Showing posts with label Scraps. Show all posts
Showing posts with label Scraps. Show all posts

17/08/2012

10.000 Visits Special #2: Deck Concept(s): Crystal Beast Various Builds

Basically, what are Crystal Beasts?
Crystal Beasts, often reduced to CB, are a group of 7 monsters that have a particular effect: once they are destroyed, they transform into crystals (an expression often used with CBs, it means that they go to the s/t zone instead of being destroyed, and they are treated as continuous spells).
That means they don't even need to touch the grave, so in some cases it would be an advantage when facing D-Fissure or Macro Cosmos, expecially D-Fissure, since the beasts are treated as continuous spell and won't be banished once they'll be sent to the grave while being crystals.
Given the Crystal Beasts theirselves and some support cards, mainly Rainbow Ruins, they've got lots and lots of playstyles, here I'll talk about some:

Classic Crystal Beasts, just gain advantage with the crystal beasts being treated as continuous spell to summon tragic queen or to go into swarms with carbuncle. Usually the crystal beasts monsters used here are 3 pegasus, 1-3 amber, 3 topaz, 2 carbuncle and 0/1 turtle (lol, good wall that goes into XYZ with carbuncle), along with Rainbow Ruins. The deck is supported by horn of the phantom beast, usually, 1/2 crystal beacon (for pegasus), 1/2 rare value, 1 crystal blessing, 2/3 crystal promise for carbuncle mainly, 2/3 crystal release, 0/1 tree and 1/2 abundance (personal preferences). Monk is also a good choice in here. I don't like it since I see no point in this deck, is like random beat till your opponent lose.

Scrap Crystal Beast, basically, go into scrap dragon, destroy your field and an opponent's card, but your field isn't destroyed given its effect (if you have a crystallized monster at least) but you'll get to destroy the opponent's card. This generates free +1s and pressure on the opponent. You'll need to consider that this build will have a decent amount of control on the opponent thanks to rainbow ruins' 3+ effect, while generating other pluses with 4+ effect and gaining more and more field advantage with the 5+ effect that can help going into some Carbuncle OTK. 2+ effect is good, too, since halving damages isn't half bad, it protects from lots and lots of OTKs and random attacks that would mean game.
Here I'll take something around a classic build and add 2 monks and 2 scrap beast (resummonable with scrap dragon if it gets destroyed). You can even add some terra to search easier ruins while being discard fodder for monk.

Dark Crystal Beast, yeah, more a fun one, but still is something. Use the new advanced dark to make your crystal beasts dark and go into DAD. Advanced dark will protect you from damages too, while sending materials for DAD to the grave. This goes for a OTK, usually, but it's kinda slow to setup, as every crystal beast deck. Substitute ruins with advanced dark and add DAD and some card you like, maybe even a the creator wouldn't be that bad, but you'll need to play more rare values and other cards that send the crystal beasts to the grave. If you play monk, you'll be able to use creeping darkness, too. Given that much remotion, I'd play a tech RfDD (return from the different dimension, for who doesn't know it).


As the previous post, I'll continue this in the future.
Now, this was the second special, hope you liked it. Stay Tuned.

21/06/2012

Scraps: Old Power and Newly Gotten Power

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.


Scraps, oh, how much I loved them when they came out, then, like ever, once they started becoming popular I stopped playing them. I played every kind of build, the one I liked the most was the Geartown Build, even if it was the weakest one, LOL.
Scraps lost a lot, because in the following metas they were too slow, too weak and were easy to be countered. They then started playing the control build, it stopped opponent's moves while leaving us the time to prepare our moves, but Scraps weren't good enough however. They semi-limited Reborn Tengu, giving another big hit to the scraps, but then something good came out, XYZs.

Let's see the main cards of the deck and analyze their weakness:

Scrap Beast, 1600 ATK, 1300 DEF, LV4, Tuner, Beast. Its effect make him a recycler, like all of the Scrap Tuners, of Chimera, mainly. Has a good ATK, but nothing special, has a pretty low defense and an effect that we won't trigger pretty much never (destroy itself) because of its low DEF. However it is pretty much the second main card, played in 3 copies, sometimes in 2, never lower.

Scrap Goblin, 0 ATK, 500 DEF, LV3, Tuner, Beast-Warrior. Like Beast, has the recycler effect, and he will be able to activate it a lot more times because of the destroy-itself effect and the cannot-be-destroyed-by-battle effect. Is a one-turn-lasting reaper that recycles a Chimera back from the grave. However, it's not very played, if you don't know the deck/archetype, you're wondering why he's played in 1 copy, max.2, but sometimes he isn't even played.

