pollinosis and the cards that deal with their monster that they'll target for Wingbeat itself, waiting for the moment when you draw into pollinosis to directly deal with that Wingbeat. Garden makes it possible to easily kill big creatures, and you can escape Master Key Beetle+Safe Zone with Compulsory Escape Device, assuming you played it correctly. If you're playing the traptrix build, you have access to more destruction power and control. Macro and fissure are pretty awesome, expecially against Infernity, and they're even easier to access in the Legacy build than in the Garden build because of the drawing power.
-Infernity, on the other side, has the potential to kill EVERY deck, assuming you started right and first. With the monk build, I may even say that 4 times on 5 you start decently, with 1 of them being awesome, 2 of them being pretty good, and one being decent. However, you may have your games killed by your opponent if he goes first, it's pretty easy for him to block you, assuming he got a decent hand. With Hieratic not having much (or any) backrow, it is a pretty easy match-up, and GB isn't too big a problem, because most of the control cards they have are battle related (at least, they aren't heavy on traps on the summon), but still, can have a couple of counters. Macro can kill Infernities BUT we now have a good counter. Aside the 3 regular MSTs, we can pretty easily summon Diamond Dire Wolf.
-From the few tests I did with Gladiator Beast, I realized it has a couple of possibilities, but it's not THAT strong as many are saying recently (I'm not confusing it with the OCG). However, it has a recyclable MST (bestiari), a focused DH (Murmillo), continuous monster's effect negation (Equeste+Chariot), easy to summon beatsticks (Essedarii and XYZs), a more feasible Icarus' Attack (Gyzaurus) and Icarus itself. It is an awesome deck for what it does (toolboxing). The bad side is: it hasn't got the speed Infernity has, and cannot instantly go into +1s and extreme control like Chain Beat.

The results are: I'm probably going with Chain Beat Garden IRL and Infernities on DN (maybe I'll even build them, sooner or later, but that's pretty costy), while I'm testing other stuff.
Sorry for the short post, but it was just a little overview.

See Ya.

21/08/2013

Oi, oi, New TCG Banlist: IT sucks (or not?)

Banned:
Little Dragon of Fire
Little Dragon of Win
Little Dragon of Earth
Little Dragon of Water
Damned Stratos

Card Destruction
Gateway of the Six
Heavy Storm
Monster Reborn
Pot of Avarice
Spellbook of Judgment
Super Rejuvenation

Solemn Judgmnet
Ultimate Offering

Shock Master

Limited:
Atlantean Dragoons
Fire Fist - Spirit
Deep Sea Diva
Genex Ally Birdman
Rescue Rabbit
Thunder King Rai-Oh

Evigishiki Mind Augus

Dewloren, Tiger King of the Ice Barrier

Constellar Ptolemys M7

Dimensional Fissure
Gold Sarcophagus
Royal Tribute

Bottomless Trap Hole
Compulsory Evacuation Device
Eradicator Epidemic Virus
Macro Cosmos
Soul Drain
Torrential Tribute

Semi-limited:
Mezuki
Plaguespreader Zobmie
T.G. Striker

Fire Formation - Tenki

Dimensional Prison


Freed
DH - Malicious
The Agent of Mystery - Earth
Tsukuyomi

A Hero Lives
Black Whirlwind
E - Emergency Call
Hieratic Seal of Convocation
Pot of Duality
Scapegoat


NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, NOPE, and NOPE.

Oh, come on, konami! Why'd you do that?
Before starting complaining about the 99% of this Banlist, let's start saying that, differently from the OCG one, this is from September to December, and a new one will be on January.
Oh well, let's read the banned list and decide whether to continue playing YGO or not:

Banned:
Little dragons, thanks god.
Stratos, fuck yourself
Card Destruction...? Would have hurt that much leaving it there?
Gateway, ohw, darn it. Konami HATES warriors.
Heavy Storm, I'd be okay with this IF they put that damned Trunade at 1.
Reborn, I'm about to cry with this one, really.
Pot of Avarice, was it really helping any deck that could have been top meta?
Judgment&Reju, thanks god.
Solemn Judgment...okay, I know it may be related to Heavy, but I wanted it.
Ultimate Offering, again, was it helping any top meta?
Shock Master...Wind-up....I guess. But still, I wanted it to stay.

