Showing posts with label Yubel. Show all posts
Showing posts with label Yubel. Show all posts

26/09/2012

La Paura: Yubel


Monsters: [20]
3 Armageddon Knight
3 Dark Grepher
2 Doom Shaman
1 Sacred Phoenix of Nephthys
1 Sangan
2 Tour Guide
3 Wind-Up Rabbit
2 Yubel
2 Yubel - Terror Incarnate
1 Yubel - the Ultimate Nightmare

Spells: [11]
1 Allure of Darkness
1 Dark Hole
1 Foolish Burial
1 Heavy Storm
1 Monster Reborn
3 Mystical Space Typhoon
1 Reinforcement of the Army
2 Swing of Memories

Traps: [9]
3 Call of the Haunted
3 Limit Reverse
1 Solemn Judgment
2 Starlight Road

The extra is kinda randomish, but it's ok, I'd say I'll add an Excalibur since I forgot him, maybe -1 giga-brilliant, since it was there just to fill some slots.
Before continuing with the deck, though, I wanted to talk about the title. Reading some of my posts, I noticed how the titles were plain and reduced to the essential. I just wanted to enphatize them a little more, so I decided to use some Italian words in the title, to give something more. I'll translate what it does mean at the end of every post with that kind of title, just wait till the end of the post.
Continuing to the deck, I like it very much, it's still under quite some testing, but it does work wonderfully. I'm thinking of a second nephthys, or an hand of nephthys, probably the second one, but don't know what to take out, maybe an allure since I never want to banish anything.
What about the deck itself? It is quite good, because I play 3 grephers, 3 armageddons, 1 reinforcement of the army, 1 foolish burial, for a total of 8 cards to pitch yubel/shaman. What's more we have 3 call of the haunted, 3 limit reverse, 2 swing of memories and 1 monster reborn, for a total of 9 reborners, excluding shaman himself, of course.
This deck does work because of opponent's MSTs and random backrow hate. Given this, you can even SS your yubel with call to prevent OTKs and if the opponent uses MST or something to kill yubel during the battle phase, you'll get another one. Since this other one is immune to MST there aren't many choices, if you want to do something, just go in MP2, but this has blocked your opponent's OTK, and we're fine with that.
Aside this -1 generator for the opponent, we have a terminator on the field when the first yubel is killed, Terror Incarnate. During your end phase, this 0/0 not destructible via battle and when removed from the field it summons another yubel, destroys all the monsters except itself on the field. Removing opponent's monsters is a piece of cake, then. Since this does prevent OTKs and even stops people that try to accumulate monsters to win after they have quite some resources, this card is so awesomely good. However this itself isn't game winning, and there our 3 main condition arrive:
1.Wind-Up Rabbit, the easier to achieve, a 1400 beater that survives pretty much to everything, even your incarnate. Since this is searchable from both sangan and zenmaity, other than being played in three copies, at mid game you usually have 2 or 3 of them, and once your opponent has no monsters you can directly attack with them. Good Card is Good.
2.Sacred Phoenix of Nephthys, awesome one. Consider that being at 1 and not searchable, except via foolish+reborner, it is harder to achieve, but it works awesomely. Kills all of the S/Ts while your incarnate kills all of the monsters. 2400 ATK, good one, that's why I'd like to put Hand in, to use this more frequently.
3.Yubel - the Ultimate Nightmare, well, more of a win condition this is something that lets you win the game. Kills your opponent monsters without any problem, deals some damages, and then direct attack with your other cards. Sad it gets killed via incarnate's effect, but consider that reborning a yubel while incarnate is on the field will mean you'll have a nightmare and an incarnate, not bad.

What's more, we do have another card that helps us winning: Wind-Up Zenmaines. This card isn't destroyed via incarnate's effect, but it kills an opponent's S/T, clearing the field to atk with Rabbits and such. Another good card.

However, what lets this deck win is its ability to start comboeing, there are tons of ways to summon incarnate, let's see the main ones:
Blind MST, the main one, your opponent MSTs your face-down Call or Limit, you just do chain it on yubel and you'll have your opponent crying because he minused just to give you your key monster.
End Phase Limit Reverse, during the opponent end phase, activate limit reverse and SS yubel, during your turn, turn yubel in DEF and have your incarnate.
Doom Shaman, have shaman on the field with his effect enabled, SS Yubel, during the end phase tribute Shaman for Yubel's effect, then destroy Yubel for shaman's effect and have your incarnate.