Scrap Chimera, 1700 ATK, 500 DEF, LV4, Non-Tuner, Beast. 1-Card Scrap Dragon. Summon it, SS Beast, Synchro into Scrap Dragon. Sadly it has the restriction on the kind of monsters you can synchro summon with him into, only Scrap Monsters, so if you summon Goblin you can't, absolutely, go into Black Rose, would be pretty broken, lol. Then normally you can Synchro only into Scrap Archfiend and Scrap Dragon, mostly Dragon.

Scrapyard, Normal Spell. Simple searcher of tuners, sadly only tuners.

Scrapstorm, Quick-Play Spell. Select a tuner on the field, send Chimera to the grave, draw 1 and destroy the tuner, eff of the tuner, add Chimera back from the grave to the hand, and if you haven't used up your normal summon yet, you can NS Chimera, SS the tuner (probably Beast), and Synchro.


Those were the Scrap card that are played, sometimes you can play even Scrap Orthoros, SS it, destroy itself, take back chimera from the grave, and if you haven't used up your normal summon yet, you can summon Chimera, SS Orthoros and go into Scrap Dragon.

At this the support you'll more likely add are:

Reborn Tengu OR GK Engine (3 Spy+1 Descendant), Reborn Tengu is a good card, but at 2 it lost preyy much all of his go(o)dness, because it's harder to activate, but if you synchro with Beast into Scrap Dragon, you can then destroy the newly-summoned Reborn Tengu to blow up something of the opponent. At 3 it would have summoned another one at this point. The GK engine create field advantage and provides some good walls (Spies) while looking for the needed pieces, and with goblin you can Synchro into Arcanite. I prefer the GK engine over Reborn Tengu, but Tengu is a target of Horn of the Phantom Beast, we'll see it later.

Summoner Monk, ditch a spell, SS Beast, synchro. You'll have now a LV8 Synchro and a Beast in the grave for Chimera plays. I like this one, too.

Mind Control, well, take an opponent's monster and Synchro, not bad.

Horn of the Phantom Beast, draw engine and big booster for some monsters. Good Card is Good.


You noticed what I wrote till now? I wrote only about Synchros, but I said how XYZs boosted up this deck, didn't I?

Let's see fastly those cards again, I'll write only new things to what I wrote before, you'll see how much advatages XYZ give them:

Scrap Beast, being LV4 you can XYZ into those good Rank 4 Monsters, expecially is Special Summoned with Chimera.

Scrap Goblin, being LV3, you won't be able to really XYZ into anything good, but that could become better, I'll explain how in the new cards section.

Scrap Chimera, easy 1-Card XYZ with Beast. If used to XYZ it has no only-scrap-monsters restriction.

Scrap Orthoros, easy SS, however won't help XYZing, if not when SS via Chimera.

Scrapyard, nothing more.

Scrapstorm, not really anything else

Reborn Tengu OR GK Engine, Reborn Tengu doesn't help at all with XYZs, while the GK Engine itself without any other cards can do easy XYZs.

Summoner Monk, 1-Card XYZ (two considering the spell card to ditch).

Mind Control, helps with XYZs, too, steal a monster, XYZ, or steal Utopia, go into Utopia Ray.

Horn of the Phantom Beast, doesn't really help more with XYZs, but it is still a good card.


Those were the card re-overviewed, let's see new ones.

Genex Ally Birdman, NS Chimera, SS Goblin, bounce Chimera, go into a rank 3 XYZ wiht Birdman and Goblin.

Genex Blastfan, SS with Monk, add Birdman, bounce back monk, synchro with blastfan into BRD/Arcanite. Play only if you're playing 3 birdman, but I don't think that'll happen.


Yeah, mainly those two, but you can add a lot of things with XYZs.

Then, what did we see today? We saw how an old deck with a lot of lost power can get a lot of power bypassing some restriction, this of the scraps was pretty much an example, but there are a lot of other cards that gained power as long as the time passed, Mind Control for example, back in time you couldn't do pretty much anything with the mosnter you stole, that was to attack directly stealing the only monster they had, then we started using it with that lot of Synchros, and now with XYZs.
Then, whenever a card with resctriction like Scrap Chimera come out, continue keeping an eye on it, could become one of the most powerful card in the future.

That's all, hope it was useful on both sides (Scrap Deck and Bypassing Restriction), See Ya.