Limited:
Dragoons&Spirit are regular hits for FF e Mermail.
Deep Sea Diva is an hit for Mermail, again.
Birdamn ,well, was on the other banlist too, and, while I would have preferred it at three, I won't rage over this one.
Rai-Oh-Oh-Oh, leaving some space for SB, uh?
Mind Augus...yeah? What's that? Another hit for Gishki FTK?
Dewloren...oh, come on.
Ptolemys, while hitting more Gishkis, this was probably meant for constellar themselves.
Fissure, darn it.
Sarcophagus...ED, I guess.
Royal Tribute, they thought of GK as broken. Luckily, I saw many players not even maining it.
BTH, CED and TT, various hits due to Heavy Storm. Reasonable.
EEV...looks like it is in the same condition as Ray-Oh.
Macro, going the Fissure path.
Soul Drain, probably similarly to BTH, CED and TT.

Semi-Limited: (at least, this is short)
Mezuki&Plaguespreader, boosts for Zombie. I don't really see the point, but these two are pretty nice. expecially plague (for my decks, I mean).
T.G. Striker. Uhm...Well, I kind of like it.
Prison, not like more than 2 were played, anyway, but this is to prevent them at three after the limiting of the other traps.

Freed:
Malicious, I like it, expecially alongside Plaguespreader.
Earth, not that it really matters, but alongside Striker, it may mean the return of TGAgent.
Tsukuyomi, simply, it was useless on the banlist.
Lives&Call, after having slaughtered HERO with Stratos banned, at least they power it up a little bit.
Whirlwind, they're slowly making BW stand back on its feet. I have never been a fan of BW, though (I hate it, TBH).
Seal of Convocation, they're indeed powering Hieratic to their best. Right now, it is one of the candidates to the top decks, alongside SB.
Scapegoat, I already liked it with the OCG banlist.


Overall: Well, I started by hating it, but in two hours of time, my opinion radically changed. From "I definitely hate it" to "hmm, well, I've got a couple of things to do". I started writing this at 10 am, and the time I finished it at about 12.30, in 2 hours and thirty minutes, we know that anyone can change their mind.

By the way, if you want to read a less long, more generic, meta-towarded and balanced review, read LFN's one, mine was more an outburst than anything.

Well, See Ya.

19/08/2013

New Banlist: I Suck

Maybe it's a little late to talk about the new banlist? Oh well.
As you most probably know, the banlist aims to take back most of the old decks and put them on the same level of the current ones who got hit. That's, possibly, to make more and more decks playable in the meta.
I won't comment the Banned, you can read of that everywhere, and most probably all of the other reviews are better than the one I would have written if I attempted to, so, go ahead and read the other ones.
As for the meta itself, instead: I suck. I just noticed, I suck. I was definitely overjoyed for that ban, it brought the meta to the best I could expect, but still, I suck. After that break, when I came back, I started to suck. I can't build anything decent, I can't foresee what could be in the next meta and prepare to counter that and since I didn't follow much the latest sets, I probably don't know more than you readers about new decks and comboes and even if I did, I wouldn't be able to build something decent around that.
What will happen, then? I won't quit YGO, not definitely. I'll stick with my decks I have IRL and try to get them to their best (this is still doable, since I have the basic list), them being GK, GB and HERO, mainly, but even Malefic and some Rogue or stuff like that.
Sadly, I'll probably have to netdeck for the first period, as long as I have enough willpower to continue playing actively on DN, hoping I can ditch that soon enough.
As for the blog, I'll try not to disappoint the few readers left, and still post some ideas and use it like a way to store nice ideas and share them with you.
Said this: I suck.

Stay Tuned.