I believe that's all. Hope you liked it, try it if you want, just be sure you have some time before starting, because it will take at least 10 minutes, exceptions aside.
And, as post closer, "La Paura" means "The Fright/Terror". The first translation is more appropriate, but the second one is perfect for the post.

22/09/2012

Yubels, Guess Who's Back? Back Again? Yubel's Back!

For those who don't know, the title was referring to Without Me, by Eminem.


Yeah, yeah, yubels, love them. I always loved this archetype because of it's destruction ability. I believe the main reason I love this is because of the fact it was the first original deck I built by myself. Macro Yubel, actually, using Scout Planes and Survivors to have a giant field advantage against the opponent, while having the antimetish factor offered from macro. At that time, XYZs didn't exist, but they would have been a great power-up for the deck.
So, recently, I found myself reading some old cards on wikia, and accidentally read "Yubel". Aw yeah, there we go. I started working on that, and actually built something that works. I'm into WU Rabbit recently, once I started using it in Madolches, I'm thinking of it pretty much everywhere, and after quite some time (well, not really, actually just 5 minutes), I realized it was perfect for the theme.
Let's firstly say, for those who don't know, that a yubel deck aims to the second form of yubel, terror incarnate, since it can litterally wipe out the field, while being the last man standing, not attackable (or, to be precise, is attackable, but no player would like to do that). What if we combine this with something that's not on the field during this card's effect's activation but that comes back later? Free advantage over the opponent.
I'm actually playing a great sending&reviving engine (3 grepher, 3 armageddon, 1 reinforcement of the army, 1 foolish burial, 3 call of the haunted, 3 limit reverse, 1 monster reborn, 2 swing of memories), that usually makes yubel incarnate during your first or second turn. While easily setupping this and destroying opponent's plays, we have to patiently wait for Wind-Up Rabbits (considering how we thin the deck, that's not even that hard) or tutor some with tour guide into tour guide into zenmaity into rabbit. After we did this, we're constantly in advantage over the opponent, if he doesn't want to die from Rabbit's attacks, he'll have to summon something, that can't attack neither rabbit nor incarnate (if he attacks rabbit, you'll just chain its effect, if he attacks incarnate, he's kinda dumb, and it will make no damage to us), then incarnate will destroy that monster, and the opponent minused of one just to avoid a simple 1400 direct attack. What if we have multiple rabbits, though? That'll be 2800, or even 4200, giant total attacks, aren't they?
However, once you encounter madolches (it happens, I did it, the single game last 1h and 10m, that because he wanted to end the game and I had to have dinner, but we were about to finish it, anyway) you'll have some hard time, since they recycle them forever, while accumulating cards. That's why I do play a teched Sacred Phoenix of Nephtys. 2400 ATK beater, destroyed in end, when summoned gets rid of chateau and other S/Ts, while incarnate gets rid of monsters. That'll make your opponent losing lots and lots of cards.
Don't know how much experience you do have, but probably you do know PACMAN, don't you? It's a quite awesome deck I'm playing actually, along with this, madolches and other things I'm trying, that goes into many +1s with des lacooda, while getting rid of opponent's resources with swarm of locust/medusa worm, and burning lps with stealth bird, wave-motion cannon and magical cylinder, while stalling with swords of revealing light and messenger of peace. Well, this deck is something like that. You basically never -1 yourself (while pacman does actually +1 itself alot) but you minus the opponent alot (compared to the -1/2 that pacman does). What's more, yubel has some more stall ability, and kills actually more, probably, while putting tons and tons of pressure on the opponent.
I'm liking this deck alot, because its worst match-up was inzektor, but now there are fewer, and this does work great. It has no particular bad match-up against other decks, has some good match-up here and there, but there's a problem. This deck does fear a true staple in every extra deck: Zenmaines.
Zenmaines' effect prevents it to be destroyed, and kills a card when you use that effect, that means that if incarnate tries to kill zenmaines, it'll just detach a material to kill incarnate itself (doesn't matter that incarnate will evolve, since even the destroying effect that nightmare has can be negated via zenmaines' effect, and destroying a card again).
Luckily, every player does play only a copy of this card, so once you kill the first, you're safe in most cases, except pot of avarice, that's why I'm considering maining crows here. Other than hitting zenmaines before poa, you can hit some combo pieces, and even that single hornet your opponent does play.

Conclusive thoughts: the deck has potential, should tweak a little more my actual build and then post it.
Ja Ne (See Ya, japanese for who doesn't know)