(if you're thinking that, no, I'm not depressed, don't worry)

04/08/2013

Felt like it: I'm back, guys!///The Theory behind Plusses

Hey guys, how have you been? It's been a long time, hasn't it? Yeah, yeah, I know, I said I had no interest in the current meta, but I'm not taking back my word, I still have no interest in it. So, why am I writing? Well,  I felt like it. What's more, the Banlist is a Ray of Hope for me, it'll hopefully crush or enormously hurt ED and SB, "hopefully"... Let's just hope it is like that.
Then, then, what's moving and exciting me right now? If, let's say, ED and SB get injured so hard that they can't be played anymore, what will be left? Everything! As of now the meta is:
Tier 1: ED and SB;
Tier 2: Everything else aside 4funs.
You do realize that if the Tier 1 gets crushed, we'll have a various meta, at least for the first part of the september-march period?
If you follow the upcoming sets, you probably noticed that all (most) of the new cards form decks that aim to control. This simply means that the next meta will probably see lots of old decks reborned through the beautiful art of Heavy-Trap decks, a couple of fast decks, and brand-new decks whom, as said, aim to control, leading to a slow format.
Ahhh, this brings back memories, in a meta where if I couldn't play a deck because the idea behind it wasn't consistent enough, I could simply add those 11-12 traps and be happy.

Well, let's get to the point of the post: after having explained why I'm slowly getting back at the game, here's some little theory-oh.

Card Advantage Theory
Most of you, if not all, have used or read/heard this thing at least once and, most probably, you know what it means: the Card Advantage Theory (CAT, from now on) says that in this game, msot of the time, the player who's winning is the one with most cards on the field and viceversa. "Why's that?" you may (or may not, I don't care, lol) ask. It is as simple as that: the player with most cards is more likely the one who has more possible counters to the opponent's moves. If I have 10 cards and my opponent 8, we could balance it out saying that 8 of my card nullifies my opponent ones, and I'm in +2. This supports CAT, indeed. This means that the CAT takes into consideration your opponent's plusses and minuses, inverting them. For Example, if you both have no cards in hand and you have a One Day of Peace set and you activate it, you lose one card (-1), you draw one (+1), your opponent draws one (-1)=-1. So, yes, One Day of Peace is a -1.

CAT applied to cards
Even cards follow CAT's rules, let's use the very example of +1: Thunder Dragon
You have one card in your hand, Thunder Dragon, activating it, you lost 1 card, but you added other two. 2-1=1. Congrats, you just went +1.
But, let's talk about a +0 (well, mathematically speaking, 0 doesn't have a symbol before it, but usually you'll see it with either a + or a -, so let's keep it): Upstart Goblin.
Activating it, you lost one card, but drew one. 1-1=0.
This was a +0, nothing to be really proud of, but nothing bad, either.
Let's talk, then, of the infamous -1s: Spellbook of Power.
Activating it you lost 1 card, and just gave 1000 ATK to a monster, without other income. 0-1=-1. Damn, you went negative, that's no good, is it?

Exceptions and whatnots
What we saw in the last paragraph, mathematically speaking, is that Thunder Dragon is good, Upstart is meh, Foolish is bad, but is that right? Well, not. You mustn't forget that there are variables and that sometime card quality is what matters. Unless you have something that needs discard fodder, are you really having some use for those Thunder Dragons? I believe not, that's why Thunder Dragon is under-used, seeing use only in FTKs or similar thingies, because it thins the deck, lets you go +1 and provides discard fodder for Dark World Dealing.
What about Upstart? If what you did didn't provide you any advantage but just made the opponent gain 1000 LPs, what was its use? Again, deck thinning. Playing Upstarts basically lets you go under the 40 card limit. Playing 3 in a 40 card deck will make it like you're using 37 cards, which improves your deck. Let's just say you can bypass the 3-card limit, how would a deck made up of 35 Upstarts and 5 pieces of exodia be? Simply unarrestable, whoever goes first without the opponent reacting with a droll and lock bird wins.
And then, what about Spellbook of Power? It's an inconfutable -1, so it's bad, right? Damn no. This is one of the whatnots I was talking about, it has a "side effect". When it destroys a monster in battle, you get a Spellbook spell from your deck. This means that you lose the card you activate (-1), search one (+1) and destroy an opponent's monster (+1). All in all, it becomes a +1. You happy now, SB player?

Applications
Why is this rule so important in YGO? As said before, the player who has more cards is most likely the one winning, but why does it matter if there are cards that are -1, -2, -3 or +1, +2, +3? First of all, let's just say that we're speaking of an at least semi-competitive game-scene, where no one plays plain -1s aside from Foolish Burial, SB of Power and similar (because, in the end, they aren't really -1s or have a real purpose). Considering that you start with 6 cards, you shouldn't waste them, but use them to produce more cards. What an ED player does is a combo on first turn that usually takes him to about +6 (+6 from the original number, resulting in about 12 cards). Do you realize why EDs are so strong right now?
What about SBs, why are they so strong? That's because they have +1s of about +3/4 but that they do repeteatedly, plus eventual stuff from Power and such.
This means that Card Advantage can easily vary. If you keep on using 1 for 1 (you lose one card in exchange for another from the opponent, like MST) you'll eventually lose because the opponent will plus if you don't have a consistent plus engine. What's behind Antimeta is exactly that, it doesn't use simple 1 for 1, but uses cards (even though they are mostly one for ones in the end) that won't let the opponent plus. The example I use the most is "Veiler that Stratos". Of course locking their pluses isn't that helpful if you don't have a way to plus yourself, but what if the way to plus yourself is minusing the opponent? That is a legit way of plusing, I said before, an opponent's -1 is a +1 for you. Let's say, then, that you are playing a control deck, you have a 1200 ATK Dyna and a Garden on the field. You'll instantaneously notice that the opponent isn't able to SS big monsters while it is needed to have an AT LEAST 2400 ATK monster to ram into Dyna, as of now. You don't leave him ways to ATK you and to damage you (you're locking Garden's summons with Dyna) and when you summon you don't plus him. Given that you have a big monster, you're free to set your monsters and then flip them if you want them at full force.
Doing so, you'll either keep the opponent at your same number but with less useful cards or you'll be minusing him always.

Decks
The kind of decks that work with this mindset are mainly Control, Stun and Antimeta, Stun being the one who uses is the best. I named Chaos Stun a couple of times, my favourite Stun deck ever I'm renewing. Either in the next or the one after the next post I'll write about it and the renewed list I'm working on.
Control has the option I named up there of Garden+Pachy, for example, while Antimeta lives off that, with Pachy on the field and several backrows.


Well, well, liked getting back at writing a lil bit, hope I can fully return blogging.
Stay Tuned.

10/06/2013

50.000 Visits: not quite


Wanted to screen this exactly at 50.000, but over the night I apparently got 100+ visits. Well, nothing to complain, though, but I wanted to say a couple of things:
First, thanks to all the reader for reading the blog even when I didn't post, I get around 100 visits per day when I'm inactive, and that's awesome. Checking the stats for the blog, I noticed that most of the visits are on my Useful Rulings and Game Mechanics and on some of my decks. It's good to see that a blog that has been active for an year can last on its own for quite some time even without updates.
Second, about the readers again, is awesome to see that I get that many readers reading my blog, but, sadly, only few of them partecipate posting in the comments. Ya know, in 1 year and 5 months of blogging, I've only got 155 comments, most of them were on a quarrel about a deck that an user said I netdecked (on its side, it's true that my deck was pretty much identical ot his except a couple of choices and that his was older, but still I explained all of my card choices and stuff, just check it out, search OniDAD on my blog or look at the list of my decks) (what's more, I just noticed that I've been getting some visits from a post on pojo because of this again, good to see I'm on their mouth again, really). What I want to say is: you read and make me happy, you comment and make me happier. If you read this, comment under here just to let me know.
BTW, all of my readers, even Diabound, took me where I am, and I can't be happier for this.
I'd as well write a special post for the 50k visits, but don't have time for that, sorry. I'll try to write something as soon as possible.

Thanks and Stay Tuned.

09/06/2013

Quick Post///New Gigavise

Yai, I'm back, even if only a little bit. I finally have finished school, freeing tons of time, but I'm busy with other stuff. Still, I've got a little spare time recently, and I read some stuff about a Chaos Plant engine with Evil Thorns in order to go into Slacker Magician (Shyneet). Reading it, I wanted to get back a moment on plants and remembered my favourite plant deck ever: Gigavise.
Write Gigavise on the search bar, I talked a lot about it in various posts even though I never got serious about it looking for a realy competitive build. Recently, even though my internet still sucks, I got to test something, and realized a pretty good OTK combo for Gigavise. If it's not OTK, hell, it's awesome however.
Considering Celestial Dragon (Starform), I thought that it could fit in there, and thus put it in the extra, even not knowing how to summon it. While playing against a DW (first and only game of that day, though), he had a Grapha on the field and a couple set cards. I had Lonefire (and Super Solar Nutrient, thus a random LV2 or less plant would have been good, too), Supervise and Heavy Storm.
Here's what I did:
Heavy Storm, he activated a reckless greed, the other one was a Skill Drain that was destroyed. Given that he had Skill Drain set, it was pretty safe to assume he didn't have Gorz in his 4-card hand. I tried to deal the most possible damage, maybe OTK, luckwisely. From there, summoned Lonefire, activated its effect, summoned Gigaplant, activated Supervise on it, used Gigaplant's effect to summon Lonefire that summoned a Spore from the deck, went into Power Tool with Gigaplant and used Supervise's effect to bring back Gigaplant, Power Tool's effect, chose Supervise, Supervise, Mark of the Rose. There I thought "I hope it is Supervise", I didn't calculate anything, so I don't know at which point it would have been an OTK, so the longer I could get the combo going, the better. He chose Mark. Here, he got that one card between three that he shouldn't have taken. Thinking about it, I noticed.
I used Spore's effect from the grave banishing Lonefire, went into Celestial with Power Tool and then used Mark of the Rose on Grapha. Safe play, 2700+3200+2400=8300.
There I noticed, "what a good combo, if the opponent has only a 2400+ ATK monster on the field, that's OTK, no matter what he picks with Power Tool, nice".
What I love about Gigavise is the versatility, and this added to my possible plays from the on. If he didn't have a monster, I would have kept Mark and Spore in the grave, attacked with Power Tool and then with Gigaplant. If he didn't do anything, good, I have possible comboes ready for the next turn if he doesn't have DH or stuff. If he did something, like, say, Gorz, I'd have dealt him 4700 dmg to start with, and then, in MP2, I would have stolen his gorz to go into Dracossack with Power Tool, leaving him with just a token that could only beat one of my tokens or into a Big Eye to steal even his token.

I don't currently have the time to playtest this, and thus can't come up with a good build, but the skeleton should be about:
2/3 Gigaplant
1 Spore
1 Copy Plant
1 Lonefire

3 Super Solar Nutrient
0-2 Miracle Fertilizer
1 Foolish Burial
1 One for One
0-2 Hidden Armory (I don't really like it, TBH)

+Staples
With this skeleton, you can build a turbo build based on Gigavise, but you can insert other supports like BLS, Evil Thorn, a LS Engine and stuff for a Chaos Plant Gigavise, or 2/3 Inmato+3 Cherry Inmato for an Inmato, maybe with some monarchs, everything's possible.
Keep in mind that you can drop the fertilizers and the armories in order to slow down the combo but make it more consistent and have slots for other supports you want to play.
I, for myself, would like more an Inmato engine, whom I talked about but have actual troubles finding it, because it gives easier access to DAD, monarchs (and gigaplant), Stardust and Catastor/Librarian, other than deck thinning.

Well, if my internet gets a little more stable and I free more of my time, I'll be back at playing and writing.
See Ya.

07/04/2013

Long time no see

Sorry for that, but I'm having quite some problem logging in recently. I wouldn't say I'm losing interest in the game, I still do some games on YGOPro from time to time and follow new packs and cards as I always did, but still, I'm not into the game that much. First of all comes the usual problems with my internet connection, it has worsened recently. Second, I've got lots of things to do for school and eventual works, other than other hobbies like animes and reading. Last but not least, those few times I play on DN or YGOPro, I realize that the meta is more and more monotonous I believe that in 10 games I did in the last week I met something like 6 Elemental Dragons and 2 Spellbooks with 2 other random/fun/noob decks (random means another meta deck, then 4funs and then random 54-cards decks with random stuff in it).

I'll Be Back